HydroTick: Water Reminder & Aquarium Manager - Efendi
Bug fixes have been made based on the first day feedback.
Noble Fates - xobermon
Kingdom Crier #44 is here alongside Version v0.30.4 which includes Work QOL improvements, Evangelizing, raised Skill Caps, Mortal Presets, and more!



Changes
Work QOL
We spent some time improving Work Prioritization and added some new tools to better understand why your Mortals are or are not doing something.

Work Queue
We found that a number of instances of work inefficiencies came down to having insufficient information to make decisions, so we've added the Work Tab to the Mortal Sheet.

The Work Tab houses the Work Queue which shows all of the Work that a Mortal considers their responsibility, listed in order that they'll tackle it as of their last evaluation.

Prioritization has been refined and is based on the following criteria, in order: Critical Work > Personal Commands > Work > Prioritized Jobs > Job Priority (low to high) > Rushed Commands > Job Sequence (low to high) > Command Priority (low to high). Ties are resolved using the appropriate heuristic for that Command - Age for Construction Commands, Distance for Store Commands, for example.

Hover over a Command to see why it is where it is in the Queue. Click on a Command to jump to its position in the world. If you expect to see something listed, but it isn't, double check that Mortal's Job Assignments and wait until their next evaluation.

So much to do!


Use the information you gather here to make adjustments to direct your Mortals to the work they should be doing.

[h4]Examples[/h4]
Change Job Priorities to move all of the work from one Job in front of another.

Prioritize a Job to move it in front of all other Jobs for anyone assigned.

Rush a Command to move it to the front of work to be done within that Job.

Raise a Command's Priority (where relevant) to move it around relative to other instances of the same Command.

[h4]Common Problems[/h4]
Prioritizing Jobs can starve other Jobs. This can be resolved by unassigning the Prioritized Job from the Mortals you want to perform the other Jobs or by Prioritizing that Job as well. Prioritizing multiple Jobs can compound the issue by starving even more Jobs, so use it prudently.

Rushing too many Commands can cause delays in important logistical Work. Rushing a bunch of Store Commands, for example, will introduce delays in Refueling heat sources. De-rush those Store Commands and instead increase (lower) the Priority of their Assigned Storage to move them to the front of the Store Queue without affecting Refueling.

Schedule Screen
The Schedule Screen has received a much needed makeover with Copy/Paste support, individual Autonomous Toggles, and the retention of custom Schedules when put into Autonomous mode.

Take it easy for a bit...


Character Pathing
One thing that popped out during this evaluation was Character Pathing - which introduced small delays whenever a Mortal reached their next local Pathing target and computed the next leg of their path.

We resolved this by kicking off the next Pathing request as they approach their destination. This also improved Pathing visualization and resolved a number of back and forth Pathing scenarios.

Jobs Screen
We've done a pass on the Jobs Screen to give the headers more room to breathe and added an updated tooltip to them that includes the Job Sequence (the order that Commands are executed within a Job).

Evangelizing
While fun in spurts, speaking to Mortals via your Ruler can be laborious and isn't everyone's cup of tea, so we've added Evangelizing. Evangelizing tasks your Preachers with improving a Mortal's Esteem (Opinion of your Ruler). To Evangelize your Ruler to someone, click on the Mortal and click the Evangelize button or press 'E'.

When Evangelizing, your Preachers share Information about your Ruler with the Mortal that they know the Mortal will Like. Other Mortals that are nearby may react to that information as well. The strength of the reactions are dictated by your Preacher's Skill.

Tell her Sylvester!


Preachers are unable to get Mortals who Hate your Ruler to listen to them. In addition, they'll stop once the Mortal Likes your Ruler unless Ordered (via Right-Click) - in which case they'll continue until the Mortal Loves your Ruler.

When to Evangelize
This is a great way to improve the Trade deals you get from a Visitor or butter them up before asking them to Join. It can help if you need to smooth over Poor Opinion from the occasional Noble or two.

When not to Evangelize
It isn't the answer when a Noble Hates your ruler - check their Esteem tab to identify and resolve the issue that is bothering them in those cases.

