- Added: Corp bits purse
--- Corps now have the ability to hold bits. bits can be acquired by Corps via trade and donation.
- Added: Corp Trade
--- Corp owners and admins can now trade bits and receive donations as corps using their corp bits purse
- Added: Trade fee discount information added to trade UI
- Fixed: Updated pinned cert authorities
Thank you to our ComCODE volunteers and staff for their contributions! `@ac @daniel @dunce @cthursten @digitalpocket @ghamb @john @kb @marto @seanmakesgames @sudonym @zez`
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Hello everyone!
First of all, thank you so much for all the amazing messages and support!
To be honest, we were aiming at 15k wishlists for the early access release, and it's pretty amazing to say we are already at... 40k!
Seeing this incredible level of support truly motivates us to deliver the best game we possibly can.
Before the holidays, we held our first private playtests that allowed us to confirm what works well but also pinpoint some needed improvements and changes.
While players enjoyed the core mechanics and the universe, we decided to step up our ambitions for the game loop and the overall feeling of adventure. We want you to experience more memorable moments and enjoy a unique journey.
In order to fulfill these ambitions, we are also changing our organization and are proud to announce that two of us have left our full-time jobs and will soon be working 100% on the game.
Be aware that we still don't want to rush the game and we would like to make sure that everything is ready and enjoyable once out. It's for that reason that no due date is set for now.
We know it's already been a long time, and we are as eager as you are to show you what we've been working on. So here’s a short ambience video in the game lobby.
We wanted to create a beautiful and lively environment, a place where you can chill while waiting for friends before diving into the unknown, or relax after a tough dive.
We hope you like it!
Thanks again for being part of this journey with us, and we’ll catch you in the next update.
Have a wonderful day!
Change each stage from 10 floors → 5 floors
Shorter playtime, improved pacing
Remove level system
Implement Karma System
Blessings obtainable at each stage
Implement Awakening Skills
Adjustments to skill mechanics, effects, and visuals
Overall balance adjustments
Heroes of Dracania,
It’s time to celebrate Drakensang Online’s 14th Birthday with a very special livestream! 🐉✨
🔥 What’s happening in the stream?
🎁 Raffle for 3x Bone Dragon Mounts – don’t miss your chance to win this rare prize!
🎉 Community Birthday Raffle – 20 winners will be drawn live from the greetings you submitted (CM Bella will read your wishes on stream 💌).
💬 Feedback Answers – we’ll address the most popular community feedback shared on Discord.
📊 Survey Reveal – we’ll share results from the recent Shadows of the Immortals community survey.
📍 Watch Here: https://www.twitch.tv/drakensang
Hey beta testers!
This build is current with main except we think we fixed the lava rising.
Apologies for using you guys as QA to this extent but it certainly helps us verify things when thousands of people are testing!
Let us know at https://support@aggrocrab.com if it still doesn't work, and also let us know if it does work! Please attach logs after the session if you find issues. Logs can be found at C:\\Users\\%USERPROFILE%\\AppData\\LocalLow\\LandCrab\\PEAK
Visit discord.gg/peakgame for instructions on how to opt-in to the beta. As always, the beta branch is not guaranteed to be stable but your bug reports help us guarantee stability for when the update is live for real.

Tokatonton: One-Armed Blacksmith is coming to TOKYO GAME SHOW 2025!
Please visit SANDY FLOOR debut demo booth in Japan and try playing Tokatonton: One-Armed Blacksmith.
We hope to see you there!
■ TOKYO GAME SHOW 2025 Details
Schedule: September 25, 2025 (Thur) - September 28, 2025 (Sun)
Location: Makuhari Messe convention center (Chiba Prefecture, Chiba City, Japan)
Booth: Hall 11(Indie Game Area) 11-E31
Thank you!
- Increased initial kick charge speed very slightly again.
- Very slightly increased hitbox size to find the perfect balance between dribbling and defending.
- Increased GK sideways dive hitboxes size.
- Fixed leg accessory meshes clipping issues.

PengPong is coming to TOKYO GAME SHOW 2025!
Please visit SANDY FLOOR debut demo booth in Japan and try playing Pengpong.
We hope to see you there!
■ TOKYO GAME SHOW 2025 Details
Schedule: September 25, 2025 (Thur) - September 28, 2025 (Sun)
Location: Makuhari Messe convention center (Chiba Prefecture, Chiba City, Japan)
Booth: Hall 11(Indie Game Area) 11-E31
Thank you!
Mod Raven, Principal Narrative Designer, joins us for Episode 3 of our monthly series where we sit down to answer YOUR questions! Check it out here: