Monster Hunter Wilds - MH_CAPCOM
You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date
Monday September 29, 2025 2:30 a.m. UTC (Sunday September 28th, 2025 7:30 p.m. PT)
Note: Release date and time are subject to change without prior notice.

Required Space
Approx. 4 GB (With High Resolution Texture Pack: Approx. 4 GB total)
Note: Make sure to have enough additional storage to allow for slight differences in final size.

Major Additions and Changes

Monsters
  • The FINAL FANTASY XIV Online Special Collaboration will begin starting Monday September 29, 2025.
  • FINAL FANTASY XIV Online Special Collaboration extra missions have been added.
  • Nerscylla Clone has been added. Reach HR 41 to unlock an extra mission that unlocks Nerscylla Clone.
  • Omega Planetes has been added. Reach HR 41+ to unlock an extra mission that unlocks Omega Planetes.
  • The extreme-difficulty 9★ Omega Planetes permanent quest has been added. The Omega Planetes event quest can be accepted from the Quest Counter when you are HR 100+ after completing the Omega Planetes extra mission.
  • Arch-tempered Nu Udra has been added. (It will be made available in a future Event Quest.)
  • Quests targeting monster packs will now appear.
  • Regular and tempered versions of Lagiacrus will now appear in the Wounded Hollow at HR 100 or higher.
  • Additional 9★ tempered monsters (Blangonga etc.) have been added as event quests.
Player
  • New equipment and skills have been added.
  • New pendants and stickers have been added.
  • New gestures and more have been added.
  • New Seikret decorations have been added.
  • Icon colors has been altered to better differentiate options in Bowgun customization.
  • The Equipment Appearance Set has now been added to the View Loadouts menu.
  • Widgets for Quests Completed, Weapon Usage, Endemic Life Keychains, and Aquatic Life Ink Imprints have been added.
  • Added new Support Hunter—Kai, a hunting horn user—who will become available to join quests after completing the main mission "A Hunter's Pride."
  • The Blackest Night and Pictomancy will not trigger cooldowns while in the training area, and The Blackest Night's shield durability is set to 1 HP.
Bases and Facilities
  • New pop-up camp gear options have been added.
  • A new Festival of Accord event will be held from October 22 to November 12, 2025.
  • The following features will be temporarily modified during the Festival of Accord: the Handler's Outfit; Seikret decoration; the Diva's song list; the Grand Hub decorations; the Canteen's menu; Barrel Bowling; and Barrel Bowling Bombs.
  • In the Grand Hub, The Diva's song list has been updated.
  • Scores for each target and a daily high score count has been added to Barrel Bowling.
  • Added new pin setups to Barrel Bowling.
  • View Loadouts, found in the Equipment Menu tab in the tent, will now display in the Item Menu tab, and in the Camp Item Box outside of the tent.
Miscellaneous
  • The extra mission "The Artifact's Words" has been added. (This mission becomes available after having completed the main mission "What Lies Ahead.")
  • The extra mission "The Beacon of Invasion" has been added. (This mission becomes available after having completed the extra mission "The Artifact's Words.")
  • New endemic life has been added.
  • Support hunter selection will now be saved.
  • (However, because available Support Hunters change based on your quest and progression, some selected Support Hunters may not be able to join you. In this event, another Support Hunter will join you instead.)
  • You can now set your Quest Completion Animations.
  • A third option has been added to the Item Bar Display option. Type 3 displays only special and slinger-related items while aiming/during focus mode.
  • A warning dialogue will now appear when there are multiple controls bound to the same key in Control Configuration.
  • Added an option to select a certain Keyboard Shortcut when pressing the Switch to Keyboard Shortcut key. Options are available for both Keyboard-only use and Keyboard/Controller use.
  • Palico support moves can now be toggled on or off.
  • Palicoes will now stop using Rath-from-Above and focus on healing the player when the player requires healing during its use.
  • A Palico Dialogue Frequency option has been added.
  • The nearest Pop-up Camp will now automatically be highlighted from the Fast Travel List when a waypoint and quest target is selected. (Quest targets are set automatically at the beginning of a quest.)
  • The default placement of the cursor in the Quest Counter menu has been changed to Assignments. Additionally, cursor placement will now be remembered when returning to the menu or exiting the game.
  • Squad leader privileges will now be automatically transferred after 30 days without logging in.
  • Squad requests can now be sorted.
  • Added a new option regarding Support Hunters in quest options for Free Challenge Quests.
  • Added Set Passcode and Allow Other Hunter Friends to Join options in Link Party settings.
  • Added Joinable via Hunter Friend Search option when creating a private lobby. When this option is selected, the lobby can be joined from the Hunter Friend Search section of Lobby Search.
  • Added option to appear offline.
  • Added Conversation Log to the start and tent menus.
  • Added shortcut that moves to reinforcement screen directly from the Forging Artian Weapons screen.
  • Added sorting functionality to Forging Artian Weapons, Reinforce, and Dismantle screens.
  • Added Switch Lighting option to the Check Endemic Life screen.
  • Supply items distributed at the start of a quest are now distributed earlier than before.
  • Added shortcut that moves to Equipment Appearance directly from the Change Equipment screen.
  • Training settings will now be remembered after returning to the title screen or ending the game.
  • A Facilities/NPCs map icon filter has been added, making it easier to find important NPCs.
  • Normal monsters not previously included in Environment Overview Updates are now also listed on the Update list.
  • The map can now be zoomed even while the Filter Icons menu is open.
  • The default placement of the cursor when selecting Return from Quest from the start menu or when talking with Alma will now be over the "No" option.

