Sep 26
HOVERDRIVE Playtest - admin
v0.2.1

Gameplay
  • added a max distance to lasers
  • added Non-linear analog input for steering (should make steering feel less sensitive on controller)
  • doubled passive drift charge rate
  • automatically restart level when dying without checkpoint

UI
  • new icon for missing a datapak
  • new icon for a new, unfinished, level
  • added Warning message when [ Boost ] is empty

Other
  • new arrows animated texture
  • finishing level W1-5 takes you to W2-1
  • added hologram jump hint to W1-3
  • starting checkpoint is invisible now

Bug Fixes
  • fixed mouse movement stealing controller inputs
ARK: Survival Ascended - ARK: Survival Evolved

Survivors, we need just a little more time to get things right. [color=#3498db]Valguero Ascended and Fantastic Tames: Elderclaw[/color] have been delayed by one week, and will now launch on [color=#3498db]October 7th[/color] as the team focuses on final polish and stability. We know waiting is tough, and we appreciate your patience as we work to deliver the best experience possible and set the stage for an unforgettable return to Valguero.

As we make final preparations, we couldn’t resist sharing a glimpse at one of the fiercest additions coming your way: the Elderclaw! Born of the wild itself, this towering forest guardian is both protector and predator, a primal force bound to the heart of the forest.


Download in full resolution




MODSPOLIGHTLINK


Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!

This video features:



While we won’t be able to host our usual 24-hour Extra Life livestream this year, we’re still going all-in on what matters most: uniting as a community to raise money for the Children’s Miracle Network Hospitals and unlocking something special for the future of ARK: Survival Ascended.

For every $30,000 raised through the Studio Wildcard Extra Life charity campaign, the community will unlock a Dino TLC pass to be released throughout 2026, breathing new life into a classic creature of the ARK with updated gameplay and style. Up to four TLCs can be unlocked at the $120,000 milestone!


  1. ⚌ Giganotosaurus
  2. ⚌ Megalosaurus
  3. ⚌ Araneo
  4. ⚌ Quetzalcoatlus
  5. ⚌ Thylacoleo
  6. ⚌ Brontosaurus
  7. [color=#00ff00]🡅[/color] Carnotaurus
  8. [color=red]🡇[/color] Plesiosaur
  9. [color=red]🡇[/color] Megalodon
  10. [color=#00ff00]🡅[/color] Ankylosaurus
[color=#3498db]Donate now[/color] to any team member [color=#3498db]listed here[/color] to ensure your vote counts!



When donating to anyone on the Studio Wildcard Extra Life Team, not just Studio Wildcard directly, include a message with your chosen creature’s full first name preceded by a hashtag, like this (we’ll do our best to identify typos, but try to spell them correctly!):
  • #Giganotosaurus
  • Hello #Giganotosaurus
  • Please give #Giganotosaurus a TLC!
If no hashtag vote is included in the donation message, the donation will still count towards the TLC total, but it won’t advance any particular dino’s voting tally.



  • Every $1 donated = 1 vote
  • A $50 donation with #Giganotosaurus = 50 votes for Giganotosaurus
  • Five $10 donations with #Giganotosaurus = 50 votes for Giganotosaurus (10 x 5)


To keep the vote balanced and consistent, eligible creatures must meet the following criteria:
  • Must be a creature from The Island
  • Must be tameable
  • Must be rideable or a shoulder pet
  • Must not have previously received a TLC pass
  • The following creatures have already had a TLC pass and are not eligible:
    • Argentavis
    • Dire Bear
    • Direwolf
    • Gigantopithecus
    • Mammoth
    • Parasaur
    • Procoptodon
    • Raptor
    • Tyrannosaurus Rex
    • Sabertooth
    • Sarcosuchus
    • Spinosaurus
    • Stegosaurus
    • Triceratops

  • November 7 – First Winner
  • November 14 – Second Winner
  • November 21 – Third Winner
  • November 28 – Final Winner





[color=#3498db]Starting October 31st thru November 10th[/color], we’ll be rolling out a selection of the community’s favorite dino colors on the official network, along with a sweet twist in place of the traditional boosted donation rates. For the event, you’ll be able to dig into Cake Slices that grant hefty bonuses to:
  • Taming
  • Breeding
  • Imprinting
  • EXP
  • Harvesting




[color=#ffcc66]ASA Build Template Contest Winners have now been chosen![/color]
[color=#ffcc66]Four winning builds will be added as official in-game templates for everyone to use.[/color]

[color=#3498db]Prizes[/color]
  • 2 Community Winner – chosen by popular vote
  • 2 Wildcard Winner – hand-picked by the Studio
All four winning builds will be added as official in-game templates. Plus, as an added little bonus, each winner will receive a Lost Colony Expansion Pass!



