Heroines of Swords & Spells 2 - kirillp1985

Apologies to those who were expecting the game specifically in September. Testing took longer than originally planned. To avoid having to rush out a “Day 1 patch,” followed by a “Day 2 patch,” and so on (turning players into unpaid testers), we decided to move the release date to November 7, 2025.

I hope you’ll stick with us until then!

There’s also good news! We’ve managed to resolve the issue of transferring saves from the first Heroines of Swords & Spells. A patch will be released soon along with detailed instructions on how to carry over your saves. Those who want to try the feature can already test save transfers in the Heroines of Swords & Spells 2 demo.

And if you really can’t wait to play and would like to help test the game, please contact me at kirillp1985@gmail.com.

Once again, sorry for the delay. Five years of development are slowly but surely coming to an end, and the wait is almost over. I truly hope the game won’t disappoint you in the end!

P.S. Don't forget to wishlist the game to make sure you don’t miss the release!

Don't Kill Them All - Developer Frank

This week, we’re not fooling around. The Camp is our main focus, and it’s the final piece to present before wrapping up the changes to the gameplay loop.

The Camp

Across the lands, few places inspire as much fear as the Orc Camp. For the Orcs, that makes it the one place they can truly relax, secure in the knowledge that no enemy would dare interrupt their mud baths.

In Camp, you’ll be able to interact with your Orcs and help them grow. This includes crafting items, uncovering passions, and witnessing bonds of friendship (or rivalry) form between them. NPCs may also stop by to trade resources, provide station or decoration blueprints, or simply for a chat.

But before all that, we need to visit the Warlord at his throne.

The Warlord’s Throne

As mentioned in Journal #1, your first duty as Warchief is to repair the Throne. This spot will be a central point in the Camp, as it’s where much of your story progression will take place.

"Once the player repairs the throne, the Warlord imparts a bit of knowledge onto his Warchief: Behind him lies the base of Orgon's Greatshield, an artifact fractured and lost to time, but one that the Warlord wishes to rebuild. The Greatshield is said to carry lost knowledge of the Orc civilization that could help them prosper once again. Your job is simple: scour the land and find the missing pieces of the Greatshield to bring glory to the Orcs."

Your Warlord is convinced that this artifact is key to the return of the Orc's glory days and only imparts this knowledge upon you when he deems you worthy. This moment marks the beginning of your quest through the history of the Orcs, as well as the land they inhabit. What secrets will you uncover, what kind of leader will you be?

Time holds the answer.

Day-night cycle

Orcs have a broad metric for calculating time, which they innovatively call: Orc Hours. In DKTA, most actions cost Orc Hours!

Here’s an example. At sunrise, you may begin the day with 8 Orc Hours. Cooking a meat skewer costs 2. Feel like raiding? That’ll take 4. Then you’ll have 2 to wrap up your day at camp, maybe by crafting a new station!

When all your Orc Hours are spent, it’s time to head to your tent and rest for the night.

Many factors can influence your Orc Hour consumption, like the passion of your Orc, station upgrades, or NPC actions. If you want to make the most out of every day, you’ll need to learn to juggle all these and create your own orcish production empire.

Raids are an essential part of the game, but some days you may just want to stay at camp, and that’s fine. The opposite is also true: if you have enough Orc Hours to raid twice in one day, go for it!

Now that we’ve covered how to use your time to grow your clan, let’s look at how stations turn Orc Hours into results.

Stations

"Orcs have their own temperament and behavior that dictate how they act. You’ll have to shape their Moods and Traits as well as enhance their Mindfulness to maximize their potential. This is achieved through Stations, which are structures that you and your Orcs can interact with to provide helpful bonuses during Raids."

Some stations work to enhance your Orcs in specific ways. You’ll choose a station recipe based on its effect and cost, select the participants who will benefit from it, and then your operator will create the recipe.

  • Put on a magic show for your Orcs to put them in a good mood before the upcoming encounter.

  • Heal an Orc’s rage by running them a nice mud bath.

Others may provide a piece of equipment or even an item. These don’t require participants; however, they may still need an operator and resources.

Make sure to upgrade your stations! More advanced stations give you access to greater recipes, only available to Orcs who are more advanced in their passions. You can also craft, discover, or purchase station blueprints.

One small thing: the Orcs wouldn’t be broke if stations were free to use!

Recipes and Stations cost resources and Orc hours, so when you’re short on materials but know what you want to do or build next, it’s time to raid again.

Building at Camp

What’s a base-building strategy game without camp customization? We’ll never know, because we’ve got it!

"You'll want to feel at home and create a space that is truly yours. While decorating your Camp is entirely optional, if that's all you wish to do for an entire play session, you should be able to enjoy it to the fullest!"

