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Time to ride out to the Wild West! 🌵
Over the past few weeks, we’ve been shaping up this brand-new location - building streets, adding details, and polishing everything so the spirit of adventure is everywhere.
Tomorrow at the MIX Fall Game Showcase, our brand-new trailer finally goes live!
We’ve been itching to share it, and now the wait is almost over. 🎬✨
👉 Add us to your wishlist so you’ll be ready to explore when the time comes!
What’s the first thing you’d do in a Wild West town?

Patch Notes:
The top left of the HUD now has an instant night button
Holding left click with the sword out, will now create a continuous whirlwind.
Player health per level increase to 50 from 10.
Added a settings menu for audio and video settings
Engine has been upgraded to Unity 6
Thanks,
Rat Wrath Team
Summon Bear
Fixed a bug where repeatedly allocating the Barbed Thorns or Toxic Growths nodes would cause their benefits to apply multiple times
Increased Time Beast Encounter Frequency
Time beast encounters are 21% more common.
Reduced the number of non-cave encounters between cave encounters.

🧙♂️🎉 We’ve Passed 2000 Wishlists!
We’re beyond excited to share a very special milestone with you: Ethernia has surpassed 2000 wishlists on Steam! ✨
For me, as an indie developer who has been working with love and dedication on this story and project for over 4 years, this is truly incredible. Seeing such acceptance and support coming from all around the world gives us even more strength to keep building this universe together. 🌍❤️
Ethernia was born from the desire to recreate the essence of RPGs that shaped so many childhoods:
whether at the table with Dungeons & Dragons,
shuffling a deck of Magic: The Gathering,
rolling dice in pen & paper RPGs,
or playing the classics that defined early MMOs and the dawn of the internet.
Our goal is for Ethernia to be more than just a game: we want it to become a home for all players who seek that magic of living stories, creating memories, and sharing unforgettable adventures.
From the bottom of my heart, thank you to everyone who has already shown support. 🧙♂️ The journey is only beginning, and you are part of it!
👉 Haven’t added it to your wishlist yet? Be part of the adventure:
https://store.steampowered.com/app/3746560/Ethernia/Thank you and tell me . . . could you be the Heir of Ethernia?
I wasn't intending a third build this week, but I made a couple of errors that needed fixing pronto. So here we are.
Version-number-wise, I've also updated this to be 0.800, since that's more reflective of where the game is now. I've got five and a half major content sprints left before this will be ready for 1.0. There's a lot of content to come in those, but it's the last 20% or so of the full game, not the last 40%. There's already 100+ hours of content if you play the higher difficulties, or 60+ hours if you don't.
So if you noticed that shift, that's what that is about!
Full notes here.
Want to stay in the loop or share your thoughts? Join the conversation across these platforms:
💬 Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
📜 Reddit – Discuss strategies, share ideas, and exchange tips with the community.