60 Minutes to Extinction: Escape Room - mc2games

Hello,

60 Minutes to Extinction: Escape Room launches October 7! ⏰☢️

You have exactly 60 minutes to save humanity from nuclear extinction. There are no second attempts. No manual saves. Explore a collapsing bunker, repair critical systems, and solve puzzles under pressure. Succeed or watch the world end.

Don’t forget to add the game to your wishlist!

https://store.steampowered.com/app/3783210/60_Minutes_to_Extinction_Escape_Room/

Wizardry Variants Daphne - P74224gGCm
Thank you for playing Wizardry Variants Daphne.

Ver. 1.16.10 has been released.

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◆Special Supplies◆
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Log in during the event period to receive special supplies, including a total of 2 Unique Remains: Golden Beast Dancing Maiden and 400 Gems of Org.

[Event Period]
9/25/2025 (16:00) - 10/15/2025 (23:59) JST

[How to Claim]
Rewards can be claimed from Adventurer's Guild > Supplies > Special Supplies.

*You can claim up to 7 days' worth of unclaimed rewards at once during the event period.

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◆Offer Up the Sacred Flame Missions◆
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Complete designated limited-time missions during the event period to earn points and receive special rewards, such as up to 2 Unique Remains: Golden Beast Dancing Maiden, 400 Gems of Org, and more.

[Event Period]
9/25/2025 (16:00) - 10/8/2025 (23:59) JST

[Offer up the Sacred Flame Mission Pass Introduction]
In conjunction with Offer Up the Sacred Flame Missions, a Offer up the Sacred Flame Mission Pass will be available for purchase.

With a Mission Pass, you can obtain additional rewards on top of standard mission rewards, such as up to 3 Unique Remains: Golden Beast Dancing Maiden (with bonus) and 150 Gems of Org.

*For reward details, please see the treasure chest on the Offer Up the Sacred Flame Mission screen.
*The Offer Up the Sacred Flame Missions can be purchased from the Jeweler under Adventurer's Passport.
*Even if you have purchased the Offer Up the Sacred Flame Mission Pass, you must complete the missions during the event period and claim the rewards from the mission screen to receive them.

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[Bugs Fixed]
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Regarding the following equipment obtainable as bonuses, we had restricted taking into account the traits of each, their use to certain classes only, but this fact was not clearly explained. We sincerely apologize.

- Quicksilver Crosier (Two-Handed Staff)
- Skeleton Lady's Hat (Hat)
- Skeleton Lady's Gloves (Gloves)
Since our explanation was insufficient, we have adjusted the affected equipment so that it can now be equipped by the same classes as other items of the same type. In addition, a future update will allow you to check which classes can equip an item directly from the equipment screen.

We deeply apologize for the inconvenience caused.

- Attack Power may decrease when equipped with the Digging Mattock tool.

- There was an error in the description of Scroll of Swiftness's effect.

- When checking the effect while using the Scroll of Swiftness, a different item name was displayed.

Additionally, we have individually corrected user data for the following resolved issues.

- On certain floors of the Old Castle Ruins, the Foray Speed may not be saved correctly.
*Foray Speed may end up being recorded as '0'.

- When adventurers of different styles are merged, their unique skills activate simultaneously.

- In certain cases, the Overall Mastery was not applied correctly, and Discipline Skills did not take effect.

- Some merged adventurers displayed a higher Overall Mastery value than intended.

- Various other issues have been addressed.

Event periods and contents are subject to change without any prior notice.

Lastly, as an apology for the inconvenience and trouble caused by the various issues, the following has been sent to all players.

- Gem of Org x1,000

We hope you continue to enjoy playing Wizardry Variants Daphne.
肉鸽武林 Fighting Rogue - Wystan弢
⚔️ What Is the Fate System?

