
Collect event points to earn an exclusive Support Card, title, and more in the story event Racing Hearts: Beauty in Bloom! That's not all—in the scout spotlight are 3-star trainees Mayano Top Gun and Air Groove, now sporting new racewear!
https://store.steampowered.com/app/3224770/Umamusume_Pretty_Derby/
	
	
	Good afternoon, monks!
We had some reports that some of you were experiencing an issue with the countdown timer starting. Fortunately, we were able to fix that quickly!
Fixed an issue where the countdown timer would not start upon starting a game round
Fixed an issue where players could get poisoned when entering the larder ☠️
As always, thank you so much for sending along your feedback and reports.
If you find anything else to report, be sure to let us know!
Back to the larder,
- Christa @ Strange Scaffold
	
	
	🌙 New Teaser Out Now!
Hey everyone!
Version 2.0 of Nocturnal Nemesis is live across all platforms! To celebrate, we’ve dropped a brand-new teaser — expect whispers, shadows, and a few surprises... 👀
🎥 Watch the teaser here:
https://www.youtube.com/watch?v=Q2u-2r0F1Fk
We’ve refreshed our game pages to better fit the 2.0 vibe. Your feedback keeps us moving forward, and we can’t wait to share more — including a sneak peek of the first cutscene 👀
💬 Join our Discord to chat with the devs and other players!
Stay frosty,
— The Nocturnal Nemesis Team
	
Gun Kick feature.
Added unique Kick patterns for all weapons.
Zombie Mode Gun Purchasables are now randomized.
Dual Render Scopes.
Improvements to Reticle Depth.
New Thermal Sight + Effect with heat signatures.
New Sensitivity Training category which allows adjustments to Magnification on the fly to compatible sight attachments
New gun preset for each gun including external assets to include new Thermal Sight attachment.
Slowed down default ADS Speed of TSR-9, UZ-X and MPK.
New reticles for ACOG and Thermal sights.
Fists weapon slot.
Revamped Empty Lot to test destruction.




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Multiple players have mentioned concerns with the Final Four Bosses (Jaga, Gamesh, Claye and Lox). I have implemented the following changes to help alleviate those concerns...
While I still want the fights to remain lengthy challenges, the length of these fights does seem to be a bit much and the lack of visual impact to the HP bar seemed to discourage some players. Their HP has been reduced as below...
-Jaga 50k -> 40k
-Gamesh 50k -> 35k
-Claye 70k -> 50k
-Lox 166k -> 100k
-Removed a Buff that happened when Jaga and Lox used their Rage Timer skills. It was boosting their HP and that was not intended.
-Fixed an issue where Jaga and Lox both gained a PowerUp Animation prior to being able to use their final Rage skills. They should both now be in sync.
Status Ailments
-Blinding Light's chance of applying Blind has been reduced from 100% to 50%
-Lox's final Stage no longer uses Bio. Uses Magic Missile instead.
-The "Revenge" Counter-Attack rates of Bleed, Poison, and Silence have all been lowered from 100% to 33%.
-Corrupted Blade's rates of Blind, Silence, Bleed, and Poison have all been lowered from 100% to 25%.
-Void Sphere no longer adds Blind. The chance of Silence has been reduced from 50% to 33% and Mana Burn has been added at a 66% chance.
One Hit Kills
-Lokin's Blade and Final Breath insta-kill chances have been reduced from 30% chance to 16% chance.
Elemental Change
-During the Final Lox Battle his Elemental attunement changes in each phase. To help players identify this change I have added the following...
-Added dialogue where the heroes identify the shift and advise the player to try new tactics.
-Added an Ice Spell to the 2nd Phase of Lox, renamed Zero Blade to "Absolute Zero".
I found that players could often become MP Starved and struggle to regain it. To reduce this issue I am boosting the MP Restoration in the game.
-Defend now restores 33% (up from 25%)
-Ether now restores 50% (up from flat 50 MP)
-Faerie Flower now restores 100% (up from flat 100 MP)
-Blunt Weapons now restore 20% (up from 10%)
-Whips now restore 30% (up from 15%)
-Added additional color fades on the Item Icons to help clarify their purposes.
-Swapped the Red Border on "Attack Items" with a dark grey. The red made it harder to identify the elements on the Scrolls and Bombs.
Ribbon
-The gained Skill "Return" has been renamed "Life" to better identify its purpose.
-Added "Cleanse" to Ribbon as well.
Skelvra Refuge
-Made a full pathway to the village to let players find it more easily.
Plains of Norrin
-Wandering Merchant now sells Ribbons, Bracers, and Grey Glove Relics.
-Fixed a bug that allowed Items to be targeted on Dead Heroes.