The Spell Brigade - MariaBBG

To celebrate the 1.0 release of Jotunnslayer: Hordes of Hel, we’ve teamed up for a special bundle!

Grab both games with a 10% discount and if you already own one, the discount still applies to the other.

It's time to slay hordes of dark creatures, whether you’re a wizard or a viking!

https://store.steampowered.com/bundle/58682/SpellsnRunes/

Starless Abyss - TinyPixxels

Welcome back to the Abyss, travellers! The team has been hard at work on a MONSTER update, which is so massive it’s almost out of this world. It covers a whole host of new artifacts, cards, boss rewards, and rituals, as well as some balance changes and bug fixes.

ALSO, we're running our deepest discount yet at 30% off! If you haven't yet made the jump into the vast reaches of space, now is a GREAT time!

https://store.steampowered.com/app/3167970/Starless_Abyss/

We’ve got a lot to get through, so let’s start at the exciting bit:

New offerings to the Abyss:

Ten new Counter Horror artifacts:

Cloned Attack: Once per turn, double the next attack

Blood Draw: Once per turn, when this ship kills an enemy, draw a card

Heat Mutator: Whenever you draw a card, lose 2 heat

Recycled Energy: Whenever you draw a card, lose 2 heat

Concealer: Once per turn, when this ship kills an enemy, enter Stealth

Stray Missile: When this ship takes damage, launch a missile at a random target

Revenge: When this ship takes damage, apply 1 lock onto the attacker

Evasive Attack: After this ship attacks, gain 1 evasion

Blast Chiller: Ship starts combat with -2 heat

Laser Interference: Laser cards apply 1 suppress to their target

Four new Counter Horror cards:

One Shot: Deal 14 cannon damage

Flanked Strike: Deal 6 cannon damage, if target was hurt, deal 9 instead

Suppress Fire: Deal 4 cannon damage. Apply 1 suppress to target

Disabling Cannon: Deal 4 cannon damage. Apply 1 engine lock to target

Three new boss rewards:

War Pact: All attack cards have +1 damage

Spoils of the Abyss: Gain 3 credits per kill

Resolve: At the start of rift and boss combat, all ships gain 2 evasion, and all enemies gain 2 suppress

Two new ritual cards:

Divine Instructions : Doubles the damage of a random card in hand for the rest of combat.

Exterminate : Deal damage equal to HP (max 20 HP)

Balance changes:

A buff for Lucid: Each time a defense card is played on a ship, remove 1 heat

A nerf for Astra’s AoE attack from 6 -> 4,

Modifiers offering repairs for free have been removed from the pool

Act 4: Bosses that spawn have reduced HP

Depth changes: D3 bosses are tougher. We’ve also added a new depth modifier that reduces credits gained by 10% from boss and rift combat to D3

Gamma emitter → Adds radioactive stacks directly instead of radioactive cloud

Auto release -> Changed to - when heat reaches threshold,

Dual blades -> Doubles damage for all attacks

Increased probability of Cat Event showing up to help achievement hunters

Launching Mines no longer exits Stealth

Resonance buffed to +5 damage increase

Bugs:

Evade stacks on payload weren't getting removed at the start of turn, this is now resolved

Fixed artifact titles not showing in shop,

Energy spike text --> added draw 2 cards

Fixed temporal overload costing energy when a ship has stasis

Fixed Incorrect text when upgrading ship stats

Overflow removes heat at the end of the attack

Silo can now salvage the offered upgraded as well

CleanBuild fully repairs on upgrade correctly

Cluster mines preview shows correct damage now

Fixed sharpshooter not using correct damage increase value

Fixed a bug related to worm dying mid-attack from reflect damage

Fixed quantum swap with Star Eater leading to a strange interaction,

Fixed shooting mines with zero damage

Slime on ship with Siren’s attack no longer causes a softlock

It is no longer possible to click on a reward then quickly click on salvage (also the other way around)

Fixed Flanker not showing tooltip for double damage

Fixed Credit Card not showing correct damage preview

Fixed Reflective Shield causing a softlock when the enemy dies mid-attack,

When selling artifacts in shop, we fixed that the upgrade panel wouldn't refresh after credits gained

MineField Barrier no longer softlocks when played many times

Fixed the ship upgrade view in stores showing artifacts that have been removed, and were causing a game-breaking bug in subsequent shops

Fixed Chrono-lock, allowing a second stasis to take effect when stasis isn't allowed due to Depth modifier

PHEW.

Told you. A MONSTER UPDATE!

The team have been so hard at work, thank you for your patience! Don’t forget to leave us a review and let us know how you’re finding all your new artifacts, cards, and rituals either here or on Discord.

Keep safe from the whispers, wherever you are~

Astronimo - finnate

Hello Explorers!

