大家好,《蜉蝣之国的囚徒》游戏demo现已公开上线,欢迎大家前来体验!
《蜉蝣之国的囚徒》是一款融合古老祭祀、历史悬疑、密馆生存元素的沉浸式AVG。你(玩家)将化身被神秘邀请至蜉蝣馆的十四名参与者之一,在传承千年的焚羽祭祀中直面连锁死亡与人心角力,探索仪式背后的千年秘闻,拨开层层迷雾,直至真相浮现。

游戏交流群:578895381
We’re excited to announce that DeLe-GT, one of the most powerful voices of the scene, joins ANTRO with a brand new exclusive track. This fresh addition brings new energy to your journey through ANTRO, blending the intense platforming and storytelling with beats that hit harder than ever.
DeLe-GT’s new track is more than just music. It’s a pulse that drives the rebellion forward. Whether you’re running through collapsing tunnels or facing the oppressive Regime, this new song will keep your heart pounding.

And the best part? It’s available today. Jump back in, turn up the volume, and let the underground shake your speakers.
Want to enjoy Antro’s soundtrack outside the game? We’ve got you covered! Starting today, you can grab the brand new ANTRO Game + Music Bundle, giving you both the full game and its powerful soundtrack together at a special price.
It’s been a while since the last patch, but a few loose ends were still waiting for some love.
So here’s a small but meaningful update!
This patch brings a new language option and a couple of fixes to smooth things out:
Japanese translation added!
This one took a bit of extra care, with plenty of font adjustments to make sure everything looks just right. A big thank you goes out to my sister for the translation.
Bugfix: Fragile Victory now properly reduces maximum health by the intended amount.
Bugfix: Attract Mode now works as intended.
Bugfix: Added missing translation for "Extra Points".
Thanks to the community for the bug reports!
Have fun in the game and ハイスコアを叩き出そう!














