Sep 3
Shattered Pixel Dungeon - 00-Evan
Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.2.3, with more tech improvements and modernizations for mobile users!

This patch follows up on the previous one with some bug fixes, responses to feedback, and support for true edge-to-edge fullscreen on most game interfaces!

I expect to be releasing one more major patch for v3.2 with further improvements, plus whatever else is needed for handling tech fixes. There might be a little visual improvement coming in that patch that everyone can appreciate as well..

Here is a full list of changes:



Mobile Layout Changes
- Shattered now renders in true edge-to-edge fullscreen on Android 9+ and iOS devices, with transparent navigation bars and rendering into display cutout regions!
- All in-game interfaces have been adjusted to better handle true mobile fullscreen, including better insets on various UI elements at display corners.
- Currently the in-game screen makes use of a solid dark bar at the top to handle display cutouts. This is temporary and that UI will be made true fullscreen soon for people with smaller display cutouts (e.g. hole punches).
- Re-added some orientation control on Android in the form of a 'force landscape' setting. This setting may need to be removed in future Android versions.
- Re-enabled 'fullscreen' setting on iOS (i.e. it can be turned off again), which now lightly raises UI elements to help prevent gesture mistaps.

Bugfixes
Fixed the following bugs:
Caused by v3.2.2:
- Windowed mode on desktop always defaulting to 1920x1080, instead of last window size
- Various rare Android crashes caused by internal library updates
- Fullscreen being incorrectly forced off on some older Android devices.
Sep 3
SpaceCorp: 2025-2300AD - GxM42
Fixed issue where AI turns could continue for too long after draw deck is empty.
Jotunnslayer: Hordes of Hel - Adr_Grindstone

Hey Jotunnslayers!

Here is the detailed 1.0 patch notes list:

New Content

  • New MapHelheim

  • New GodNidhogg

  • New ClassKinslayer

  • New DifficultyEndless

  • 38 Achievements Added

  • 10 New Trophies

  • 2 New Armor Packs

  • 6 Twitch Drop Weapon Skins

  • Artbook & Soundtrack update

Quality of Life Improvements

  • Mimir's Archive Added - an in-game encyclopedia of all heroes, gods and maps

  • Skill and Class balancing (more info below)

  • Skill point cost reduction

  • Skill point conversion popup moved to Skill Shop

  • Stats Screen update

  • More prominent visual cues for when Weapon Skills and Dash are available

  • Level Up and Chest Reward screen animations

  • Trophy unlock animations

  • Updated Intro cutscene

  • Added voiceovers for some other existing cutscenes

Balance Changes

General Changes

  • Fixed bug when Trigger: Skill Cast was called also by skills with no cooldown

  • Reduced Cooldown of most Weapon Skills by around -30%

Berserker

  • Swirling Axe (Auto-cast)

    • Increased Damage: 14 => 14/16/18

  • Assault (Auto-cast)

    • Increased Damage: 18/22/26 => 20/24/28

  • Axe Throw(Auto-cast)

    • Decreased Cooldown: 1.5/1.125/0.75 => 1.25/1/0.75

  • Barrel Through (Passive)

    • Increased Damage: 15 => 19

  • Frenzy (Passive)

    • Increased Damage: 10 => 14

  • Tearing Blow (Passive)

    • Increased Damage: 10 => 14

    • Increased Chance: 10% => 25%

    • Decreased Cooldown: 1s => 0.75s

  • Open Wounds (Passive)

    • Increased Bleed Chance: 10/20% => 15/25%

    • Increased Critical Damage: 12/24% => 15/25%

  • Battle Master (Subclass)

Added Attack Speed: +10% Doubled in Rage

Seeress

Briar Thorns (Auto-cast)

  • Decreased Cooldown: 6/5/4 => 5/4.2/3.5

  • Evolve: Decreased Cooldown: 4 => 3.5s

Revenant

  • Haunting Wolf (Class Trait)

    • Decrease Cooldown: 5 => 2.5s

  • Skull Shot (Auto-cast)

    • Increased Secondary Damage: 15 => 18

  • Necrotic Rain (Auto-cast)

    • Increased Damage: 12 => 14

  • Blighted Tips (Passive)

    • Increased Disease Chance: 15% => 20%

  • Undying (Subclass)

    • Added Dash Cooldown Reduction: -20%

Flame Sister

  • Dance of Daggers (Auto-cast)

    • Increased Damage: 10 => 13

    • Evolve: Increased Damage: 12 => 15

  • Shrapnel Pot (Auto-cast)