An auxiliary roguelike layer that tackles two core goals:
🎯 Deepen decision-making – more surprises, less repetition
🎯 Expand strategic skill expression – reward clever plays


🔮 How It Works

🃏 Fate Cards

  • New skills activated before combat by spending specific dice (e.g., one “6”)

  • Note: Only a portion of cards are available in this test

🎲 Acquiring Fate Cards

  • Start of each run: Choose 1 of 3 random Fate Cards

  • Forge Master or Divine relics: Choose 1 of 3

  • Purchase non-Apprentice relics: Chance to trigger 3-choice draft

  • Roll straights or triples during dice phase: Choose 1 of 3

  • Max 5 Fate Cards equipped

🎯 Dice & Activation

  • Dice are resources to activate Fate Cards (e.g., spend a “4” pip)

  • Start with two 6-sided dice; upgrade to max 5 via shop

  • In the Fate Phase (pre-combat), roll dice, then drag pips onto cards to activate them

⚔️ Fate in Combat

  • Activated cards function like bonus relics for one battle only

  • Reset each round – adapt to new dice rolls!

  • In close matches, Fate strategy becomes the tiebreaker


We’re excited to bring you a fresh experience and look forward to your valuable feedback!

Wishlist Fighting Rogue:

https://store.steampowered.com/app/3378130/_Fighting_Rogue/

LoveBeat - GMLove
Be hipster. Be chill.
Operation Octo - bboz
The Czech localization is live! Special thanks to our translators Citrus & KakaoDei for their hard work, finishing this full localization only 2 weeks after the game's launch!

If you encounter any bugs while playing, please report them to me on Discord!

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Balance Changes

  • Disorientation status effect duration can no longer be reduced to below 1 second by Odin taking damage
  • Odin now gains immunity to disorientation for 1.5 seconds after recovering from a previous disorientation
  • Within 5 seconds after recovering from disorientation, if Odin becomes disoriented again, the newly applied disoriention duration would be shorter than usual

    • The previous round of disorientation nerfs allowed the status effect to wear off faster whenever Odin takes damage. This resulted in sudden recoveries that some players found to be even more disorienting. The new limit to the status duration reduction will ensure that people always have time to react to an imminent disorientation recovery; And alright alright, here's your immunity period that so many people have been asking for.

  • Tangler Skeleton's ability recharge time increased from 22 seconds to 24 seconds
  • Tangler Skeleton now consumes more of her "tangle capacity budget" when tangling a low-profile turret
  • Slightly reduced Tangler Skeleton's capacity to tangle other turrets after having tangled a Death Ray

    • I don't know how to fix her, but I can make her a little less overwhelming to deal with.

  • Slightly reduced Frosty Pleco's slow duration per pearl collected

    • After the previous Pleco "nerf", Frosty Pleco has risen to the top of the Frosty upgrade options - It became able to perform massive AoE slows with consistency, despite its low cost. Frosty Pleco was meant to be an unreliable slower that requires proper economic setup to maintain its slowing effect on skeletons - This slow duration nerf should make it less of a no-brainer to give Frosty Elixirs to the already OP Plecos.

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Bug Fixes

  • Fixed a glitch where upgrading a Pleco while it is collecting could cause a pearl to no longer be auto-collectible

  • Fixed a glitch where achievement "Break Time" does not unlock as intended

  • Fixed a glitch where Hollow turrets' transparency gets applied twice
  • Fixed a glitch where 2 graves inside Level 3-14 are invisible
  • Fixed a glitch where Level 3-10's initial waves could proceed prematurely
  • Fixed Graveyard side UI anchoring issues for various display aspect ratios
  • Attempted fix for a glitch where returning players do not get the map notification icon for newly unlocked biomes
  • Fixed many localization special character display issues

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Misc Changes

  • Pearl Tree's crying visual & sound effects now play less frequently
  • Added a Treat Bucket tip for placing Hollow turrets outside of your base
  • Added a turret selection warning for when you did not bring any collectors
次元战姬-美少女.策略.卡牌.游戏 - liujingqiu87


親愛的調查官:
《次元戰姬》現已開啟!這是一款擁有超多貓娘的二次元策略卡牌養成RPG。你將作為調查官,帶領貓族少女經營餐廳、挑戰強敵,並逐步揭開“情緒病”背後的真相……

一、常駐禮包碼:
CYZJ2025
包含:[color=red]特化緒晶*1000[/color]
QQ577869290
包含:[color=violet]常態緒晶*1000[/color]

二、初始版本活動一覽
【主線劇情】
序章~17章
開啟時間:9/25 11:00(UTC+8);
探索主線故事,獲取抽卡和養成資源並解鎖新功能。

【噩夢迴響】
開啟時間:9/25 11:00(UTC+8);
通關即可領取首通獎勵,達成關卡目標獲取星級解鎖額外獎勵!