Bug Fixes and Balance Adjustments

Bases and Facilities
  • Monsters will no longer automatically target Pop-up Camps. The monster threat level will now be displayed as "Caution."
  • Destroyed Camp Gear Options will now be repaired when repairing a destroyed Pop-up Camp.
  • Fixed an issue where performing specific actions would unintentionally switch your main and secondary layered weapon.
  • Fixed an issue where the Shell Hammer layered weapon could not be unlocked.
  • Layered weapon settings have been added for some bowguns that are not fully upgraded.
Monsters
  • Lagiacrus will now appear after resting when choosing Plenty in the Scarlet Forest.
  • Fixed an issue where Lagiacrus was able to counterattack too quickly after a successful Power Clash.
  • Fixed an issue where Lagiacrus and Seregios would fall into repeated action loops when being lured.
  • Fixed an issue where the "Pitfall Trap: Effective" message would repeatedly appear and Lagiacrus would not emerge from the water when falling into a Pitfall Trap at the same time it began to enter the water.
  • Fixed an issue where Dung Pods and Luring Pods would not effect Arch-tempered Uth Duna when it was charging forward while creating waves.
  • Fixed an issue where only the player or monster would react when successfully performing an Offset Attack or Power Clash during online play.
Player

General
  • A crouch input can now be buffered directly after sheathing your weapon or landing while sheathing your weapon.
  • Fixed an issue where the Coalescence skill would activate when receiving an ailment curing effect even when not afflicted by an ailment.
  • Mantle cooldowns will now reset when starting or ending a quest.
    (This does not include: starting or ending a Field Survey without a loading screen.)


  • Fixed an issue where using certain controls while swimming would open the map.
Great Sword
  • Fixed an issue where guarding would not work when aiming down in certain situations during Focus Mode.
Dual Blades
  • Fixed an issue where Turning Tidedrill would continue for longer than intended under certain circumstances.
Lance
  • Increased the distance moved when using, Leaping Thrust, Mid Thrust I, and Payback Thrust while your weapon is drawn, even when a direction other than forward is inputted. (This will make it easier to adjust distances while using control type 2.)
Switch Axe
  • Dodge is now available to use quicker after Element Discharge and the Focus Assault: Morph Combination Element Discharge Finisher.
Charge Blade
  • Fixed an issue where the player would not receive Element Boost when successfully Perfect Guarding too early with Shield: Elemental Boost.
Support Hunters
  • Increased the attack power and defense of Support Hunters for when the quest leader is at HR 75 and HR 100 or higher.
  • Boosted Support Hunter stats during high-difficulty quests.
  • Adjusted the behavior of Support Hunters when mounting a monster.
  • Fixed an issue where Support Hunter abilities and appearance did not match during Arena and Challenge Quests.
  • Fixed an issue where Rosso would not attack while waiting near a trap.
  • Fixed an issue where Mina would repeatedly use focus attacks against wounds she could not reach.
Seikret
  • Fixed an issue where the Seikret would not run to the Hunter at full speed when the player left base camp or settlement after calling the Seikret and not riding it.
  • Seikret can now jump down ledges that previously required them to be running at full speed by holding the Sprint button. This allows the ledges to be used at times the player cannot be moving at full speed, like when using items. (This will not apply during some story quests.)
Miscellaneous

