Fixed Issues:
World 5 - Electric Puzzles:
Problem: In two specific electric puzzles, players could push boxes into a corner, creating an unwinnable soft-lock state.
Solution: Both puzzle layouts have been redesigned to prevent this scenario, ensuring a solvable experience.
World 1 - Computer Terminal:
Problem: The computer terminals displaying puzzle symbols was showing incorrect glyphs, causing confusion.
Solution: The correct symbols now display as intended.
We are grateful for all the positive feedback on the game. To report any further issues, please join our Discord server and use the dedicated bug-reporting channel.
New Spellcheck — toggleable in the escape menu
Our previous autocorrect was a bit… over‑eager. We’ve replaced it with a system that works like the editors you already know:
Misspelled words are now underlined in red—they are not changed automatically. Hover a word to pick from the top three suggestions; 1 click fixes it.
You can still turn spellcheck on/off from the options menu.
This should reduce surprise corrections and give you control when you’re going for a specific joke, name, or stylized spelling.

Tutorial Carousel in Custom Lobby
We’ve added quick, swipe‑through tutorial cards in the Custom Game lobby so new players can preview and learn while waiting to fill your lobby. These are a first step toward our fully voiced, Jackbox‑style intros that will play at match start.
Optimization — Phase 1
Stage 1 of our five‑phase optimization plan is live. This pass focuses on the Horror theme to reduce spikes and improve performance on lower‑end machines.
Engine‑level tweaks to smooth out frame pacing.
Assets and effects adjustments in Horror.
Pirates and other themes are up next in this phase, thanks for your patience while we tune for mobile and slower devices.
New‑player flow:
To keep the first sessions simple, new accounts must play one game of Horror or Bumbly to unlock the Pirate theme. (Returning players who’ve already played Write Warz will see Pirate unlocked on first login.)
Pirate adds shops and cannonballs on top of the core loop—learning Write/Vote (and Character Abilities) first makes everything click much easier for new players.
Heads‑up on upcoming Pirate adjustments:
We’re streamlining Pirate soon and removing the current shanties (as they are now) and Pirate Plot Points to speed up rounds and keep focus on shops/cannonballs. Horror will get its own identity in tandem with this change.
As we shared previously, we’re moving away from microtransactions and focusing on party‑first DLC. To make that transition clear and friendly:
Currencies removed.
All lore pages granted to every player (and formatting cleaned up). (Still a known bug for the font sizing, we will get that fixed next update)
Cedric and Morgana are now FREE for everyone.
Horror and Pirate themes are free with the base game. New players MUST complete a Horror or Bumbly game first before having access to Pirates.
Elves vs Samurai launches in October as our first paid seasonal DLC (theme + 2 characters + fonts/colors and more).
Good Judgment: new animations (also part of the optimization pass).
First‑time setup: fixed an issue that set incorrect defaults for new players.
Keytar Hero: fixed a bug that prevented the preview from showing correctly.
Bumbly’s Rockin’ Adventure: Mad‑Tag words now highlight in the story UI (just like Bonus Words) with a special color/animation so those chaotic contributions are easy to spot.
Character Abilities: fixed a bug that could trigger issues after multiple back‑to‑back games.
Main Menu load time: removed excess geometry to speed up entry.
Loading flow: reduced unnecessary server calls.
Extra Time: enabled by default.
Single‑Round Voting: now the default.
We’ve heard you—more time helps groups of mixed typing speeds. We plan to add additional time options in a future patch; that requires re‑timing music and a few other systems first.
Phase 1 optimization continues across Pirate and other themes, plus new fully voiced tutorials and the Elves vs Samurai DLC prep. Keep the feedback coming—your suggestions directly shape this party game’s future.
Thank you for the love and support while we level Write Warz up into a top‑tier party experience.
—The Write Warz Dev Team
I am very happy to present to you a big new update for my game!
This update includes numerous improvements, expansions, revisions, and bug fixes.
My goal is to continuously improve the gameplay experience, and I hope you enjoy this update and that it might even lead to new, positive reviews. As a solo developer, I work on this project with a lot of passion and try to implement your feedback as best as I can.
I want to turn things around once more, and every review and every comment really counts. They help me to set the right priorities and develop new ideas.
I am also especially excited about new videos of the game! If any of you create content, feel free to share it. Great videos I can feature here in the news or even embed them as recordings on the Steam page, including a link to your YouTube channel. Everything that helps make the game more known is very welcome.
Thank you very much for your support and your feedback, I am really looking forward to your opinions on the update!
One of the highlights of this update is the new area “The Laboratory”, which completes the story of KeepUp Survival and provides answers to what really happened on this island.
My game is deliberately not designed like every other survival game. Instead, it is meant to spark your imagination and give you space to form your own picture of what lies behind the island.
The focus remains on adventure, base building, and exploration, not on classic zombie or enemy combat. The game should always preserve its own unique style and atmosphere.
For those who still want some action with the undead, there is a free Zombie DLC. This is intended as an extra to cater to different tastes, without detracting from the original vision and the core of the main game.

