They told me to write something seasonal here to get people into the Steam Autumn Sale spirit, but Iβm just not ready to let go of summer yet, you feel me?
All of our games are up to 80% off on our website and on Steam.
You can also now wishlist The Jackbox Party Pack 11 on Steam while you're at it!
Add The Jackbox Party Pack 11 to Your Wishlist


We did it! ππ₯°
WITH 24 HOURS TO GO, the Kickstarter crowdfunding project for the book adaptation of The Silk Rose Murders has reached its funding goal.
In case you missed it, there's still time to check out the campaign and find out more about what the novel will bring to the table. And don't forget to check out what I have in store for the next Judge Dee adventure! (Hint: The Midnight Kingdom) It's going to be great!

They told me to write something seasonal here to get people into the Steam Autumn Sale spirit, but Iβm just not ready to let go of summer yet, you feel me?
All of our games are up to 80% off on our website and on Steam.
You can also now wishlist The Jackbox Party Pack 11 on Steam while you're at it!
Add The Jackbox Party Pack 11 to Your Wishlist

Get a taste of the story in ChainStaff! There are now two new story cutscenes at the beginning of the demo, where you can see the origins of the Star Spore invasion.
The demo update also has the ability to pick between Easy and Normal difficulty modes. The difficulty is hand-tuned for each level. There will be new attacks and more enemies in Normal difficulty. Easy mode might have more platforms to land on, plus you start with more player shields.
Here's the list of demo changes
Cutscenes added
Difficulty modes added
Now has 3 Save Slots
Dual Stick controls fully supported
Better button remapping
Game balance changes: Players don't retract ChainStaff on Damage. You now need a full heart to take an extra hit (not just a subheart).
Many more balances and game polish.
Come help steer the direction of the game balancing! I'm slowly finishing up the rest of the game and will be doing playtests soon. Join my newsletter to get in on it!
https://subscribepage.io/Mk6GOH
I check Discord more frequently than most places:
Thanks for playing!
Hello Subverse Community,
I hope this update finds you all doing well. First and foremost, we want to express our heartfelt gratitude for your incredible support. Your support and patience mean the world to us, and they continue to fuel our dedication to improving the game.
Development Updates:
β’ Localization: We're pleased to announce that localized content for multiple languages has been created and is currently in the integration and testing phase.
β’ New Outfits: Currently in the final testing phase.
β’ Kickstarter Backer DLCs: We've successfully developed the DLC delivery system for our backers, and it's now in the final stages of testing.
We're targeting Q4 2025 for the release of all these features!
Popular Character DLC: As we mentioned earlier across our communication channels, work has started, the assets are being created, and development is in progress.
Your Support Matters
If you're enjoying the game and believe our efforts deserve recognition, we'd be incredibly grateful if you could leave a positive review on Steam. Each positive review provides tremendous motivation for our entire team and helps other players discover our game. Your support through these reviews makes a real difference.
Thank you again for being an amazing community.
Take care!
Tibor
Hello (soon-to-be) world devourers,
I have now written seven texts in which I have always pretended that resources can only ever increase. Iron is mined to produce more iron, which is used to mine copper and titanium, and then even more iron and wood, and so on. But what if that was only half the story? What if every building and every new citizen also consumed resources? Would that be a catastrophe, or simply the completion of the economic system? Let's find out in this economic overview:
\[Credits]
I concluded the last section by saying that it is possible to consume more resources through processing than you produce. So what now? Fortunately, there is a market in Entrotria where missing resources can be purchased. Players can do this themselves with their money (credits). However, if they lose resources, this also happens automatically. Negative resource production is therefore equivalent to negative credit production. And is it so bad to lose money and eventually have none left?