You have once again crash-landed and are ill-prepared, you and your friends must build, break, and rebuild to escape. Astronimo is a chaotic co-op puzzler about creativity, comedy, and questionable engineering -  and it’s 74% off right now!

Astronimo is on Sale!

To celebrate the Steam Daily Deal, Astronimo is 74% off from 3rd–17th September! If you’ve been waiting to launch yourself into co-op construction mayhem, now’s the time.

New Trailer

We’ve got a brand new trailer that shows off the campaign, co-op, and exactly how many rockets you can duct-tape together before things go wrong.

Explore Developer-Created Worlds

We’ve also released several official dev-made worlds for you to play through and pick apart. Try them, break them, and get inspired to build your own! You can find them in the Steam Workshop, right from the in-game World Editor menu.

Don’t forget: you can make and share your own worlds too - the World Editor is powerful, weirdly intuitive, and comes with a built-in tutorial. Master the art of considered stupidity and then unleash your chaos on the community.

Wait, What Is Astronimo Again?

In Astronimo, up to four employees of Hypergiant Inc. crash-land on a remote planet and must work together to get back home. Build janky machines. Solve weird puzzles. Strap rockets to things that should not have rockets strapped to them.

It’s creative, it’s chaotic, and it’s all about failing together until something works.

Core Features

Build AnythingSnap together parts to create crazy machines - from rickety lifts to rocket-powered buses. Fail forward, break stuff, and try again.

4-Player Online & Local Co-opTeam up with friends online or on the couch. Work together… or accidentally launch each other into lava.

Campaign Across the CosmosExplore bizarre planets like Turilla, Acara, Zaroth IV, and Nixnillon - each packed with puzzles, hazards, and secrets.

CustomisationCreate your head, bling your suit, wave, dance, play music, or just be a dog in space. It’s weird out there - express yourself accordingly.

World Editor & Steam Workshop SupportCreate your own planets and levels with powerful, easy-to-learn world editing tools. Start with the tutorial to master the art of considered stupidity, then share your contraptions with the universe - or explore the wild inventions of others.

Contraption-Based Puzzle SolvingEach puzzle has endless solutions - just build what makes sense (or doesn’t). Gravity is optional. Sanity is not.

Thanks for playing and supporting Astronimo! If you like what you see, please consider leaving a review or sharing the game with a friend -  it really helps!

See you in space!
The Astronimo Team

Sep 3
Karos Classic - Julia

On September 4, game servers will undergo maintenance. The game may be unavailable from 10:00 to 11:30 (UTC+3).

Please note that the time of the maintenance is approximate and may be changed. We apologize for any inconvenience.
Heli-Cats - DrearyWeary


Learn where all 18 hidden beacons are in Heli-Cats' Arcade Mode with this video. Some of these are trickier to destroy because beacons need focus shots to take damage, but knowing their locations helps prepare your attack. Destroying all of them in a single run will expose the hidden last boss at the end of Mission X!

Sep 3
Karos - Julia


On September 4, game servers will undergo maintenance. The game may be unavailable from 10:00 to 11:30 (UTC+3).

Please note that the time of the maintenance is approximate and may be changed. We apologize for any inconvenience.
Game Quest Playtest - sab
By popular demand, the hipster manbun soy latte guy with fancy shoes is no longer around.
Enter, cubehead guy with a hoodie!
New Day - NightmareFurbies
\[ MASSIVE FIX : PLEASE READ ]

In New Day, accessories have never been able to transfer to another save file because of issues with the islander's save file code. However, recently, I've adjusted said code to add new variables so that save files can be updated/not break with future updates. This had a drawback... unfortunately, accessories that you've previously given to your islander are no longer going to be on your islander. They should still have them obtained, but you'll have to reapply them whenever you visit their apartment next. As unfortunate as this is, it brings good news to the game! Shared islanders are now going to be able to have their accessories upon being shared! So, yay!

The UI is currently being updated, so some areas of the game may look more polished than others.

\[ Steam Achievements ]

Steam achievements are now in New Day! There's only a limited amount for the time being, but soon enough, we'll have a lot for you, the player, to unlock! We're looking forward to this great addition for New Day.

\[ Steam Islander Integration ]

You can now export your islanders to the Steam Workshop directly from the game. Go into the Islander Creator, click on the islander you want to export and use that nifty Steam button to export them directly!