Frontier Cabin by FreyaB


Luxurious Residential Base by ジャムおやじ




All-in-one Base by 青之スピノサウルス


Rustic Dino Stable by Jin





If you’re transferring or ascending to another server with an Armadoggo or Veilwyn in Companion Mode, be sure to exit Companion Mode first. Leaving it active may cause issues during the transfer.



Amazon is updating its certificate signing system, which will impact the Epic Online Services (EOS) SDK starting October 1. While this may not affect most players, Epic recommends ensuring your Windows system is fully up to date to avoid potential issues.

To help prevent any disruptions, Epic suggests the following steps (in order of ease):
  • Update and run the Epic Games Launcher (if installed) — a new mitigation feature will be added in the coming weeks.
  • Install the latest Windows Updates to ensure the required root certificate is present.
  • Manually install the certificate by running this command in a Command Prompt window: https://account-public-service-prod03.ol.epicgames.com/account/
We’ll continue to monitor the situation and share more information as needed.



Our next Community Creature submission will take place in the simulated biomes of Genesis Part 1! From the crushing depths of the ocean trenches and volcanic hellscapes to the desolate lunar surfaces and treacherous bogs, this unique map offers an unparalleled variety of habitats for your real-world prehistoric creature to call home.

Start brainstorming your creature concepts and prepping those designs now, as submissions will open in the coming weeks. We’re excited to see how your creature adapts to the challenges of the simulation.

Please note that this creature will be released for Genesis Part 1, so make sure your real-world submissions are thematically suited to the map’s diverse environments. We’re always blown away by the creativity and passion the community brings to creature submissions and we can’t wait to see what wild things you’ll unleash this time around!



This weekend, the Official Network will be receiving bonus rates! It will be active until [color=#3498db]Monday, September 29[/color].
  • [color=#3498db]PVP/PVE:[/color] 2x Harvesting, Taming, and Experience, and Breeding
  • [color=#3498db]Small Tribes: [/color]4.5x Harvesting, Taming, and Experience + 4x Breeding
  • [color=#3498db]ARKpocalypse:[/color] 5x Harvesting, Taming and Experience, and Breeding


Fan Art Gallery | Screenshot Gallery | Artist Feedback Form



Creator: SigmaTech72
In this mod spotlight, SigmaTech72 takes a closer look at the Hapipalus, part of the Overseer's Experiments Collection, by DragonHeart7998. Find out everything you need to know about this mutated Spinosaurus!
YOUTUBE URL


Creator: Songbird Gaming
Do you want a simple little trick you can use to break up the pattern of big stone walls on your next castle build? Songbird has a solution for you!
YOUTUBE URL




Autumn by @falco_luna


Fan Art by chara._.dreemurr


Procoptodon by nfttori


Danger Noodle by zombeastin49


Bird by jaxoj


Sleeping Megalosaurus by DarkSpark789


Fan Art by camo4546




Come with me by jokerthedragon


Photo Mode by frozen_soap


Photo Mode by tomboynerdy


Photo Mode by leraptorsauvage


Photo Mode by cosmicman5455


Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark
Threads: threads.net/@survivetheark
Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki
Mondrian - Plastic Reality - lantanadan

Hello everyone! I know it's been a while, but I'm excited today to tell you all about what's going on with Mondrian – Plastic Reality's final update, “The Last Exhibit.” This is shaping up to be the ultimate Quality of Life update, with a few fun new features too, so let's take a look.