Well, it depends on how you define βbad.β The good news here is that the debts do not accrue interest and have no other negative effects. At the same time, having money creates additional opportunities, such as active use of the market. While wealthy players can easily compensate for shortages of certain resources, those with tight budgets are at the mercy of their own economic power. This can work out well, but it doesn't have to, especially since market prices rise when demand is high, causing higher and higher costs each round, while opponents can profit more and more from their own misery by selling resources.
\[Water and Gases]
Examples of resources where such dynamics often occur are water and gases. Why these two in particular, when they have hardly been mentioned so far? That's right, because until now I have not told you that almost every tile involves water consumption and some also involve gas consumption. Half a water per round doesn't hurt, you think, and then another tile and another, and then using combustion energy, which also consumes water, and then twice as much for a star tile.... yes, at some point you do notice it. Then suddenly your electricity consumption is in the red as well and you're in debt. Oh, and I forgot: individuals also consume resources, especially alien groats, so don't be surprised if you haven't built any hydroponic farms for a long time and suddenly you can hardly settle any new citizens. And then a quick look at the market. Oh, nice and cheap, well, too bad if you don't have any money left and your opponents know how to take advantage of the opportunity...
So what can be said about the loss of resources? First of all: don't panic! Rushing into investments in resources such as water, gases, or maligons quickly weakens your own economy. This is because these production buildings do not produce iron, but rather consume resources. However, completely ignoring them is certainly not the best idea either, as you will quickly find yourself in debt and it will be difficult to get out of it in a timely manner. And when war comes, will there be time for that?
Only two more economic overviews to come, so enjoy them!
-a productive Giratakel (Simon Alber)
With your feedback, weβve taken the first big step toward a healthier meta.
Buffs and nerfs have arrivedβand we want old favorites to shine again.
This is only the beginning. Jump in, try it out, and tell us what you think.
Full list of weapons and changes:
PRIMARY
β’ Golden Friend: Crit Damage Chance β 10%
β’ Casanova: DPS β 10%
β’ Combat Rifle: DPS β 12%; Mobility β 50 β 75
β’ Boar's Roar: Crit Chance β 5% β 10%; Bullet Count β 15 β 18
β’ Aloha! Boom Boom!: DPS β 7%; Mobility β 55 β 75; Attack Speed β 25%
β’ Advanced Scout Rifle: Ammo π» 40 β 30; Mobility π» 90 β 85; Initial Ammo π» 80 β 60; Max Ammo π» 160 β 120
β’ Ultimatum: Initial Ammo π» 9 β 6; Max Ammo π» 19 β 13; Pellets Count π» 15 β 12
β’ Ruby Shotgun: DPS π» 11%
β’ Acid Shotgun: DPS π» 8%; DoT Damage β 100%
β’ Portalius Wrath: Projectile Lifetime π» 20%; Start Impulse π» ~16%
β’ Deadly Icicle: Scatter π» 15%
BACKUP
β’ Exterminator: DPS β 7%; Attack Speed β 11%
β’ Laser Cycler: DPS β 12%; Ricochet Count β 5 β 7; Target Slow Time π» 2 β 1.5
β’ Fake Pistol: DPS β 10%; Ammo β 6 β 8; Initial Ammo β 12 β 16; Max Ammo β 30 β 36; Bleeding Count β 3 β 4; Accuracy β (long range)
β’ AI Pistol: DoT Damage β ~60%; DoT Duration β ~40%
β’ Dual Anger: DPS β 15%; Crit Damage Chance β 15%
β’ Gilded Gaze: DPS π» ~10%