And if you don't feel like you're in a creative mood, then you can always select the Steam Workshop button on the main screen of the Islander Creator and import other player's islanders directly into your game!

\[ New Customization Option : Facial Weight ]

You can now change your islander's facial weight separate from their bodies main weight. This is to add variety in facial shapes while also having your islanders be different sizes body-wise. I know, I know, this has been a requested feature for a while, but you're finally getting it now!

\[ New Feature : Foodie Food Stall ]

Foodie islanders on your island can now open a food stall! This means that whenever it's open, you'll be able to visit and buy discounted foods... depending on how the islander running the stall likes you or not.

\[ New Feature : Food Delivery Service App ]

Yup, you read that right! A new app has appeared on your phone... but what could it be?... Oh! It's a delivery service specializing in food?! Interesting! With the new food delivery app, you'll be able to assign specific islanders to get food delivered at 12:00 PM daily, straight to their tummies! But watch out... if your islander doesn't have a bank account or sufficient funds... all of that payment comes back to YOU. And if you don't have enough, well, tell your islanders bye-bye to their daily food rations!

\[ New Ordinance : Less Time, More Action ]

Skip past an in-game day or an in-game week with this new ordinance available from Zephyr!

\[ Bug-Fixes ]
  • Fixed a bug where you could change the SPM of your island to 0 and negative numbers.

  • Fixed a bug where islanders would retain crushes on islanders who already have a partner.

  • Fixed a bug that caused you to not be able to revoke gifted items if you bought 1 of said item and gave it to your islander.

  • Fixed a bug that caused islanders to gain crushes on other islanders even if they had a partner.

  • Fixed a bug that caused skipping time to not actually produce more islander problems.

  • Fixed a bug where the clock can appear as "10:253459" and so on.

  • Attempted to fix the "Endless Loading" UI bug.

\[ Additions/Improvements ]
\[ Menu Reworks ]
  • The Apartment Complex's UI has been updated.

  • The "Delete an Islander" menu that you can access from the boat on the island has now been updated.

  • The "Load an Islander" menu in the Islander Creator has now been updated.

  • The "Islander's Apartment" UI has been slightly updated.

\[ Food Rework ]
  • Food will now apply all ingredient's hunger meters together to raise an islander's hunger, since ingredients have their own hunger bar. Before, ingredients didn't matter in how much hunger your islanders gained from a food item.

( Islander Creator )
  • Added 5 new glasses.

  • Added 5 new facial hairs.

( Wallpapers )
  • Added 18 new wallpapers to the Room Editor/Custom Layout Creator.

( Knit's Nifty Clothing )
  • Added 9 swatch types for the "Striped Dress".

  • Added 1 new swatch type for the "Prairie Dress".

( Islanders )
  • Your islanders will now wave at you if you enter their apartment and they have a high opinion of you.

  • Islanders are now more likely to have an argument if their relationship with each other is low, regardless of relationship status.

( Islander Problems )
  • Islanders should now have more frequent problems. This can be lowered / raised by enabling the proper ordinances from Zephyr in the Town Hall.

  • Added a new (Paranoid) problem, "Friend in the Walls".

  • Added a new (Foodie) problem, "Baked it Myself".

  • Added a new (Foodie) problem, "What a Recipe!".

( Islander Dreams )
  • Added a new dream, "Stretched Face".

( Fredbook )
  • Deleted islanders will now have deleted comments on Fredbook posts.

  • The comments screen has been reorganized to better show off your islander's comments on Fredbook posts.

( Koko )
  • You can now disable / re-enable bugs that spawn on your island from Koko by chatting with her on Kiki's Island.

( Added Achievements )
  • Date Night

  • Missing someone, eh?

  • End of an Era

( Bowling )
  • Added keyboard controls.

Sniper: Ghost Warrior 2 - rdiaz

Introducing ’𝙎𝙉𝙄𝙋𝙀𝙏𝙀𝙈𝘽𝙀𝙍’: our biggest Sniper Ghost Warrior sale ever, spanning all games + DLC.

𝙎𝙉𝙄𝙋𝙀𝙏𝙀𝙈𝘽𝙀𝙍 is upon us - celebrating the 15th anniversary of the Sniper Ghost Warrior franchise.

To celebrate this momentous anniversary, we’re dropping the prices of the entire Sniper Ghost Warrior franchise up to 90% off. This goes for all platforms the games are available on, spanning across all titles & DLCs.

That’s hundreds of contracts, thousands of bodies, and millions of bullet casings. The Sniper Ghost Warrior games continue to lead the way in realistic modern warfare sniping gameplay, immersive open-ended single-player campaigns that require tactical thinking, a stealthy approach, and a steady trigger finger when it’s time to line up the kill shot.

So, you can join in all the action and see what 𝙎𝙉𝙄𝙋𝙀𝙏𝙀𝙈𝘽𝙀𝙍 is all about.

See you on the battlefield. 

https://store.steampowered.com/app/34830/Sniper_Ghost_Warrior/?l=spanishhttps://store.steampowered.com/app/34870/Sniper_Ghost_Warrior_2/https://store.steampowered.com/sub/25547/https://store.steampowered.com/bundle/3754/Sniper_Ghost_Warrior_Complete_Trilogy/

Ground of Aces - arbiterin

Our first MAJOR UPDATE with big new features and content is here. Update Ground of Aces and get ready to SCRAMBLE!!