First and foremost, Mondrian Maker? More like Mondrian Makeover. Everyone's favorite level editor has been getting some fine-tooth comb improvements, from top to bottom. The menu and context buttons are now more in-line with the rest of the game's UI. Input text has been set to a higher minimum size for better legibility on Steam Deck. Everything interactive now properly displays the hand cursor. The RGB values have been darkened, making them more legible, and you can now click any number to bring up an entry box and type in a value! Last but not least, there are two new block shapes, Right Triangles and Quarter Circles. But there's more. So... so much more.

When you go to open a level, you'll now see a checkbox for “Speed Paint.” Opening a level with this checked will make your level open one block at a time. You can use this to record video of your level's creation and upload it to your YouTube, and then share it on the Community page's Videos tab! Combine this with playing your game in testing mode and our free-to-use, newly made “shorts ending” to make some instant content. You can download it in MP4 or MOV format off of GitHub.

Other changes include some asset reversion, other bug fixes, and a couple new levels on Steam Workshop. The full 1.6 update is still several months away, but Lifetime Pass owners can grab the current changes off the Beta Branch if you'd like to check out the Speedpaint Mode for yourself. Right click the game in your Steam library, go to Betas, and select “beta” in the dropdown menu. Note that since the new levels use the new block shapes, you will need to be running this latest beta in order to try them out, or they may look... weird. Or may crash the game entirely. No promises.

I will be honest with you: this update is actually coming at a cost, and has become a lot of work. There are many ways you can support this update, including buying the game for a friend, getting the whole Mondrian Series Bundle, or purchasing a t-shirt, hat, hoodie, or pair of socks from our merch store. But if you can't afford any of that, please leave us a review on Steam! Good or bad, we'd greatly appreciate the support either way.

Expect a beta update every 2-3 weeks until “The Last Exhibit” drops for real sometime late this Fall! Please send feedback on the Steam forums or join our Discord.

As always, thank you for playing, and see you at the next update!

- Danny

Atlas Ablaze - wetsock

Guess what! Atlas Ablaze is now officially free to play!

I wanna thank every single person who has either bought this game or supported me through it's development. It didn't go unnoticed. Every nice comment, positive review, helpful critique, every time I caught onto it having an active player for days at a time, all of it meant so much to me.

When I first decided I wanted to use game development as a way to portray this story, my plan was to make it free to play. Some of the people in my life insisted I charge at least $5 for it so I could make a profit for all of the work I put in. I knew in the back of my mind that I wanted to be able to reach a wider audience though, and not everyone has the extra money to spend on video games. The thought of it never really left me, and after realizing that I broke even on the money that went into creating and promoting Atlas Ablaze, I knew this was something I really wanted to do.

This story isn't a cash grab for me, though I do believe in people being compensated for their work whenever possible. It's a love letter to countless people I've met in life and to my younger self. It's about knowing people, truly knowing people for everything they are, beyond the world's perception of them. I want to share it with more people, because it means more to me than I think anyone realizes.

My target audience for this game is mainly lgbt+ people who have autism or are somewhere else on the neurodivergent spectrum, specifically people with brainrot humor too. People outside of the target audience may still like it too, but I think those are the people who will appreciate it the most, especially seeing as these characters are ALL OVER THE PLACE so their conversations may be easier to follow if, for example, the player has ADHD. Bonus points if you were in high school during 2017 or some time close to that.

If you or anyone you know might like this game but you don't have a windows computer, there is a full playthrough on YouTube (Thank you, samussonic!!) though it's not fully up to date anymore. It's still a good video of the game, if anyone wants a way to read it without being able to play it.

Anyways, thank you again for all the support. I hope that that this game can be enjoyed by people who might need to hear some of what it has to say.

P.S. YES, I'm still doing all the announcement art in MS Paint. No, I never learned ro draw hands.

Love always, Wetsock <3

Suddenly, The Demon Lord's Labyrinth Appears - ninose
感電で敵の攻撃力が大幅に下がるバグ修正
勇者のレベルアップ時ステータスを上方修正
勇者のいくつかのカードを上方修正

Fixed a bug where enemies' attack power significantly decreased upon electrocution
Increased the Hero's stats upon leveling up
Enhanced several of the Hero's cards
Pochard Jamie - SOLARLAKE
  1. Fixed the problem of repeated activation of the achievement.
  2. Fixed some audio stuttering issues.
My Demon Family - Whiteleaf Studio

Hey everyone!