Raised Skill Caps
Next we increased the Skill Caps to 40 which means a Mortal can continue to reap the benefits of equipping the best gear for their Job when they've reached the natural limit of 20.

Exceeding Skills beyond the natural limit will allow their use to reach new heights where appropriate.

Mortal Presets
Mortal Presets allow you to capture a snapshot of any Mortal including their Details, Skills, Appearance, and Opinions for use in another game.

Open the Editor for any Mortal and click the new Save button in the upper right to capture a snapshot of them as a Preset.

Apply them by editing a Mortal that's part of the Heavy is the Crown Intro or an Origin Story from the Living World and choosing Apply in the upper right.

These are saved as separate files in the Noble Fates save game directory and are synchronized via Steam Cloud.

Mortal Editor
The Mortal Editor has been updated so that the full ranges for each setting are available, regardless of your Character Visuals Goofiness setting.

Generation and Randomize will still respect your setting, but you can push any Mortals you'd like beyond the limits.

Load Game Screen
We've added the ability to filter the Load Game screen by name. You can Bulk Delete saves by entering a Filter and choosing the Delete X Listed Button at the bottom right.

Warning
Deleting a Save no longer sends it to the Recycle Bin because of usability issues this introduces on Windows 11 and Linux - so when a Save is deleted, it's deleted PERMANENTLY.

Patch Notes
Noble Fates 0.30.4.6 Released
Minor Version - Work QOL, Evangelize, Character Presets, Raised Skill Caps
Crash Fixes Fix multiple Crashes with background simulation Work QOL Schedule Toggling Autonomous no longer Clears the Schedule You can now switch individuals to Autonomous Added ability to Copy/Paste Schedules Added More Rows Sort now matches Portrait Sorting Hide Prisoners Work Queue Add Work Queue to Mortal Sheet Lists the Work that Mortal will perform, in order, based on current Position and Priorities Hovering over any entry will show why it is where it is in the queue Clicking on any entry will jump to its position in the world (if it has one) Use this to better understand why your people are performing the work they're doing and adjust settings to get them to do what you'd like Commands are worked on in the following Order: Critical Work (Treating Wounds, Fighting Fire, etc) Personal Commands (Equipping Items, etc) Work via Job Priority (# from Jobs Screen) Rushed Commands (! on Command) Job Sequence (Refuel > Haul, etc) Command Priority (1-9) Command Heuristic (Distance, Age, etc) Evangelize Evangelizing tasks your Preachers with Share information about your Ruler with Mortals to improve their Opinion of your Ruler The Preacher shares the same information that you can when Speaking to them, but limits it to the items that will Improve the Target's Opinion, based on Preacher's Skill Other Mortals that Overhear this Information and Dislike it may have a Negative reaction, based on Preacher's Skill Use this to Improve visitor relations without Speaking to them Use this as a temporary solution to Poor Esteem with Kingdom Members Mortals who Hate your Ruler will not listen Preachers will stop when the Target Likes your Ruler unless Ordered via Right-Clicking If Ordered, they'll stop when the Target Loves your Ruler Mortal Presets Introducing Mortal Presets Added ability to Capture any Mortal as a Preset from the Mortal Editor You can Apply Presets to a compatible Mortal during either Intro Presets do not include Items Raise Skill Cap Skills can now be Buffed to 40 via Items Skills offer improved returns between 20-40 where appropriate Characters will now consider raising