Runerock Arena - Seppo (Areena Games)
Welcome to the official Steam page for Runerock Arena!

I'm Seppo Suorsa, an indie game developer from Finland. My new game, Runerock Arena, is a gladiator management game that combines tactical turn-based combat and RPG elements.

Your journey towards the Runerock League Championship is about to begin. The best way to support the development is to add the game to your Steam Wishlist!

You are also warmly welcome to join our community on Discord, where you can share your thoughts and follow the development process more closely: https://discord.gg/8HgVSVZAks

Thank you for your support!

Seppo

Astral Blaze - teambitclub

This is an announcement that Astral Blaze will transition to being a Free-to-play game in the following weeks. This was decided to make the game accessible to more players. Special thanks to everyone that supported the game by buying it up to now.

Charming Blood - Legal
- Fix Day 8 start
- Fix variable in day 5, day 6 with "dark root" for Mina
Its Time To Meet God - Kruix
  • Ensured Ammo Counter Only Displays "NO AMMO" read when weapons that require

    ammo are equipped

  • Fixed an issue with sprites from shops not rendering correctly


    What's next?:

    The following are features that are not yet implemented and are a concept in design.

    - Attempting to rework a Color coded mode into the game that allows the player to choose

  • 1. The color of enemies

  • 2. The color of items

  • 3 the color of projectiles

  • 4 the color of chests

  • 5 the color of doorways

    To allow the player to better understand what they are looking at

    This mode will be optional but will not effect any gameplay rewards.

Encounter - Defence Force
Last Friday I attended an Oslo Gamedev Meetup and some of the people there tried my game, and it quickly became obvious there were two big issues!

The first one was problematic, quite a few of the players actually skipped the intro sequence completely without really noticing, which meant they did not actually get to read the instructions!

The second one is that the demo version was old. Quite old, it was actually based on the version 1.1.0 from March this year, which means it was missing quite a few quality of life improvements, item descriptions, interactions and images as well. Plus also the fact the demo was quite short so one of the players actually found the back of the house in just a couple minutes and reached the end.

So this version 1.2.3 solves these three issues:
  • The intro sequence is now skipped by pressing ESCape instead of SPACE or ENTER (but a text tells you if you bash the keyboard and nothing happens)
  • The demo version has been updated to this same version 1.2.3
  • The demo now allows you to enter the house (so you have access to the basement and ground floor), more than tripling the amount of things you can do in the game


I hope you'll like the changes, and feel free to point out any issue you see!
WORLD OF ART JIGSAW PUZZLES - DrNowak
Dear Art & Puzzle Lovers,

We’re celebrating 5 amazing years of WORLD OF ART – JIGSAW PUZZLES on Steam with our most significant update yet!


✨ What's New in the Major Update:
  • ✅ Enhanced gameplay experience based on community feedback

  • ✅ Improved interface and refined visuals

  • ✅ All DLC content revised and upgraded

  • ✅ General performance improvements and polish

Whether you're a returning fan or a new puzzle enthusiast, now’s the perfect time to experience the peaceful world of art through puzzles.


🏆 GREAT NEWS: Community Items Are Here!

We’re proud to announce that WORLD OF ART – JIGSAW PUZZLES now features Steam Community Items, including:

  • 🎨 Collectible Trading Cards

  • 🖼️ Beautiful Profile Backgrounds

  • 💬 Unique Emoticons

  • 🏅 Craftable Badges

These are just the beginning of a new chapter — and we’d love to hear your thoughts!

👉 Join the discussion and share your feedback in the Community Hub:https://steamcommunity.com/app/1303670/discussions/0/601914224408619027/🙏 Thank You, Community

Your reviews, suggestions, and continued passion for the game have helped shape every puzzle and improvement. This update is a tribute to you.

From all of us at WORLD OF ART – thank you for being part of this artistic journey.

🧩 Let’s keep building something beautiful, one piece at a time.

ELEMENTAL SOUL - Star-Ring

This is the new version update!

Demo 0.3.1 Additions:

  • Added 2 weapons

  • Added 14 relics

  • Adjusted parry balance

  • Fixed lines that were displayed out of place during the ■■ event in the village grounds

  • Fixed an issue where the Arrow Statue relic caused damage without invincibility frames

Aug 31
Tri City Monsters - Studio Peaches
Removed unreleased chapter option from selection menu.
100animalease - せをはやみ(sewohayami)
  • Fixed a bug where walking behavior became unstable when frame rate increased.

  • Adjusted, replaced, and added sound effects such as button input sounds and footsteps.

  • Fixed a bug where diamond, star, and medal-shaped objects did not trigger the door-opening mechanism even when aligned at the correct angle.

  • Changed BGM compression method to shorten loading times.

  • Adjusted the handling of the final boss’s “Careless State”.

  • Added Korean and Traditional Chinese support.

  • Added resolution settings.

Aug 31
Quebec Mortis - P-A
  • Fixed the bug where doors wouldn’t open when standing against them and shooting in Episode 3.
  • Added the ability to aim with the inventory open in Episodes 1, 2, and 3, allowing you to turn like with tank controls by holding the inventory button.
  • Corrected some text errors.
  • Added my neighbor to the credits.
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