    • Increased Damage: 20/25/30 => 22/26/30

    • Decreased Delay: 1s => 0.6s

    • Evolve: Decreased Delay: 1s => 0.6

  • Burning Rush (Passive)

    • Decreased Cooldown: -3% => -4%

  • Iron Fan (Passive)

    • Increased Damage: 15 => 17

  • Delightful Anguish (Torment) (Passive)

    • Increased Damage on enemies with Burn or Poison: +15% => +20%

  • Sprint (Passive)

    • Increased Movement Speed: 8/16% => 10/18%

  • Unseen Blade (Passive)

    • Increased Critical Damage: +12/24/36% => 20/30/40%

  • Flame Dancer (Sub-class)

    • Added Cooldown Reduction (Class Skills): -25%

Warden

  • Seismic Shock (Auto-cast)

    • Increased Damage: 16/24/32 => 20/26/32

  • Tremors (Passive)

    • Increased Stun Chance: 20% => 25%

  • Last Vigilance (Passive)

    • Effect active when Health under 30% => 40%

    • Decreased Double Cast: +20% =>+15%

  • Earthquake (Passive)

    • Increased Ground Smash Damage: +30% => 40%

  • Blood & Thunder (Passive)

    • Bleed or Shock Chance with Critical Hit (Attack): +35% => 45%

  • Punish (Passive)

    • Increased Damage: 10 => 13

  • Deafening Impact (Passive)

    • Increased Stun Chance: 25 => 30%

  • Weapon Master (Sub-class)

    • Increased Critical Chance (Attack): +10 => 15%

Thor

  • Lightning Strike (Auto-cast)

    • Increased Damage: 14/17/20 => 17/20/23

    • Evolve: Increased Damage: 24 => 28

  • Mjolnir (Auto-cast

    • Decreased Cooldown: 5,5 => 5s

    • Increased Shock Chance: 0/15/30% => 10/20/30%

  • Sentinel (Auto-cast)

    • Decreased Damage: 35 => 30

    • Increased Interval: 0,7/0,55/0,4s => 0,85/0,7/,0,55s

    • Evolve: Increased Interval: 0,4s => 0,55s

  • Static Charge (Passive)

    • Increased Damage: 5 => 8

    • Increased Chance: 25% => 35%

  • Discharge (Passive)

    • Increased Damage: 8/12/16 => 10/14/18

Freya

  • Valkyrie Descent (Auto-cast)

    • Increased Damage: 30 => 35

    • Evolve: Increased Damage: 30 => 35

  • Golden Discs (Auto-cast)

    • Increased Damage: 20 => 23

    • Evolve: Increased Damage: 20 => 23

Loki

  • Jormungandr (Auto-cast)

    • Increased Damage: 16/23/30 => 20/26/32

  • Spark (Auto-cast)

    • Increased Damage: 14 => 16

    • Increased Burn Chance: 0/12/25% => 8/16/25%

  • Stacked & Loaded (Passive)

    • Increased Bonus Skill Choice Chance: +15/30% => 20/35%

  • Jotunn’s Blood (Passive)

    • Increased HP Regeneration: +1/2/3 HP/s => +2/4/6 HP/s

  • Elusive Trickster (Passive)

    • Decreased Dash Cooldown: -30% => -35%

  • Special Delivery (Passive)

    • Decreased Trigger: Distance 30m => 25m

Odin

  • Gungnir (Auto-cast)

    • Increased Damage: 14/18/22 => 20/25/30

    • Increased Bleed Chance: 0/15/30% => 10/20/30%

  • Huginn & Munnin (Auto-cast)

    • Increased Damage: 10 => 14

  • Runic Boulder (Auto-cast)

    • Decreased Cooldown: 4/3.5/3 => 3s

  • Worthy Opponent (Passive)

    • Decreased Damage vs. Elites: +25% => 20%

Skadi

  • Snowflake (Auto-cast)

    • Increased Secondary Damage: 5 => 8

    • Increased number of Strikes: 5/8/12 => 6/10/14

  • Hypothermia (Passive)

    • Effect active when Health under 30% => 40%

Njord

  • Vortex (Auto-cast)

    • Increased Duration: 2/3/4 => 2.5/3.5/4.5s

  • Water Bubble (Auto-cast)

    • Decreased Duration: 3/4/5s => 3s

    • Evolve: Decreased Duration: 5s => 4s

Brokk & Sindri:

  • Removed Evolve connections in Skill Shop

  • Thurizas (Passive)

    • Increased HP Regeneration: +1/2/3 HP/s => +2/3/4 HP/s

    • Evolve: Increased HP Regeneration: +5 HP/s => +6 HP/s

  • Berkana (Passive)

    • Increased Max Health: +70/140/210 => +100/160/220

  • Jera (Passive)

    • Increased Collecting Range: 15/30/45% => 20/40/60%

    • Evolve (Passive): Increased Collecting Range: 75% => 100%

DAVY x JONES - Zick_TP
Ahoy, you Legends!

It's only been a few days since we unleashed DAVY x JONES in Steam Early Access, and holy kraken, the response has been nothing but amazing! We're already seeing over 200 reviews and the feedback has been overwhelmingly positive. Your reviews are a pirate's treasure, helping us sail the seas of visibility.

Thank you for diving headfirst into this surreal pirate underworld with us!

We’ve been watching your clips, reading your thoughts on Discord and in the Steam Discussions, and listening to all your feedback.

We heard you loud and clear, and our dev crew has been working around the clock to get some much-needed fixes and improvements out to you. Your feedback is what shapes the tide, so keep it coming!

We did work tweaking the game and dropping in some serious quality-of-life updates to make sure your revenge quest will be much better.

Here's a taste of what's new in this first big patch:



PATCH I - Notes

General Fixes

  • Corrected various bugs in quests, dialogues, and interactions

  • Fixed environment blocking and collision issues

  • Multiple stability and quality-of-life improvements across the game

Gameplay & Balance

  • Adjusted combat balance, including weapon damage, skills, and abilities (bug fixes and feedback updates - including Parry)

  • Improved enemy reactions, difficulty tuning, and encounter flow

  • Refined fusion cooldowns and trap behavior

  • Increased player movement and turning speed for smoother control

Progression & Checkpoints

  • Added and improved checkpoints across multiple areas

  • Fixed issues with quest events, markers, and progression steps

  • Improved save reliability for encounters, spawners, and key locations

Audio & Visuals

  • Polished animations

  • Updated sound and visual effects for weapons (Gun!), skills, and environment

  • Improved clarity of UI elements, markers, and skill tree inputs


Wanna Join our Crew?

Think you've got a killer idea for an execution? Found a bug that’s more twisted than a Kraken's tentacles? Or maybe you just want to shout about that epic moment where you sent some fiends packing? We're all ears, you mad lads and lasses!

Don't just stand there, rotting in The Locker! Our Discordhttps://discord.gg/gbG4sGCnQ6is the ultimate pirate hangout, where we're constantly lurking, listening, and ready to lend a hand. We're reading your thoughts, watching your clips, and we're even taking notes on your ideas. Found a bug that's driving you nuts? We're on it. Need a little help on your quest for revenge? We're here for you. We want to make sure every part of this game lands exactly how it should.


Don't Miss the Devil's Deal!

A true pirate knows a good deal when they see one, and this one is pure gold! Until 4th of September we've slashed the price of DAVY x JONES to a merciless $6.66. That's right—a price straight from the depths of hell! But beware, this devilish sale ends on September 4th. After that, the price rises to its standard $9.99.

So, what are you waiting for? Grab a copy now, tell your mates, and get ready to plunder! Because the only way out of Davy Jones' Locker is to BECOME THE DEVIL HIMSELF!

What are you waiting for? Download the update, and start killing those bastards!


Until next Time,

PARASIGHT Team

Political Arena - Wayside Press
PROBLEM SOLVERS CAUCUS....ACTIVATE

Created an unstable branch for people to try out experimental fixes and features. To access it, right click Political Arena in your library, bring up the properties window, go to betas and select “unstable”. No password required. Currently there is nothing there as of this update going live. Will likely be mostly used to see if fixes work for players having issues. 

The bug form now accepts feedback and suggestions. Submissions are fed directly into the dev’s management software and Slack, so they will be seen! 

Some votes weren’t being registered as the player cast them, owing to improper referencing of the player’s pre-calculated automated vote. 

Improved how the vote window interacts with the game’s underlying architecture. Some players were having bizarre vote results (failing 80-20 in the Senate with the filibuster at 60, etc). This likely resulted in the system processing a previous vote while the ui was handling a new one.

Votes will be less clustered. NPC schedulers will now (usually) only schedule votes for after the last scheduled vote in their calendar. 

Tightened senate vote result logic in the vote window. In some situations a bill would be said to be filibustered once it got to 41 nay votes (on default settings) but that prevented it from being declared outright rejected with 51+votes. 

Tightened up how the game manages window states. Some players were unable to reopen certain windows and some windows weren’t closing. All window state logic is now funneled through a single handler. 

You can no longer get around the max/min number of Republicans/Democrats by sliding above or below the handles in the game settings section. 

WGT Golf - hari.kodungallur
* Bug fixes
For The King II - Slowbrew'd [IOG]

Hello Adventurers!

As we fast approach the launch of the free Child Of Chaos Adventure, Playable Free Returning Character Monk, and The Tinkerers Of Fate Paid Character Pack, we wanted to share more information regarding the mechanics, tricks, and talents these three new classes will be bringing to For The King II when they launch very soon!

The Child Of Chaos Adventure will be available to all players, regardless of progress through the other five chapters in-game. So if you are picking up For The King II to celebrate the new adventure, you'll be able to dive right in! Or, better yet, use this time before we launch to fight back against the tyrannical forces of Queen Rosomon. If you haven't played in some time, we recently added a Pet Shop in our latest update, and we would love to hear more tails of enthusiastic pet ownership!

But before we hop in, we'll also be showing off The Child Of Chaos DLC later today over on the IronOak Games Twitch Page at 1pm PDT/ 8pm UTC! We're going to cover some of the upcoming features and play through the opening part of the new chapter, so Adventurers worried about major spoilers can come get a taste before the big launch!

If you’re yet to wishlist the Tinkerers Of Fate DLC, you can do so below!

https://store.steampowered.com/app/3840390/For_The_King_II_Tinkerers_Of_Fate_Character_Pack/

Toymaker

There’s an old saying in Fahrul: A tortured soul makes exceptional art.

A mantra our Toymaker lives by, perhaps, however, a little too literally.

The Toymaker’s primary skill, Plaything, brings summonable allies to your side of the combat grid using a unique plethora of stuffed plush toys—and, most importantly, the tormented essence of those shortsighted enough to find themselves in the path of our quirky artisan. On the defeat of an enemy, the Toymaker has a percentile chance to force the soul of their now deceased target into an appropriately creepy doll. That percentage is calculated based on the Talent and Luck of the Toymaker.

Upon combat end, the doll enters the regular loot pool, allowing the Toymaker or other players in the party to take and use the doll in future combat encounters to summon an enemy of the same category. 

Those categories are: Fae, Human, Undead, Beast, and Occult.

When it comes to splash damage, Plaything will still activate on your primary target, so there’s no need to limit your Toymaker to just single-target attacks!

The Toymaker makes a great forward damage unit specializing in Talent weapons. That roster of weapons doesn’t just include the current musical weapons in-game already, but also opens up with the new Rapiers and the Katana weapon family that will be joining alongside the Child Of Chaos DLC.

This allows the Toymaker to fill the slot that a Minstrel or Busker may opt to take as either the party Banker, grouping their Talent gear up with Gold Multipliers, or even a heavy hitter such as the Stablehand by embracing their Plaything ability and becoming the party’s damage dealer.

The Toymaker’s strong preference for talent-based weapons pairs perfectly with their starting gear, the new Rapier and Button Shield, and their expert weapon, unlocked upon completing a chapter with the Toymaker, the Toygun.

The Rapier enables the Toymaker to make the most of Plaything by providing two Primary Actions right from the start, allowing them to prioritize finishing enemies off in favour of getting more procs of Plaything and providing the party with a selection of summonable companions for future combat sessions.

When combined with the Focus restoration that both Monk and Fortune Teller offer with Discipline and Gather Focus, respectively, the Toymaker offers Adventurers a new way to push back against the forces of Queen Rosomon and the mysterious forces that plague Fahrul in the Child Of Chaos!

Fortune Teller

The Fortune Teller brings some new mechanics to For The King II that we can’t wait for players to get their hands on! Introducing a more support-focused class to the realm of Fahrul, the Fortune Teller comes equipped with their mysterious Orb, Tarot, and the strings of Fate all in the palms of their hands.

Relying on the whims of destiny, the Fortune Teller’s Fate skill has a chance to pull a Tarot Card directly to their inventory at the end of a turn. This Tarot Card, when played, grants one of many random effects inspired by the Major Arcana to a member of your party, ranging from Purified status or increased stats to some less conventional buffs and mysteries for you to discover!

Their derision of destiny doesn’t end there, however! The Fortune Teller’s second skill, Fortune, offers party members a chance to re-roll some of the less fortunate results that plague their rolls throughout combat and encounters in Fahrul. When failing a roll by more than 50% there’s a chance you’ll see the Fortune Teller step in to coerce the fates to let you have another try at it.

This impressive deck of skills provides an innate support function to the Fortune Teller, improved only by the addition of their starting weapon, the Orb.

