Beachside Bloodbath - Half-Life 3 Beta
Patch notes & Bug Fixes
  • Increased the range for the master branch audio bus.

  • Adjusted lighting in the convenience store.

  • Added a consistent camera position during a cutscene.

  • Adjusted the position of a readable note for easier interaction.

  • Added a failsafe for an occasional achievement sync issue.

  • Added a wider range for the mouse sensitivity slider.

  • Implemented a failsafe to ensure smooth camera movement during cutscenes. 

  • Added a failsafe to automatically remove items from the inventory when required. 

  • Enhanced NPC walking animations for smoother and more natural movement. 

  • Resolved mouse size issues, ensuring proper scaling on smaller screen resolutions. 

  • Applied multiple optimizations to audio levels based on player distance.

Menace from the Deep - Flat Lab LLC
Intro
While I’m busy porting the game to various consoles and developing controller support, including for the Steam Deck, I’d like to announce a game from our friends at the Canadian studio Crimson Herring Studios called Hunter's Moon: A Sovereign Syndicate Adventure.

Hunter's Moon: A Sovereign Syndicate Adventure

The game was announced today. If you enjoy the Roguelike Deckbuilder genre, be sure to add it to your wishlist.
https://store.steampowered.com/app/3877790/Hunters_Moon_A_Sovereign_Syndicate_Adventure/
Komadori Inn - macamagucha

Hello everyone!

Today, we've rolled out a small update to version 0.5.4, or rather, 0.5.4a. Although it doesn't include new gameplay content, we've tackled several bugs that (we believe) we've resolved, and we wanted to release the fix as soon as possible. Due to these bugs, we also delayed making the new (previous) version available to our $1 Patrons, so today's version is immediately available for download here as well.

We've incremented the version number because we're introducing some of the changes planned for the next version. It's a bit convoluted, but hopefully, you understand!

Added

System

  • Dsiplay mode select in main menu - you can change between windowed and a full screen modes in the main menu now just by pressing a button (a lot of people asked for this)

  • Orgasm balance - girls now have their liked and very liked sex positions. Their arousal levels will rise at different rates in different positions. This makes it possible to bring them to orgasms at an intimacy level of 3 or even 2 (with lubrication).

  • Skill map update - Initially, we thought there would be fewer animated scenes in the game and more unlockable positions, but the proportions have reversed. By version 1.0, we plan to limit ourselves to 10 positions. So we updated the map's appearance and limited the number of icons to avoid misleading anyone.

Changed
  • Fixes, fixes, fixes... We hope we managed to fix all the major bugs and you will now be able to play without problems.

Thank you for all your feedback, reported bugs and for being with us. See you soon in the next post!

Stonemachia - crossfallgames

This new demo ordeal continues!

In this new patch, we have solved some of the problems connected to the menu, to the key bindings and to the lock system. Now we can finally focus on completing the game!

Here you can find all the last fixes in detail:

  • adjustment and various fixes in the Arena mode (now the “Naiade” will attack you);

  • the fight with the "Coccatrice di Pietra" has been made more intuitive;

  • Furcifel keeps getting stronger with every update;

  • the bug, which was making the whole interface stop working while scrolling the key bindings menu, has been fixed;

  • we fixed the bug that was making the horse drill too powerful;

  • the lock system has been made more responsive.

We invite you to leave a review on the demo page to keep providing us with useful feedback so we can improve Stonemachia one step at the time!

Jul 28
Microcivilization - Ondrej Homola

Hello,

as promised to many of you I am releasing a patch addressing all known blocking issues reported including some bugfixes for annoying stuff.

0.11.14 Patch
  • Fixed a couple of issues blocking players in a blank ascension screen when save load failed from older unsupported versions.

  • Autoresearch should no longer crash the game or spawn duplicate era bosses.

  • Sound of Resolve (Horn) should no longer be buyable in Tier 3 (there were still some corner cases when this was possible)

  • Foundation Stone lotus cost is now automatically covered for wiping out Conquistadores just as a failsafe solution in case people accidentally end up with less than 50 lotus (which can happen as a result of older version migration or corrupt save)

  • White lotus ascension on Tier 2 should no longer be hidden.

  • You no longer pick starting location in Tier 3 until unlocking the first ascension there.

  • Added additional hints to Tier 3 welcome popup (regarding Idols and Tech adoption)

  • Fixed Tech adoption requirement message to point to correct Tech name.

