This update is the last before the demo's official launch tomorrow! It includes several quality-of-life improvements and completes my move to standardize some of the mechanics in the game. For instance, all relics are now stackable. Also included are a lot of small and medium-sized adjustments I've made for balance. I hope you enjoy it, and I'll be back with more next week!
Added hotkey labels to UI buttons
Added hotkey labels to speed buttons in combat
Added character inventories to run history files (runs completed prior to build 0.1.2 will not have their items recorded)
Added wishlist button to main menu
Added reminder for players to equip their first item
Added duration and type to ability tooltips
Added lore text to most items in the game
Changed UI button icons
Experience gains reduced from all sources by roughly 30%
Enemy evasion formula rewritten (should result in a general reduction of growth rate)
Enemy area damage reduced
"???" nodes on map are now simply called "Minigame"
First step on the meadow map will always be a shrine now
Changed enemy melee damage calculation
Reduced attack on all weapons by 30%
Reduced player character attack growth per level
Reduced enemy hp growth by 20%
Reduced instant damage ability power growth per player level
Reduced the Scrivener's relic by 50%
Reduced Golden Stone reward and made it stackable
Reworked Anvil of the Dawn and reforged version to be stackable
Sovereign Orbs are now stackable
Buffed Soap Bubbles and reforged
Changed reforged Dark Jewel to be in line with its default version
Changed reforged Holy Jewel to be in line with its default version
Changed reforged Nature Jewel to be in line with its default version
Changed reforged Fire Jewel to be in line with its default version
Changed reforged Cold Jewel to be in line with its default version
Changed reforged Caltrops to be in line with its default version
Removed smithing rates when the item can no longer be smithed
Moved win rate history tracker to the run history screen
Reduced base gold amount most enemies reward
Increased effect of Red Candle and its reforge
Increased effect of Blue Candle and its reforge
Reworked Jester's Hat and its reforge
Reformatted ability tooltip for readability
Removed taunt charge limit
Fixed ability tooltip not adjusting correctly when you equip an item
Fixed bug with damage animations sometimes skipping frames
Fixed the bosses minions being resurrected with their old buffs and debuffs still applied
The Quacolé Tennis cast is growing. And now, Sandro will make his opponents eat dust. Don't be fooled by his delicate appearance. This flower has nothing but hatred and malice flowing through its roots. He has no arms or legs, but that doesn't stop him from playing tennis.
https://www.youtube.com/watch?v=bGE6RTQPlFY
Sandro will be waiting for you in the next demo update, which will be available for free later this year. Get ready for the craziest tennis matches ever and stay tuned, because we'll have a lot more news coming soon!

Patch Notes:
This year's Gamers Festival event is here!
Bring your Bit-Discs to Sardindex to exchange for cool rewards!!
New PvP and Gauntlet events have begun!
After the Gauntlet event ends, get ready for a Trials event until September 11th
The Papoz Invasion event is here until September 4th
After the Papoz Invasion event ends, get ready for a Jammie Dimension Expedition event until September 11th

Hello Friends n' curious peeps. I've finally gotten round to opening the project again and fixing some things in preparation for the steam release.
Time was mainly spent reworking the input UI, which used to be quite chaotic and fixing some weird bugs such as:
Localization not loading but logging it is
Input-System shenanigans where clicks weren't being registered due to changed bindings
Combo not calculating properly


That's all for now :)
Robin Welmers
This is strictly a compatibility update for Dwarf Fortress 52.04. There are no new features or other changes other than those strictly necessary to make DFHack work with version 52.04.
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands ( gui/launcher ) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor ). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Compatibility with DF 52.04
Hello everyone,
We’re excited to share our v0.0.6 Playtest Update with you! This update focuses on fixing stability issues, improving the shop experience, and polishing UI/UX.
Reset & Restart Fixes – We’ve resolved the remaining issues with Reset and Restart.
Shop Update – The shop has now been split into left and right panels for easier navigation.
UI/UX Enhancements – Additional polishing has been applied for smoother gameplay.
Pet Sounds Are Back! – Meowing and purring, which were temporarily disabled, have now been restored.
Poop Issue Fixed – The pet excretion bug has been resolved.
Background Overlap Fixed – Pets will no longer clip into the background.
We’ve added and adjusted several features, but we need your help testing them. Please let us know:
Does your pet get hungry properly?
Does it feel thirsty?
How often does it poop?
Do you hear meows and purrs?
Does your pet wander in the background as expected?
How does the UI/UX feel compared to before?
After using Restart/Reset, do things now work smoothly?
Every bit of feedback you share helps us improve the experience and prepare for the next stage of development.
We also share funny and cozy marketing videos on Instagram @upigamestr. Come join us there for extra laughs and behind-the-scenes content!
Thank you for testing and supporting us!
— The Cozy Pet Life Idle Team 🐾
Hi shopkeepers!
This is a small hotfix to resolve the issue where clients playing in another user's lobby are unable to unlock the 5-star shop achievements in multiplayer.
We are still hard at work on the next major update and are excited to bring it to you. However, we considered this issue important and wanted to address it promptly.
We've been sharing a few teasers of what's coming on our Discord in the #work-in-progress channel, so if you're interested in seeing a little more about what we're working on, consider joining.
Happy shopkeeping!
Clients should now properly unlock the 5-star shop achievements in multiplayer
Fixed some code exceptions that could cause NPCs to stop moving until the game is restarted
Fixed various disconnect exceptions