Nirvana, Origin of Fate - laurentcance
minor changes
Aug 16
Veterum - crasleen_games

Greetings, warriors!

 

The release of the new version was slightly delayed. We planned to release it in July, but at the last moment we decided to add auto-translation into other languages.… Work continues on balance, bug fixes, polishing maps, and adding content.

 

Changes:

- the cost of maintaining units has been reduced by about one and a half times;

- reduced the amount of experience gained by units;

- the cost of unit upgrades has been changed, mostly upgrades have become more expensive;

- goods produced in cities have become cheaper;

- the Blow of Mercy skill has been enhanced;

- accelerated loading of saves;

- when you set the animation speed to double in the settings, skills and spells are also accelerated;

- a new interactive column object has been added;

- added the ability to instantly end the battle if all enemies run away;

- added a lot of decorative tiles;

- changed most of the assets for generated maps;

- improved visual effects for fog, night maps, and dust when moving units;

- minor bugs have been fixed.

 

But the most significant change is, of course, the addition of "auto-battle". Now you can transfer control of your units to artificial intelligence at any time. This is useful, first of all, in light fights. And sometimes it's just nice to watch the battle from the side, slowly sipping hot coffee.…

 

We have also added translations into Chinese, German and French. They are made by artificial intelligence (except for a small amount of text taken from Warbanners)! If anyone would like to help with the translation for free, please write to me.

 

Attention! Old saves won't work!

BLEACH Brave Souls - prj-bleach-*****
Available: 8/16 20:30 - 8/31 15:59 JST



Creator's Art Collaboration version characters are being introduced for a limited time!

The draw rate for ★5 characters in this Summons is 6%. The x10 Summons guarantees one ★5 character every five Steps, except for Steps 20 and 40.

Get your hands on 10th Anniversary Exchange Medals (August) at all Steps and a Choose a New ★5 Character Summons Ticket (Bubble) at Steps 20 and 40!

The Choose a New ★5 Character Summons Ticket (Bubble) allows you to choose which one of the below characters you will receive.

Characters
Rangiku (Creator's Art Collaboration version)
Nelliel (Creator's Art Collaboration version)

Check out the characters' abilities on the official Brave Souls YouTube channel!


See below for details.

Character Details: Rangiku
・Characteristics
- Attack type: Melee strong attack
- All attacks: Drain+
- Human Killer+
- EX Skill: EX (Team/Party) Damage to Status Ailment-Affected Enemies +20%
- Skill: Frenzy in Guild Quests +3
- Skill: Poise Break (Except Brave Battles)
- Skill: Paralysis Resistance 200%

・Character Details
Rangiku can inflict Drain+ with all of her attacks, allowing her to steal her enemies' Stamina for herself while sealing away their ability to inflict status ailments. As a "+" type status ailment, Drain+ can be stacked with other status ailments, maximizing their impact.

She also has the powerful EX Skill "EX (Team/Party) Damage to Status Ailment-Affected Enemies +20%," which has no Attribute or Affiliation restrictions. This allows her to boost the damage dealt by all allies against enemies afflicted with status ailments. Finally, she has "Status Ailment Spiritual Pressure Boost +80%,"enabling her to deliver significant damage to enemies inflicted with Drain+.

Her Soul Trait "Strong attack recharge time -14%" and EX Skill "EX (Team/Party) Damage to Status Ailment-Affected Enemies +20%" can be shared with other characters by placing her in their first link slot, making her an excellent choice for a character link.

Finally, Rangiku has Human Killer+, "Poise Break (Except Brave Battles)," "Frenzy +3 in Guild Quests," "Increased Melee Damage in Guild Quests 30%," "Increased Killer Effect in Guild Quests 50%," and a resistance to even Paralysis+ thanks to a Paralysis Resistance of 200%. This makes her well-suited to Guild Quests with Human Killer and Increased Melee Damage rules.





Character Details: Nelliel
・Characteristics
- Attack type: Melee normal attack
- Strong attack 2: Boost
- All attacks except strong attack 2: Laceration+
- Arrancar Killer+
- Soul Trait: Normal Attack Damage +35%
- EX Skill: EX Decreased Damage Taken 20%
- Skill: Flurry in Guild Quests +3
- Skill: (Team/Party) Increased Damage to Status Ailment-Affected Enemies +20%
- Skill: Freeze Resistance 200%

・Character Details
Nelliel can inflict Lacerate+ with all of her attacks apart from her second strong attack, allowing her to prevent her enemies from using their strong attacks while dealing continuous damage. As a "+" type status ailment, Lacerate+ can be stacked with other status ailments, maximizing the impact of status effects.

Her second strong attack has a boost that is improved by "Enhancer" and "Booster," allowing her to provide long-lasting stat enhancements to both herself and her allies.

Her powerful Soul Trait "Normal attack damage +35%" results in an impressive boost of 95% to her normal attack damage when combined with "Bruiser +60%." Additionally, she has the extremely useful "(Team/Party) Damage to Status Ailment-Affected Enemies +20%," which increases the damage of her and her allies to status-ailment affected enemies with no Attribute or Affiliation restrictions.

On top of the Soul Trait "Normal attack damage +35%," if she is used as the first link slot, she can share the EX Skill "EX Decreased Damage Taken 20%." This makes her highly effective as a character link for normal attack-focused characters.

Nelliel has Arrancar Killer+ as well as other powerful Guild Quest skills such as "Flurry +3 in Guild Quests" and a resistance to even Freeze+ thanks to a Freeze Resistance of 200%. This means she shines as a non-controlled character in Guild Quests with Arrancar Killer and Increased Melee Damage rules.