  • Starting screen should now only show relevant Lotuses

  • Artists should no longer show in Autonomy menu

  • Added description indicating Red lotus can be gained from Ceremony Wonders (after unlocking Great Ceremony) to the Ascension screen popup and added a Tutorial hint about this.

  • Tech adoption costs now start at 1 and increase by 1 for every single tech adopted

  • Particle Kiln should now be rebuildable when destroyed (though it is stil regarded as a Wonder for destruction attacks purposes and most other effects)

  • Fixed a workshop dialog descriptions overlap

Cheers,

Ondrej

Ships At Sea - yase

A small update, where AMD FidelityFX Super Resolution has been updated from version 3.1 to 3.1.4 to support additional AMD-related feature technologies in upcoming updates, and a few minor changes.

Changelog

  • Fixed issue with cargo missions to test ports that does not exists

  • Removed pipe from cargo missions, will be re-added later

  • Updated AMD Fidelity FX to v3.1.4, for improved FSR4 support

Fair Winds and Happy Sailing!

Team Misc Games

Runic Prophecy - RunicForge

What’s new?

  • The enemies spawned by the boss now have reduced health and deal slightly less damage. This should make the boss fight feel more balanced and enjoyable.

Jul 28
Lord O' Pirates - One Flow Man

Ahoy! Just a few minor bug fixes, and one slight adjustment to very late game experience scaling. Increased XP Requirement Curve at High Levels - Previously max xp required for a single level was capped at 50k xp, this was fine for most areas of the game. However, in certain late game areas it becomes not enough and players were leveling every couple of seconds non-stop. This change adds a cap that multiplies the cap by 1 additional times for every 20 levels gained, starting at level 60. Fixed Display/Graphics Settings Not Saving Between Launches Adjusted Level Display Positioning to Not Overlap Ability Icons at level +200 Fixed Chupacabras Attack Icon Being Wrong Shade of Purple

Fantastic Findings Hidden Seasons Playtest - Shapeshift Entertainment
Misc bugfixing and Linear Unlockable Padlock Icons are added.
Improvement on item locations in Santa's house.

Misc Bugfixing.
The Necromancer's Tale - sam

It's great to be adding new features now, rather than just fixing bugs. Thanks to everyone for the nice comments - it's amazing to hear how many of you are enjoying the game! Thanks also for the bug reports - these are really important so we appreciate you taking the time to send them.

This is a summary of the last 5 patches, since we last did an announcement.

Patch notes, 1.172

  • Load a game without exiting to main menu

  • F8 now saves into a dedicated quicksave slot rather than over-writing the current ‘main’ save file

  • You can now save over another save slot rather than having to save as new slot then delete old slot

  • Added a label to draw attention to player-notes feature in journal

  • You can now milk goats even if your character doesn’t specifically need goats milk right now

  • Labelled the keyboard remapping controls more clearly

  • Fixed the issue with the hole into the fever ward being gone in subsequent playthroughs

Patch notes, 1.173

  • Fixed a bug that had dead Robyn taking part in the hide-and-seek game

  • Added a door so that the guard at the east (slums) gate can let you through when the gate is locked (from chapter 3)

  • Fixed bug that was causing various objects to be absent from the world on subsequent playthroughs (note: if you are currently playing a game with this problem already saved in its file, this won’t fix it- the bug was when a new game was started after exiting to menu from a previous game). If anyone is in a playthru and needs their save file fixing, please contact me in our Discord.

Patch Notes, 1.174

  • Added a wilderness map

  • Separated Load from Save in the escape menu

  • Fixed Ramón in the “Breached!” docker plot

Patch Notes, 1.175

  • Fixed a potential softlock in the grand ball

  • Fixed a problem that was stopping minions from following you out of the small north-east cave after chapter 14

  • Added new narrative content for Barbara and Janez- an opportunity to find out more about Zelig, if you’re willing to kiss and tell a little.

Patch Notes, 1.176

  • Added a better sequence around chapter 13's big events

  • Made another small improvement to how Sofia tracks you down in chapter 8 for the thing in the North Gate tavern

  • Fixed a bug that was making dead bodies sometimes disappear from where you had stashed them, when you re-loaded a save file 

  • You can now reload from the current save slot as well as other slots, while in-game

  • Added space for more save slots in the load/save window

  • Added F9 to quickload from the (F8) quicksave slot 

  • Put in a safeguard to stop you taking an item multiple times by spam-clicking it

  • Put in a safeguard to make sure all combat mugshots are cleared out after a combat

  • Fixed an occasional bug with the Rejuvenate and Repair rituals which would leave the player unable to move

  • Fixed an error with Ilona’s audio

...