Path to Prosperity - Essence Games

Hi everyone,

It has been a little while since my last post - there have been many non-game related deadlines and challenges, but I finally have a bit more time to spend on the game, so I was able to finish a small update earlier this week.

As a smaller part of this update, I was able to optimise the terrain rendering a little, which should help with performance. This does not yet fix the bigger performance issues introduced by a bug I am continuing to hunt, but it should mitigate them.

The “bigger” part of this update is a new dynamic loot respawning mechanic. I had noticed during playtesting that the introduction of the plant groupings had made initial exploration a lot more interesting, as each new area could hold new resources the village needed - but once an area was explored, going back through it was fairly irrelevant. As a result, I decided to give loot a chance to respawn, which means that even already explored areas may hold new treasures.

The loot that can respawn is limited - so there won’t be any new groupings of plants, and so far pirates also don’t respawn - but new loot does include seed chests and rich treasure groups, so it can be well worth the player’s time to take a look. Loot will not respawn in close proximity to settlements, so only the more remote areas are worth checking out again. There is a limit to how many pieces of loot can be spawned in each area of the world at the same time, so removing low level loot can also be advantageous to encourage better loot to spawn in the future.

For a little while, I considered whether I also wanted to include pirates in the respawn mechanic. Considering the respawn already happens exclusively outside of settlements, I felt that respawning pirates may add to the world feeling a bit more alive. However, I ultimately decided against it, because I wanted to preserve the area of control/bottleneck dynamic of the game. If you advance forward and block off a bottleneck, be that with an army or with a forward settlement, you should be able to feel safe behind your military, and your roaming villagers should not be harassed by pirates simply spawning right next to them. 

That said, I do like the idea of pirate respawns in general, so will likely introduce something with a future update. Specifically, I am envisioning the pirate fortresses sending out expansion parties to travel to a randomised destination, attacking things along the way. Once they get to their destination, they will establish a pirate camp/outpost there, making further player expansion more difficult. If they run into a defended bottleneck, however, they will likely be defeated there, meaning that you can keep your already conquered areas safe with well placed defences. 

Next up, however, will be settlement development - I will keep you updated!

Until next time!

草地清理工 - (  ̄Д ̄) (ノ=Д=)ノ

1. You can now use the controller to play this game.

2. With English, foreign friends can experience it normally.

3. Optimized the Halo Flying Sword ability.

4. Fixed the issue of possible level interruptions.

5. The background music has been updated.

Scorched Warfare Playtest - BumeowGames
New Features:
  • Fire Dragon becomes an optional legion (currently has many bugs),

  • When players are attacked, different prompts will appear based on current health percentage, making it easier to notice health changes,

  • Legion AI rework - legions now make more reasonable target selection for attacks,

  • Optimized reward selection interface and level selection interface,

  • Difficulty significantly reduced (increased units starting numbers, easier to get high-tier rewards),

  • English translation overall adjustment,

  • Optimized mounting system - easier to mount horses (press B near a horse, it will automatically run over for auto-mounting),

Bug Fixes:
  • Fixed: Enemies sometimes neither move nor attack,

  • Fixed: Enemies sometimes keep running toward map edges without attacking,

  • Fixed: Z or Esc sometimes unable to pause enemy movement during combat,

  • Fixed: Pressing E in level selection interface causes freeze,

  • Fixed: Opening settings interface during battle preparation phase causes premature game start,

Known Critical Issues:
  • Fire Dragons won't actively attack in both C and X states,

  • Fire Dragons cannot gain upgrades during expeditions (do not choose 3 Dragon squads),

  • Multi-selecting and right-clicking to drag Fire Dragons during preparation phase causes them to sink underground and freeze the game,

  • Legions cannot execute move commands during combat

  • Wrong death animation when enemies die while being knocked back,

  • Enemy arrows miss when player is mounted,

  • Temporarily removed legion movement path rendering in overhead view,

  • Temporarily removed long-press X+E/Q formation rotation in third-person view

Sucks To Be In The Sticks - Ukieiri

We just received the translation for the game (German!) and will soon add it!

It will come paired with an update, which will include:

- feeding the street cats!

- fast travel by bus! No more just walking!

