Sep 5
Rise Of Transport - Lonewolf_14
- Fixed missing close panel button on previews
AFK_GF - logicalinconsistenciesbuisness
The following things have been changed:

-In-Game Desktop has been redesigned to be more intuitive and stylized.
-Font not processing certain text has been fixed.
-Jessica's True End Start has a more natural audio reset.
-Save errors that occurred at specific orders of routes.
-Less confusing and more homogenized colors for menu options.
-Trinity's True End CG has been slightly cleaned up.
-A few extra randomized observations have been added to Starlight City to minimize redundancy.

If there are any bugs or issues you encounter, please bring them to my attention at the pinned community post.
MechWarrior 5: Mercenaries - matt.newman

Greetings Mercenaries,

We’re thrilled with the reception to MechWarrior 5: Mercenaries - Shadow of Kerensky! The team has been watching your content, reading your posts, and taking notes. We’re keeping a close eye on your feedback (including AI weapon usage behavior) as we plan future updates.

In the short term our first hotfix is now in QA, and we wanted to share a preview of what’s coming. (notes below) Alongside this, we have prepared the Full Shadow of Kerensky Game update notes to cover the additional fixes and changes that shipped with the DLC. (notes below)

And if you missed the news, Japanese language support is also on the way in an upcoming patch.

Thanks for playing,
The MechWarrior 5: Mercs Team

READ THE PATCH NOTES HERE

SCP: 5K - Goomes
0.17 HOTFIX (0.17.0.154)

General:
  • Fixed dust cover disappearing when attaching PSO sight to AK104 and AK105

  • Made binaural audio off by default, improving audio performance on lower end systems

    • This option may need to be manually disabled if you already had this option on prior to the hotfix (it was previously defaulted on)

  • Fixed ironsights not flipping down when an optic is equipped

  • Made tablet close if ESC is pressed (the pause menu will still open but you will now leave the tablet)

  • Fixed human AI looking wistfully into the distance

  • Fixed broken grip hold on third person animation

  • Fixed a bug where the player character preview would not appear when joining a server

  • Improved soldier investigation selection

  • Fixed black artifacts on some materials due to pixel depth offset

  • Improved third person animation on the tire iron

  • Fixed guard animation being rotated weirdly while moving

  • Optimized human character networking, improving network performance with many players

  • Reduced sheen on D-Class material

  • Fixed collision issues on silo walkways in Outpost Axiom

  • Optimized visibility culling in Outpost Axiom

  • Fixed jittery grip hold in third person animation

  • Fixed a bug where cosmetics would not appear when joining a server

  • Various other optimizations and bug fixes

Testing Chambers:
  • Fixed players losing credits when another player leaves the game

  • Fixed players losing credits when another player dies during the staging area/waiting room

  • SCP-914 elevator now uses "absolute teleporting"

    • This means that players will now teleport to the center of the elevator, facing forward in SCP-914, regardless of their position when they entered the elevator at the end of the chamber

    • This should fix dying when there is a collision issue in the elevator, even if it doesn't fix the collision issue itself

  • Fixed a crash on the server when a player leaves during SCP-914 room sequence

  • Fixed incorrect physics on Bepis can

  • Fixed a crash if a player dies mid teleport

Area-12:
  • Fixed one use electronics activating on server if many players use them at the same time

    • Fixed the bug where you can close the shutter if all players interact with the switch, causing a softlock

  • Fixed spawn not correctly updating in Area-12 reception, causing a softlock

  • Fixed intense 50hz bass in interrogation ambient sound

  • Optimized SCP-1262 networking performance

  • Optimized interactive water simulation in Canals

Ghosts of the South Gate:
  • Fixed SCP-610 falling through the floor on clients

  • Fixed some harsh snapping on SCP-610's upper body during certain movements

Dedicated Server Fixes:
  • Added the ability to execute server commands from the server console

  • Added dedicated server ban syncing on restart and standby

  • Fixed report player dialogue being able to display multiple instances of the same player

  • Fixed /say command not sending messages to all players (this command is also now admin only)

