The Jackbox Party Pack 10 - belia

They told me to write something seasonal here to get people into the Steam Autumn Sale spirit, but I’m just not ready to let go of summer yet, you feel me?

All of our games are up to 80% off on our website and on Steam.

You can also now wishlist The Jackbox Party Pack 11 on Steam while you're at it!

Add The Jackbox Party Pack 11 to Your Wishlist

Shop the Sale

Detective Di: The Silk Rose Murders - minhta

We did it! πŸŽ‰πŸ₯°

WITH 24 HOURS TO GO, the Kickstarter crowdfunding project for the book adaptation of The Silk Rose Murders has reached its funding goal.

In case you missed it, there's still time to check out the campaign and find out more about what the novel will bring to the table. And don't forget to check out what I have in store for the next Judge Dee adventure! (Hint: The Midnight Kingdom) It's going to be great!

The Jackbox Naughty Pack - belia

They told me to write something seasonal here to get people into the Steam Autumn Sale spirit, but I’m just not ready to let go of summer yet, you feel me?

All of our games are up to 80% off on our website and on Steam.

You can also now wishlist The Jackbox Party Pack 11 on Steam while you're at it!

Add The Jackbox Party Pack 11 to Your Wishlist

Shop the Sale

ChainStaff - Mommy's Best Games

Updated Demo

Get a taste of the story in ChainStaff! There are now two new story cutscenes at the beginning of the demo, where you can see the origins of the Star Spore invasion.

The demo update also has the ability to pick between Easy and Normal difficulty modes. The difficulty is hand-tuned for each level. There will be new attacks and more enemies in Normal difficulty. Easy mode might have more platforms to land on, plus you start with more player shields.

Here's the list of demo changes

  1. Cutscenes added

  2. Difficulty modes added

  3. Now has 3 Save Slots

  4. Dual Stick controls fully supported

  5. Better button remapping

  6. Game balance changes: Players don't retract ChainStaff on Damage. You now need a full heart to take an extra hit (not just a subheart).

  7. Many more balances and game polish.

Want to join the Beta Playtest?

Come help steer the direction of the game balancing! I'm slowly finishing up the rest of the game and will be doing playtests soon. Join my newsletter to get in on it!

https://subscribepage.io/Mk6GOH

Let's Chat

I check Discord more frequently than most places:

https://discord.gg/8PYEmJWxAT

Thanks for playing!

Subverse - admin

Hello Subverse Community,

I hope this update finds you all doing well. First and foremost, we want to express our heartfelt gratitude for your incredible support. Your support and patience mean the world to us, and they continue to fuel our dedication to improving the game.

Development Updates:

β€’ Localization: We're pleased to announce that localized content for multiple languages has been created and is currently in the integration and testing phase.

β€’ New Outfits: Currently in the final testing phase.

β€’ Kickstarter Backer DLCs: We've successfully developed the DLC delivery system for our backers, and it's now in the final stages of testing.

We're targeting Q4 2025 for the release of all these features!

Popular Character DLC: As we mentioned earlier across our communication channels, work has started, the assets are being created, and development is in progress.

Your Support Matters

If you're enjoying the game and believe our efforts deserve recognition, we'd be incredibly grateful if you could leave a positive review on Steam. Each positive review provides tremendous motivation for our entire team and helps other players discover our game. Your support through these reviews makes a real difference.

Thank you again for being an amazing community.

Take care!

Tibor

Entrorxia - Giratakel

Hello (soon-to-be) world devourers,

I have now written seven texts in which I have always pretended that resources can only ever increase. Iron is mined to produce more iron, which is used to mine copper and titanium, and then even more iron and wood, and so on. But what if that was only half the story? What if every building and every new citizen also consumed resources? Would that be a catastrophe, or simply the completion of the economic system? Let's find out in this economic overview:

\[Credits]

I concluded the last section by saying that it is possible to consume more resources through processing than you produce. So what now? Fortunately, there is a market in Entrotria where missing resources can be purchased. Players can do this themselves with their money (credits). However, if they lose resources, this also happens automatically. Negative resource production is therefore equivalent to negative credit production. And is it so bad to lose money and eventually have none left?

Well, it depends on how you define β€œbad.” The good news here is that the debts do not accrue interest and have no other negative effects. At the same time, having money creates additional opportunities, such as active use of the market. While wealthy players can easily compensate for shortages of certain resources, those with tight budgets are at the mercy of their own economic power. This can work out well, but it doesn't have to, especially since market prices rise when demand is high, causing higher and higher costs each round, while opponents can profit more and more from their own misery by selling resources.

\[Water and Gases]

Examples of resources where such dynamics often occur are water and gases. Why these two in particular, when they have hardly been mentioned so far? That's right, because until now I have not told you that almost every tile involves water consumption and some also involve gas consumption. Half a water per round doesn't hurt, you think, and then another tile and another, and then using combustion energy, which also consumes water, and then twice as much for a star tile.... yes, at some point you do notice it. Then suddenly your electricity consumption is in the red as well and you're in debt. Oh, and I forgot: individuals also consume resources, especially alien groats, so don't be surprised if you haven't built any hydroponic farms for a long time and suddenly you can hardly settle any new citizens. And then a quick look at the market. Oh, nice and cheap, well, too bad if you don't have any money left and your opponents know how to take advantage of the opportunity...

