Hey folks!
We just wanted to share that we are on target with the expectation to release the game at some point tomorrow, within the next 24 hours (exact time unknown at this time). With that in mind, we have tried to squash any bugs we could find and have tested on a good number of different devices, but we are aware that the number of devices and hardware out there in the wild is way beyond what's realistic for us to test.
If you do run into any bugs or issues, please do start a discussion/thread or reach out to us on Mastodon. The game should also produce some logs for your last run, with a recycle flow of deleting old logs older than 7 days and renaming them with timestamps to make sure you have new and clean logs each time you start the game. When reporting bugs, these logs may help us troubleshoot - feel free to go through them to verify nothing you'd want to publicly show is there (although we did our best to try and keep that information out of them!).
Log files can be found here:
Linux: ~/.local/share/godot/app_userdata/Children's Sandbox/logs
Windows: %APPDATA%\\Godot\\app_userdata\\Children's Sandbox\\logs
We look forward to releasing this first game of ours. It's a basic game, but we can say that our kids really love it (and still keep going back to it), so we're hoping everyone can get the same benefits that we do from it! If the game's a major success and people enjoy it, we'll consider adding more future mini-games to it in the future (without any extra charge/DLC/etc). But that'll full depend on the community :)
Our third Steam playtest will be live from 16:00 CEST 28/08 until 31/08/2025! đď¸
Notable changes:
A Tutorial to guide new recruits
Grenades are in! And if the standard boom isnât enough, try out some explosive upgrades
A brand-new HUB area
The first taste of Skill Tree progression (limited for now, but a glimpse of whatâs coming!)
For the Full changelist please check our discord
https://discord.gg/xzNvYEp2ms
Please note that this is a playtest, while we did our best to deliver a very polished and fun build there is still some missing features and there will be bugs đ.
If you encounter a bug, please report it in: â đ[url]Discord | Bugs[/url] or [url]Galactic Vault | Discussions[/url]
If you have suggestions or ideas, let us know in: â đĄ[url]Discord | Suggestions[/url] or [url]Galactic Vault | Discussions[/url]
Scrap those weekend plans and play some Galactic Vault ËsteamhappyË
Hello, Dreamdivers!

Our team is back from an incredible journey over the past few months. From March to August, we had the opportunity to showcase the INTERSCAPE demo at three major events: GDC, ChinaJoy, and Gamescom! It was a privilege to share our creation on these global stages.
Most importantly, to every single one of you who visited our booths, played the demo, and shared your invaluable feedback â thank you, from the bottom of our hearts. Seeing your reactions and hearing your thoughts in person is the ultimate motivation for our development. The support you showed us means the world.
Now, we are back and focused on development. We've returned more inspired than ever and can't wait to show you what's next. Weâll be back with more specific development news soon. Please look forward to it!
The ROOMTONE Team
The demo doesn't include this update as it's only applied to the paid version.
Added support for the following languages:
Japanese.
Spanish.
Portuguese.
Chinese.
Russian.
It may not be perfect, as certain things might not be inserted perfectly, but I've been trying to get this game localized in new languages for a while. It's more so a better tool for importing was released recently that prevents unexpected crashes. Now it runs without any problems with importing, along with easier management of localization versions.
We return once more to explore the hidden corner of the Lab left unseenâŚ

A fiery glow from the molten rivers beyond spills into the chamber, bathing it in vibrant light.

Perched atop the upper floor, the Lab hums with forgotten knowledge.

Among towering piles of scrolls and books, useful relics appear⌠an amphora, waiting to be claimed for later.

Amid the labyrinth of books and scrolls, a solitary amphora lies in wait, its purpose soon to be discovered.

And what is this? A secret amphora, hidden behind the wall, whispering of mysteries yet to be uncoveredâŚ
We've just published Patch 1.03, which brings forward an array of fixes for reported issues, as well as some smaller overall improvements.
Meanwhile, we continue working on a larger set of updates and quality of life features coming in next week. We had aimed to have HDR added to all hardware with this patch, but had to delay it to next week due to some incorrect interactions between HDR and colour-blind settings.
We will also be sharing a roadmap very soon to provide you with a good overview of the incoming updates and improvements ahead, incorporating your feedback and suggestions.
In the meantime, see you in Aema!