  • Added logs for chat in server

Coming Soon: 0.17.1 Patch

The team is currently working on 0.17.1, which includes further improvements to the Discover Program, as well as more bug fixes and general polish:
  • Randomized Chamber selection (we planned this for Update 0.17 but unfortunately ran out of time to implement it)

  • Improved SCP-914 balance

  • 3 new chambers – required for randomization – generating more chambers to release is an easier and quicker thing to do while we work on the campaign

  • General Chamber balancing and improvements

  • Additional Challenges

  • Improved Challenges

  • A face-lift to Classic Survival

  • Achievements

    • We’re not going to be focusing on campaign achievements until closer to 1.0 release, but we’d like to include some achievements for the new mode, and fix/remove some of the older achievements that are no-longer achievable.

As well as a very exciting addition:
  • The first stages of official modding support

    • We are introducing an official mod loader tool that handles the loading of resources and server checks—an official SDK/mod creation tools is still planned and will be coming later!

    • Right now the mod loader specifically includes support for custom weapons, maps, cosmetics, factions and enemies

Hangtime! - PlayHangtime!

Big update for the demo today! Thanks to everyone who’s been playing and sending feedback — this one makes the game smoother, clearer, and (hopefully) more fun to play.

Here’s what’s new:

  • Upgraded Locker Room – new look and flow between matches.

  • Rebalanced Gameplay – matches now feel tighter and more competitive.

  • More Intuitive Spike Aiming – spiking feels natural and responsive.

  • Controller Support – grab your gamepad and hit the court! (this is my first time trying controller support, if it doesn't work tell me ASAP!)

This version is a huge step toward the final feel of Hangtime! and I’m excited for you to try it out.

👉 Play the demo now & don’t forget to wishlist to support development!

Counter-Strike 2 - tomd

\[ AUDIO ]

  • Fixed an issue that caused sound dropouts while playing Agency.

Sep 5
Inventorix - san
  • Fixed: alien Rollionaire exploit that gave money without rerolls
  • Fixed: Cell opened on Skip would sometimes close on Extract
Heroes of a Broken Land 2 - Winged Pixel
Version 0.8.1 brings a new terrain - the badlands!

While is mostly a visual variation, it should add some variation to the worlds you explore. This patch also cleans up some of the world audio, giving new ambient sounds to each dungeon and world location, removing the repetitive music. Finally you'll probably notice the launcher is gone, resolution can now be adjusted from withing the game settings.

I think this patch not only makes the game more playable, but a number of these fixes help make the game appear a little bit more professional.

Now that summer is over I hope to continue with more frequent updates as well.

Changes in 0.8.1:
  • Update music and world audio
  • Add world and dungeon ambient background sound
  • Fix some sound effects that spawn on entering dungeons
  • Add a new terrain type
  • Number of minor UI tweaks
  • Make graphics setting internal, drop the launcher
Voyagers of Nera - TH Spacenorth

Hello Voyagers! Michael / Spacenorth here with an important localization update.

Simplified Chinese is Delayed

We've made the painful decision to delay our Simplified Chinese localization at Early Access launch. Looking at our community outreach efforts and translation quality coverage, we don't feel confident we can deliver a good enough experience for Chinese players by September 16th.

For players who've followed our streams and blogs, you know we want to build great collaborative experiences for friends to enjoy together. China has one of the most social and passionate gaming communities in the world, and we think Voyagers of Nera could be a great fit! That's exactly why we want to get this right.

By delaying, we hope to find a great local partner who can help us both market the game effectively and ensure the translation quality meets players' expectations.

Our Updated Plans

We're planning to officially launch Simplified Chinese support in December, alongside a major content update and Steam Winter Sale discount.

Launching into Early Access first and demonstrating player interest will help us connect with potential partners who can ensure we deliver both a localization and experience that Chinese players will love.

We apologize to players who have been waiting for Chinese support, and thank you for your patience as we work to bring Voyagers to players around the world in the best way possible.

Wish us luck on our September 16th launch - we can't wait to invite you all to Voyagers of Nera soon!

Michael and the Treehouse Team

Steam Deck - slouken

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Remote Play

  • Fixed streaming from computers on other networks

Steam Input

  • Improved detection of FlyDigi Apex and Vader controllers

...