Easy Bubbles - ahmetbabagil817
Cloud saves added
Epic of Brave - EpicOfBrave

Meet Vivien, the resilient Dwarf Engineer — a master of steel, hammers, and unbreakable defense.

With Crushing Impact, she slams her hammer into the ground, dealing devastating bonus damage and stunning enemies in place.

Her Forgeheart’s Will fortifies her body and spirit, amplifying her regeneration and defense to withstand even the fiercest assaults.

Through Steel Reflex, Vivien sharpens her instincts, boosting her dodge chance and slipping past enemy strikes.

And with Titan’s Wrath, she channels her full strength into a single attack, empowering her next strike with colossal bonus damage.

On the battlefield, Vivien is more than an engineer — she is a hammer of the forge, a defender of her people, and the titan whose wrath shatters all who stand in her way.

Stay Epic, Stay Brave.

Vexcell - josephbremermakesgames

- Added Steam Cloud support for the demo.

A game about cards - SUPERita
Level Editor!
- you can now toggle "devMode" in the settings and move down on the main menu to access the level editor
- you can edit decks and levels
- you can export and import them through a share code
- there is a copy button to the share code
- the share code is quite large so keep that in mind while sharing it

Tutorial
- improved, now balatrina tells you everything there is to know
- there is also a backup tutorial in the setting menu in case anyone forgot something
- cards like wizard, fairy, and wrapper which give other cards an effect now also describe what the effect is so you wont be left wondering

Balancing
- two slimes can no longer combine to make three as it makes leech dagger broken
- first reroll in the shop is free so you relay less on RNG

QoL
- added a setting to disable hurt/heal effects since some of you didnt like them
Mining Mechs - Delayed Victory
Hey everyone! Hope you're all doing great! First of all, I'd like to thank you all for the kind messages and for all the wishlists for my next game Mining Merchant after last weeks announcement. It's heartwarming to see so many people stuck around all the way from the original Mining Mechs, so thanks for that!

In the coming months I'll be sharing more information about Mining Merchant in the form of a little devlog, so I wanted to pick your brains and ask you what you'd like me to post about first. Perhaps you saw anything in the trailer that caught your eye - let me know!

For now I'll leave you with the gameplay trailer, and if you haven't already, please add the game to your Steam wishlist to be notified when the game launches!
https://store.steampowered.com/app/3744080/Mining_Merchant/

Super Mining Mechs
Omni Blade - bryanedds
We found that Tech Cancelling wasn't noticeably impactful enough in terms of pushing back enemy AT (Attack Time), so we've doubled it to 2/3 enemy AT! This ends up making the Tech Cancel mechanic more in line with the Grandia series - which had it quite right from the outset, IMO.

In addition, there have been very minor presentation fixes.

As of v1.0.4, there's never been a better time to play Omni Blade!
Idle Iktah Playtest - ben
It’s been interesting to see how much worse 70% offline speed on PC seems to feel vs 50% offline speed on mobile. I think being able to actually see the negative impact on the inactive window turns out to be a pretty big change.

Also, not having a path to 100% speed, like mobile does with ads, is another big downside.

As much as it can be, Idle Iktah tries to be a $7 game that can also be played for free. That's easy enough on mobile where free players can watch ads. But it's more complicated on Steam, where free players don’t really have a way to contribute.

Similar to ads on mobile, there does need to be some friction towards purchasing the game, but we also need it to be possible for free players to hit 100% speed.

In this update, offline speed will be 100%, and the maximum offline time for free players will be 4 hours: +1 hour for equipped Red Fir Bed, +2 for Maple Bed, +3 for Elderwood Bed, or +4 for Royal Bed.

Feel free to share any feedback, and thanks for helping out with the playtest!
Rotwood - Beeees
Bugs & Crashes
  • Fixed a crash when trying to load a save file that contains invalid equipment
  • Fixed a crash when Snortoise Armour tried to damage a vending machine
  • Fixed a crash when entering Brambleside Footpath with over 75% Runspeed Bonus
[Neolithic]To the End - orochi2k


English
##########Content################
[Fjordr Command Center]Added a dialog option for Raerson to talk about how we live in a world where everyone can be a Nazi nowadays.
[Equipment]New Equipment: Cat Plushie
[Shopping]Various caretakers now sell Cat Plushies
[Caretaker]Unified various caretakers' shop inventory.
[Shopping]Bob's Grocery now sells Cat Plushies in both timelines.
简体中文
##########Content################
【福尔德指挥中心】为拉尔松加入了一段对白讲述关于我们生活在一个现在每个人都可以是纳粹的世界。
【装备】新装备:喵喵布偶
【购物】各种看护者现在会贩卖喵喵布偶
【看护者】统一了多个看护者的商店贩卖物品列表
【购物】鲍勃的杂货店现在会贩卖喵喵布偶,两条时间线上都是。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/ee5dd139
{LINK REMOVED}
Blackrock - Cavedwarf
  • New Enemy: Golem
    Slow, tanky as hell, and only killable with rockets. Have fun blasting away!

  • Story Level 2 – Progress
    Made a big step forward, but still far from finished. The level can’t be fully completed yet, but as always you get a transparent look into the development process.
    👉 It’s an escort mission, but don’t worry: long escorts are boring – this one is short, but packed with nonstop explosions and chaos. 💥

  • New Blackrock Design
    Revamped look that hits harder – also applied to the battlefields.

  • Bugfixes

    • Couldn’t exit story missions after dying → fixed.

    • Couldn’t pause story missions after dying → fixed.

    • Keycards in Mission 1 could be farmed infinitely (funny, but clearance 20 didn’t open anything 😅) → fixed.

    • Crash in Story Mission 2 if all scientists died → fixed.

  • Quality of Life

    • Added a small story disclaimer so you don’t get thrown back to the main menu too abruptly.

  • Community

    • Discord server is in progress – should be ready in about a week. 😉

👉 See you in the next update!

...