【合約】「特莉絲·心動療愈」
活動時間:9/25 11:00 ~ 10/30 4:59(UTC+8);
活躍獲取合約經驗,解鎖合約等級獎勵!

【角色劇情副本】「人偶之囚·多洛茜」
活動時間:10/2 5:00 ~ 10/16 4:59(UTC+8);
體驗「人偶之囚·多洛茜」的個人劇情副本;完成每日與特殊任務,兌換稀有資源。

*以遊戲內實際活動時間為准

【新手卡池】新手十連
開啟時間:9/25 11:00(UTC+8);
首次十連必定獲取SSR!

【新手召喚】「滌蕩者·小白」
開啟時間:9/25 11:00(UTC+8);
屬性:綠色情緒
粒子形態:三相
職業定位:單體輸出、減益
據說其設計原型為「貓之城」計畫發起人之一娜卡女士的愛寵,但真假未知。其下蘊藏的秘密,至今仍待探索。

「自主檢修已完成。調查官,今天有什麼特別想做的事嗎?」

【活動召喚】「囚鳥綺願·多洛茜」
活動時間:10/2 5:00 ~ 10/16 4:59(UTC+8);
屬性:紅色情緒
粒子形態:星流
職業定位:群體間傷
貴為「聖座」的她,癡迷於收集美麗的事物,將它們變成自己的珍藏。得不到的東西立刻毀滅,絕對不讓下一個好運者沾染半分。

「花園的鮮花......可都是為了我親手採摘下它們而綻放呢~」

【戰鬥訓練】
完成「小白·滌蕩者」、「囚鳥綺願·多洛茜」試用獲取抽卡資源。

【精品展櫃】「長夜冰冕·慶功夜浴」「心動療愈·霧浴迷情」
活動時間:9/25 11:00 ~ 10/16 4:59(UTC+8);
獲取特殊皮膚,解鎖親密互動並提升角色屬性!

「長夜冰冕·慶功夜浴」


「心動療愈·霧浴迷情」

【累計簽到】「小音·耀夜之星」
活動時間:9/29 5:00 ~ 10/13 4:59(UTC+8);
活動期間,登錄即可領取「小音-耀夜之星」!累積登錄還可領取「常態緒晶」,「緒晶·星月夜」、「掃蕩券」等豐厚獎勵。

*以遊戲內實際活動時間為准

【餐廳新海幣UP】
活動時間:10/2 5:00 ~ 10/9 4:59(UTC+8);
活動期間,餐廳售賣享受新海幣加成!

【培養挑戰】「囚鳥綺願·多洛茜」
活動時間:10/2 5:00 ~ 10/16 4:59(UTC+8);
活動期間,完成指定戰鬥員培養任務,可領取「貓眼石」、「魔方碎片」、「玩偶棉絮」、「光之花」等豐厚獎勵。

【星輝禮贈】「滌蕩者·星輝」
活動時間:10/2 5:00 ~ 10/23 4:59(UTC+8);
解鎖後登陸7天獲取「滌蕩者·星輝」、「貓眼石」、「光之花」獎勵。

三、聯繫我們
添加我們的客服第一時間幫您解決問題><首次添加還有道具可以拿哦!

▌微信:ttsgkf
▌QQ:577869290
▌Discord:cyzj2
▌Line:cyzj
▌WhatsApp:19118050764
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《次元戰姬》運營組
Vacation Cafe Simulator - Summer Happiness ☀

The moment is here! We’re excited to invite everyone to try Vacation Cafe Simulator at its current stage of development.

Following invaluable feedback from our closed playtesters, we’ve refined the gameplay, improved technical performance, and added new features to enhance your experience.

Now, the latest build is available to download and play — completely free!

🍕 Step into a sunlit dream with Vacation Cafe Simulator — where the gentle hum of an Italian summer awaits. Feel the warmth of savory piazzas, breathe in the scent of fresh basil and crisp Prosecco, and let your creativity bloom. Here, every ingredient is ripe with possibility, every recipe a moment of joy. This is more than a café — it’s your escape, your sanctuary, your story simmering to life.