Providing a unique mechanic not seen in For The King II before, the new Orb weapon family brings charge attacks to the fray!

Each turn, the Fortune Teller may opt instead of attacking to charge their attack for more damage, allowing them to deliver deadly damage when given protection from fellow party members while they store up immense power!

But fear not, players equipped with the Orb may spend a Secondary Action to rejuvenate Focus for themselves or a party member, allowing them to continue providing support even while charging their deadly attack.

Players may even find synergy between the Fortune Teller and a slew of other characters from the roster! Providing Focus each turn to allow the Stablehand to make the most of their Hardwork ability is just one of those synergies. We'll also have some class synergy guides launching around release, so keep an eye out for those!

Monk

The Monk makes their glorious return to For The King II for free—bringing their support-heavy toolkit from For The King, with just some slight tweaks to help them fit into the new mechanics and setting of FTK2.

We wanted the Monk to retain their role and charm from FTK, so they come equipped with Party Heal right off the bat, accompanying the Herbalist as the only other class with this skill straight from Loadout.

Their starting weapon, the Ceremonial Staff, belongs to the new Long Staff family of weapons. Granting the Monk Focus restoration for themself, or a party member. The Monk's arduous trials and training have also led to some immaculate combat skills, allowing the Monk to occasionally Deflect incoming projectile attacks back at their assailant.

Party Heal allows the Monk to use Godsbeard in combat and at rest phases throughout the game to heal the party. When in combat, this comes as a splash effect, healing all party members within the radius on the battle grid, providing a 50% heal for those not the primary target.

At rest phase, this provides a heal to all party members once again at the cost of a Godsbeard. You can combine this with the Pipes you can find on your adventures to get increased heals, Focus restoration, and even temporary stat increases.

The Monk's final skill, Discipline, goes above and beyond when it comes to Focus restoration, providing any member of the party with zero Focus with an additional point whenever the Monk finishes off an enemy in combat. This can affect the whole party, meaning the Monk's deadly addition to combat might be the key to helping all your Focus-hungry teammates stay locked in!

Stream

Join us later today over on the IronOak Games Twitch for an exclusive preview of the latest chapter that will be launching shortly! We'll also be answering any questions you may have about the DLC and chatting while we push on with our adventures!

We will be live at 1pm PDT/8pm UTC, so don't miss out!

Dark Carnival August Winners

Congratulations to our Dark Carnival winners from August! Want to compete? Hop into the Dark Carnival and shoot for the highest score for a chance to be featured as a Stone Hero throughout Fahrul!

Coming Soon!
  • Twitch Stream showing off the first part of The Child Of Chaos Chapter! - TODAY!! at 1pm PDT/8pm UTC over on the IronOak Games Twitch page.

  • Child Of Chaos, Free Adventure DLC - Soon!

  • Returning Free Playable Character, Monk - Also soon!

  • Tinkerers Of Fate Character Pack, Paid DLC - ALSO ALSO SOON!!

    • Toymaker Character

    • Fortune Teller Character

    • Rapier Weapon Set

    • Orb Weapon Set

    • Pet - Jelly Skelly

    • Cosmetic - Training Dummy Skin

    • Merc - TBA

    • Trait - TBA

  • A New Age, Free Adventure DLC - Q4

  • Returning Free Character, Free Character DLC - Q4

  • Fallen Oaths Character Pack, Paid DLC - Q4

As always, friends, fiends, and in-betweens! We appreciate your continued passion, enjoyment, and support of For The King II. We're so excited to get this DLC out into your hands! We'll be sharing more details in the very near future! Stay tuned, Adventurers~

⚔️IronOak Games

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MIRO - trevizor
Hi!

I've pushed update 1.1.12 to the main branch on Steam.

Player is now able to climb obstacles that are a little higher by holding down the jump button.
You should be able to more consistently climb hard to reach places and cross larger gaps.
This change should help specially in the early game, while you haven't unlocked many movement upgrades.

Let me know what you think!

Have fun :)
Chornobyl Trap - Dude

Dear Players,

We regret to inform you that the game Chernobyl Trap will be officially removed from sale since December 15. This decision comes as part of our ongoing efforts to focus on a new project. We are working on a new game that will have better quality than this one. All purchased copies will remain in Steam library and will still be available for download and play.

We want to thank our dedicated community for your support and passion for Chernobyl Trap. Your feedback has been invaluable, and we hope to see you in our future project.

Stay tuned for news!

Dragon's Brew - radiccreative

Bug Fixes:

  • Fixed bug that caused crafting stations to activate even when the player was not in range by creating a stricter interaction check.

...