Veloria: The Knot of Candles - Traianus

Bug Fixes:

  • Text line-break issue in the library

  • Text error in the clock tower

  • Clipping issue in the clock tower

  • Clipping issue in Rist’s office

  • Layering issue in the classroom

  • Incorrect light spot display in the classroom

  • Inconsistent fireplace speed in the rainy room

  • Timer not disappearing at the end of Chapter 3

  • Key item obtainable multiple times at the end of Chapter 3

  • Ethan’s storyline playing multiple times in Chapter 4

  • Optimized save/load screen, fixed abnormal display issue

The Cold White - Raxert
https://store.steampowered.com/app/1554270/The_Cold_White/


The cold and desolate lands of The Cold White hold many mysteries.

Ice Tribe

This tribe, discovered by the Arctic Exploration and Discovery Corporation during their research, is definitely very dangerous.



The location of their main village is unknown, but it is said to be underground.



We recommend that you run away when you see one of them.


Add to Wishlist

To follow the game and support us, add it to the wish list and follow it.

Aug 16
Warbanners - crasleen_games

Greetings, warriors!

 

The release of the new version was slightly delayed. We planned to release it in July, but at the last moment we decided to add auto-translation into other languages.… Work continues on balance, bug fixes, polishing maps, and adding content.

 

Changes:

- the cost of maintaining units has been reduced by about one and a half times;

- reduced the amount of experience gained by units;

- the cost of unit upgrades has been changed, mostly upgrades have become more expensive;

- goods produced in cities have become cheaper;

- the Blow of Mercy skill has been enhanced;

- accelerated loading of saves;

- when you set the animation speed to double in the settings, skills and spells are also accelerated;

- a new interactive column object has been added;

- added the ability to instantly end the battle if all enemies run away;

- added a lot of decorative tiles;

- changed most of the assets for generated maps;

- improved visual effects for fog, night maps, and dust when moving units;

- minor bugs have been fixed.

 

But the most significant change is, of course, the addition of "auto-battle". Now you can transfer control of your units to artificial intelligence at any time. This is useful, first of all, in light fights. And sometimes it's just nice to watch the battle from the side, slowly sipping hot coffee.…

 

We have also added translations into Chinese, German and French. They are made by artificial intelligence (except for a small amount of text taken from Warbanners)! If anyone would like to help with the translation for free, please write to me.

 

Attention! Old saves won't work!

Veterum's Steam page

Mecha Blitz - Paolor

MECHA BLITZ IS LAUNCHING THIS OCTOBER 15TH!

We know you've been waiting, and the day has finally come. Mecha Blitz is finally launching our full release this October 15th!

Armor up Arbiter! It's time for the Arena!

GAME FEATURES
  • Intense and Fast-Paced Mecha Top Down Shooter Arena Action! - Fight enemy mechs in intense 1v1 arena duels!

  • Customizable Bodies, Builds and Loadouts - With over 100 body parts and weapons to choose, from laser cannons to machine guns to missiles, design the way you play!

  • Single-player Arcade, Survival and Time Attack Modes - Play through an arcade-style ladder mode, endless waves in survival or time attack challenges

  • Online and Couch Multiplayer - Play online and offline with your friends and other players with lobbies and split screen battles (controller required!)

  • Upgrades and Shop - Progress by buying upgrades and new unlocks from the shop. Become even stronger and gain more options as you continue to fight through the various game modes.

  • Retro Anime Style and Aesthetics - From our cell-shaded mech panels to swarms of missiles and moon-like orb explosions... our game evokes the feel of older mecha shows and games, bringing their high-octane battles to life

WHAT TO EXPECT (OUTSIDE THE GAME)

In the coming two months there will be several events before the full release on October 15th.

New Trailer

A new trailer will be uploaded and posted on Steam, Youtube and various social media channels. Expect the new Trailer in the coming week, August 23!

Final Demo Update

A final update to our demo will come for a limited time on September 19th and will last for 3 weeks, ending on October 10th. Afterward, the demo will be taken down as we fully release the game!

Community Contests and Tournaments

Our official community tournament, the Mecha Blitz Monthly will make a comeback with the final demo update, taking place on October 4th. Several contests such as weapon idea submissions, designs, color palettes and frame fashion will also be featured!

More details will follow, to be posted in our Discord and Social Media Channels. Don't miss out and follow our various channels to take part in the activities!

WISHLIST NOW!

Aug 16
Passant: A Chess Roguelike - honey and chips
  • Empress moved to 8 value
  • fire pawns promoting via a take, now correctly promote before taking
  • Some extra fixes to stop invisible pieces appearing (especially slippy and unstable pieces) + other weird behaviour
  • undeserved modifiers now works with reinforcements
  • Mine now will not trigger multiple times if the move is undone
New Horizons Playtest - nonynonyx
Minor bug fixing.
Added some missing buildables.

Added house building option with snapping.
Dinotica - steamdev

We recently learned that the game name DinoTopia is the same as the well-known work Dinotopia by author and illustrator James Gurney, which may have caused confusion or inconvenience. This was never our intention, and we sincerely apologize.

To prevent further misunderstanding, we are changing the game’s name to Dinotica, which better reflects our original vision and game world. All related names and materials will be updated shortly, with progress communicated to our community.

Due to the name change, the update will be applied at 7:15 PM (UTC+8). If players encounter errors when entering the game during this period, please restart the game and try again. Rest assured, this update will not affect any player’s game data or progress.

We sincerely thank our players for their support and understanding during this period, and again apologize to Mr. Gurney and the community that treasures his work. We will continue striving to provide better content and experiences.

- Dinotica Team

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