Thank you for the great fanart Katya! <3

Huddle Genius - xNECROx

As we charge into August and Best Ball draft season hits full stride, Halas is leveling up in a big way. Version 1.01d brings major enhancements to the Draft Manager, Team customization, and overall usability. Let’s dive in:


🖥️ GUI Enhancements
  • NFL Team Helmets now appear next to player names in the Draft Manager, giving you instant visual recognition while drafting.

  • Shared Exposure List on Hover: While browsing players in the Draft Manager, you’ll now see a list of other players that share exposure — making it easier than ever to manage overlaps and fine-tune your portfolio.


📊 Teams Manager (New!)
  • Navigate to Teams under the Players section to configure individual team rules:

    • Set your QB target range

    • Adjust your exposure modifier

    • Control the maximum number of players you want to draft from a given team

  • This feature gives you fine-tuned control to align with your personal stacking strategy and risk tolerance.


🧠 Smarter Draft Logic
  • Stacking is now more intelligent and better aligned with your tier strategy.

  • Improved flow and responsiveness in the Draft Manager.

  • Numerous quality-of-life tweaks to make your drafting smoother and more intuitive.


🚀 Whether you’re grinding dozens of entries or building a single masterpiece, Halas 1.04d is ready to help you dominate Best Ball season.

Thanks for being part of the Halas community — more updates coming soon!

PIRORO - coopoppo
ver 3.1.1 アップデートのお知らせです。
・実機ROMの実行画面がアニメーションするようになりました
・ROM実行動作の安定性が向上しました
Slime Rancher 2 - erin

Save the date, Ranchers! Slime Rancher 2 is officially leaving Early Access!

Full release (v1.0) will drop with much-anticipated updates, like the return of fan-favorite Drones (now with a Quantum twist!), a buffet of gadgets and upgrades, new places to explore, and more. So tighten your boots, and prepare to take the plunge into the enigmatic heart of the Grey Labyrinth and race against time to save Rainbow Island!

This update will hit Steam, Epic Games, PlayStation 5, and Xbox Series X/S on September 23, 2025.

Golden Lap - miketsukami bo.

Hey, everyone!

Last year Funselektor turned 10, and today marks a decade since the release of our very first game, Absolute Drift! To celebrate this milestone, we're holding a special sale!

Whether you want to complete your Funselektor collection or find the perfect gift for a friend or loved one, for a limited time, starting today, you can grab Absolute Drift at 90% off!

https://store.steampowered.com/app/320140/Absolute_Drift/

Slide into the action with the following offers:

- Switch - available until August 7th on the Nintendo Europe Store

- Xbox - available until August 11th

- Steam - available until August 12th

- Humble Bundle, GOG, and Epic - available until August 19th

Whether you're a long-time fan or new to our games, we want to sincerely thank you for being a part of our adventure! Here’s to many more years of drifting together! 🍾

art of rally - miketsukami bo.

Hey, everyone!

Last year Funselektor turned 10, and today marks a decade since the release of our very first game, Absolute Drift! To celebrate this milestone, we're holding a special sale!

Whether you want to complete your Funselektor collection or find the perfect gift for a friend or loved one, for a limited time, starting today, you can grab Absolute Drift at 90% off!

https://store.steampowered.com/app/320140/Absolute_Drift/

Slide into the action with the following offers:

- Switch - available until August 7th on the Nintendo Europe Store

- Xbox - available until August 11th

- Steam - available until August 12th

- Humble Bundle, GOG, and Epic - available until August 19th

Whether you're a long-time fan or new to our games, we want to sincerely thank you for being a part of our adventure! Here’s to many more years of drifting together! 🍾

Absolute Drift - miketsukami bo.

Hey, everyone!

Last year Funselektor turned 10, and today marks a decade since the release of our very first game, Absolute Drift! To celebrate this milestone, we're holding a special sale!

Whether you want to complete your Funselektor collection or find the perfect gift for a friend or loved one, for a limited time, starting today, you can grab Absolute Drift at 90% off!

https://store.steampowered.com/app/320140/Absolute_Drift/

Slide into the action with the following offers:

- Switch - available until August 7th on the Nintendo Europe Store

- Xbox - available until August 11th

- Steam - available until August 12th

- Humble Bundle, GOG, and Epic - available until August 19th

Whether you're a long-time fan or new to our games, we want to sincerely thank you for being a part of our adventure! Here’s to many more years of drifting together! 🍾

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