Heyo Photographers! Youâve been very patient with us as we have been building the next big patch for Sapphire Safari, and the day has finally arrived! Version 027 is ready, and it is STUFFED with new and exciting content. I want to extend a massive thank you to all of our community for jumping into the Beta Branch of Sapphire Safari and helping us find and squash a lot of bugs with the new systems and creatures. With your help, we fully expect this patch to go off without a hitch!
Sapphire Safari has a birthday coming up on September 26th! It has been four years since we released our first playable build for our die-hard supporters. The game has undergone massive changes since then, and we are super pleased with how it has grown! As a show of thanks, we will be running events and sales during the month of September, so now is a perfect time to jump in and explore what the game has to offer.
If youâve been keeping up with the beta patches, you might already know of the three new species on Sapphire Island. All creatures are fully voiced, they all have unique conditions about them, and they all have associated 100% achievements as well.
Lustra - Otter (small classification) voiced by: @JCalistahhh

Found cavorting around moving sources of water, streams and rivers. Lustra is a happy and generally jovial creature, known for sticking close with her kind and teaming up to take down larger predators if they happen to enter her territory. Their creativity is unique among the natives found on the island, generally finding quick solutions to problems due to their high adaptability and creativity.
If unprovoked, it is possible to close the distance, allowing for interactions, as their curiosity for humankind seems to overrule their sense of danger for the unknown. It should be noted, however, that there have been several reports of the creature outright demanding that researchers rub their foreheads, prompted by their aggressive head bashing.
Salatonie - Axolotl (tiny classification) voiced by: @SLNebula

The Mexican water dog is not something researchers expected to find on Sapphire Island, as its base class of species is rarely found in the wild outside of this environment. However, you can almost always expect to see this creature during the frequent storms and rain showers. Perhaps they are harder to find during other weather events, but their identifying feature is the long, fin-like tail that reaches high into the air as it catches the rain that falls.
The Salatonieâs position in the ecosystem is not yet clear, since it can be seen mingling with the other species during the moments it explores the landscape. The infrequent sightings have made any sort of approach difficult, but this researcher expects a similar behavior pattern of curiosity if enough time is spent with the creature.
Sultray - Moth (medium classification) voiced by: @SultryLampVA

After the heat of the day ends, the Sultray appear. Seeking out food sources around the island along with the ejactulate of other island natives. It is noted that the creature is believed to store the ejaculate as a means to sustain itself during the long day periods. This interesting behavior seems to be the source of her growth that has allowed this species of insect to increase its body size, allowing for more potential mates and further growth.
It is highly possible that if not discovered today, the Sultray would have continued to grow its classification to meet the demands of much larger creatures. A possible study should be conducted into the methods it uses to enlarge itself, and the time it has taken to be the size it is. The creature itself does appear willing to reproduce even with Humans, so it shouldnât be difficult to find people willing to participate.
A big focus for v027 was the overhaul on Photographer interactions, movements, and player feedback. To do this we are using ALS Community locomotion tools, with a big customization injection for adding in unique elements to Sapphire Safari. Photographers can now mantle up environments, climb ropes, balance on planks and wood, run and lean, and ragdoll when needed.



Cliff barriers are also no longer a thing, so you can throw yourself off them willy-nilly!
Intimacy options with the natives have gotten a huge boost in v027! Now you have access to clothing options, a first-person view mode during sex, an updated camera movement system, and the ability to take photos during sex! However, player included sex photography, which excludes those photos from scoring eligibility; however, you will be able to save them to your Memories folder for viewing later.


Adding to this, we had a HUGE overhaul on the IK system we previously released. We have been tweaking for months each and every animation in the Monsutra, along with making upgrades to sockets and joints to make the experience as nice as possible. We do plan additional upgrades, but these will be corrections to the animations themselves.
Cum fluids also got overhauled in order to build up to leaving stains and effects on characters who happen to be hit with ejaculations. Both male and female particles happen, and stains can be left on props and the environment.
Finally, the Skip button now forwards the animation right up until the climax of the scene; previously, it would simply fade to black. This should let you witness all the money shots you want!
Sapphire Island has received a bunch of new upgrades and micro-biome changes. There is now a hidden Underground Garden microbiome and an autumn-themed forestry area. Both regions should add some diversity for your photography endeavors!