Another major update is the complete overhaul of the old map overview. It has been removed and replaced with the new Multi-Deck system.
The Multi-Deck not only shows you the map but also encourages you to explore more actively. You no longer see everything the island has to offer right away; instead, you now need to craft markers to mark important locations and find them again later. This is intended to keep the game more exciting and interesting in the long run.
In addition, the Multi-Deck now provides other helpful information such as:
Map overview
Time
Weather
Day progress
Flashlight
Along with this change, the previous display of this information in the HUD has been removed and fully integrated into the Multi-Deck.

From now on, you can find tape recordings on the island that reveal small pieces of information and background details.
A special feature: the voices were recorded by my little daughter. I think she did a great job, even if we won’t be winning an Oscar with it 😉 I’m very proud of her and hope this addition brings you as much joy as it does to me.
If you like the idea and would enjoy discovering more of these recordings in the game, let me know, there could be more coming in the future!

From now on, there is a new vehicle in the game – more agile, sportier, and overall easier to handle.
The old buggy, which received a lot of criticism, has been removed and directly replaced with the new one. Players who already owned a buggy don’t need to do anything – it has automatically been swapped for the new model.
In the future, there will be further updates to make the vehicle available for multiplayer as well.

Several improvements have been made to the castle:
A collision issue that blocked passage was removed.
The stairs were adjusted, making going up and down much smoother.
A bug where animals could not move near the castle has been fixed.
6 PM Bells
As a small extra, the castle bells now ring every day at 6 PM. The sound can be heard across most of the map, adding a special atmosphere to the island – and it also carries its own meaning.
With this update, the weather has an even greater impact on your gameplay experience:
In cold conditions, frosty effects appear around the edges of the screen, enhancing the feeling of an icy environment.
During rain, the screen visually appears wet, making you feel right in the middle of the storm.
These small details are designed to make the atmosphere and immersion even more intense.

From now on, you can also find trophies in the game – such as skeleton heads or even a special weapon.

On Lost Island, all previously lootable vehicles have been replaced with new models. This now gives you a greater variety of vehicles to search through.
In addition, you can now also find loot at specific objects – for example, electronic parts can be discovered at the tractor. This makes exploring the island even more diverse and rewarding.
⚠️ Note on Loot and Savegames
In existing savegames, it may happen that the newly added loot objects are not visible. This mainly concerns the usual loot, but also includes some new trophies.
I am currently working on a solution for this issue and will inform you as soon as an update is available.


On Lost Island, there used to be small camps known as Safe Zones. These have now been thoroughly reworked:
No longer usable as Safe Zones.
You can still set your respawn point there as usual.
The camps have been visually redesigned and now appear more atmospheric and varied.

The character has been reworked to make the gameplay feel more dynamic:
The attack animation has been improved and is now executed faster.
A matching sound effect has been added, making the action feel even more impactful.
The heat lamp and the UV lamp have had their brightness adjusted.
Both lamps have also received a new look.
In the crafting menu, you can now also find the Multi-Deck and markers, which you can craft yourself.

The street lamps, as well as smaller lamps that automatically turn on and off depending on the time of day, have been reworked and improved.
Numerous additional optimizations have been made to improve performance. As some of you may have noticed, performance on Lost Island is not yet as good as on the other maps. However, it’s important to me to ensure better support for older hardware as well.
Trees and bushes have been adjusted with sharper LODs to improve performance, especially on weaker systems.
Additional adjustments have been made to reduce the load on CPU and GPU.
Recommended Settings
For current hardware: use DX12 and TSR as usual.
For older hardware: TAA is recommended, and you may also try starting with DX11 for better results.
Due to an issue with date management, several adjustments have been made.
From now on, the date will be correctly saved and loaded, ensuring that the seasons work properly again. This means you can once more fully experience the change between summer and winter.
Note: In existing savegames, the days may be displayed incorrectly. This issue only affects old savegames and has no impact on gameplay.
All newly created savegames work as intended and display the date and days correctly.
The description of “Cooking Meat” was incorrect and has been fixed.
In upcoming updates, further language versions will be updated to improve localization.
A problem when driving with the controller has been fixed:
The controller previously did not respond to accelerating or braking.
This behavior has now been corrected.
The background music on Lost Island and the Mountain Map has been renewed and now fits the game’s atmosphere even better.
In addition, several sound effects have been reworked, such as those for doors and vehicles, to make the gameplay experience more immersive and cohesive.
The main menu has been updated with new background music that better matches the mood of the game.
Under the Info button, you will now find two new entries:
Franchise
Latest Update
Clicking on these will open the respective Steam Overlay directly, allowing you to view the content quickly, without needing to open a launcher or browser.

