Thank you to everyone who has purchased Investigation and played it in the past year!!! I've been working hard in the background on a new game; Hollowed Echo, while completely remaking Investigation! New engine, new features, new game. I upgraded from Unreal Engine 4.27 to 5.3! I understand how broken Investigation was, and I wasn't happy with the end result. So let me breakdown what will come out on this update! (Within the next 2 weeks)
Complete map overhaul- EVERYTHING has been revamped, and made better fit for the narrative
Graphics overhaul- Experience the horror like never before! The graphics have been severely bumped up!
New story elements- Explains plot holes from the original build I left out. This will expand on and have a better understanding of what "The Hospital" scene actually is!
New monsters- New monsters with unique AI will be included!!!
Hiding/sneaking mechanics- To make it more fair, hiding and sneaking will be added to prevent the player from feeling like it's too hard!
New cutscenes- All new cutscenes to tie into the gameplay better!
Reduced flashing lights- I will be HEAVILY reducing the strobe lighting to avoid causing epilepsy and eye strain.
Improved settings menu- turn down bodycam effect, camera grain, gore remover, and brightness settings will all be accessible!
AND SO, SO MUCH MORE!Have fun detectives!!!
-ShockyyDoc
1.201.000
Season 1 Update Beta: September 17th, 2025
Release Date: September 23rd, 2025
Season 0 End: September 23rd, 2025 at 16:00 CEST
Season 1 Start: September 23rd, 2025 at 18:00 CEST
These Patch Notes have been edited to reflect the state of the Patch on release, following its Beta. New changes are marked as \[NEW].
Hi everyone!
Rematch’s Season 1 Update will introduce the long-awaited 3v3 ranked game mode, alongside new cosmetics, new customizations options and various QoL improvements. As a reminder, Crossplay is also now live and you can play with friends no matter the platform!
Season 1 also launches with fixes and balance changes to player movement, improving responsiveness, and nerfing certain exploits such as the “Ippy Slide.” Goalkeeper dives have been improved to be more reliable across the board. We have also ironed out various Extra Effort related issues, although more fixes are on their way. Skill-based matchmaking parameters are now stricter in ranked matches, ensuring more evenly matched teams.
In case you missed it, we’ve also deployed a new technology called Network Next, which aims to reduce latency for players with high ping within their own region. Network Next is only deployed in the Sao Paulo server region for the time being, but considering the positive results we’ve observed, we are looking into which region to enable it next!
Please note that these Patch Notes are tentative and might change between now and the full release of the Season 1 Update next week. Please take part in the Beta to provide your feedback and help us track unidentified bugs!
\[NEW] Dev Comment: in order to improve aerial volley balance, we've reduced how quickly players can snap to the ball while using extra effort. This addresses unfair distances covered by volley abilities, which leave defenders with little reaction time. While these changes impact techniques like "Blade Shots" and "Golden Boosts", we are carefully tweaking linked abilities to preserve interesting aspects of these emerging moves. Our goal is to balance core gameplay with player skill expression.
\[NEW] Reduced the maximum speed to reach a ball in volley while in Extra Effort from 13.5m/s to 11m/s (corresponding to our fastest movement speed, being the sweeper’s Extra Effort speed)
\[NEW] Reduced the push force applied to the ball when hitting it with Extra Effort by 13%
\[NEW] Reduced Short Lob Tap power (RB+X+A / R1+Square+Cross) by 7% with an angle compensation to maintain its height (this is aimed at conserving the feel and effectiveness of blade shots)
\[NEW] Dev Comment: with regards to the “Ippy Slide”, we decided to make some slight changes to ball control. We reduced the range from which a ball can be controlled while a player is doing a turnaround. This situation is at the core of what happens during an "Ippy Slide": as ball control happens in a direction while the player is already engaged in the opposite one. The distance from which you can do an “Ippy Slide" is now reduced, and the speed of execution is also reduced (as the character must now travel more distance before turning back). The situation should be clearer for a defender and give them more time to react. Reaching the ball with an “Ippy Slide” requires high speed and so can only be performed with enough stamina, thus limiting usage of the move.
\[NEW] Reduced Push Ball power by 4%
\[NEW] Increased the inertia distance of a 180° turn during a sprint by ~0.5m
Fixed issue where the Goalkeeper would not be able to correctly dive on an incoming ball at close range from a volley.
\[NEW] Reduced instances of the dive animation getting cancelled upon performing a ball catch while another player performs a volley action.
Fixed an issue where the Goalkeeper can catch shots from inside the net.
Fixed an issue where the Goalkeeper would sometimes be made to face the wrong direction under specific circumstances.
Fixed an issue where the invulnerability remains on the Goalkeeper after a dive deflect.
\[NEW] Fixed an issue that appeared in the Beta which allowed the execution of “Blade Shots” without extra effort.
Fixed some occurrences where using Extra Effort would lock movement in the starting direction.
This will still happen in some cases, but more fixes are on their way.
Fixed an issue where the Extra Effort is canceled during a direction change or after a Push Ball.
Fixed some occurrences where using Push Ball would allow players to move at a higher speed than intended, regardless of stamina.
Tweaked the touch distance during ball control to improve clarity and updated the Ball Touch animation.
Fixed an issue where the player would slow down when trying to sprint after a Push Ball.
\[NEW] Fixed an issue where movement transition from Defense Mode to Sprint makes the character go backwards briefly.
\[NEW] Fixed an issue where outfield dives would sometimes not interact with volleyed balls.
Players who lost priority on a volley duel will now properly interrupt their animation.
Fixed an issue on Mouse and Keyboard where aiming towards the ground would move the crosshair toward the left of the aimed direction at the end of a shot.