Adding to that each and every radio beacon now has a climbing puzzle associated with it, along with a brand new climbing challenge achievement!
Weather has also been upgraded, now rain will happen for longer periods of time, and youâll get a forecast for the next upcoming weather condition. These do have a variable length to them, but this will help with the Salatonie hunts youâll be embarking on!
A lot of fixes and changes have gone into Sapphire over the last few months of work. But here are some highlights.
Nine new achievements have been added to Sapphire Safari; these include a lot of gameplay achievements, along with three dedicated to the new creature Monpedia completion.

Stealth has been overhauled, allowing photographers to be behind creatures and remain hidden. As long as you do not move, you wonât grow the alert state of creatures unaware of you.

Saving and submitting photos will no longer cause massive FPS spikes and frame drops! We have rejiggified the saving systems for moving the photos around on your system, leaving the game with a flawless and uninterrupted UX for saving. It is a massive improvement over the old one.
In order to help ease confusion, users were having over âhow to submit photos,â so we have renamed the Gallery and âSave to Galleryâ buttons to My Memories. Hopefully, this helps.
Systems have been built to help address the issue with creatures not being identified by the camera. We still have some remaining conditions to fix here, specifically around creatures doing sexy time, but it should work 100% of the time during normal gameplay conditions, and about 80% of the time during sex acts. Work will continue on it to make it perfect.
Additional UX has been added to the game to help players understand shots that will never be included in scoring. Like environmental shots, or photographs with the player/rival inside. These now appear with a light blue border.
You can now enable or disable Sprint, Crouch, and Aiming hold toggles in the gameplay options menu.
There are a bunch of other fixes as well. Be sure to read the changelog below for more details.
Now that we have added all the commitments we have made to our community, we will be moving our attention to two major systems. The first is the Lifestyle Director, the second is the Shop and Camera Upgrade system.
The Lifestyle Director is the last massive overhaul the game will need, and we fully expect it to take several months to complete. This means that the very fundamentals of Sapphire Safari will be changing. Creatures will now roam the island with direction and purpose. You will be able to track particular creatures and watch them complete their tasks for the day. Youâll witness species flocking together in their nests and interacting with each other in the safety of numbers. And most importantly, creatures will react to conditions of the island, weather, day/night cycles, etc.
The Shop and Camera Upgrade system is our answer to players experiencing the game however they want. With the shop, youâll purchase camera upgrades (and other things later), which youâll need to slot into the upgrade section of the camera itself. Upgrades will have their own shapes and sizes, and it will be your job to place them into the grid as best you can. You wonât have enough space for everything, but youâll be able to make the camera perform however you like! This mechanic is similar to inventory tetris like you might have experienced in Diablo 2. There is a lot more to the shop and such that we will build on, but that is the immediate focus.
Both of these upcoming features will be accessible via the Beta Branch, so be sure to check them out when released. Community feedback for our betas has been very valuable.
I hope you all enjoy the new release! I am excited to hear everyone's feedback!
Creatures
Added new creatures - Lustra, Salatonie, Sultray (vocals, monpedia entries, unique systems)
Corrected Hoereno wool configurations to include topless
Optimized creature NPC data loading times
Tweaked creature spawn tags
Updated spawn settings for Malous
Adult Content
Added POV view mode in sex acts
Added POV camera mode in sex acts
Added drone camera mode in sex acts
Added drone controls in sex acts
Modified skip button during sex acts animation now jumps to ejaculation moment
Added a button (Tab) for returning to Monsutra selection during sex animation
Added a button (M) for swapping equipped clothing during sex animation
Overhauled ejaculation emitters and mesh interactions