From now on, you have quicker access to the “Skip Night” function in the game menu. A confirmation prompt has been added to ensure you don’t accidentally skip the night.
When using the teleport function (e.g., if you ever get stuck), a confirmation prompt will now also appear.
Note: The game menu is not a pause menu – the game world continues running in the background!
The Guide Map was originally intended to help new players get started in the game. In practice, however, it often turned out to be the first and only impression players had of the game. Many only tried this map and then decided whether to keep the game – which was also reflected in very short playtimes and refund requests.
My goal, however, is for players to experience the game in its full depth and make their decision based on the actual gameplay. For this reason, the Guide Map has been temporarily disabled.
In parallel, I am working on a new solution that will still make it easier for newcomers to get started, without reducing the entire game experience to a single map. This way, the first impression will be fairer, more exciting, and closer to the core of the game.
The Admin Tool was available in the game for several months on a trial basis. After careful consideration and on the recommendation of many players, I have decided to remove it.
The reason is simple: the tool distorts the true survival experience and ultimately takes away motivation, since it allowed players to spawn almost everything. Especially in a survival game, this is not beneficial and can quickly lead to boredom.
Important: The “Skip Night” feature will, of course, remain in the game!
I am aware that some of you may miss the Admin Tool. Nevertheless, I hope you can understand my decision and see that this is the right step for the game in the long run.
A big thank you to everyone who helped me with their feedback in making this decision!
Zombies have been improved: they are now faster and deal more damage.
The running animation of the zombies has been reworked.
Work on improvements will continue – please keep in mind that this DLC is still in beta and needs further polishing here and there.
Minor optimizations made.
Camps adjusted.
Minor optimizations made.
Camps adjusted.
Minor optimizations made.
Camps adjusted.
The Supporter Pack is intended for all players who wish to further support the development of KeepUp Survival.
It provides no gameplay advantages, only cosmetic content.
A heartfelt thank you to everyone who purchases this pack – your support greatly helps me to continue developing the game! ❤️
https://store.steampowered.com/app/4046130/KeepUp_Survival__Supporter_Pack/
General Fixes
Various smaller bugs have been fixed to improve the gameplay experience and stability.
If you have any questions or feedback, let me know! Thank you for your support and have fun with the game!
Add KeepUp Survival to your wishlist and follow us to stay updated on news and discounts!

In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr
Videonauts is released!!! We're very proud to show this game to everyone. Please check it out, leave a review, and feel free to leave any comments or any bug reports!

Meet Coby and the rest. Explore the mysterious mansion full of scares and traps... find out the secret behind the cassette videotapes... if you dare!
Small update tonight while we're still working on larger-scale fixes: Several QOL improvements for the main-menu!
Small improvements to the flow of exiting the menu, as well as (finally) the ability to exit out of item-, equipment-, and move-swaps when the inventory is full and the player wants to swap nothing out have been added.
Thank you for playing Blanksword!
Streamline menu interactions related to exiting out
Make it possible to abort Item-Swap menu
Make it possible to abort Equipment-Swap menu
Make it possible to abort Move-Swap menu
Fix some Move-descriptions
Fix some minor level-design errors
Fix some typos and misshapen formatting tags
We’re excited to introduce some fantastic new features:
Chum Buckets: Get ready for fishing with chum buckets full of harpoon bait.
Catch of the Day: Sell your catches at the trading Stork ports.
Captain Biographies: Discover the stories behind each captain and choose new starting buffs.
Pigeon Post Tubes: Players now receive 1 to 6 tube mail pieces daily.
Crosshairs Navigation: Control the crosshairs easily with the left joystick and L1/R1 shoulder buttons on gamepads.
Players can now toggle through their Blimp's inventory either by clicking or pressing R1(gamepad) on the world HUD.
Explore these upgrades and start your open-world survival adventure today!
We hope you enjoy the game. Thanks for playing!