a Skill above 40 via auto claim a waste instead of 20 Crafting and Cooking Commands can now have a Min Skill of up to 40 set Load Game Add Filter to Filter by Name Delete NO LONGER sends deleted files to the Recycle Bin Add Delete All button to delete all saves that pass the Filter Character Pathing Characters now resolve the next chunk of their path when arriving at the current chunk's destination Character now retain their Path when traversing obstacles and resolve the next chunk of path while traversing These changes resolve a number of back and forth scenarios as well as smoothing out micro-stops characters would perform when moving Jobs Screen Stagger Headers Expand Header Tooltips to include Job Sequences Match Portrait Sort Add More Rows Learning Screen Add Dexterity to Tooltips Add Precision to Appropriate Tooltips Drive Expected Values off of Precision where appropriate Sort Mortals by Precision Thanks for the report! Instincts Add Instinct scoring to the Needs Tab on the Mortal Sheet Shows which Instinct is driving their Behavior, and why it is driving their behavior Performance Improve performance in games with numerous outstanding Store Commands Mortal Editor Open up the full Range of Visual Sliders regardless of Goofiness Setting Generation and Randomize still chooses values constrained by Goofiness Setting Mortal Genetics Add Inheritance for Eye Color Add Inheritance for Iris Size Add Inheritance for Iris Offset Add Inheritance for Iris Saturation Add Inheritance for Iris Highlighting Fix Inheritance of Bust Hauling Improve Hauling Prioritization Improve Hauling Utilization Hauled Item Limit is now 21(!) with new Hauling Cap of 40 Guarding Fix bug that prevented the following commands from being part of Guarding Collect Rope Deploy Ropes Restrain Mortal Unrestrain Mortal Kin Mounds Are now disturbed by the presence of any Character even if the Character is Dead Thanks for the suggestion! Be careful down there! Mortal Children Fix Head Scaling Crafting Tooltips Take Min Skill into account and limit Expected Values to those Mortals above Min Skill if applicable Thanks for the report! Mortal Sheet Move Vitals to before Needs Text Improve Job Tooltips Building Fix bug that prevented placing Columns against Full Terrain Blocks AI Raids Fix bug that could cause an already dispatched Raid to happen even if the War is over Intro Add Help Icon to Job Names Temperature Sim Fix bug that could cause Mortals to request too many Burners to Operate Thanks for the report! Milk Animal Add Low Milk Soft Block state for Milk Animal Command Needs Fix bug with Need Esteem Effects Stacking on Parents in certain circumstances Factor Negative Need Esteem Settings into everyone's Opinion of an Unmet Need Thanks for the report! Relaxation Prioritize Relaxing when a Mortal is not Following their Schedule Fall back to Relax when unable to Follow a Schedule Loose Items Loose Items that have Assigned Storage now have a Button to jump to its location Return Items Command Block when there is insufficient Storage Weddings/Feasts Participating in Weddings and Feasts is now more important than Sleep Exceptions Unconscious Resting until healed Ordered to Rest Equipping Items Cancel Equip Commands for Items that no longer Belong to the Mortal Transport Character Command Cancel Transport Commands for off map Characters Logging Cutting young Foliage will return at least 1 of its Items Reproduction Chance Show x1 effects on Reproduction Chance Tooltip Selection Fix bug that could cause Icon flicker Localization Add Placeholder translations for new strings (will improve in next Major Update) Add missing Localization Keys for Job Assignment Esteem Deltas
Restart the game and steam to pick it up!