β’ Bloody Mercenary: Ammo π» 10 β 8; Initial Ammo π» 20 β 16; Max Ammo π» 40 β 36
β’ Waning Moon: DPS β 26%
MELEE
β’ Berserk Exoskeleton: DPS β 32%; Bleeding Damage β ~96%; Bleeding Count π» 3 β 2
β’ Katana: DPS β 10%; Acceleration After Kill β 20%; Bleeding Stack π» 3 β 2; Bleeding Time π» 4 β 3; Bleeding Damage β 40%
β’ Beetles Wand: Poison Stacks β 3 β 4; Poison Damage β 40%; Poison Duration β 33%
β’ Thermal Ultra Scythe: Charging Speed β 27%; Super Burning β (Stacks 2, Damage x1, Duration 2)
β’ Dark Force Saber: Burning Damage β ~50%; Duration β ~40%
β’ Heroic Epee: Poison added; Final Strike β ~60% Poison Damage
β’ Ban Hammer: DPS π» 24%; Attack Speed π» 25%
β’ Second Life Vacuum: DPS π» 8%; Dash Efficiency π» ~30%
β’ DJβs Deck: Target Slow Time π» 25%; Attack Speed π» 20%
β’ Touchdown Gauntlets: DPS π» 14%; Mobility π» 75 β 65; Charge Time π» 30%
β’ Sons of Chaos: DPS π» 15%; Attack Speed π» 25%
SPECIAL
β’ Anubis: Rocket Speed β 25%; AoE β 0 β 3; Collider Fixed
β’ Poison Darts: Poison Stack β 3 β 4; Poison Damage β 40%
β’ Necklace of the Ice King: DPS β 19%; AoE Radius β 133%
β’ Assassinβs Assistant: DPS β 14%; Ammo β 6 β 8; Initial Ammo β 12 β 16; Max Ammo β 30 β 36; Lightning Radius β 7 β 10; Projectile Jump Count β 3 β 5; Min Damage after 3rd Target β 50%
β’ Laser Bouncer: DPS β 9%
β’ Tricky Maple: DPS π» 11%; Projectile Lifetime π» 25%
β’ Underwater Whip: DPS π» 30%; Poison Damage β (greatly increased); Poison Count β 3 β 2
β’ Cyber Cat Lantern: Mobility π» 65 β 55; Blind Time π» ~17%
β’ Terramorphing Stone: AoE Radius π» 20%; Healing π» 14%
SNIPER
β’ Prototype: DPS β 6%
β’ Anti-Champion Rifle: DPS β 15%
β’ Bubble G.U.M 01: DPS β 16%; AoE Radius β 11%; Initial Ammo β 6 β 12
β’ Black Hole: DPS β 6%
β’ Prototype S: DPS β 11%
β’ Eva: Burning Damage β ~60%; Stacks π» 3 β 2
β’ Harsh Punisher (Mythic): DPS π» 10%; Ammo π» 7 β 6; Initial Ammo π» 14 β 12; Max Ammo π» 21 β 18; Attack Speed π» 8%
β’ Harsh Punisher (Legendary): DPS π» 16%; Ammo π» 7 β 6; Initial Ammo π» 14 β 12; Max Ammo π» 21 β 18; Attack Speed π» 8%
β’ Gojoβs Wrath: DPS π» 11%; Ammo π» 9 β 6; Attack Speed π» ~17%
β’ Great Defender: DPS π» 23%
β’ Dragon-X: DPS π» 9%; Ammo π» 8 β 6; Initial Ammo π» 16 β 12; Max Ammo π» 40 β 24
β’ Famer: DPS π» 8%; Attack Speed π» 9%
HEAVY
β’ Christmas Ultimatum: Rocket Speed β 47%; AoE Radius β 33%; Attack Speed β 15%
β’ Alien Cannon: DPS β 17%; Mobility β 50 β 55; Rocket Speed β 50%
β’ Dark Mage Wand: Burning Damage β ~80%; Stacks π» 3 β 2
β’ Destruction System: Rocket Speed β 82%; AoE Radius β 14%; Added Burning β (Stack 1, Damage 0.4)
β’ Dislike: DPS β 10%; Ammo β 7 β 10; Rocket Speed β 73%; Initial Ammo β 14 β 20; Max Ammo β 28 β 40
β’ Project "Red Button": DPS β 13%; Rocket Speed β 30%; AoE Radius β 40%; Damage Absorb β 10% β 30%
β’ Cerberus: Burning Damage β ~40%; Stacks π» 3 β 2
β’ Pixel Games: DPS π» 19%; Priority shifted β DoT (true random efficiency per tick)
β’ Pixel-Cola Refresher: DPS π» 11%; Rocket Speed β 30%; AoE Radius π» 17%; Attack Speed π» 10%
β’ Grimoire of Ruin: DPS π» 9%; Cluster Bomb Damage π» 10%
β’ Ice Club: DPS π» 8%; Mobility π» 85 β 75; Target Slow Time π» 25%; Attack Speed π» 33%
They told me to write something seasonal here to get people into the Steam Autumn Sale spirit, but Iβm just not ready to let go of summer yet, you feel me?
All of our games are up to 80% off on our website and on Steam.
You can also now wishlist The Jackbox Party Pack 11 on Steam while you're at it!
Add The Jackbox Party Pack 11 to Your Wishlist