Building is your gateway to bringing your camp to life. By creating and upgrading stations, you’ll shape the strength of your clan. You can even improve mandatory stations, like the Warchief’s tent or the Throne.

Through raids and other activities, you’ll also discover blueprints for purely cosmetic structures that you can place wherever you like.

  • Found a giant tooth that deserves to be shown off to the Orcs? Go ahead and display it!

  • You want paths made of enemy skulls? Weird flex, but ok…

Each construction has a cost, so manage your resources wisely!

And that’s it! It took 4 Warchief Journals, but we’ve completed a full pass on the gameplay loop of Don’t Kill Them All. Thanks for sticking with us this far! Next week’s journal will dive into Art Direction. After that, the Journals will shift to a monthly schedule, giving everyone a chance to catch their breath.

Remember: Don’t Kill Them All!

Desecrators - Zeriab
  • Fixed controls binding issue affecting most gamepads and joysticks
Block Story™ - andvetol

Compile to native code for better performance

Fixed textures on terrain quality 5

Fixed dig particles

Junkyard Truck - Keystone
-Fixed an issue with buckets not accepting sugar quickly enough.
-Fixed Jiggs' contraption item save location issue(check lost and found if you lost it).
-Fixed station clerk keys missing after save and reloading mid-mission.
-Fixed an issue where abandoned trucks could have parts respawn after looting.
-Fixed an issue where an empty propane tank could spawn near the moonshine distillery.
-Fixed issue with off road lights giving a lens flare in all directions.
-Fixed an issue where truck steering visuals could sometimes be triggered by other vehicles.
-Improved water trailer physics / handling.
Tales of Fortune - scyllatrident

GDOCEXPO Stream

Sep 17
A game about cards - SUPERita
NEW RARITY!
EPIC CARDS!!!!
really powerful cards.
hard to find.
i like them. but tell me if you dont think they fit
kinda tried a new thing with them

balance
a lot of changes were made in the last week but i forgot to log them so im gonna leave it as homework to you all

thank you for the feedback. keep it coming
Spires of Morosith: Gossamer Sundered - morosithspire

The game’s nearing release. A lot of my focus is on improving what is existing, and adding smaller quality of life features, and what remains of my focus and energy is going into marketing the game. I appreciate everyone’s time and attention spent on Spires of Morosith, finding bugs and calling them out, providing feedback on their experiences, and sharing the game with others. I still need the help, please don’t let up!

NEW:

Added 5 cursor sizes to choose from in the Options menu.

Added Screen Resolution options when playing in Window or Borderless Window mode.

Added Walls and Paths to Spires to help convey the Spire’s entrance points.

Added Indicators when constructing buildings that appear near the Spire when a building would block access to a Spire entrance.

Added VFX to Survival Tears.

All Standard mission Tears now display which wave they’ll start spawning on.

Added an Ancient Knowledge tutorial on mission 1 - 2.

Reset Progress button removed from the World Map screen. (Let me know if you need a reset, I can help out)

UPDATES:

Stone Rise and Delver City missions now have their own music tracks.

Towers and Structures are now muted while the game is paused.

Adjusted many Forest positions on Missions 3 and 4.

Updated Wave Complete and Wave Starting sound effects.

Spores in Delver City will now shoot ooze when 2 structures are built near them, down from 3.

Updated the Build, Sell, and Upgrade tower VFX and SFX.

Playing Mission 1 - 1 and 1 - 2 on Morosith’s Challenge mode will skip their tutorials.

Updated the Play/Pause/FFW SFX.

Adjusted the Gatherer Level Up SFX.

FIXES:

Final upgrades for towers renamed from Nobel to Noble.

The frame at the top of a Mission Info popup now correctly adjusts when Challenge Mode’s icon is present.

Removed Highest Wave + Perfect Waves text from unbeaten missions on the World Map.

First Mission correctly progresses the quests if you shift+queue to command the Gatherer instead of just Mouse2.

Fixed an issue where the Conduits cost 4 extra wood.

Fixed broken text for the Gem Tower tooltips.

Fixed the broken Spire repair UI in Survival missions.

Removed duplicate / broken forests from a few missions.

Thanks!

-Jim

Sep 17
The Last hope - wailwaisullah
Update 1.3
Parasite Black - Mel Mel

Changelog:

  • fixed a bug with babazhul during elena quest

  • fixed madam Amara to be Carina

  • fixed dros clothes visibly changing to normal when leaviong bordello

  • fixed nijah belly lines displayed at wrong time

  • fixed a couple translation-related bugs

  • improved save update code

- Damned Studios

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