Fixed remaining issues with Xbox achievements.
Fixed an edge case when the deflect/deviate preemptive animation didn't play before the ball interacts with the defense mode.
Fixed some issues where the Goalkeeper invulnerability indicator would not behave properly.
Fixed an issue where a volley short tap would apply too much power.
Fixed the transitions from dive and dash to sprint and Extra Effort.
Fixed an issue where the player’s movement would not match the character’s facing direction when sprinting forward following a backward dribble.
Some fixes to the behavior when turning quickly after using a push ball (impacts “ippy slide”). More fixes are coming soon.
Added new game parameters for Custom Matches:
Enable goal sweeper
Enable goalkeeper
Skip celebration and replay (named “skip kick off on goal”)
The end match stats screen now also shows the total occurrences of each action per team.
Fixed an issue where the player would become invisible when leaving the customization menu due to a disconnect.
Fixed an issue where the ball indicator would persist on screen upon entering and exiting Freeplay mode.
\[NEW] Fixed the Goalkeeper AI not running towards the player during the prologue.
Fixed an issue where AI players could not control the ball in the “Protect Ball” workshop.
Fixed an issue with the ball shot interaction in the “Toro” workshop.
Fixed an issue where AI players would stand still on the ball without controlling it in workshops.
Fixed an issue where movement tutorials involving oriented control would sometimes get stuck on a step.
Fixed an issue with the last step of the training center where the oriented control step would prevent progression during the prologue.
\[NEW] Fixed an issue where the kickoff pass was not performed at the start of a Custom Match.
The New Set feature does not reset customization anymore.
In the social panel, the Blocked Players filter is now clearer.
Fixed an issue where the “Add Friend” button disappears when re-selecting a recent crossplay player that has just been added as friend.
Gaining just enough RP to reach the next division from 79-80 RP now correctly triggers the promotion animation between divisions.
The RP gauge stays fully lit while progressing or regressing in Elite league.
Fixed an issue where players could (unsuccessfully) attempt to purchase a full Battle Pass slot when they did not have enough tokens to do so.
Fixed an issue where players who left a match would still appear in the scoreboard for remaining players.
Fixed an issue where the matchmaking status bar would persist on screen when trying to join a lobby with different crossplay settings.
Clinking on a set in the Sets page now brings to the corresponding Bundle page.
Fixed an issue where accepting a Squad invite from the Social Panel while being in a custom lobby would result in the custom lobby appearing empty.
\[NEW] Fixed display dates not appearing as local time in Battle Pass.
\[NEW] Fixed an issue where sometimes spectator players in Custom Match would be disconnected from the server when joining it.
Fixed an issue where the “Thumb button” presets would not work as intended with an AZERTY keyboard layout.
Fixed multiple issues in the player profile career statistics page.
Fixed an issue when scrolling while changing the text language in the menu.
Fixed a material bug causing buildings in the Dirtfield to appear black.
Fixed outline artifacts appearing through character hair.
Fixed a field line rendering bug.
Fixed a bug where the radar would appear to bounce.
Fixed color inconsistency for currencies in the options.
Fixed color artifacts on AR animated text.
Fixed some VR thumbnail videos.
General optimizations to textures, meshes, and FX assets.
Two new languages have been added for the game voices : Polish and Turkish
New music has been added to the Main Menu.
Fixed audio issues when going back to the Main Menu.
Wrong animation triggered on ball control during a turn.
On PS5, Custom Match Participants will temporarily disappear from the Lobby after transferring Host role.
Using "Standing tackle" input right after releasing "Sprint" input still results in a sliding tackle.
In very rare cases, the player is unable to take possession of the ball unless they reconnect to the match.
Some bundle titles and backgrounds have no description
Pushball exploit present upon cancelling Dribble while MC is facing backwards from the camera.
When completing a chapter the screen isn't instantly moved to the next phase.
AI tackles go through the Player's dribble during the "Protect Ball" Workshop.
For now, there is no way to add a friend directly from the squad header.
AI performs a successful distant sliding tackle upon performing specific steps in “Protect ball” workshop
Error lacks context when trying to add as a friend a player who blocked us.
In specific cases, the Goalkeeper invulnerability can be present outside of the goal area.
The extra effort can be cancelled if the pushball is triggered at the same time.
Hello everyone, we are happy to announce that we have added another language, Polish! We have also made improvements and fixes to some of the game's texts and existing translations.
MBD Dev Team.
With the release of the haunting Never Mourn sound track and the detailed and comprehensive Art Book, we've decided to put together a Deluxe bundle of all three items. Giving you a 35% saving overall, it represents superb value for money and can be purchased as an in-fill for those who already have the game.
The Artbook contains the story of how Never Mourn came into being and goes into the evolution of the world, the characters and the monsters involved. You take this journey through the eyes of the developers themselves as they guide you through the development of the game. The Soundtrack provides you with all the ethereal melodies you find in the game, plus two never before heard bonus tracks.
And as always, we are delighted to have you our wonderful community with us along this journey. We hope you enjoy this next chapter in the world of Never Mourn.
The Primal Seed Team

0.12.3 Release Notes:
This update brings us up to date with AlphaTheta's professional standard DJM-A9 mixer, and introduces the brand new CDJ-3000X. Experience the latest and greatest in Tribe.
CDJ-3000X: This powerful new player features a larger touchscreen with dedicated modes for Beat Loop, Beat Jump, and Key Shift. These new functions make it easier than ever to get creative with your mixing.
DJM-A9: We’ve loaded this new mixer with 5 brand-new Beat FX: Spiral, Helix, Triplet Filter, Triplet Roll, and Mobius. Play around with these to add fresh energy to your sets.