While not quite as rife with grumpy grey soulslikes as June’s Summer Game Fest, Gamescom 2025 primarily favoured moodiness over levity. Silent Hill f? Hardly out to make jokes. Dawn of War 4? Pretty grim and a little dark, if you ask me. Hollow Knight: Silksong? They don’t have mouths to smile with>.
But then, we also got Denshattack. Now there’s a big, daft bundle of laughs, a half-racing, half-score attack trickster that both rattled and rejuvenated my expo-ravaged bones upon playing its demo in the Gamescom Indie Arena. All while centring around what has, traditionally, been the dullest of wheely vehicles: the train.
Well, there you go. Vampire: The Masquerade - Bloodlines 2 publisher Paradox look like they might be sticking a stake in their rather unpopular plans to sell two of the game's vampire clans as paid day-one DLC. I say "might be" because nothing specific's been committed to yet, beyond some nebulous making of "adjustments ahead of launch" in response to fan feedback on the gating-off of Lasombra and Toreador bloodsuckers.
In case you missed the announcement of these two clans being packed away into the £18.69/€21.99/$21.99 coffin of Bloodlines' Shadows and Silk DLC pack, it came right as the long-in-the-works RPG got a fresh trailer and what should hopefully be its final release date. The only ways to get the clans were to buy that pack on top of the base game, or splash out £74.99/€89.99/$89.99 for the premium edition.
Look, I’m in the UK, so I’m not entirely sure what Labor Day is all about. I do know it’s on September 1 (cheers, Google) but the key thing to know is that PC gamers can save a bunch of money through deals like those offered by iBuyPower already.
We recently opined that the days of paying over the odds for an NVIDIA 50-series might be over soon, but now you can get an ASUS RTX 5080 for MSRP.
Prior to getting a big, fat, four-hour demo with it at Gamescom, I was worried that banging on about Silent Hill f’s newfound enthusiasm for monster fighting – with all its parries, zippy dodges, and slow-mo focus meters – would be doing a disservice to its bolder, more 'interesting' series departures, like the new 1960s setting or its deep embrace of homegrown Japanese culture and myths. A certain missing of the point, like setting out for a lovely drive through the Scottish highlands then stopping to gawp at a lightly crashed Peugeot on the hard shoulder.
But no. Combat is as deeply ingrained within Silent Hill f as guilty moping was to Silent Hill 2, and from what I’ve played, doesn’t work nearly as well.