Gearbox and Take-Two Interactive's Borderlands 4 has launched to cries of "pretty good" from (some) professional reviewers, and "Stutterland bugfest" from a vocal portion of the Steam playerbase. In amongst the complaints about performance, there are some fears about potential breaches of player privacy supposedly allowed for by Take-Two's terms of service. A Borderlands developer has now responded to these fears in the Steam forums, reiterating that Take-Two at large aren't in the business of "spyware".
You're gonna have to wait a bit longer to murder the steeple for a second time, with Slay The Spire II's early access release having just been delayed until March next year. Developers Mega Crit have at least cushioned the blow by revealing the day of the week it'll arrive. A Thursday. Which Thursday? The cheeky folks won't say.
Ubisoft workers have raised concerns with company management about a deal with Saudi Arabia to create a free DLC for Assassin's Creed Mirage set in the country, according to a new report.
Announced with little fanfare - at least, as far as add-ons for pretty prominent games are concerned - on a Saturday morning last month, the free DLC is set to add a new story chapter set in 9th century AlUla later this year. AlUla is an ancient oasis city and governorate in Saudi Arabia, though Ubisoft's announcement post didn't mention the country by name.
Borderlands 4 is out now. Our Borderlands 4 review is not, because we have only just been sent a review code. I fear I was unduly forgiving of Team Cherry last week for not supplying Silksong code before release - they're a cute, tiny indie, after all, albeit a cute, tiny indie with the power to break Steam - so let's take a firmer stance this time: bad! Wrong! Don't you know you're suffocating games journalism, Gearbox and 2K Games, you swaggering chancers? Whither accountability and transparency in a time of choosy PR departments?
I should teach you all a lesson by diverting your brand power and googlejuice towards some other game instead. I think I will, actually. What else is on sale today. Ah yes, Try To Drive.
CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.
If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.
One of my favourite pieces of internet television last year was Scott Pilgrim Takes Off, a Netflix anime series that pretends to be just another adaption of Bryan Lee O’Malley’s graphic novels before, rather brilliantly, pirouetting into a warm and sincere (but not overly self-flagellating) study of the original story’s tropeyness. One of the beneficiaries is Pilgrim himself, who’s forced to confront his own immaturity and entitlement: a reckoning that, one suspects, mirrors that of O’Malley himself, not to mention lapsed fans (hello) whose ability to parse these faults needed time to develop.
It’s a growing-up that continues in Scott Pilgrim EX, the 2026-bound sidescrolling action brawler from Tribute Games (a studio packed with devs who worked on Ubisoft’s Scott Pilgrim Vs. the World: The Game). While not a direct continuation of Takes Off, it’s apparently set not that long afterwards, and sees the new, more likable Scott teaming up with friends and foes to biff around demons and fitness bros on the streets of Toronto. I played about thirty minutes at Gamescom, and compared to Ubi’s 2010 beat ‘em up, EX appears to have done some maturing of its own.
You want an Assassin's Creed Shadows update? You've got an Assassin's Creed Shadows update! Well, you will tomorrow, September 11th anyway, but Ubisoft did release the patch notes for the action game in any case. Here's what you can expect for the Assassin's Creed Shadows 1.1.1 title update! First up is the fact that the game will be ready for its first expansion, Claws of Awaji, which is due out next week, September 16th. The level cap is also being raised to 100 to account for the expansion!
Cooking is a thing I think about almost on a daily basis, not because of the usual pesky reason that is my mortal coil demanding sustenance, but because I love to do it! Having a family background in hospitality will do that to you. Of course, doing this whole writing about games thingy is a bit of a different beast, but cooking does still often crop up in games. My only problem is I often wish it was a central aspect of a game, rather than a singular, miniscule feature. Lucky for me, a new restaurant management RPG called The Hearth and Harbour from the team behind The Pale Beyond has just been announced!
It's that time of year, where the weather starts to get a bit chillier, cafes start to reintroduce seasonally appropriate hot beverages, and of course, the arrival of a new Football Manager is in sight. Sports Interactive announced the release date for this year's iteration, Football Manager 2026, earlier today, which you may be pleased to hear is only a couple of months away: November 4th.