This massive update introduces a new language to the realm - Spanish - to welcome even more brave souls to our medieval adventure. Furthermore, we've enriched the kingdom with new events and enhanced maps. We've also vanquished several minor bugs discovered during our questing trials.
The Spanish language has been conjured into the game, empowering players from Spanish-speaking realms to embark on their journey with greater ease, thus expanding our fellowship across more territories.
This linguistic enchantment includes written dialogues, interface elements, voice acting (opening and ending cinematics), and in-game notifications. Soon, more tongues from distant lands shall be added to our arcane codex.
We have also summoned new events, dialogues, and legendary items to various regions of the map, while performing minor enchantments upon existing ones.
Finally, we've dispelled several minor curses within the game as they were discovered during our trials or reported by fellow adventurers from the realm.
May this update bring joy to your questing! We shall meet again in Sephadel! Until next time, brave adventurers!
Completed part 2 of the cook stove rework. When adding fish to the stove, they will be added to the queue and cooked. This means if you add 5 fish to the stove, they will all cook in order and you wont have to micro manage them (fish do not burn yet)
Completed the leaderboard overhaul. We rewrote how the leaderboard backend works so that it performs much more efficiently and will load much faster.
Adjusted the horror manager algorithm to be more aggressive
Updated the default graphics and language settings for the game
Adjusted the weight curve of the paddle fish
Increased catchrate of flounder
-Fixed: a bug with the save system that could completely break the save. This was caused by players leaving and rejoining or joining a session late. A completely new save game object will now be created each day to prevent other possible issues.
-Fixed: ai pathing issue for the dog in the cave
-Fixed: missing nav mesh in the lake expansion area
Thanks!
The day is almost here at long last! OOLO will be launching on Steam August 19th, at 10 AM Eastern Time.
A huge thanks to you for your support and patience as I brought this retro-styled iso-Metroidvania to life. It's meant the world to me having you along on this journey, and on August 19th I can finally share the finished game with you all!
If you haven't already, you can wishlist it here to be notified as soon as it goes live. And if you've already wishlisted it, spread the word to your friends who could use a good isometric adventure in their lives.
I can't wait for you to dive in next month!
E.Y.E: DIVINE CYBERMANCY - THE GENESIS
OST EXCLUSIVE VINYLE EDITION
COMMUNITY SPOTLIGHT #1 - LuckyImpling
WHAT'S NEXT?
The idea for E.Y.E was born at the end of the last century (!!!) in the late 90s, in the wake of our very first mod, Syndicate Black Ops for Half-Life.
This cooperative and deathmatch mod was already set in a universe we were developing concurrently as a tabletop role-playing game: A.V.A. It was this complex, violent, mystical, and cybernetic world that would become the matrix for E.Y.E.
In 2005, the desire to step up our game pushed us to found our own development studio. The real work on E.Y.E began in 2006. The Streum On studio was officially created in July 2007, and we were then a small, close-knit team, working in a garage, financed by our various odd jobs and savings, driven solely by passion and an unreasonable consumption of coffee paste and Red Bull.
Our goal: to create the game of our dreams, blending FPS, RPG, cooperation, open world, reactive AI, paranoia, hacking, karma, and hallucinations. A game at the crossroads of chaos, mysticism, and cyberpunk.
E.Y.E: Divine Cybermancy was conceived as a hybrid work, a direct homage to our dearest influences—films, books, games, music, anime, painters, and comics—which we gratefully list here:
Mamoru Oshii (Avalon, Ghost in the shell 1 & 2 ...), Akira Kurosawa, Tsui Hark (The Blade, Time and tide, Kung Fu Cannibals ...), Ryuhei Kitamura (Versus ...), J.Carpenter (The thing, In the mouth of madness, they live ...), T.Kitano (Sonatine, Kids Return ...), Shinya Tsukamoto (Tetsuo 1 et 2, Hiroko ...), David Lynch (Dune, Mulholland Drive, Twin Peaks ...), Vincent Patar & Stephane Aubier (Pic Pic Andre shoow, A Town called Panic), Katsuhiro Otomo (Akira), Monty Python (The Holy Grail)...
Total recall 2070, Lexx, Cowboy bebop, Samurai Champloo, Wolf's rain, Fist of the north Star...
Equilibrium, Star Wars (all), Alien 1 & 2, Predator, Total Recall, Running Man, Minority Report, Blade Runner, Robocop, Starship troopers, Evil dead (the 3 movies), Gunnm, Apocalypse Now, Platoon, Metropolis, Battle royale...
Shadow run, Kult, Cyberpunk, Warhammer 40000
P.K Dick, Lovecraft, Aldous Huxley, John Brunner, Graham Balard, Isaac Asimov, Neuromancer, Qinggjing Jing, Tao Te King, The Analects of Confucius, Clavicula Salomonis, Magic Cabbala, Codex malificarum libra...
Xcom 1 & 2, Syndicate 1 & 2, Wipe Out, Doom 1,2 & 3, Our free release Syndicate black ops, Severance, Mount & Blade, Omnikron (Nomad Soul), Vietcong, S.T.A.L.K.E.R., Space hulk, Deus Ex, Fallout, Left 4 Dead, Team Fortress 2...
Giger, Enki Bilal, Philippe Druillet, Juan Giménez, Tsutomu Nihei, Christophe Bec, Moebius, Zdzisalw Beksinski, Royo...