New Features:
  • Plane Scrambling Before Attacks

    • When the alarm sounds, you can now choose which planes to scramble.

      • In the new scramble UI you can define which planes should take off in what order.

      • Fighter and multirole planes will help defend the base by selecting an incoming enemy plane and fighting it

      • Bombers and special planes will fly to safety so they are unharmed during the attack

    • Be careful, only planes that took off in time will contribute to the scramble result.

    • Having sirens on a pole and radio towers will give you more time to scramble

    • You can practice scrambling anytime by manually ringing the alarm.

  • Ammo Management for planes and defensive structures

    • Planes need ammo to fly on combat missions

      • Fight and bombing missions will use up ammo of participating planes

      • Poorly stocked or empty planes will get maluses on their performance

    • Defensive structures use up ammo when used

      • Make sure they are stocked well before attacks, or they might not work anymore

  • Air Crew Stats

    • Air Crew has stats in 6 categories: Flying, Shooting, Bombing, Endurance, Engineering and Navigating.

      • These stats will rank from Untrained to Ace in 7 steps each.

      • Depending on the person's role, they start with different base stats.

    • Plane crew will get better and rank up in successful missions.

    • Better stats will result in bonuses to skill checks for missions as well as improving secondary effects

      • Flying: Better Maneuver Checks and taxi speed

      • Shooting: Better Fight checks and less ammo consumption

      • Bombing: Better Bomb checks and faster rearm speed

      • Endurance: Better Transport checks and run speed

      • Engineering: Better Stealth checks and maintain effectiveness

      • Navigating: Better recon checks and less fuel consumption

  • Air Crew Training

    • Plane crews will also use training objects to rank up if they have no work to be done during the work phase.

    • Build Training Objects on your base to have your air crew work on their stats.

      • Options include:

      • Bombing Simple Bench

      • Endurance Simple Rack

      • Engineering Simple Mechanic Workstation

      • Flying Simple Wooden Construction

      • Navigation Simple Board

      • Shooting Simple Target Range

    • Get stronger, state-of-the-art training equipment through shipments.

      • Options include:

      • Bombing Advanced Simulator

      • Endurance Advanced Bike Exerciser

      • Engineering Advanced Engine

      • Flying Advanced Link Trainer

      • Navigation Advanced Navi Trainer

      • Shooting Advanced Turret

  • Concrete Bunker Structures

    • You can now build ground level concrete bunker structures.

      • Bunkers have excellent durability against enemy bombing attacks

    • Bunkers are also top priority for fleeing personnel during attacks.

    • Bunkers have different camouflage colors depending on the map they are built on.

Improvements:
  • Automatic ammo and fuel shipments from HQ

    • Shipments will automatically allocate and deliver ammo and fuel depending on your base needs.

    • You can still build fuel tanks or reshell ammo at the metal press station if in need, but at reduced effectiveness.

  • Better logic for planes takeoff

    • Planes will now start taxiing towards the runway as soon as the previous plane starts takeoff

    • Planes will now more smartly choose alternative runways to take off from.

  • New music during attacks

    • There are now alternative music tracks playing during attacks.

    • There is also a track in streamer mode to protect from flagging.

Other fixes and changes:
  • Gloster Gladiator has been weakened.

    • The Gloster Gladiator has been too powerful for its free cost and has been reduced in fight power and recon capability.

  • Metal hangar roof building times have been increased.

    • To reduce the power of metal hangars a bit, they now have a higher build time, making them a more time-intensive object.

  • Flamingo fight and bomb power is now 0.

    • Since the flamingo carries no guns and bombs, its fight and bomb power has now been made a flat 0

  • Planes no longer receive a skill check bonus for a fully matched crew.

    • This bonus is now covered with the Stat system.

  • Meteor now has a proper jet engine sound instead of the default propeller sound.

  • Malus for low morale values on missions has been increased to counterbalance the new stat bonuses.

  • We replaced the air raid siren with a new sound because it regularly got flagged by an unrelated music track.

  • Fixed an issue of brick wall elements floating above the ground.

  • Fixed an issue of the alarm not being active anymore after loading a save during the alarm phase.

  • Building floors are now all the same height.

Issues we are currently working on:
  • We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.

  • We are aware some wall decorations are not placed correctly on bunker walls as of right now.

  • We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.

  • We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.

  • We are investigating several instances of wrong behaviors happening on load, crew eating twice during leisure time.

  • We are currently watching the incoming reports from the report tool very closely to react to needed hotfixes.

Thank you for all your reports, feedback, and reviews. We can't wait to hear what you think about the new features!

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