So what can be said about the loss of resources? First of all: don't panic! Rushing into investments in resources such as water, gases, or maligons quickly weakens your own economy. This is because these production buildings do not produce iron, but rather consume resources. However, completely ignoring them is certainly not the best idea either, as you will quickly find yourself in debt and it will be difficult to get out of it in a timely manner. And when war comes, will there be time for that?

Only two more economic overviews to come, so enjoy them!

-a productive Giratakel (Simon Alber)

Pixel Gun 3D: PC Edition - y.solodukhin

With your feedback, we’ve taken the first big step toward a healthier meta.

Buffs and nerfs have arrivedβ€”and we want old favorites to shine again.

This is only the beginning. Jump in, try it out, and tell us what you think.

Full list of weapons and changes:


PRIMARY
β€’ Golden Friend: Crit Damage Chance βž• 10%
β€’ Casanova: DPS βž• 10%
β€’ Combat Rifle: DPS βž• 12%; Mobility βž• 50 β†’ 75
β€’ Boar's Roar: Crit Chance βž• 5% β†’ 10%; Bullet Count βž• 15 β†’ 18
β€’ Aloha! Boom Boom!: DPS βž• 7%; Mobility βž• 55 β†’ 75; Attack Speed βž• 25%
β€’ Advanced Scout Rifle: Ammo πŸ”» 40 β†’ 30; Mobility πŸ”» 90 β†’ 85; Initial Ammo πŸ”» 80 β†’ 60; Max Ammo πŸ”» 160 β†’ 120
β€’ Ultimatum: Initial Ammo πŸ”» 9 β†’ 6; Max Ammo πŸ”» 19 β†’ 13; Pellets Count πŸ”» 15 β†’ 12
β€’ Ruby Shotgun: DPS πŸ”» 11%
β€’ Acid Shotgun: DPS πŸ”» 8%; DoT Damage βž• 100%
β€’ Portalius Wrath: Projectile Lifetime πŸ”» 20%; Start Impulse πŸ”» ~16%
β€’ Deadly Icicle: Scatter πŸ”» 15%


BACKUP
β€’ Exterminator: DPS βž• 7%; Attack Speed βž• 11%
β€’ Laser Cycler: DPS βž• 12%; Ricochet Count βž• 5 β†’ 7; Target Slow Time πŸ”» 2 β†’ 1.5
β€’ Fake Pistol: DPS βž• 10%; Ammo βž• 6 β†’ 8; Initial Ammo βž• 12 β†’ 16; Max Ammo βž• 30 β†’ 36; Bleeding Count βž• 3 β†’ 4; Accuracy βž• (long range)
β€’ AI Pistol: DoT Damage βž• ~60%; DoT Duration βž• ~40%
β€’ Dual Anger: DPS βž• 15%; Crit Damage Chance βž• 15%
β€’ Gilded Gaze: DPS πŸ”» ~10%
β€’ Bloody Mercenary: Ammo πŸ”» 10 β†’ 8; Initial Ammo πŸ”» 20 β†’ 16; Max Ammo πŸ”» 40 β†’ 36
β€’ Waning Moon: DPS βž• 26%


MELEE
β€’ Berserk Exoskeleton: DPS βž• 32%; Bleeding Damage βž• ~96%; Bleeding Count πŸ”» 3 β†’ 2
β€’ Katana: DPS βž• 10%; Acceleration After Kill βž• 20%; Bleeding Stack πŸ”» 3 β†’ 2; Bleeding Time πŸ”» 4 β†’ 3; Bleeding Damage βž• 40%
β€’ Beetles Wand: Poison Stacks βž• 3 β†’ 4; Poison Damage βž• 40%; Poison Duration βž• 33%
β€’ Thermal Ultra Scythe: Charging Speed βž• 27%; Super Burning βž• (Stacks 2, Damage x1, Duration 2)
β€’ Dark Force Saber: Burning Damage βž• ~50%; Duration βž• ~40%
β€’ Heroic Epee: Poison added; Final Strike βž• ~60% Poison Damage
β€’ Ban Hammer: DPS πŸ”» 24%; Attack Speed πŸ”» 25%
β€’ Second Life Vacuum: DPS πŸ”» 8%; Dash Efficiency πŸ”» ~30%
β€’ DJ’s Deck: Target Slow Time πŸ”» 25%; Attack Speed πŸ”» 20%
β€’ Touchdown Gauntlets: DPS πŸ”» 14%; Mobility πŸ”» 75 β†’ 65; Charge Time πŸ”» 30%
β€’ Sons of Chaos: DPS πŸ”» 15%; Attack Speed πŸ”» 25%