We’re incredibly grateful for all the feedback you’ve shared through our surveys and social channels — it’s helping us turn Vacation Cafe Simulator into something truly joyful and fun.

Want to be part of the journey?

👉 Download the open playtest now and let us know what you think!


Stay connected with us on social media:

🐦 Twitter/X: https://x.com/VacationCafeSim

💬 Discord: https://discord.gg/5exQ8vaWsC

Toram Online - syu_murayama
Introducing the new 'Trait' system, where monster drops now have a chance to come with a random ability.
Additionally, a "Trait Transfer" feature has been added, allowing the trait on one piece of equipment to be transferred to another.

Trait

Equipment dropped by monsters may now come with a "trait".

A "trait" may grant an effect that is the same as that on normal equipment, or a completely different effect.
Players with any active 30-Day Ticket (Bag Expansion/Standard Ticket/Leveling Ticket) will have their name registered when equipment receives a Tier 3 or higher tier trait.

*Additional gear and special gear will not have a trait.

Equipment Dropped by Field Monsters
・Up to Tier 4 traits can be obtained from field monsters (including bosses).
・Tier 4 traits are available from monsters of level 100 or higher.

Equipment Dropped from Boss Battles
The maximum tier depends on the difficulty level selected.
Difficulty
The maximum tier
Easy
Up to Tier 1
Normal
Up to Tier 2
Hard
Up to Tier 3
Nightmare
Tier 4 is included for Lv100 and above.
Ultimate
Tier 5 is included for Lv200 and above.

Equipment from Treasure Chests and Exchanges
Depending on the equipment obtained, it may have a trait up to Tier 4.

Setting the "Auto-Discard" Feature

You can change the Auto-Discard settings for items with a "Trait".

Trait Transfer

"Trait Transfer" has been added. You can use Spinas to transfer a trait to another piece of equipment at the blacksmith.
You can use this feature from Blacksmith > Customize Equipment > Trait Transfer.

The success rate of trait transfer is 100% when transferring a trait to the same item; however, it is 10% lower when transferring to a different item.

*Trait transfer between different equipment types, for example from a one-handed sword to a bow, is not possible.

Use "Radiant Chance" to Increase Your Trait Transfer Success Rate!
When a trait transfer fails, the trait "Radiant Chance Lv1" is granted, increasing the success rate of the next transfer by 10%.
Failing trait transfer consecutively can increase the level of "Radiant Chance", potentially reaching up to Lv9.

"Radiant Chance" can also be transferred to another piece of equipment.
Grant leveled-up "Radiant Chance" to the equipment to increase trait transfer success!

*If the trait on the equipment used as material is "Radiant Chance" and the transfer fails, then its level will drop to 1.
*If a transfer involves two items with the "Radiant Chance" trait, their success rates are combined.
When successful, the "Radiant Chance" from the source item will be transferred. When the transfer fails, the level of "Radiant Chance" (whichever is higher) will increase by 1.
Example:
If you are trying to transfer a trait from item A with "Radiant Chance Lv2" to item B with "Radiant Chance Lv4", and it fails, then you will get item B with "Radiant Chance Lv5".

Use "Magic Hammer" to Raise the Level of "Radiant Chance"!
"Magic Hammer" can be used to intentionally make a transfer fail (0% success) to raise the level of "Radiant Chance".
"Magic Hammer" decreases the success rate differently depending on its grade, and higher-grade hammers allow greater level increases in "Radiant Chance".

Item
Success Rate Decrease per Item
"Radiant Chance" Level Increase
Magic Hammer
-10%
The level increases by 1 each time.
*Same as usual tranfer
Super Magic Hammer
-30%
The level increases by 2.
Hyper Magic Hammer
-70%
The level increases by 3.
Orb - Magic Hammer
-100%
The level increases by 3.

*When performing a transfer with "Magic Hammers" of different grades, the level increase will be a random value between the lowest and highest values of the hammers used.
Ex: Using 1 "Magic Hammer" + 1 "Super Magic Hammer" will randomly increase the level of "Radiant Chance" by 1 or 2.

Notes
*In-game description will be adjusted at a later date.
Ancient Kingdoms - Ancient Pixels
* Dedicated Server: Fixed bug related with NPCs
DashPanel - PyrofrogStudios
Server Update 3.3.0.0
Support new telemetry format in R3E.
...