Quests
  • Fixed an issue where Nulberries were included in supply items for Seregios quests, and added Wild Jerky to supply items.
  • Difficult contributions will now be more likely to appear in the Hunter Highlights.
  • Fixed an issue that caused the following incorrect message to display when viewing the rankings for a new Free Challenge Quest: "This is a repeated quest. You can view the results from when it was last available."
  • Fixed an issue where accepted or joining an Alpha Doshaguma Field Survey quest would cause it to be determined as fraudulent.
  • Four quests where ore and armor spheres can be obtained have been added as permanent quests. These quests are the following: Tongue-Tied; Wreaking Havoc in Wyveria; Chemicus Nocturnus; and Careening Out of Control.
Other
  • Fixed an issue where some voice lines would not trigger properly.
  • Fixed various text issues.
  • Fixed other miscellaneous issues.
Sep 30
Torches of Fate - Jack

Hello everyone!

It’s been a little while, but we’re excited to announce the release of Version 1.2.0 of Torches of Fate!

This update focuses on improving the storytelling experience. Thanks to community feedback, we’ve gone through and refined the grammar, dialogue, and narrative flow to make everything smoother and more immersive. In addition, we’ve added several new cutscenes that help tie the story and characters together in a more cohesive way.

This update is also dedicated to one of the writers who helped with the game, who sadly passed away this year. Thank you for everything, Cohl we’re sorry you never got to see the game in its completed state. You were a good friend, and we all miss you.

We hope you enjoy these improvements and continue your journey in Torches of Fate!

Blade & Soul NEO - dbarton

Game Type: B&S NEO

Promotion Duration: September 30 – October 14

Now is your chance to get some new drip Crickets! The Mystery Outfit Chest is now available in the B&S Shop! Grab this chest and open it to get one of three stunning outfits that will fill out your wardrobe. This is a limited time sale so make sure to get them while you can! See the details below.

Product Details

Mystery Outfit Chest

Icon

Price (Divine Gems)

x 250

Mystery Outfit Chest Details

By opening the chest, you can obtain one of the following items at random:

Item

Name

NPC Sale

Recruit

Yes (100 Gold)

Special Operative

Yes (12.875 Gold)

Azure Stream

Yes (12.5 Gold)

Recruit

Special Operative 

Azure Stream

Notice:

  • This is a Blade and Soul NEO exclusive product and can only be purchased with Divine Gems purchased from the Hongmoon Store.

  • Your purchases will be sent to your Received Items Box.

  • The same or similar products may be offered for sale again in the future.

Neon Village - NeonVillage_official

Based on the feedback and reports we received on Discord,

we’ve made the following fixes and adjustments:

Bug Fixes

Fixed a bug where Phantom Thief Snow was treated as a consumable item

Peace / Building

Changes

Immortal Marcus

Changed Coins from -2 → 0

School

Changed effect: “Each month, if the deck has 22 or more pieces, gain 5 Coins.”

Reason for the School Change

Previously, the effect granted Population based on the number of Coins earned when “Baby” or “Child” pieces were cleared. However, since the target pieces were very limited—and in the Temperate biome the effect was only truly viable when combined with “Happy Cheese”—the building ended up being quite difficult to use.

To address this, we adjusted the effect so that it can better support a wider variety of playstyles.

While Neon Village encourages strategies where players destroy pieces to compress their decks and aim for high efficiency, we know that many players also prefer keeping a larger number of pieces in play. To make sure that this playstyle can also be a viable and enjoyable option, we introduced the current effect change.

We will continue fine-tuning the balance to support diverse ways of playing in the future.