Hello everyone!
The Autumn Update has just been released, with many fixes and improvements. Below are the highlights of the update, and you can find the full list of changes at the end of this post.
Added new "Blueprint" type of items, which are needed to unlock crafting recipes and make use of Alien materials. Blueprints can be found as loot or some can be bought from traders.
Railgun rebalance: Railguns now behave more as expected as they can hit multiple targets rather than disappearing on the first hit.
Grenade aiming improvements.
Broad spectrum antibiotics and antibiotic glue balance passes: BSA has a more universal effect, glue is more situational and has drawbacks. Infections are not as easily cured or prevented anymore.
Several fixes for the ongoing multiplayer exploits.
A lot of bugfixes.
Be sure to update your game to be able to host and join multiplayer servers. We hope you'll enjoy the update!
v1.10.5.0
Balance:
- Railgun rebalance: The railgun has been deemed on the weaker side by the community. It has been given a satisfaction pass, where now the high-power shell behaves more as expected, capable of penetrating multiple limbs or submarine walls, dealing more damage.
- Broad-spectrum Antibiotics now affect all limbs with infected wound with one application, but cure less infection per limb. Base prices for Plastiseal, Antibiotic Glue and Broad-Spectrum Antibiotics have been adjusted.
- Antibiotic Glue is now less effective on healing burns, bleeding and infections and inflicts organ damage even with successful application (and even more with failure).
- Added a pass to make grenades more easy to aim (and less likely to always hit the wall in the back due to excessive sliding/rolling)
- Reduced and equalized throwforce of most throwables (grenades, explosives) to 3.5 (some were 3.5 already, some 4.0).
- Add angular dampening on grenades to reduce excessive sliding/rolling.
- Frag grenade now uses a rectangular body instead of round/capsule, to avoid rolling too far (more in line with other grenades).
- Reduced throw force when aiming throwables downwards.
- Lower the rate at which skyholder artifacts and portable pumps drain water (both were way too effective for managing leaks).
- Made all variants of fractal guardians vulnerable to EMPs.
- Security NPCs on submarine encounters are now better armed, with weapons fitting the faction.
Blueprints:
- Added new "blueprint" type of items, which unlock crafting recipes.
- Three new alien material blueprints: physicorium, dementonite (gravity) and incendium, which unlock relevant (ammo) recipes.
- Alien blueprints need to be researched at a Research station.
- Merchants of all factions now sell item blueprints fitting to the faction's identity, locked behind reputation.
Miscellaneous changes:
- Made vent sounds a bit more quiet.
- Made crate shelf and makeshift shelf container UIs vertical to match the look of the sprites.
- Made some items be attachable only to the floor.
- Planters cannot overlap, and attach only to the floor, rather than attaching to the wall.
- Makeshift shelves are attached to the floor.
- Outpost NPCs react to players dragging other outpost NPC's corpses. Normal NPCs flee, security arrests you.
Fixes:
- Fixed gaps significantly slowing down the flow of water, especially when water is flowing up through the gaps.
- Fixed PvP outpost selection not working reliably (when you selected some specific outpost, it was possible for some other outpost to get selected regardless).
- Fixed bot AI not running if a bot below 0 vitality is forced to stay unconscious with e.g. adrenaline or talents.
- Fixed incorrect offset on the light that renders on a boarding pod that's in a loader.
- Fixed defense bot only escaping if it attemps to fire it's weapon and fails due to being out of ammo, but not when it doesn't have any ammo available.
- Fixed outpost NPCs sometimes spawning on non-human spawnpoints, e.g. the monster spawnpoints in research modules.
- Fixed NPC conversations about the submarine being very deep starting to appear too late (at the point when the sub is already at crush depth, instead of the point where camera shake and audio effects start appearing).
- Fixed yet another issue with modded hairs: hairs got misaligned in the bottom-right character portrait if they were set to inherit the origin of the head sprite, and the head sprite's origin was not at the center.
- Fixed all pets in the level getting added to the player crew at the end of a round, e.g. even hostile pets or pets inside beacon stations.
- Fixed id cards only being sold in normal outposts and cities (not mining, research or military outposts).
- Fixed loading screen tips often cycling too fast to read during the initial loading screen.
- Fixed "Find Jacov Subra" mission completing if you enter the outpost he's hiding in, even if you don't find him.
- Fixed vents' oxygen output warning being incorrectly shown when vents have been moved between hulls in the sub editor.
- The "drop item" hotkey is disabled when the inventory is not visible (e.g. when operating a turret).
- Fixed inability to issue orders that don't target any character in particular (e.g. ignore or deconstruct orders) when no-one can hear the order.
- Server log fixes:
- Fixed new lines added to the log ignoring the filtering.
- Fixed log jumping up when new lines are added while you've scrolled up to read older messages.
Modding:
- When saving a submarine or an outpost in the editor, the game suggests saving it in a subfolder that contains subs of the same type instead of always saving it in the root folder of the mod.
- Fixed "Equipped" item requirement only checking held items, not worn items as the documentation says.
- Option to define tags for wrecks and beacon stations in the sub editor, and to make a wreck or beacon mission choose a random wreck or beacon station with the specified tags using the attributes "BeaconTags" and "WreckTags".
- Fixed new elements defined in an item variant failing to be added to the variant if there's ClearAll elements present.
- Fixed submarine upgrade UI displaying an incorrect icon on items that don't have an inventory icon but use the item's normal sprite instead.
- The "sort stacks" and "merge stacks" buttons can be hidden from containers using the attributes "ShowSortButton" and "ShowMergeButton".
- Changed how store item availabilities work by default: if no min/max amount is defined, there can be 0-5 items available instead of there always being 5.
- Some new decorative outpost props: empty versions of the existing storage shelves which contained some decorative items.
- Fixed game freezing if a bot uses a weapon that has both a RangedWeapon and a RepairTool component.
- AnimController properties can now be accessed using conditionals.
- Fixed bots being able to unequip and reload non-interactable items if they have those in their inventory (e.g. if some custom event forces them to spawn with non-interactable items).
- Fixed corpses spawning in wrecks that have neither human or corpse spawnpoints (making it impossible to create wrecks with no corpses).
- Fixed unnecessary console errors about failing to load a texture when trying to preload some monster/enemy with \[GENDER] tags in the filename.
Hello, players!
We've addressed a large batch of issues reported by the community.
Details below:
Latest Version: V1.0.9
Fixed vertical line disappearing in chest-opening interface under certain conditions.
Fixed score deduction issue when settling with negative coins.
Resolved missing plot issue in beginner tutorial.
Corrected countdown description for \[Forge Factory V].
Fixed countdown errors for \[Cockscomb], \[Iron Cockscomb], and \[Silver Cockscomb].
Addressed overflow issues with certain cards and trinkets.
Fixed \[Blood Magic] series in Harsh Years deducting HP based on original Time Cost after spell card time changes.
Increased coin gain efficiency for \[High-Yield Rice Field] effect.
Slightly boosted coin yield for \[Raindrop Rice Mushroom].
Changed \[Ore Bag] to a Product; minerals now go into the Bag upon play.
\[Egg]s automatically move to Chicken Coop after becoming \[Hen]s.
Improved \[Vine of Midas Mission] description.
Moved \[Enable Shortcut] and \[Show Keyboard Shortcuts] to Settings - Controls for easier shortcut management.
Added display for current-round plant harvest count.
If you encounter issues during gameplay, providing your current game save file is the fastest way for us to identify and fix problems.
To send your save file:
Press Win+R to open the Run window.
Enter %USERPROFILE%/AppData/LocalLow/VisionRana/RanaCard.
Zip all contents of the folder and upload the compressed file.
Bug Reporting & Save File Upload:
If you encounter any issues or want to dive deeper into the Rana Card world, join our official Discord Channel.
We truly appreciate your feedback and support in helping us make Rana Card better!





