Sep 11
Console Shop Simulator - Mertboi

\[Added]
  • 4 New CD Pack (You can sell it or open it)

  • Collection Book

  • Bundle Box to workbench (Now you can bundle extra cds and sell them at once)

  • Day Length Selection

  • Invert X and Y axis settings

  • New desk textures

  • Some missing second hand icons

  • New Sign

  • Now, the inspected information is displayed on the customer products in the trade

  • Online Sale job to employees

  • 2 New Case Drop Case

  • There is now a price tag on the other side of the second-hand shelf

  • Sort option to shelves

  • 2 New License

  • New reviews

\[Changed]
  • Now our money looks more accurate, especially when it reaches higher amounts

  • Did You Enjoy Doing This comment rate reduced

  • Max level increased to 20

  • Reduced scroll sensitivity for color customization options

  • Performance improvements specifically on late game

  • Now when new day begins, employees refill their energy

  • Now additional desks can be painted with paint tool

  • Workbench light now affected from light switch and now have a visual effect when on

  • Performance improvements for television

  • Now if we have the product requested for trade, the button turns green

  • Reduced sensitivity of save slot panel

  • Increased the chance of special edition cds

  • Gift Cards added to calendar

  • Consoles and controllers are now available for purchase if you have a license

\[Fixed]
  • Some localization issues

  • Some ui not fitting issues

  • Our character suddenly goes up while moving near the walls

  • Employees energy can sometimes exceed 100%

  • If you leave the products on the table, when you save and exit, they will have fallen under the table

  • There are problems repairing some second-hand controllers

  • The day time is sometimes updated late

  • Some second hand consoles have big higlight visuals

  • If we place the boxes on the cart with the lid open, they start to slide and never stop

  • If we move the products we placed on the cart and then leave the tool and use it again, they fall to the ground

  • Employees pick up products placed on the cart

  • Steam Cloud not working properly on Linux devices

  • Steam Cloud fails to sync large saves

  • Second hand PZ5 console icon is wrong

  • Employees in the employee list always 1 star at first log in

  • No longer will four employee go to fill the same spot

  • Visual bug on characters sometimes happen

  • If we move the table while the CD repair machine is on the table, it stays in the air

  • If we move the table while the plant decorations are on the table, they float

  • If the time exceeds 60 seconds in the CD Repair machine, it appears in the wrong format

  • Luck bugs related to trading

  • Delivery Robot can sometimes stuck when taking online sale orders

  • When a new game is released, customers may come less

If you encounter any problems, please let us know.

*Thank you for your support

Sep 11
Trinity Building Editor - Octopus Ent. Team
RELEASE of the game TBE
AutoDepth Image Viewer - Bolt
I wrapped the transform stage into the onnx model to avoid cpu stuff I guess, along with some other minor improvements this should slightly increase performance on non nvidia GPU's
Sep 11
Minesweep: Resonance Playtest - Shibkuh
COOP
  • Remote cursors now line up precisely on the board and no longer flicker between cells.
  • Cursor size stays consistent while zooming the camera in/out.
  • Cursor visuals appear above the board as intended during coop play.
  • Fixed a rare host crash on victory; end-of-run flow is now stable for everyone.
  • Clients who are joining a lobby and lose the host mid-join are now safely returned to the main menu instead of getting stuck.
Multiplayer & Lobby
  • “Ready” button on clients now works on the first press (no more double-press).
  • When the host leaves, lobby ownership is reliably handed off to another player.
  • Public lobbies now show up correctly in the “Public” panel (and are labeled properly).
  • Returning from coop to the lobby restores cursor sync and UI as expected.
Cursors
  • Remote cursor position in the lobby is matched to players’ actual pointer location and size.
  • Cursor hotspots are respected, so the “tip” of each cursor aligns exactly where others are pointing.
Music & Audio
  • Song selection in the dropdown now always matches what plays in-game.
  • “Random” behaves consistently and is reflected correctly in both UI and gameplay.
UI & Customization
  • Cursor list now supports rarity styling like achievements: borders/colors indicate Common, Rare, or Legendary.
  • New cursor ordering option: show Unlocked first, then Locked, and order by rarity (Common → Rare → Legendary).
Quality of Life
  • Public/friends lobby panels refresh more reliably.
  • End-of-run awards and achievements display only the current run’s rewards (no duplicated award lines after “Play Again”).
  • General polish and stability improvements across scene transitions and lobby updates.
CounterSide - GM Orca