Existing Saves
This update is compatible with existing Saves.

If you run into a problem, don't hesitate to let us know and we'll get it sorted.

Mods
This update should be compatible with all v0.30 Mods.

if you run into a problem, let us know and we'll worth with the Mod author to sort it out.

Experimental
Updates like these arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Discord
Join the Official Discord to participate in Development!


Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team
[Neolithic]To the End - orochi2k



English
##########Content################
[Queensmouth Church]If you bring Trump to visit the tombstone for Charlie Kirk, he will now say a random line that real-life Trump said regarding Charlie Kirk's passing.
[Audio Asset]New Song: See You in Valhalla (It's an original song inspired by recent events. If you know it, you know it.)
[Boombox]You can now hear the song <<See You in Valhalla>> in your Boomboxes
[Queensmouth Church]Enemies will no longer spawn near the tombstone for Charlie Kirk. They will also not get too close to the tombstone for Charlie Kirk, so that anyone who goes there to pay respect will not be interrupted anymore.
[Queensmouth Church]Random visitors may appear before the tombstone for Charlie Kirk. (For now, only a mystery person who may or may not be the director of the FBI. If he appears, the song <<See You in Valhalla>> will play.)
[Queensmouth Church]Alicia now has additional dialogs when visiting the tombstone for Charlie Kirk because of the other Charlie in the game.
[Queensmouth Church]Harold now has additional dialogs when visiting the tombstone for Charlie Kirk because of the other Charlie in the game.
简体中文
##########Content################
【王后镇教堂】如果你带川普去查理·柯克的墓碑,他现在会说出现实生活中的川普关于查理·柯克去世的随机台词。
【音乐资源】新原声音乐:《我们在瓦尔哈拉再会》(因为近期事件而出现的歌曲。知道的人知道。)
【音乐播放器】你现在可以在你的音乐播放器中听《我们在瓦尔哈拉再会》
【王后镇教堂】敌人不会在靠近查理·柯克的墓碑的地点出现。敌人也不会靠得离查理·柯克的墓碑太近,以免打扰前往哀悼的人。
【王后镇教堂】查理·柯克的墓碑会有随机访客出现。(目前,只有某个可能是FBI局长的男子。在他出现的时候《我们在瓦尔哈拉再会》会播放。)
【王后镇教堂】艾莉西亚现在会在访问查理·柯克的墓碑时有额外的对白。因为,我们的另外一个查理的缘故。
【王后镇教堂】哈罗德现在会在访问查理·柯克的墓碑时有额外的对白。因为,我们的另外一个查理的缘故。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/3824ed5d
{LINK REMOVED}
Sep 17
Madcap Mosaic - 1classydude
Fixed cooldown bugs. Redid the system, let me know if you encounter any weird cooldown stuff!
GraalOnline Era - Blade

Hey Era! The long-awaited new gun shop of 2025 is finally here: Black Case Armory! You can look for it on your map or just head straight to where the old Snow Resort building was to find it. The shop features higher tier G$ guns at prices within BAR and XCRO's price range, and a little beyond depending on what you're getting. The intent of the release is to close the gap some between limited users and the average player, so set some goals!

The shop features 12 new weapons, the return of SV-DKR, and 5 new skins for it. All weapons will remain permanently available, and there are no limiteds for this release. Prices range from 150000 - 500000, and all weapons can be rented. We suggest renting before you buy so that you can get a proper feel for a release before spending your hard earned money permanently!

As a reminder, all new weapons are still subject to balancing changes, and the weapons have changed significantly since they were last teased, so we suggest reading the physical information stands within the shop for in-depth weapon information before purchase, and joining our Discord to stay up to date with any new balancing patches over at #era-patch-notes.

Double jobs will be enabled for the rest of the week soon to commemorate the release. Cheers and thanks for playing Era!

Bad Dog, Good Time - Bad Dog Banjo
More content added to the game, some areas that weren't fully complete, now are coded in and will not softlock ya.
Warhammer 40,000: Warpforge - EGPepe

A new game mode is coming soon! Grab a seat but you will only need the edge because Warpforge is getting faster, fiercer and more thrilling than ever.

Check out the details in the latest web post.

The new game mode will come in Update v1.32.0, stay tuned for more news!
Galactic Pawns - ascaperix

The release is right around the corner, and excitement is building.

Soon, players will step into the role of Galactic Agent, take on contracts across the stars, and join countless others in the fight for the galaxy.

As launch approaches, support through wishlists is more important than ever. Adding the game to your wishlist ensures you’ll be notified the moment it goes live, and it greatly strengthens the release.

Add Galactic Pawns to your wishlist today and be ready to join the Galactic Fight on day one.

This is only the beginning. 🚀

Coal LLC - Bye Bye Ocean
- [x] Vacuum cleaner now lets you directly deposit via it by interacting with it (Default Key E)
- [x] Mortar guns received a significant boost in their damage, with two new tiers of mortar guns now available.
- [x] Bombs received a decent buff to their damage, with a new tier of bombs for the red layer now available.

Bugs
- [x] Fixed broken unlock professions achievements
- [x] Attempted to fix a bug with the tile map that is causing some users' games to crash.
- [x] Next item and previous item now correctly saves your choices when remapping the key binds.
Armored Warfare - 2000Valand

On the 18th of September 2025, starting from 8:00 CEST, the server will not be available for 2 hours due to a planned server maintenance.

Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

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