SPECIAL
β€’ Anubis: Rocket Speed βž• 25%; AoE βž• 0 β†’ 3; Collider Fixed
β€’ Poison Darts: Poison Stack βž• 3 β†’ 4; Poison Damage βž• 40%
β€’ Necklace of the Ice King: DPS βž• 19%; AoE Radius βž• 133%
β€’ Assassin’s Assistant: DPS βž• 14%; Ammo βž• 6 β†’ 8; Initial Ammo βž• 12 β†’ 16; Max Ammo βž• 30 β†’ 36; Lightning Radius βž• 7 β†’ 10; Projectile Jump Count βž• 3 β†’ 5; Min Damage after 3rd Target βž• 50%
β€’ Laser Bouncer: DPS βž• 9%
β€’ Tricky Maple: DPS πŸ”» 11%; Projectile Lifetime πŸ”» 25%
β€’ Underwater Whip: DPS πŸ”» 30%; Poison Damage βž• (greatly increased); Poison Count βž• 3 β†’ 2
β€’ Cyber Cat Lantern: Mobility πŸ”» 65 β†’ 55; Blind Time πŸ”» ~17%
β€’ Terramorphing Stone: AoE Radius πŸ”» 20%; Healing πŸ”» 14%


SNIPER
β€’ Prototype: DPS βž• 6%
β€’ Anti-Champion Rifle: DPS βž• 15%
β€’ Bubble G.U.M 01: DPS βž• 16%; AoE Radius βž• 11%; Initial Ammo βž• 6 β†’ 12
β€’ Black Hole: DPS βž• 6%
β€’ Prototype S: DPS βž• 11%
β€’ Eva: Burning Damage βž• ~60%; Stacks πŸ”» 3 β†’ 2
β€’ Harsh Punisher (Mythic): DPS πŸ”» 10%; Ammo πŸ”» 7 β†’ 6; Initial Ammo πŸ”» 14 β†’ 12; Max Ammo πŸ”» 21 β†’ 18; Attack Speed πŸ”» 8%
β€’ Harsh Punisher (Legendary): DPS πŸ”» 16%; Ammo πŸ”» 7 β†’ 6; Initial Ammo πŸ”» 14 β†’ 12; Max Ammo πŸ”» 21 β†’ 18; Attack Speed πŸ”» 8%
β€’ Gojo’s Wrath: DPS πŸ”» 11%; Ammo πŸ”» 9 β†’ 6; Attack Speed πŸ”» ~17%
β€’ Great Defender: DPS πŸ”» 23%
β€’ Dragon-X: DPS πŸ”» 9%; Ammo πŸ”» 8 β†’ 6; Initial Ammo πŸ”» 16 β†’ 12; Max Ammo πŸ”» 40 β†’ 24
β€’ Famer: DPS πŸ”» 8%; Attack Speed πŸ”» 9%


HEAVY
β€’ Christmas Ultimatum: Rocket Speed βž• 47%; AoE Radius βž• 33%; Attack Speed βž• 15%
β€’ Alien Cannon: DPS βž• 17%; Mobility βž• 50 β†’ 55; Rocket Speed βž• 50%
β€’ Dark Mage Wand: Burning Damage βž• ~80%; Stacks πŸ”» 3 β†’ 2
β€’ Destruction System: Rocket Speed βž• 82%; AoE Radius βž• 14%; Added Burning βž• (Stack 1, Damage 0.4)
β€’ Dislike: DPS βž• 10%; Ammo βž• 7 β†’ 10; Rocket Speed βž• 73%; Initial Ammo βž• 14 β†’ 20; Max Ammo βž• 28 β†’ 40
β€’ Project "Red Button": DPS βž• 13%; Rocket Speed βž• 30%; AoE Radius βž• 40%; Damage Absorb βž• 10% β†’ 30%
β€’ Cerberus: Burning Damage βž• ~40%; Stacks πŸ”» 3 β†’ 2
β€’ Pixel Games: DPS πŸ”» 19%; Priority shifted β†’ DoT (true random efficiency per tick)
β€’ Pixel-Cola Refresher: DPS πŸ”» 11%; Rocket Speed βž• 30%; AoE Radius πŸ”» 17%; Attack Speed πŸ”» 10%
β€’ Grimoire of Ruin: DPS πŸ”» 9%; Cluster Bomb Damage πŸ”» 10%
β€’ Ice Club: DPS πŸ”» 8%; Mobility πŸ”» 85 β†’ 75; Target Slow Time πŸ”» 25%; Attack Speed πŸ”» 33%


The Jackbox Survey Scramble - belia

They told me to write something seasonal here to get people into the Steam Autumn Sale spirit, but I’m just not ready to let go of summer yet, you feel me?

All of our games are up to 80% off on our website and on Steam.

You can also now wishlist The Jackbox Party Pack 11 on Steam while you're at it!

Add The Jackbox Party Pack 11 to Your Wishlist

Shop the Sale

REAL WEB LEGENDS: Carter's Quest - homuncudev
  • Fixed pixel mode
  • Changed the release date of Act 2 in the credits
Deep Blue: Devour and Evolve - kz
When you exit the game, your progress will be automatically saved. The next time you enter the game, you will be asked whether you want to continue from your previous save.
The second map in the game has been optimized to be larger, but the terrain remains largely unchanged.

...