This major game update includes the following contents:
Steam Creative Workshop is officially launched
2 sets of costume skins are newly added
100 new achievements are newly added
PS: Your wife is awesome!
Added Hard Mode Modifiers (Challenge runs) - unlocked for each profession by winning a standard game as that profession.
Right now there are four new challenge modes:
Coal is worthless - Coal sells for 0g.
Only Coal - No other resources are found underground.
No Bonus Cash - No bonus cash at the end of each day.
No time upgrades - You are stuck at only 100 seconds each day.
Added trophies to the professions and map selection screens, so you can now see which ones you have earned wins, true wins, and hard mode modifier awards for in standard mode.
Your pet dog now gets wings when you have wings. Two pairs for the price of one!
Added a separate volume bar for the dog’s barking.
Added a separate volume bar for the electric pickaxe’s background static sound.
Added profession/map/mode/modifer details to the win and game over screens.
Added more windowed mode setting options.
Bug fix - players should no longer get stuck in the ground when teleporting home.
Bug fix - players should no longer get stuck in an infinite loop talking to Patrick the Panda.
Fixed an issue where enemy FOBs were displayed incorrectly in the UI
Fixed an issue where vehicle maintenance information was incorrect after loading
New artillery support mechanism
Added vehicle parking spots at the starting FOB
Fixed an issue where logistics squads could not unload for certain reasons
Fixed an issue where vehicles could enter parking spots they could not leave
Hey everyone!
I hope you're all doing well. September has been a BUMPER month for game updates and here's yet another update for Hydro, taking it to v1.18 (confirm the version from the Main Menu of the game).
Here's a rundown of what's included...
No more having to leave your valuable Generator Grid Fuses laying around on the ground! Now, you can store up to two (2) such fuses in the brand new fuse holders within the power station!
These are located on either side of the Accumulator bank (one of them is slightly hidden behind the power station door when it's open).
You can store and retrieve the fuses at will with the F key, and their position is saved in the save game per normal. Note: if you are already holding a Grid Fuse when you attempt to interact with a Fuse Holder to retrieve a fuse, you will effectively 'swap' the fuses over - i.e. you can only ever hold one Grid Fuse at a time.


Tired of your Accumulator being parasitically-drained whenever the 'low oil' and/or 'low chg' warning lights are on? Fear not, you can now toggle them on/off with a switch!
The Warning Light Master Switch located near the Marker Light switches will allow you turn off the warning lights at-will, so that you can preserve your precious Accumulator juice, especially when its charge is running low and you suddenly need to lean on the Accumulator for other things!
Note that this switch (unlike the other light switches) is actually state-saved in the save game, so if you turn it off and save the game, beware that it will still be OFF when you next load the game.
Note: a side-effect of having this switch OFF is that you won't visibly see the warning lights operate if there's a low oil or low Accumulator charge condition. Be careful...

Warning Light Master Switch ON:

Warning Light Master Switch OFF:

A slew of other improvements have been made as part of this v1.18 update. They are:
Fixed the 'coarse' / 'rough' subtitle text which would appear on some interact-able items such as power station windows, the oil pump, Accumulator bank, and others. Now the text should be crisp and clear!
Before this update:

With this update:

Revamped the code behind the 'Not ready for Township Demand' telegram message; now, it will 'disappear' whenever the conditions for its sending are no longer valid for a given work shift. I.e., it will not visible when:
There is a Township Demand being offered
There is an active (accepted) Township Demand
The river is calm (either day or night)
Player fatigue is over 55% (Township Demands are already not sent if this is the case)
Note that resting will 'reset' the visibility of the telegram message, but only if the conditions that constitute its visibility are valid. Side note: the 'cost' for sending this telegram is now no longer fixed at 3 Reputation points; it can now cost between 2 and 4 rep points each time it's sent.

Minor wording updates and additions to the following pages/areas of the game:
Power Grid Guided Tutorial (Tutorial #7): added new line re: dirty insulators can also affect grid sync
In the Controls page on the Main Menu, reworded the hint regarding adjustment of camera sensitivity and invert settings
Once again, thanks so much for your support and keep the feedback coming! There are still more features and content I want to add to the game. You can check these out on the Discussion board in the 'Roadmap' thread: https://steamcommunity.com/app/3355830/discussions/0/599660183449291892/
Until next time, happy generating! ⚡
Staring today the playtest is open, you can request access by clicking "Request Access" on the store page.
If you are playtesting already and you found a bug or there is something you would improve please share it on the community hub. Any kind of feedback is appreciated.
Playtest will end shortly before the main game release.

We know Macabre will be worth every penny in the future, but right now our focus is on making sure everyone feels they are getting value for their money on day one. The whole point of Early Access is to get as many people into the game as possible. The more players we have, the more data we can gather, the more feedback we can receive, and the better we can make Macabre together.
We want Macabre to be a community-driven project. Every bug report, every idea, and every shared experience in the Rift helps us shape the game into something truly special. By lowering the price, we hope more players will join us, which means faster iteration, deeper testing, and a stronger foundation for the journey ahead.
Thank you to everyone who has supported us so far. Whether you joined at the original price or are stepping in now, you are part of this project’s DNA.
We are incredibly grateful to everyone who joined us from the very start. To honour your early support, anyone who purchased before this price change will receive an exclusive in-game cosmetic reward that will never be available again.
We also understand this may not be of interest to everyone. If you would prefer, Steam’s refund system is available, and you are welcome to re-purchase at the new price. Either way, your support means the world to us, and you will always be part of Macabre’s early journey.
Overall we’ve seen some very positive feedback and awesome playthroughs online. While it’s great to see people having a good time, we are focusing all of our efforts on improvements in response to community feedback:
VOIP. Some players reported crackling audio, low default voice volume, and no individual volume sliders. We’re improving VOIP quality and adding more control over voice levels.
AI Behaviours. We are reviewing balance and behaviours to make encounters feel more consistent, threatening, and dynamic.
Gameplay Balance & Pacing. We’re adjusting procedural spawns to improve pacing, reduce unnecessary backtracking and long-distance walking, and keep players more engaged.
Difficulty Settings. We’re making difficulty levels clearer and better balanced for both solo and group play. On lower difficulties you will have extra lives through knockdowns, but if you feel the monster is not threatening enough, try a higher difficulty for a more intense experience.
Tutorial Hints & Clarity. We’re improving onboarding to explain objectives, extraction rules, and monster interactions more clearly, so players understand the systems from the start.
Keybinds & Controls. Several players have run into issues where custom keybinds prevented certain functions from working. We’re fixing these and improving support across all peripherals.
This is just the beginning, and together we’ll keep shaping Macabre into the game it is destined to become.
If you're not alredy in, come say hi in the Discord
Weforge Studio