Hey, friends!
Since the point when you and Stacy left everything behind to chase your dreams and conquer the world of adult cinema, it’s all been leading to this. This is the moment in the adventure where fantasies become reality, and ideas take form on screen.
In the ninth release of S&M Studio, you’ll shoot your very first feature-length film in your own studio—complete with models, sets, and a script that you and your team brought to life together.
This is far more than just a technical leap forward. It’s a creative milestone, packed with passion, challenges, and ambition. And with so many juicy behind-the-scenes events, you’ll get to see familiar characters in entirely new ways.
Working with Stacy, Kanya, and Taisia, you’ll go through every step of production: writing the script, building the sets, designing costumes, and finally shooting your masterpiece. This storyline of making a movie is the heart of the 9th release—and trust us, you won’t want to miss a second of it.
But the action doesn’t stop on the set. A sudden cyberattack hits the IT department’s servers—and now the whole team is counting on you and your brilliant tech experts, April and Nari.
You’ll need to act fast and work as one to stop the threat and save the project. And after that kind of stress, there’s only one thing left to do… help the girls unwind.
Let’s start with Claire. A closed-door office meeting with her quickly turns into something far more personal. Just be sure to be mindful that in the office, you never know who else is watching.
If you've stuck around through April's stubbornness, you'll now get to see a new side of her as she tries to balance her work at Orbix and her responsibilities to her bandmates. The code monkey offers you a chance to go for a jog in the park, just be sure to keep up, or you might miss out on the thrilling ending.
For fans of Lyssa, we’ve got a double treat in this update. First, you’ll head out on a playful and colorful date at the amusement park with both Lyssa and Stacy. Then, back at your studio, get ready for a sizzling photoshoot with the sexiest lawyer you know.
💥 Here’s what’s waiting for you in this release:
— 25 new scenes
— 3718 new renders
— 251 animations
We want to thank each and every one of you for your patience, support, and love for this project. You’re the reason we keep pushing ourselves to make each update better than the last.
And just a reminder—S&M Studio now has an official Steam page so you can wishlist it right not to stay updated.
https://store.steampowered.com/app/3763690/Fetish_Locator_SM_Studio/
See you on set! 🎬💋
Hey, friends!
Since the point when you and Stacy left everything behind to chase your dreams and conquer the world of adult cinema, it’s all been leading to this. This is the moment in the adventure where fantasies become reality, and ideas take form on screen.
In the ninth release of S&M Studio, you’ll shoot your very first feature-length film in your own studio—complete with models, sets, and a script that you and your team brought to life together.
This is far more than just a technical leap forward. It’s a creative milestone, packed with passion, challenges, and ambition. And with so many juicy behind-the-scenes events, you’ll get to see familiar characters in entirely new ways.
Working with Stacy, Kanya, and Taisia, you’ll go through every step of production: writing the script, building the sets, designing costumes, and finally shooting your masterpiece. This storyline of making a movie is the heart of the 9th release—and trust us, you won’t want to miss a second of it.
But the action doesn’t stop on the set. A sudden cyberattack hits the IT department’s servers—and now the whole team is counting on you and your brilliant tech experts, April and Nari.
You’ll need to act fast and work as one to stop the threat and save the project. And after that kind of stress, there’s only one thing left to do… help the girls unwind.
Let’s start with Claire. A closed-door office meeting with her quickly turns into something far more personal. Just be sure to be mindful that in the office, you never know who else is watching.
If you've stuck around through April's stubbornness, you'll now get to see a new side of her as she tries to balance her work at Orbix and her responsibilities to her bandmates. The code monkey offers you a chance to go for a jog in the park, just be sure to keep up, or you might miss out on the thrilling ending.
For fans of Lyssa, we’ve got a double treat in this update. First, you’ll head out on a playful and colorful date at the amusement park with both Lyssa and Stacy. Then, back at your studio, get ready for a sizzling photoshoot with the sexiest lawyer you know.
💥 Here’s what’s waiting for you in this release:
— 25 new scenes — 3718 new renders — 251 animations
We want to thank each and every one of you for your patience, support, and love for this project. You’re the reason we keep pushing ourselves to make each update better than the last.