My Demon Kin just got a fresh update! 🎉

We’ve added several new scenes for you to dive into—hope you enjoy them!

Thanks for playing and supporting us. Stay tuned for the next updates.

Isekai Mystic World - Yuki
Update version 0.1.3

- A New Quest was add in the village.
- Add New NPC in the village.
- The recipe system has been added. Currently, there are only 5 in the world. Some items now require a recipe to craft them at the workbench, cook them, or use them in the cauldron.
- Some item icons have been changed
- A new food dish recipe has been added.
- new cauldron crafting items have been added.
- A new plantation has been added.
- A new plant has been added to the world.
- You can now change the "take all" hotkey.

- The missing languages ​​have been added to the game (Italian, French, Russian, Korean, and German).

Thank you all for your patience and feedback.
Best Regards.
ShapeHero Factory - s-fukuda

It’s nearly 10 days since our full release.

In that time, we’ve been truly moved every day by your incredible support. Thanks to you, we reached #1 worldwide on Steam’s “New & Trending” and topped the Switch 2 download rankings. We’re deeply grateful.

We also have an update regarding the promised price adjustment.

After repeated confirmations with Steam Support, we were told that “even when transitioning from Early Access, no price change can be made within 30 days of launch.” We’re still negotiating, but progress has been difficult, and it’s possible we may have to maintain the current price for up to another 20 days. However, as soon as the application is approved, the change will be reflected immediately.

We feel truly sorry toward those of you who purchased early around launch, but we wanted to share this conclusion honestly.

This game has been built together with the community, from feedback on Discord during Early Access to wishlists from those eagerly awaiting release. That ongoing support is exactly what made this success possible.

Because of that, we want every decision about pricing and updates to be communicated in a way that feels fair to all of you. This announcement too was made in that spirit of honesty.

From the bottom of our hearts, thank you for the constant support you give us every day.

It Came From Above Us - [43rd] Saul Goodman

It Came From Above – Dev Blog - September 2025

Hey everyone,

We’ve hit a big milestone this month: all of our sprites for the main cast are now complete. Seeing the characters fully brought to life with expressions and poses has been a huge boost for the team, and it finally feels like the world of It Came From Above is taking shape in a tangible way.

Each sprite has gone through rounds of iteration to capture not just how the characters look, but also how they feel. From the confident energy of the protagonists to the quieter, more vulnerable sides of certain characters, every detail was polished so players can connect with them right from the start. These are the faces you’ll be spending hours with, and we wanted them to feel authentic and memorable.

On top of the art, we’ve also been working behind the scenes on gameplay systems. One of the highlights has been implementing our heartbeat Quick Time Event mechanic, a feature designed to build tension and make certain story moments feel more visceral. It’s already proving to be an exciting layer that sets our game apart and we can’t wait to see how players respond once the demo is out.

Looking ahead, our focus is shifting toward polishing the demo so that when we put it in your hands it represents the tone and experience we’re aiming for. The sprites being finished marks the end of a long chapter in development, and now it’s all about weaving them into the story and bringing those moments to life.

Priority List:1.) Sprites

2.) Backgrounds

3.) CGs

Sprites

Thank you for Junproject for these awesome sprites!



Backgrounds



I’ve completed a solid batch of backgrounds for the demo, focusing on atmosphere and making each space feel alive and true to the story. The environments are coming together nicely and already add so much depth alongside the finished sprites. There are still about ten more to go, but those will be the highlight of the next dev log once they’re ready to show. - Thanks to Aome Art.

Mechanics:

One of the core features we’ve been building is the heartbeat Quick Time Event. It’s designed to put players directly into the tension of the moment, asking them to stay calm and keep their rhythm as the story unfolds. The mechanic works by having you time your inputs with the beat of an on-screen heart, either by clicking a button or pressing the spacebar. Miss the rhythm and the pressure builds, but stay steady and you’ll push through the scene.

CGs so far!

One of the core features I’ve been creating is the series of CGs that bring the story to life. I personally designed and illustrated these images, focusing on composition,

Final words for now:
I encourage you to share the game with friends and wishlist it! It would mean a lot to us.

Discord: https://discord.gg/yhT9YpM

Website: https://watashiworks.com

X: https://x.com/WatashiWorks

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