
4 New CD Pack (You can sell it or open it)
Collection Book
Bundle Box to workbench (Now you can bundle extra cds and sell them at once)
Day Length Selection
Invert X and Y axis settings
New desk textures
Some missing second hand icons
New Sign
Now, the inspected information is displayed on the customer products in the trade
Online Sale job to employees
2 New Case Drop Case
There is now a price tag on the other side of the second-hand shelf
Sort option to shelves
2 New License
New reviews

Now our money looks more accurate, especially when it reaches higher amounts
Did You Enjoy Doing This comment rate reduced
Max level increased to 20
Reduced scroll sensitivity for color customization options
Performance improvements specifically on late game
Now when new day begins, employees refill their energy
Now additional desks can be painted with paint tool
Workbench light now affected from light switch and now have a visual effect when on
Performance improvements for television
Now if we have the product requested for trade, the button turns green
Reduced sensitivity of save slot panel
Increased the chance of special edition cds
Gift Cards added to calendar
Consoles and controllers are now available for purchase if you have a license

Some localization issues
Some ui not fitting issues
Our character suddenly goes up while moving near the walls
Employees energy can sometimes exceed 100%
If you leave the products on the table, when you save and exit, they will have fallen under the table
There are problems repairing some second-hand controllers
The day time is sometimes updated late
Some second hand consoles have big higlight visuals
If we place the boxes on the cart with the lid open, they start to slide and never stop
If we move the products we placed on the cart and then leave the tool and use it again, they fall to the ground
Employees pick up products placed on the cart
Steam Cloud not working properly on Linux devices
Steam Cloud fails to sync large saves
Second hand PZ5 console icon is wrong
Employees in the employee list always 1 star at first log in
No longer will four employee go to fill the same spot
Visual bug on characters sometimes happen
If we move the table while the CD repair machine is on the table, it stays in the air
If we move the table while the plant decorations are on the table, they float
If the time exceeds 60 seconds in the CD Repair machine, it appears in the wrong format
Luck bugs related to trading
Delivery Robot can sometimes stuck when taking online sale orders
When a new game is released, customers may come less

If you encounter any problems, please let us know.
*Thank you for your support
Dear CEOs,
This is the CounterSide Operations Team.
An issue has been identified where the game is currently inaccessible on the Steam platform.
Our team is investigating and working on resolving the issue, and we kindly ask for your patience.
We sincerely apologize for the inconvenience caused, and we will provide an additional notice through this announcement once the issue has been fully resolved.
Thank you.
There have been quite a few updates in the past few weeks. First up, several small QOL things like: better shadows everywhere, a blank canvas texture, additional painting descriptions, and scroll wheel functionality on the painting selection screen. Also...

The Kiss, Gustav Klimt
The Death of Marat, Jacques-Louis David
The Swan, No. 17, Hilma af Klint
Suprematist Composition: Airplane Flying, Kazimir Malevich
And finally...

I've been saving PNGs of painting for a while now, but finally added UI so folks can view them in-game. It lists the date and score. They kinda feel like trading cards. More improvements to come!
Update contents:
8/22
Fixed a bug where units in guard mode would move automatically.
Fixed an issue where command units encountered errors when transporting resources to buildings.
8/31
Fixed grass lighting and shadow issues.
9/6
Fixed mountain and snowy mountain sprites.
9/8
Added autumn seasonal colors (September–November) for grass and trees.
Added dark-themed colors for grass and trees during Halloween (10/31–11/10).
9/10
Fixed sea water effects.
9/11
Fixed an issue where melee units could not attack enemy units while they were moving.
Added day-and-night cycle effects (single-player mode).



Memory's Reach will be back at PAX Aus this October, and this year I'm thrilled to announce that the game has been selected as one of the winners of this year's Aus Indie Showcase ːsteamhappyː
From the PAX Aus website:
"The pinnacle of indie game development, the Aus Indie Showcase area of PAX is always one of the most popular areas with keen players eager to get their hands on the next big cult game. Creativity is bursting out of the screens and across tables with six tabletop and six digital games selected as part of this year's Indie Showcase, all of which have been created by independent game developers from across Australia."
Exclusive to PAX Aus I'll have a brand new demo available to play. Featuring an as-yet unreleased area of the game with new puzzles and new abilities!
"Sunk deep into the cavernous depths of Planet Virishal lies a great planetary engine, the source of power for Mairish civilization. The enormous dynamo lies dormant... until now! Explore the subterranean megastructure, navigate its interconnected multi-floor chambers, solve complex environmental puzzles, and harness a powerful new ability to bring the great engine back online."
An early preview of this area was shown during the recent ANZ Indiefest from The Indie Brew (you can watch a recording of the showcase livestream here. Memory's Reach was the final trailer of the show). Here's some screenshots of the new area. Check it out in person at PAX Aus this October 10-12!



⏳ Chrono Gear: Warden of Time is now released! ⏳
A big thank you to our entire team, holo Indie staff, and our followers for all of the help and support over the past two years. We'll continue to support the game over the coming weeks and we hope you enjoy playing as Kronii!