Rolled out Alpha State Legislatures
There is only 1 bill to gerrymander a state for a party, more to come, and be expanded later.
Governors can propose this bill in states without legs
Challenging a state bill costs 125 PC for members of that state, only members of a state can challenge bills in their own state. Challenging a bill means that when it passes it must go to the SCOTUS.
Scotus members can challenge state bills in all states for 100 PC.
Circuit Court Judges can challenge state bills within their state jurisdiction for 75 PC.
Governors may veto state bills for 50 PC cost, delaying them by 12 hours and making them need 67% to pass.
States with state senates must have a bill go through the state house, then state senate before it has passed the legislature.
Circuit court members, members of states, and soctus members will need to look at legislatures if they want to try and block things. There should be notification for governors, state legislators/senators/etc for when a bill is active in their state.
Only these colored states, blue, red, tan, has active state legislatures, the states in grey the legislature is controlled by the Governor.
Hello Tacticians!
Welcome to the final Early Access content update before our official launch! This part two of Summer 2025 Patch is packed with fresh challenges and surprises to carry you into the home stretch. Face off against fearsome new monsters, test your tactics in brand-new battle scenarios, and master powerful equipment skills to turn the tide in your favor. This is your last taste of what’s to come before the big day — so dive in, experiment, and get ready for the ultimate fight when we launch.
Here is the list of changes for this patch version 0.10.024 below:
2 new variations for the Act 3 boss battle
9 new monsters
8 new battle scenarios
Added Holy Roads at the Forked Road, offering special rewards and buffs
Added 15 new equipment skills
Added combat barks and voice lines during battle
Added character SFX during events and silent dialogues
Added color variations to enemy armor and weapons according to specific expedition biomes:
Blue and gray for The Salheims biome
Red and Gold for The Western Wastes biome
Adjusted the balance of the following boss battles:
First variation of the Act 1 boss battle: Fallen soldiers will spawn 2 turns after the Beacon of the Dead has been activated
Second variation of Act 1 boss battle: Giant soldiers revive with less HP each time, don’t act on revived turn, and go berserk after 5 total revivals
Third variation of Act 2 boss battle: Menders no longer appear as reinforcements
Removed the restriction where only one weapon within an equipment type could be upgraded with a mythic enchantment
Adjusted some Trial effects:
Veteran Trooper: Applies random enchantments to all enemies, including monsters
Overload: Removed “Greater Curse: Recovery Reduction” from the curse pool
Improved the Tree of Life skill to now heal allies and damage enemies at the end of the player’s turn within a 5x5 area around the tree
Improved the Shooting Spree skill so the follow-up attack now grants a Critical Hit chance bonus when triggered on the next turn
Improved the Two-Faced Tablet relic by increasing the Guard bonus
Improved the Loaded Dice relic by increasing the chance to obtain an enhanced skill when selecting a class skill
Changed the main character’s default weapon to the Traveler’s Long Bow when the Archer class is chosen
Updated the ZoC tutorial to clarify that large enemies and monsters do not generate ZoC
Changed Ballista attacks to no longer trigger damage reflection effects
Rebalanced the conditions under which boss battle variations are unlocked
Improved the animation and special effects when the main character uses Copycat on certain skills
Standardized character sorting order across all UI screens based on join order for consistency
Adjusted the order of Emile and Laurent within character sorting UI screens
Fixed an issue where the Zephyr Arrow skill could damage allies
Fixed an issue where some enchantment passive skills did not work properly
Fixed an issue where the Ice Wheel skill would fail to freeze enemies in specific scenarios
Fixed an issue where the preview of event rewards displayed incorrectly
Fixed the issue where Bernhardt's chain mechanic would become unremovable, if a summoned unit was bound and then killed
We are so thankful to all of our players who have shared their experiences, bug reports, suggestions, and feedback. We are continuously refining Lost Eidolons: Veil of the Witch—taking player feedback to heart and adding more depth to what we already have. If there’s anything you’d like to share, don’t hesitate to post on our Steam Discussion Board or our Discord!
-ODS Team
DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/
BAZAARIANS!
The next era is on the horizon!
Servers will be going down for server maintenance from 9AM PDT on Wednesday 13th August. Servers will be down for approximately 6 hours.
We appreciate your patience as we tinker with Stelle's last few machines, and we hope to have her, and the rest of our cast of characters, available for you all to play here on steam within the next few hours.
In the meantime, if you would like to review the patch notes, please go here: https://playthebazaar-cdn.azureedge.net/thebazaar/PatchNotes.html
Candidates start at 13 IGP (Interest Group Points), Candidates get 1 an hour every hour for 48 hour Presidential Election, so in reality 60 total effective points.
Takes 80 points for all interest groups. You can feasibly fill out 6 full interest groups by the end of the Presidential Election.
An interest group being filled out is equivalent to 2 Target Ads in that interest group's states.
If you believe music is the heart of gaming, this collab is for you. The Rift of the NecroDancer: Everhood Music Pack is a collision of two indie titles that have integrated their soundtracks into the very fabric of their design. Get ready to feel the beat and experience a new dimension of rhythmic gameplay!
The new Everhood Music Pack injects five trippy songs into the Rift:
"Powers of Destruction" by Cazok (FREE to download!)
"The Final Battle" by Cazok
"Feisty Flowers" by Cazok
"Revenge" by Cazok
"Why Oh You Are LOVE" by Dancefloor is Lava
You can get the songs individually, or buy the whole music pack for 25% off.
https://store.steampowered.com/bundle/57447/Rift_of_the_NecroDancer_Everhood_Music_Pack
The album artwork used in game for the Everhood collaboration is by Ilustrata, produced by Yetee Records, a division of The Yetee LLC. <3
We have a bunch of other bundles you can check out too! They'll have different value to you depending on what you own or don't own yet, so check them out.
https://store.steampowered.com/bundle/57450/Rift__Everhood__Everhood_Music_Pack/https://store.steampowered.com/bundle/57502/Indie_Lovers_Music_Collection/https://store.steampowered.com/bundle/53059/Rift_of_the_NecroDancer_Ultimate_Pack/