SUPERVIVE - chilemaniac

NOTE: THIS PATCH WILL NOT BE LIVE UNTIL OCTOBER 1, 2025 @8:00AM PT

Opening Context

Happy Harvest SUPERVIVERS! 1.05 is our last patch in Season 1, and the team is hard at work getting prepped for our Season 2 launch in late October. But worry not!  That doesn’t mean we’re sitting on our hands this week. In this patch we’re looking to improve our game pacing by making our day/night system more intuitive and standardizing boss spawns throughout the game. We also have a global mid-autumn festival with free hunters and a double xp boost. Read on!

Mid-Autumn Festival

Many cultures around the world celebrate a mid-autumn festival that gives thanks for ancestors, family, and a good harvest. This year, we’re celebrating our worldwide SUPERVIVE community with Mid-Autumn themed skins, a double xp boost, and making all hunters free-to-play! Happy Festival!

From 10/1 - 10/12:

  • All Hunters will be free to play

  • Double XP is enabled

Hunters
Brall

Brall’s LMB knockback has been a longstanding pain point - both for Brall chasing down enemies, and enemies frustrated by their movement being constantly interrupted. We’re going to remove the knockback element from Brall’s LMB - and adjust his range down to compensate for his additional target stickiness.

Brall’s sustain on knocks has also been feeling a bit too strong recently. He has the base 250 health granted from Knock Resets, along with an additional bonus from his passive. We’re reducing the scaling on the passive to remove the amount of double dipping here.

Blazing Spirit (Passive)

  • On-kill heal reduced from 20% Enemy Max Health >>> 10% Enemy Max Health

Caldera, Molten Greatsword (LMB)

  • Knockback removed

  • Radius adjusted

    • Radius decreased from 400 >>> 320

Shiv

Similar to Brall, Shiv has been able to double-dip on the amount of healing she receives from Knock Resets so we’re adjusting her here.

Resolve (Passive)

  • On-kill heal reduced from 25% Shiv Max Health >>> 12.5% Shiv Max Health

Saros

Saros has been starting to creep up in power over recent patches. His RMB damage also feels a tad high so we’re bringing it in.

Charge Sunfire (RMB)

  • Mana cost increased from 75 >>> 100 per shot

  • Damage reduced by 10%

Wukong

With the removal of Rocket-High Tops we felt it was appropriate to get Wukong some of his mobility and playmaking back

Cloud Somersault (Shift)

  • Dash speed while RMB is active from 70 >>> 85%

Armory
Relics

Duality

The duration of 3s makes it really hard for Hunters that want to engage with this Relic to utilize it. As such we’re extending that window to make it more viable to use. 

  • Buff duration increased from 3s >>> 6s

  • Percent increase for healing and damage dealt increased from 5% >>> 9%

  • Now has distinct icons for the different buffs

Festering Jawblade

We feel that the old 3* duration of Jawblade is what made effective as a viable antiheal option so we’re setting its value back to that level.

  • Duration increased from 4 >>> 8s

Armor Shredder 

Often the first two seconds of combat is all you need in SUPERVIVE to cripple your enemies and this Perk was taxing armor too heavily.

  • Bonus shred from 50% >>> 25%

  • Bugfix: No longer drops on death

Game Structure and Pacing
Day/Night Timing

Days are weird in the Breach (guess that’s one of the side effects of living in the shattered remains of a magic apocalypse). The duration of days and nights has always been slightly inconsistent, since we want the pacing of the game to accelerate as teams get eliminated and the map gets smaller. However, a downside of shorter days is that it gets consistently difficult to complete objectives or realistically plan around things like Boss spawns.

We’re making some changes to timings to extend the length of most days and give you better opportunities to plan and react to objectives. Days will still accelerate throughout game phases, but in a slightly more consistent way.

Day 1

  • Duration changed from 3:50 >>> 3:30

Night 1

  • Duration remains 1:15

Day 2

  • Duration changed from 1:30 >>> 2:00

Night 2

  • Duration changed from 0:54 >>> 1:00

Day 3

  • Duration changed from 1:10 >>> 2:00

Night 3

  • Duration remains 1:00

Day 4

  • Duration changed from 1:00 >>> 1:40

Night 4

  • Duration remains 1:00

Days 5+

  • Unchanged

Boss Spawn Rules

Similar to the day/night changes, we want to make boss spawns more predictable and give you more time to see a spawn coming, make a plan, and react within the span of a day. We’ve also removed the crystal phase for Meteor Bosses.