Changed Jamieâs bathing suit to bikini for clothing confirmation control
Updated Jamie butt physics
Corrected sex act photography focus issues
Overhaul of IK animations
Fixed headpat socketing for animations
Fixed tagging on Monsutra animations
Added missing data on Monsutra animations
Added clothing and penis check post sex animations to fix attachment issues
Added Headpat blackscreen softlock protection
Added missing SFX for pole position animation
Fixed forced ejection of NPC from flower traps, flower will end its animation after ejection
Gameplay Systems
Added new photographer locomotion system (mantling, rope climb, balance beam, ragdoll)
Added first-person perspective system
Added nine achievements
Added queue system for achievement popups
Overhauled stealth mechanics to exclude visibility behind creatures
Overhauled weather randomization to a scheduled forecast system
Added UI for weather forecast
Added Photographer photo identifying icons and details
Added extra steps to ensure photography is not graded as empty or missing visible creatures
Added blue border to unaccepted Monpedia photos (photographer inclusion, environment only)
Improved the Photographer's right-hand IK placement to stay on camera
Fixed FPS drop during game save
Fixed FPS drop after photo submission
Changed Gallery name to My Memories to avoid confusion
Updated Expedition Log Player UI to include noise waveform
Fixed sundial showing false Pink Moon event start time
Removed beacon range notification pop-ups for changing camera systems
Fixed item holding with IK correction post fall recovery
Removed keybinding for ALT key
Updated stone throw tangability closer to the initial throw window
Added pause between rock and camera aiming to prevent softlock
Removed lingering tool hold during character swap
Removed aim line from appearing during camera usage in particular situations
Block tool use while spline locomotion is active
Fixed camera options opening during submission
Fixed map zoom functions
Removed map status menu
Fixed font issues on map hovers
Added lock to gallery and submission button during sex act
Corrected disconnected stealth photographer barks
Fixed plant trap idle on connected creatures
Fixed post plant trap empty ai with ragdoll forcing
Tweaked color for photo downgrade in submission panel
Rival campsite roaming enabled again
Fixed stack multiple upload error
Fixed photo submit tutorial quest progression
Added blockers for ragdoll clipping through landmass
Fixed compass UI vanishing randomly during gameplay
Environment Upgrades
Added Underground Garden mini-biome
Changed mountain palm area to autumn forest mini-biome
Updated climbing puzzles around Radio Beacons
Removed cliff blockers, good luck, Photographers!
General Fixes and Updates
Fixed UX bug for messaging on NO for new game slots
Fixed softlock for multiple predator/flower capture
Fixed softlock after swapping the Photographer
Added protections to stop infinite loops
Fixed unclean campsite softlock collisions
Added black screen fade safety mechanics
Fixed zoom control rebind bug
Fixed music logic error for swapping music tracks
Corrected UI scroll bar design on some menus
Corrected UI highlight design on some menus
Corrected controller d-pad control on pause and main menus
Corrected controller back buttons in multi-tiered menus
Clearing description panel from options menu
Changed Scaled Sex Acts option menu order
Added toggle for Crouch in Game Options
Added toggle for Sprint in Game Options
Added toggle for Camera Aim in Game Options
Added news panel redirect
Added Twitch and TikTok social buttons on main menu
Updated introduction credits to include new actresses for the new species
Added French (FR) community localization edits - Thanks HĂdhjĂśrd Hvalhale
Added Spanish (ES) community localization edits - Thanks Seikikai
Added Ukrainian (UK) community localization edits - Thanks ЧŃдОвиŃŃкО
Fixed Thai (TH) errors on confirmation texts
Fixed Polish (PL) errors on menu items and texts
https://store.steampowered.com/app/1526900/Sapphire_Safari
Good luck have fun!
The main launch trailer is in active production and coming together nicely. Iâve been working on pacing, voice-over, and cinematic sequences that highlight the unique hybrid gameplay of Artificial Extinction 2. The goal is to capture the tension of defending your base under siege while also showing the flexibility of toggling instantly between 'Battle Architect' top-down strategy and first-person combat.