And just a reminder—S&M Studio now has an official Steam page so you can wishlist it right not to stay updated.
https://store.steampowered.com/app/3763690/Fetish_Locator_SM_Studio/
See you on set! 🎬💋
Cross-Faction Groups are finally here! Now Heroes and Villains can form pre-made groups together and run content as a team. This means players from opposite moral alignments can now join forces to tackle alerts, duos, and raids without needing to be in the same faction. Grouping is done through the existing Social menu. Once formed, mixed-faction groups can enter and complete most PvE content together, expanding team options and making it easier to play with friends regardless of faction.
Note: Cross-Faction Grouping will not be available in the following faction-specific open world zones:
Stryker's Island: Lockdown
Central City (DLC2)
Central City (DLC7)
Flash Museum (DLC7)
Themyscira: Command Post (DLC10)
Unleash the power of the Boy of Steel! The Legendary Superboy ally is here and can now be earned by completing Patrol 3 in Campaign 2025. Bring Kryptonian strength, high-impact abilities, and loyal backup to your ally roster and turn the tide of battle.
Superboy takes to the skies and unleashes a sweeping cone of heat vision, spinning twice before slamming down and releasing a burst of explosive energy.
Burns enemies, leaving them vulnerable to burning effects.
Superboy thrives in the chaos of battle. Every time your health changes three times, you gain stacking buffs to Might, Defense, and Precision, up to a set maximum.
Activate a Supply Drop trinket and Superboy calls in his loyal companion, Krypto.
Grants a Defense buff upon arrival.
Krypto attacks enemies, weakens their attacks with his superbark, and will attempt to rally a fallen ally.
With this update, we’ve reworked how combat allies function to make them feel like true companions on the battlefield. Previously, combat allies would appear, use their Active Ability, and vanish. Now, they’ll stick around longer, fight by your side, and use their Signature Ability up to twice per summon! This change applies to a wide selection of existing allies, with more updates coming in a future batch.
Active Abilities are NOW called Signature Abilities since Allies will now do MORE THAN ONE attack. They only used to do ONE attack before - their ACTIVE attack.
Batman
Black Adam
Blue Beetle
Calculator Bot
Cyborg
Future Lex Luthor
General Zod
House of Legends Bot
John Constantine
John Stewart
Krypto
Nubia
Oracle Bot
Professor Zoom
Shazam
Static
Superman
Teekl
The Flash
Wonder Woman
Cyborg, The Flash, and Professor Zoom have become Legendary Tier Allies, making them more powerful and more rewarding to invest in:
Each now features a second Support Ability
Flash and Zoom have had their existing Support Abilities updated for added utility
New Affinities added for higher scaling
Upgrade costs for Epic and Rare allies now match those of Legendary-tier allies
From July 29th to August 4th, 2025, it's the perfect time to boost your allies and grow your magical arsenal!
Earn 2X Bonus Ally Favor Whether you're defeating enemies or completing daily tasks, you'll earn double the favor to level up your allies faster than ever.
Save 20% on the Ally Tab in the Marketplace! Grab essential items like Ally Favor, Catalysts, and more at a discount. Perfect for powering up new allies like Superboy!
Brainiac has returned, and the fate of the city hangs in the balance. Patrol 3: Brainiac Returns runs from July 29 through August 25, 2025, dropping players into the heart of a full-scale invasion. Join forces with the Justice League and the Legion of Doom as they battle Brainiac’s forces (Ep. 47) across Bottled D.C.! This is a limited-time event! Log in and play daily to push back the invasion, earn event progress, and unlock exclusive rewards before time runs out!
Level 5 Legendary Ally: Superboy (Once Per Character)
Pack of 20 Mogo Berries (Once Per Account)
Earn this feat by collecting the Ally: Superboy.
For more information on Patrol 3: Brainiac Returns, please visit our article for full details.
Hey there!
The demo seems to be doing well. Seeing your discord messages, mails, reviews, blog posts, videos ... it is super exciting and we could not be happier. We've just reached 40.000 wishlists! As a team of just two, we did not expect for things to go the way they're currently going. We both truly appreciate it, thank you.