Kenji Kawai, Harry Gregson Williams, Bear McCreary, Mark Snow, Vangelis Papathanassíou, Jack Wall & Sam Hullik, Juno Reactor, Don Davis, Lisa Coleman, Wendy Melvoin, Nick Phoenix, Thomas Bergersen, Doug Rogers, Gustaf Grefberg, Akira Yamaoka, Alexander Brandon, Craig Armstrong, Brian Tyler, John Powell, Hans Zimmer, Seppuku, Paradigm, Fear Factory, Dream Theater, Ultra vomit, Deftones...
Peel back the layers of a cosmic conspiracy. In the world of E.Y.E., Brouzouf will only get you so far…
Amnesiac and scarred from a brutal ambush, you are a cybernetically enhanced warrior monk thrust into a faction war. Your journey descends into a Gnostic nightmare, pitting you against the oppressive Federation and the reality-bending Metastreumonic Force. This is not a war for territory; this is a battle for truth in a universe where reality itself is the greatest lie.
Composer Olivier Zuccaro created a soundtrack that’s not simply ambience, but world-building. The complex reality of E.Y.E. Divine Cybermancy is made manifest through their audio, which melds the sounds of industrial action with the ethereal sounds of a universe in flux. Together, their score helped propel E.Y.E. to become the cult classic experience still remembered today. The release features superb cover artworks by SUMMONFISH, a new mix by audio engineer Ohad Nissim, and two unique variants:
LP 1
Fragments of the Self
Streets of New Eden
FULLER AUTO
SECRETA
Neural Storm
Everything Has A Beginning
LP 2
check your legs
Augmented Dreams
Metastreumonica
to dream
Crushing Guilt
Mistrust Your Mentor
Escaping the Cycles
Echoes of Mars
Streumon studio started as a modding team, just a bunch of gamer friends banding together to make a game :)
Since we launched the studio, and released EYE, we have been graced with the best, active, engaged, positive, constructive community we could hope. Starting today, we will release monthly community spotlights, to express our gratitude for the key members who have had such a tremendous impact on our games and our players.
Today we reached out to LuckyImpling who has been working on a cool EYE TTRPG project for the past 7 years with a public beta soon available!
I’m 25 years old, from the East coast of the US, and I work as a software engineer. I’ve enjoyed TTRPGs for over a decade now, which led to the fan creation I’ll talk about in a bit. When it comes to video games, my favorite genres are action and fighting, the latter of which I’ve done some competing in. Aside from games, I like art, playing music, reading sci-fi/fantasy, and fencing.
Around 2016 I was getting into Warhammer 40K, and I was a big fan of the Dark Angels, specifically the Deathwing Terminators, so I was really excited when I saw that Space Hulk: Deathwing was coming out. I actually didn’t find out about E.Y.E until 2018, when I saw Mandalore’s video covering it - I’m sure a lot of E.Y.E fans know of his channel.
I started working on an original TTRPG system based on E.Y.E in 2019. With how strongly it had captured my imagination, I knew I wanted to run a campaign based on it, but I didn’t see any existing system that would suit it well. I worked on it in my free time for 2 years before getting a group together from among my friends for a long-term campaign starting in 2021. Of course, that doesn’t mean I stopped working on the system at that point, far from it. I’ve changed a lot of elements of the system after seeing them in action, and it’s come a long way in the last 4 years.
I really appreciate my campaign group, they’ve been invaluable with feedback, revising, solving design problems, and creating enemies and character options. Progressing to the current version of the system has definitely been a team effort. I’ll take this chance to recognize Iain Duncan, Hank Ward, AmberGimlet, and Josh Van Zanten for being a great group of players/developers - I couldn’t have made the game as good as it is without their help.
There’s a lot of things about the E.Y.E TTRPG I’m proud of: its satisfying combat system, intricate classes, and opportunities for creative use of abilities. I wanted to create a game that brought a feeling of intense action to TTRPGs while offering a set of open-ended tools. I think that makes it faithful to the spirit of E.Y.E, even as some elements have diverged from what was in the game.
We’re currently looking to create a cleaned-up public beta version of the system, so hopefully we’ll be able to share that with the fan community soon.
*sneak peek of the rulebook, courtesy of LuckyImpling
At this point it would be crazy if I said anything other than E.Y.E - no other game has motivated me to take on a 7-year project. While I certainly enjoy using the very satisfying set of weapons and powers it offers, its world and story is what pushes it to the next level as one of my all-time favorite games - and what prompted me to start on the TTRPG.
You have the haunting music and imposing spaces in the levels creating an incredible atmosphere, there’s the way it combines mystical, futuristic, and mundane elements in its world, and of course the events of the story have made for an amazing esoteric puzzle to unravel. In some ways, the tabletop game has been a collaborative way for me to explore what I think is the truth of E.Y.E’s story and what would happen next.
The pirate’s treasure on Mars is probably the funniest secret I’ve ever seen in a video game. And I can’t forget the mysterious feeling I got heading into the true ending after my 3 playthroughs. However, as I mentioned before, I feel like a big chunk of my time with E.Y.E has been when the game isn’t running - pondering the events of the game and trying to figure out what’s really going on. So I’ll say that my most memorable moment is when I figured out what the Synicles under the Vindico factory in Monolith were talking about.
Most of you already know that we are working on a brand new title. We have been teasing the game for the past few weeks in our new discord community hub, and on our various social channels.
We can now tell you that we will fly to Köln in a few weeks to attend Gamescom, where we will reveal our new game #WORLDPREMIERE !!!
We cannot wait to show you, and the world what we've got !!!