Greetings, warriors!
The release of the new version was slightly delayed. We planned to release it in July, but at the last moment we decided to add auto-translation into other languages.… Work continues on balance, bug fixes, polishing maps, and adding content.
Changes:
- the cost of maintaining units has been reduced by about one and a half times;
- reduced the amount of experience gained by units;
- the cost of unit upgrades has been changed, mostly upgrades have become more expensive;
- goods produced in cities have become cheaper;
- the Blow of Mercy skill has been enhanced;
- accelerated loading of saves;
- when you set the animation speed to double in the settings, skills and spells are also accelerated;
- a new interactive column object has been added;
- added the ability to instantly end the battle if all enemies run away;
- added a lot of decorative tiles;
- changed most of the assets for generated maps;
- improved visual effects for fog, night maps, and dust when moving units;
- minor bugs have been fixed.
But the most significant change is, of course, the addition of "auto-battle". Now you can transfer control of your units to artificial intelligence at any time. This is useful, first of all, in light fights. And sometimes it's just nice to watch the battle from the side, slowly sipping hot coffee.…
We have also added translations into Chinese, German and French. They are made by artificial intelligence (except for a small amount of text taken from Warbanners)! If anyone would like to help with the translation for free, please write to me.
Attention! Old saves won't work!
Bug Fixes:
Text line-break issue in the library
Text error in the clock tower
Clipping issue in the clock tower
Clipping issue in Rist’s office
Layering issue in the classroom
Incorrect light spot display in the classroom
Inconsistent fireplace speed in the rainy room
Timer not disappearing at the end of Chapter 3
Key item obtainable multiple times at the end of Chapter 3
Ethan’s storyline playing multiple times in Chapter 4
Optimized save/load screen, fixed abnormal display issue
Greetings, warriors!
The release of the new version was slightly delayed. We planned to release it in July, but at the last moment we decided to add auto-translation into other languages.… Work continues on balance, bug fixes, polishing maps, and adding content.
Changes:
- the cost of maintaining units has been reduced by about one and a half times;
- reduced the amount of experience gained by units;
- the cost of unit upgrades has been changed, mostly upgrades have become more expensive;
- goods produced in cities have become cheaper;
- the Blow of Mercy skill has been enhanced;
- accelerated loading of saves;
- when you set the animation speed to double in the settings, skills and spells are also accelerated;
- a new interactive column object has been added;
- added the ability to instantly end the battle if all enemies run away;
- added a lot of decorative tiles;
- changed most of the assets for generated maps;
- improved visual effects for fog, night maps, and dust when moving units;
- minor bugs have been fixed.
But the most significant change is, of course, the addition of "auto-battle". Now you can transfer control of your units to artificial intelligence at any time. This is useful, first of all, in light fights. And sometimes it's just nice to watch the battle from the side, slowly sipping hot coffee.…
We have also added translations into Chinese, German and French. They are made by artificial intelligence (except for a small amount of text taken from Warbanners)! If anyone would like to help with the translation for free, please write to me.
Attention! Old saves won't work!
We know you've been waiting, and the day has finally come. Mecha Blitz is finally launching our full release this October 15th!
Armor up Arbiter! It's time for the Arena!
Intense and Fast-Paced Mecha Top Down Shooter Arena Action! - Fight enemy mechs in intense 1v1 arena duels!
Customizable Bodies, Builds and Loadouts - With over 100 body parts and weapons to choose, from laser cannons to machine guns to missiles, design the way you play!
Single-player Arcade, Survival and Time Attack Modes - Play through an arcade-style ladder mode, endless waves in survival or time attack challenges
Online and Couch Multiplayer - Play online and offline with your friends and other players with lobbies and split screen battles (controller required!)
Upgrades and Shop - Progress by buying upgrades and new unlocks from the shop. Become even stronger and gain more options as you continue to fight through the various game modes.
Retro Anime Style and Aesthetics - From our cell-shaded mech panels to swarms of missiles and moon-like orb explosions... our game evokes the feel of older mecha shows and games, bringing their high-octane battles to life
In the coming two months there will be several events before the full release on October 15th.
A new trailer will be uploaded and posted on Steam, Youtube and various social media channels. Expect the new Trailer in the coming week, August 23!
A final update to our demo will come for a limited time on September 19th and will last for 3 weeks, ending on October 10th. Afterward, the demo will be taken down as we fully release the game!
Our official community tournament, the Mecha Blitz Monthly will make a comeback with the final demo update, taking place on October 4th. Several contests such as weapon idea submissions, designs, color palettes and frame fashion will also be featured!
More details will follow, to be posted in our Discord and Social Media Channels. Don't miss out and follow our various channels to take part in the activities!
We recently learned that the game name DinoTopia is the same as the well-known work Dinotopia by author and illustrator James Gurney, which may have caused confusion or inconvenience. This was never our intention, and we sincerely apologize.
To prevent further misunderstanding, we are changing the game’s name to Dinotica, which better reflects our original vision and game world. All related names and materials will be updated shortly, with progress communicated to our community.
Due to the name change, the update will be applied at 7:15 PM (UTC+8). If players encounter errors when entering the game during this period, please restart the game and try again. Rest assured, this update will not affect any player’s game data or progress.
We sincerely thank our players for their support and understanding during this period, and again apologize to Mr. Gurney and the community that treasures his work. We will continue striving to provide better content and experiences.
- Dinotica Team