I'm excited to share it with you and will let you know as soon as it's released. Here are some 'secret' screenshots I snuck out to share with you! ;)

If all goes smoothly, I hope to have a Demo for you guys to try out mid-November. I'm really looking forward to your feedback. The best way I know what to focus on improving is by listening to you. Game development could go on forever with new features - but it's almost time to share it with you. My goal is to keep improving it after launch, adding new maps, challenges, and leaderboard competitions.

For the Full Launch, I'm aiming Spring 2026. The full launch version will include 10 maps, the Test Range and 4 game modes (Campaign, Nightmare, TD only & FPS only). Replayability is a major focus so each time you attempt a level, it will be a little different. Enemy attack patterns, resource locations and weapon station locations will all vary each time you play.
Currently, the demo is being tested by 10 different Localizers from around the world. They're checking the language translations throughout the build, both written and spoken. They're already providing feedback and I'm implementing their corrections. They're also testing the game play and I've had some very encouraging comments. They're having fun! As a developer, that's the most encouraging thing I can hear - knowing that the vision is actually delivering enjoyment.

Please don't forget to Wishlist Artificial Extinction 2 - it really helps support the game.
Thank you for checking out my game and I hope you try the Demo!
Changes:
added main menu parallax setting
added high quality pen setting
added pixelate menu screen setting
settings should properly save now, first it was only the keybinds that saved, now everything saves whenever changed
Bugfixes:
achievements loading properly, it was a bit messy at first, now there's a proper "step 1 script, step 2, step 3 script" which should always work.
walljumping on the barriers isn't doable anymore
Soon world 12!
- 2025 visual update.
- Adjustments have been made to jump height and sprint speed.
The Knightling launched last week, and to celebrate, it will be 20% off until September 10!
Weâve also teamed up with some friends for special bundles, which also take advantage of the 20% off sale! If you already own any of the games, then youâll save money when you complete the bundle.
đĄď¸âď¸Â Together at Last: The Knightling & The Plucky Squire.
https://store.steampowered.com/bundle/58231/The_Plucky_Squire_x_The_Knightling/
đĄď¸đ˛ The Twirlbound Bundle.
https://store.steampowered.com/bundle/58628/Twirlbound_Collection/
Happy adventuring, and thank you again for all the support during launch week! đŤś
IO Interactive presents the world-first gameplay reveal for 007 First Light, an exciting new chapter in James Bondâs legacy in video games.
In this 30-minute premiere, you will get:
đľď¸ 20 minutes of gameplay walkthrough: experience Bondâs first mission in the field, where Bond and his teammates are tasked with catching the rogue agent 009.Â
đŽ 10 minutes of developer commentary: a deep dive into the gameâs mechanics, gadgets, stealth systems and combats.
007 First Light comes to Steam on March 27, 2026.
Pre-order 007 First Light now and get a free Deluxe Edition upgrade which includes:
-Â Â Â Â Â Â Â Â Â 24H Early Access
-Â Â Â Â Â Â Â Â Â Four Exclusive Outfits
-Â Â Â Â Â Â Â Â Â Gleaming Pack Gadget Skins
-Â Â Â Â Â Â Â Â Â Agentâs Mark Weapon Skin
New features and changes in the game
From now, monsters can be killed in two ways: with a sword or by jumping on their heads.
The sword attack mechanic has introduced new enemies to the game and allows them to be placed in low tunnels.
Dash - this ability, previously available in the store, has been changed to publicly available.
Any character can perform it at any time without having to purchase it.
A new item has been added to the game: âHollow.â It is a character that, when placed on the map, will serve as a last resort anchor. When the player loses their last life, they will be teleported to it. The negative side of Hollow is that it takes away the last life. After being healed by Hollow, the player has 0 lives.
Characters have been removed from the store. From now on, the only way to unlock them is to defeat the Boss.
Skills and abilities have been removed from the store. These items have been scattered across the maps as items to be found and used at a given level, they are not saved between levels.
Fixed audio bugs that prevented music from playing after it was turned off, and a button that suggested it was permanently turned off.
Time counters have been added to the game, including a counter for time spent on maps. This counter only records the time after completing a map; if you leave the map while playing, the counter will not record that time.
A new help tab has been added, containing information on controls and, in the future, tutorials.
With the introduction of the sword combat system, the characters have been changed.
Several minor bugs in the game have been fixed.
The level design has been changed and will be refined in the near future to suit the new game mechanics.
Hollow

Hollow is the player's anchor. It looks like the currently selected character, but is transparent.
When the player loses their last life, they will be teleported to it, allowing them to place Hollow in front of a difficult stage and start again in case of an accident.
The dark side of Hollow is that it does not restore life, leaving the player with a life counter of 0.
After use, Hollow disappears and must be purchased or obtained again.
It also does not transfer between levels.
Storyline

The storyline has been adapted to the new mechanics and the new look of the maps.
Walter, the youngest of the siblings, was the only one to survive the attack on the village; the rest of his sisters and brother were kidnapped and imprisoned.
The player travels to rescue his kidnapped and imprisoned family. Walter travels through the first act to free the first of his sisters. After defeating the boss, the player will be able to play as Sophia, the imprisoned sister, or continue the adventure as Walter.
The imprisoned characters react to the character currently selected by the player, and their dialogue lines are tailored to the specific character, allowing for a more immersive gaming experience.
