Most of these changes have already been applied to the Steam and Switch versions of Sky Oceans: Wings for Hire, but the PS5 and Xbox versions had not received the big update unti now.
We’ve squashed bugs, added combat improvements and officially earned our Steam Deck wings ✅
🛠️ Story fixes
⚔️ Combat tweaks
🎵 New BGM
🌍 Exploration updates
💻 Steam Deck Verified
☁️ Cloud Saves
📖 Check out the full patch notes
Gameplay:
Fix: Glenn clips into his bed when getting up during the attack on Blossom
Fix: Unable to find all 18 trash pirates in the Kiezel Fracture
Fix: Gulliven's opening line gets cut off too quickly when approaching Stalkista
Fix: Side quest marker can be seen on screen during scene approaching Stalkista
Fix: No side quest waymarker back to Dead Rock at the end of "The Brother and the Dreamer"
Fix: Lots of flickering when flying around Zabutyy Outpost in the overworld
Fix: Game judders when flying through the wind wall tunnels
Fix: Bucket's profile picture keeps disappearing in conversation after he joins the crew
Fix: Unable to leave Zabutyy after completing the Ancient Ruins, leading to a progression blocker
Fix: Scene with Garrote leaving the Furnauts replays if you return to Zabutyy, and can lead to a blocker
Fix: Blocker if you click through the dialogue quickly during the scene when Glenn confronts Julian
Fix: Issues with unlocking arts early in the game
Fix: Have to unpause the game twice when returning to the game from the pause menu
Fix: several side quest issues
Combat:
Fix: Enemy image incorrectly appeared as Vanessa during combat with an Alliance Airship
Fix: Enemy airship invisible when attacked by the Aerius Purge art
Fix: Camera struggles to stay focused on characters and enemies during multiple unique arts
Fix: Issue with enemies healing each other during combat
Fix: Entered combat just as was destroying an extractor in Yaatana led to a blocker
Fix: Early game the hit percentages for machine gun attacks are far too low
Fix: Allies and enemies often target incorrect characters during Yaatana
Fix: Multiple issues when using Zenith's Death From Above art
Fix: Enemies often get stuck in a loop of constant evading when on low health
Others:
Fix: No translation error in the in the combat section on the key bindings page
Fix: Mouse wheel too sensitive on the Key Bindings page
Error when overwriting an existing saveslot and cancelling the action. Game still overwrites the save file
Steam Deck:
100% Steam Deck-verified
Added new mysteries and a puzzle sequence in previously underwhelming sections including 8 knowledge gates (if you have an old save: start in the house of the nerd with the spikey front yard) - this adds another mandatory step in the middle of the "imperial helmet" quest.
Added two new puzzles behind Floortown.
Added a 2nd legal way to get the sponge suit.
Added secret trick to get toothpin for free
Reworked and added some secrets.
3 New achievements for you to get!
Carriables now leave a hologram behind at their spawn location.
Made Ghost more transparent and quiet.
Rebalanced presents and coins (less presents in too easy to reach sections).
Snail area and castle vicinity now have separate secret counters.
A few Secret area changes and additions.
Less enemy spawns.
Toothpick has more stabbing range.
Floppy disk puzzle also works in a non- meta way now.
Added more puzzle police.
Made less carriables lose their initial spawn location when fashionized.
Solver guide's hints are numbered now.
Finetuned the start to ease in players a little bit better.
Fixed bug where game would not save anymore after a combat arena.
Prevented some paths that skip a lot at the castle.
Suitcase turned around 180° for OOB reasons.
Fixed way of getting "jump height x2" egg without solving the puzzle.
Fixed potato near acid not working right.
Fixed magnet not working on objects that were respawned while being magnetized.
Fixed various OOBs.
Fixed bug where Padlock guy didn't remember his combination.
Made sure certain textures that need to be readable never become blurry when vram is too full (that also made safety glass look breakable which it wasn't).
Lots of little or big improvements here or there to make puzzles fairer and better to use.
Various small performance fixes.
Upgraded engine to 5.6.1.
Disabled XeSS due to issues with Unreal 5.6.1.
✈️ **General**
- added waving to passengers
- Added new accessibility option "Disable zoom" - this keeps the camera zoomed out and disables automatic zoom
- can now remove inserts from cart without needing to replace
- can now pick up trash bag during boarding and setup
- now plays trash sound when picking up stuff that fell off cart
- stuff on counters now counts as trash
- added the shove button to the controls widget
🌎 **Localization**
- updated some Spanish localizations - thanks Gilgamesh!
- updated some German localizations - thanks JJF!
👀**Visual**
- fixed the options scroll bar
**🛜Networking**
- fixed a bug where barf could spawn in different spots on server and client
- fixed a bug where dog movement wasnt replicating
- luggage size and color now properly replicated
- trash visuals and fx should now be the same for server and client
- added some extra buttons to end flight screen
- wall panel is now properly replicated
- replicated "AffectedByMusic"
- violations now show when applied on client
- fixed a bug where tutorial was always one step behind on client
- fixed a bug where passengers could get hit by the cart on the client but not the server
- fixed a bug where placeholder plane wasnt deleting on initialization
- fixed a bug where boarding arrows weren't disappearing on client
- fixed a bug where multipler loss wasnt replicating to client
- fixed a bug where music requests weren't working on client
- fixed a bug where multiplier pax popup wouldnt appear for client
- passenger sleep and wake up now replicated
- fixed flight progress bar not in sync
- fixed a bug where next day button wouldnt take client to next day also
- landing now replicated
- maybe fixed toilet overflowing on client and not server
- customization is now replicated for both players
- fixed a bug where boarding group audio wasnt playing on client
- fixed a bug where you couldnt click on the sessions when searching with controller
- replicated fire
- fixed a bug where oven wasnt updating the cooked item properly
- fixed bug where lull music wasnt playing on client
🐛**Bug Fixes**
- fixed a bug where leaving the options menu would revert the language picker back to English
- fixed a bug where opening the calendar on first play would cause the selected day to not be day 1
- fixed a bug where master slider wasnt working
Sorry for not posting for a while. ༼ つ ಥ_ಥ ༽つ
But I had good reasons! Right now I’m completely buried in the script - trying my best to finish the writing part before September, so that in September I can finally start the translation.
Part 3 is turning out very choice-heavy, and I constantly have to keep a huge web of details in mind - it’s impossible to get distracted.
At the moment the Part 3 folder already holds 24 text files, and I think in the end it might reach 30.
So, here’s a tiny spoiler with some choices that really capture the whole dynamic with Victor, HAHAHA:
1.Tell him to f*ck off and get away from him
2. Feel the urge to kiss him
3. Try to accept it
4. Try to convince him otherwise