
Hello Musical Maze fans.
We will be participating in the upcoming Next Fest event. Our demo is now available. We would appreciate your feedback on any shortcomings.
Happy gaming!
	
	Dear Lancers:
There will be an update on September 17h. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.
The "Toy Challenge: Ultar Can Mania" event will officially launch on September 18th, featuring a grand giveaway of Ultra Cans! Complete challenges to earn the exclusive Headdress HD Glasses, Ultra Can x5, Basic Sticker Pack x3, Rising Tempest - Sticker Pack x3, and Rising Tempest - Decoration Pack x1.

New cards available for Prop Hunt on September 18th:
Archer: You and your teammates can transform into archers.
Demon Eyes: Deal high damage over time to enemies in your field of view.
Decoy Lancer: You can transform into a Lancer that only deals melee damage.
Toy Awakening: The toy monkeys on the map become agitated and start patrolling.
Parting Explosion: \[Death rattles]: Explode.
Piercing Bullet: \[Bullets] can go through walls once.
We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.
	
	Long time no see, everyone!
Over the past month, our team has been working overtime to crank out new content :)
Sorry for disappearing for a while, and no worries, we are still alive:)
During the playtests, we've heard lots of players saying they wanted to see new maps!
Team Soda has also been working tirelessly behind the scenes, polishing up the full Duckov world.
Wondering what new locations have been added? Let's take a close look:


——
And a small invitation here!
After two rounds of playtesting, we received tons of valuable feedback from you—
Thank you so much!
Inspired by your feedback, recently, I (the duck) plan to invite Jeff and the Team Soda for a Q&A session
If you have any questions—whether about the game "Duckov" it self, or daily dev life or dev team story—just feel free to leave them in the comments~
Thanks a million, folks!
	
	








	Hi, everyone! Changes in new version are mostly about game mode UI, but there are also changes to weapon behaviour and balance:
Reworked overall UI for Race, Duel and King of the Hill game modes: added UI animations, changed font, replaced old icons;
Reworked leaderboard UI;
Reworked player info UI: nickname, status effect, stamina and etc. display is changed;
Added score display for King of the Hill leaderboard;
Added stopwatch display for Race UI;
Changed timer display format to minutes + seconds;
Changed crosshair to a larger one and more visible;
Weapon shooting mechanic is reworked: LMB and RMB is now separate weapon abilities that have their own cooldowns;
(Black Hole Generator, LMB) Increased push force by 30%;
(BoxGlove, RMB) Increased AoE push force by 23%;
(Harpoon, LMB) Reduced push force of hit players by 8%;
(Harpoon, RMB) Reduced pull force by 25%;
Fixed a bug where sound of booster pick up didn't play;
	Hi adventurers,
v0.803 is now available on the game and demo branches, just a small patch to fix a new issue with widescreens (I really need to perform more tests on those resolutions):
Fixed the new recruiting menu for widescreens resolutions.
Thanks for playing, and please don't forget to leave a review, it helps a lot!
	
	
Time for another demo update!
New features:
Quest system completely rebuilt from scratch and added to the game.
Mayors added to cities. For now, they’re mostly there for quests.
Added the ability to take prisoners after battles. Players can now also be captured.
Added the ability to talk to lords directly in cities.
Item, weapon, and armor prices have been heavily reworked.
Balanced rewards players get for defeating enemies.
Adjusted unit prices and their daily wages.
Changed the experience requirements for unit upgrades.
Added a couple of convenience buttons in the co-op lobby.
Translation framework prepared. Can’t say when translations will appear, but they will :)
+ a lot of small fixes and improvements
I’m also preparing the game for the Steam demo festival, so I’d be very grateful if you could play a bit now to help find bugs.
The fewer bugs there are, the better :)
And as always - feel free to tell about bugs, it will help me a lot! 
Join Discord for more info
	
	While we continue to support and love this game, we’ve also been hard at work on something brand new… and a little strange.
Our next project is called Realm of Fame, a wrestling roguelike full of over-the-top action, chaotic moves, and endless runs where no two fights are ever the same.
We’ll be sharing more updates very soon, but for now, you can already check out the game’s Steam page and add it to your Wishlist to catch every announcement from day one.
🛒 Wishlist Realm of Fame on Steam
Thanks for being part of our journey, your support means the world and helps us push forward with every new project. 💙
	
	
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