Drop Bosses

  • Spawn time changed from on Game Start >>> 60 seconds into Day 1

Abyssal Hatchlings

  • Spawn time changed from 45 seconds into Night 1 >>> 60 seconds into Day 2

Meteor Beasts

  • Spawn time changed from 45 seconds into Night 2 >>> 60 seconds into Day 3

Abyssal Hatchlings (2)

  • Spawn time changed from 45 seconds into Night 4 >>> 60 seconds into Day 4

Vaults

Now that vaults are a reliable way to acquire Relics and Perks before they’re available in shops, their early game value has shot up. But later in the game, they’re much less appealing. We want to give vaults some juice so they’re worth opening even on later days.

  • Vaults now gain one additional item every day they remain unopened

Information Gathering

Oracles

We want to increase the value of information Oracles provide, so we’re adding an indicator that highlights whether a scanned team is stronger than you (and by how much). 

  • Oracles now display a different visual treatment based on how much stronger an enemy team is compared to your team. 

    • Teams that are similar in strength or weaker are displayed the same.

Base Camp Oracles

We like the addition of these, but are looking to reduce the uptime slightly.

  • Cooldown increased from 75 >>> 90s

Bugfixes
Hunters
  • Elluna’s Soulpack (P) no longer drops wisps when travelling through an Unstable Anomaly

  • Mercury’s Magic Mortar (RMB)’s cooldown no longer resets when spending a charge

  • Zeph no longer receives the effects of Vortex Charm (Q) level 4 at level 3

  • Jin’s Flash Dagger (RMB) Advanced tooltip now mentions Antiheal duration

Items
  • Resonating Idol no longer duplicates all of its effects when spawned naturally

    • Was granting 2 stacks per spellcast, and would shave off half of your stacks twice on casting another spell.

  • Guardian Angel now mentions it grants increased Revive Speed

  • The Group Teleport consumable has been reenabled

Misc
  • Custom Games have correctly had their Max Team count set to 40

  • Final Destination Storm Shift has been reenabled

Atchmo - noboru.akiyama.gw
Tacitly’s "Find me","Just You and I" & "Planet of Love"now available in Atchmo’s original multilingual versions!
The Map Is The Thing - MuffinManKen

For the 2 weeks leading up to Halloween, the graphics will be a little bit spookier!

Eternal Return - GM_Goddess
Servers will be temporarily offline for an estimated time of 4 hours on Wednesday, October 1st from 2 AM to 6 AM (UTC) to update Patch 8.7.

* The game will be unavailable during the maintenance period.
* Please restart your client after the update.
* Use of the event page may be limited during maintenance.

Thank you for your patience!
Christmas Is Coming - ${}M3!<iD
Major performance improvement to the primary render loop. Graphics acceleration provides 10x faster rendering per frame, increased frame stability and reduced CPU usage. Perviously averaged 10ms per frame, now averages less than 1ms per frame.

Drag Racing Kaos - &quot;One More Run&quot; Playtest - eboyungs
  • Upgraded development software to Unity 6.2.2
  • Fixed missing background image when choosing new car in multiplayer.
  • Fixed wrong friction on start of Beaver Springs.
  • Updated skyboxes with better colors for clouds, stars and skies.
  • Added ability to switch lanes if you are the first one in a race in multiplayer.
  • Added ability to change wheeliebars in the Customize menu. (Still must be saved in tuning screens)
  • Fixed right Lane never ending burnout issues.
  • Fixed not being able to set an index.
  • Removed color selection for Vehicles, Helmets, Driver Suits, Parachutes and Beadlocks.
  • Added custom textures for Helmets, Driver Suits, Parachutes and Beadlocks.
  • Custom textures will now show up in Multiplayer if both players have the Scheme.
  • Added first set of default textures to choose from in game (downloading and creating are both still available to do).
  • Fixed missing beadlock textures on the doorslammers.
  • Fixed missing hood texture on Statesman doorslammer.
  • Added Regular Front Wing to Dennison V2 Nitro Altered.
  • Fixed mixed up Dennison V1 and V2 Nitro Altered textures.
  • Fixed PaoloXXL front wing texture.
...