I've got some exciting new to share. Among some quality of life changes, bug fixes and performance improvements I've also worked on some other things that I'd love to share with you - so let's break it down.
Gamblers Table initially only released as a prototype on itch.io back in march. It had no audio settings and the most received feedback was for a way to turn off the sound. Those are settings that normally get prioritized when developing games, so I immediately patched it in.
But among other feedback we've also gotten a lot of requests regarding the amount of clicking. While "Quick Flip" alleviated some issues, players that had genuine wrist problems would still struggle to play the game overall. But for obvious reasons we concentrated on working in more content first.
I myself also struggle with a pained wrist due to a sport incident, so it was a very dear topic to me that I want to eventually extend the options of Gamblers Table by a palette of accessibility options.
So now I finally got around to add the first set of accessibility options for the game.
You can toggle an option that automatically flips coins at your cursor every second. For some reason the image is way slower than what it actually looks like, but you get the idea.
In the midst of all the flashy effects (which is a topic for maybe another accessibility option) you sometimes lose track of your cursor. Being able to adjust the size is one of the options in the game.
Following up on the previous point, you can now also adjust the color of your cursor. This also changes the color of the 1-second indicator of the auto-clicker option of you have that enabled.
These are the first changes that made it into the demo and will also be present in the final release. But why stop there? As mentioned above, reducing the visual explosion fest that Gamblers Table naturally is should also be a toggle. I'd also love to add an option to increase the text size, but that is an issue that sadly needs a little more effort and will be included in future updates.
As a gamer, the annoying part of playing a demo, prototype or early access game is that often they are missing some key quality of life features that seasoned games already contain. That is just a natural, as the earlier game versions need to flesh out their content first - Gamblers Table not being an exception.
But now that the demo has launched I was finally able to work in some of your suggestions (pst, join the discord!) and ideas
A lot of people were wondering why only the middle mouse button moves the skill tree. And that is a valid question - but no more! Both either holding left click or right click while dragging the mouse now moves the skill tree.
Gaining progress is good and all - but it would be nice what that progress even relates to. 50% of what? Meters? Kilos? Cheese? The skill tree button so far may have shown that you are half-way there toward your next skill tree point, but didn't give any further information. Now, hovering the skill tree button tells you how much of what.
So ... divided by 60 ... is ... and then divided by 60 ... wait how much again? I had the bright idea that the playtime should be displayed as seconds. That just didn't make any sense at all. No further explanation needed, its now hours and minutes.
The demo also contains some hidden customization where you can overwrite the image of your cursor or the tablecloth in the middle, but I'll talk more about that when I've added the option to add your own hats into the game.
I'd also like to replace the money source information in the info tab with money/sec displays. So instead of accumulating the total value that a gold coin netted you it will instead show the money it netted you in the last X seconds. This should better indicate your progress and the speed at which things are going on.
There is just so much more to talk about it, but lets wrap it up for today and keep some for the next posts.
Thank your for playing Gamblers Table!
Oh hey. Long time no see. It’s been a little over two years since the last update, and the reviews have been loving it.
So what’s new? The short answer is that JBMod is going fully open source.
We’ll start with the mod itself in the coming weeks, followed by the website and any other backend code over the coming months.
Keep an eye on announcements over the next few weeks to learn more. As always, JBMod 0.6 is coming soon!
We’re excited to share the first official gameplay trailer for the upcoming VR Missions DLC for ION Shift!
Watch it here:
Hi,
First of all, we want to sincerely apologize for having to delay the release of Space Dragons version 1.0 by a few days. We have been experiencing some issues with the Steam platform, and this has also slightly delayed the resolution of a few bugs found in the new content.
We strive to be as transparent as possible with you, our beloved players, so we will keep you informed about everything that happens leading up to the launch.
The new release date is August 2nd, 2025.
We truly appreciate your understanding and support. We are working hard to deliver the best possible version of Space Dragons.
