 
	 
	
	have you ever asked yourself: "DAMN i wish i could walljump and dash and fly around in a horror game"? neither have i but i made it so now you can play it.




its all about movement, speed = damage. surround sound is heavily reccommended to hear where things are coming from, so get some headphones.

also, a totally different gameplay style as a challenge.
thats all for the horror boss, youll have to find out the rest yourself.
the update features some new graphics stuff and customization stuff.

get your drip or just get drippy with the new store around the lobby, which feels more lively than ever with the new day cycle



To everyone who likes to run windows on ceiling fans, theres new graphics settings. its just a slider but it works.


go get those new achievements too, and hey if youve read this far maybe youd check out the soundtrack or join the discord server to get some sneak peaks and chat around. im not evil, promise.
 
	 
	
	Hello everyone,
I'm the solo developer behind DOSMIC, and today I'm excited (and a little nervous) to announce that the demo version is now officially available on Steam.
Though it's still a short and early look into the world I'm building, this demo represents the very first step of the journey I want to share with you.
DOSMIC is a cinematic adventure game about a boy who has lost someone precious to him.
Alone, he ventures through a collapsing world ruled by massive, unknowable beings, all in search of the missing girl.
This demo captures the beginning of that journey.
As a solo developer, there are still rough edges and many things I plan to improve.
But I truly believe in this project, and I’m committed to making it better, step by step.
If you give the demo a try and have any thoughts, big or small, I’d be deeply grateful to hear them.
Thank you so much for playing.
I’ll continue to share updates as development progresses.
— Black Cheeze
 
	
	I am still a trainee for two and a half years. How much do you think achieving this feature means to everyone? I also thought of more interesting exceptions that will be added in the next update. I hope everyone can support me more~
 
	 
	 
	
	During the Playtest, thanks to all your feedback, the game’s stability and overall experience have improved significantly. I sincerely appreciate everyone’s support. As a solo developer, seeing so many players enjoy my game gives me immense encouragement and motivation—it’s truly the greatest happiness.
Looking ahead, around September 12, I plan to conclude the Playtest and move into the Demo phase, in preparation for the upcoming Indie Festival in October. At that time, the Demo store page will be opened, and I warmly welcome everyone to continue playing the game. Thank you all again for your support!
 
	
	 
	
	Kill The Music v1.26 Update
This update addresses Bugs and Demo Updates.
DEMO UPDATE
Updated Demo to more closely reflect the full release version.
Disabled Unlocks in Demo but added more upgrades in pool so players can get a better taste of Kill The Music’s upgrade choices.
BUG FIXES
Addressed Issue with Round Start Heal Reward sometimes not working or working with incorrect values.
Added Heal SFX and FX on player when Round Start Heal Reward triggers for further clarity.
Fixed issue with “Try Again” giving the player incorrect upgrades or instruments on their next run.
Fixed issue with “Try Again” sometimes failing on use.
Reduced white flashing on boss body sprite when damaging bosses.
Fixed issue where “damage taken” pop up gave an inaccurate value.
Fixed issue where the “item pick up” SFX was not tied to the SFX Volume Slider.
Fixed issue where starting a run in Absurdity 13 would sometimes freeze on run start.
Fixed issue where pausing and unpausing in Upgrade Screen would incorrectly cause the player to choose an upgrade.
Fixed issue where Guitar 3 (Duncan) would have a broken “Try Again” animation.
Fixed issue where the player can move during Solo Activation.
Slight Adjustment to “Fight Remix A” beat sync
BALANCE CHANGES
Removed cumulative combo cost to additional Hold Upgrades. Now all Holds will cost 1 Combo only.
Adjusted Kill Quota and Timer to be slightly higher for longer rounds.
Increase Round Start Defence Bonus in Absurdity 14 from 10% to 25%
Thanks for your patience!
Nikko Nikko