Dear CEOs,
This is the CounterSide Operations Team.

An issue has been identified where the game is currently inaccessible on the Steam platform.
Our team is investigating and working on resolving the issue, and we kindly ask for your patience.

We sincerely apologize for the inconvenience caused, and we will provide an additional notice through this announcement once the issue has been fully resolved.

Thank you.

Sloppy Forgeries - playfulsystemsllc

There have been quite a few updates in the past few weeks. First up, several small QOL things like: better shadows everywhere, a blank canvas texture, additional painting descriptions, and scroll wheel functionality on the painting selection screen. Also...



New Paintings!
  • The Kiss, Gustav Klimt

  • The Death of Marat, Jacques-Louis David

  • The Swan, No. 17, Hilma af Klint

  • Suprematist Composition: Airplane Flying, Kazimir Malevich

And finally...


Painting History!

I've been saving PNGs of painting for a while now, but finally added UI so folks can view them in-game. It lists the date and score. They kinda feel like trading cards. More improvements to come!

Warrior Architects - jamespitfire

Update contents:

8/22

  • Fixed a bug where units in guard mode would move automatically.

  • Fixed an issue where command units encountered errors when transporting resources to buildings.

8/31

  • Fixed grass lighting and shadow issues.

9/6

  • Fixed mountain and snowy mountain sprites.

9/8

  • Added autumn seasonal colors (September–November) for grass and trees.

  • Added dark-themed colors for grass and trees during Halloween (10/31–11/10).

9/10

  • Fixed sea water effects.

9/11

  • Fixed an issue where melee units could not attack enemy units while they were moving.

  • Added day-and-night cycle effects (single-player mode).

Sep 11
Endeavor: Rite of Passage - Natmos20
- Re-releasing earlier patch with a fix.
Memory's Reach - 100 Stones Interactive

Memory's Reach will be back at PAX Aus this October, and this year I'm thrilled to announce that the game has been selected as one of the winners of this year's Aus Indie Showcase ːsteamhappyː

From the PAX Aus website:

"The pinnacle of indie game development, the Aus Indie Showcase area of PAX is always one of the most popular areas with keen players eager to get their hands on the next big cult game. Creativity is bursting out of the screens and across tables with six tabletop and six digital games selected as part of this year's Indie Showcase, all of which have been created by independent game developers from across Australia."

New Demo playable at PAX Aus

Exclusive to PAX Aus I'll have a brand new demo available to play. Featuring an as-yet unreleased area of the game with new puzzles and new abilities!

"Sunk deep into the cavernous depths of Planet Virishal lies a great planetary engine, the source of power for Mairish civilization. The enormous dynamo lies dormant... until now! Explore the subterranean megastructure, navigate its interconnected multi-floor chambers, solve complex environmental puzzles, and harness a powerful new ability to bring the great engine back online." 

An early preview of this area was shown during the recent ANZ Indiefest from The Indie Brew (you can watch a recording of the showcase livestream here. Memory's Reach was the final trailer of the show). Here's some screenshots of the new area. Check it out in person at PAX Aus this October 10-12!

Chrono Gear: Warden of Time - SpaceyBat

⏳ Chrono Gear: Warden of Time is now released! ⏳

A big thank you to our entire team, holo Indie staff, and our followers for all of the help and support over the past two years. We'll continue to support the game over the coming weeks and we hope you enjoy playing as Kronii!

...