Can only craft Pickaxe and Axe -> Be able to craft only newbie weapons
Newbie Collector Is a new achievement gained by collecting all the newbie weapons in the game
(in the future there will be Rare, Epic, and Legendary Collector once all the weapons are added in future expansions)
Small Bug Fixes
Well, this is my first ever live update so this is a bit terrifying. The launch has gone fantastically, far better than I could have hoped, so thank you to everyone who took the plunge and joined us for Early Access.
I spent the night before launch reading negative reviews of some of my favourite games, trying to prepare myself for the fact that some people will not like your game no matter how good it is... but I never could have anticipated that I'd get this much positive feedback.
So again, thank you to everyone for your support, feedback and bug reports. I hope I've managed to address some of it in the update below, if not, it'll almost certainly be coming soon.
Depending on your choice of weapons, Rescue Encounters can be pretty easy or impossible. I've been trying to balance them for over a year. This latest change should help a bit more with that. Whenever you use a consumable on your ship, whether it's a capsule, hull nanobots or a shield battery, it will now also apply the same effect to the friendly rescue ship.
This friendly consumable sharing now also applies to allies in warzone encounters and any ships you summon with beacon weapons.
It's come to my attention that some players didn't realize you can regenerate your sector. As you're loading in, there is an option to change your seed or just regenerate your existing sector. This will reset all the encounters to an incomplete state so you can do them again, useful if you want to farm bosses or elites for certain types of weapons. Everything about your ship stays the same (level, upgrades, items, mission progress, achievements, etc). It's just the sector that refreshes. You also keep any Waypoint encounters you've unlocked so you don't have to start from the very beginning each time.
I've added a couple of prompts in game, one below the sector generation once you've completed 20% or more. Another below completed encounter rewards in the navigation panel.
Nothing else was super exciting, mostly bug fixes. I've reduced Black Market prices by 33% so that should help save you a few credits. Enemy hit boxes have been moved about and mostly expanded to make things a little easier to hit.
Oh, and your control bindings will reset, as I've moved where they are saved as some players had errors saving them to the computer's registry.
As always full notes, are below, in-game and on our Discord. Thanks again for playing, more to come in the following days.
• Any consumables used now also apply to friendly rescue, warzone and beacon ships.
• Global achievements can now be earned regardless of difficulty settings.
• Reduced price of black market items by 33%.
• Sector 2 and 3 bosses now spawn out of range of a player who hyperdrive jumps in.
• Doubled the repair rate of friendly Conclave Sparks.
• Reviewed every enemy hitbox in the game, increasing the size of most, re-aligning some.
• Replacing modifiers will now default to empty slot selection when opened.
• Drones now show their total DPS increased by having more drones.
• Drone item stats now display in a more logical order that mirrors other weapons.
• Added two prompts to explain to players how sector regeneration works.
• Replacing modifiers will no longer leave empty modifier slots locked.
• Unequip button now correctly shows on equipped weapons.
• Hyperdrive jump is now correctly faster if the rescue encounter has been failed.
• Multi-sell key bindings can no longer be exploited to sell the same items multiple times.
• Scroll wheel now correctly works on scroll views when the mouse is over an item.
• Automatic lasers and PDL weapons no longer try to shoot through indestructible objects.
• Saving new data will no longer fail if old data has become corrupted.
• Console now behaves properly when activated on a Steam Deck.
• Fixed some settings on Steam Deck that should not have been displayed.
• Corrected some incorrect translations in Simplified Chinese and Polish.
• Fixed FileNotFoundException when loading custom avatars.
• Fixed InvalidOperationException when using Black Hole gun.
• Possible fix for SlotDisplay.DisplayEmptyDisable() null reference.
• Trader vessels are now correctly 50% larger than their base size.
• Fixed a misaligned message that displays when auto-repair triggers.
• Fixed null reference in WarzoneStar.SetComplete().
• Fixed issue with missing console logs at the start of the process launching.
• Fixed controller navigation of alternate designs in the ship designer when not unlocked.
• Fixed controller navigation around the equipment display for enabling slot linking.
• Moved control binding save data from registry to JSON file in AppData folder.