Steam Racing Fest just launched and we’re more than happy to be a part of it. Starting from today until August 11th you can grab the game at 25% off.
It’s a perfect opportunity to buy the game, if you’ve been on the fence until now. And if you’re still unsure if it’s worth it, take a look at the video below:
Oh, how time flies! It feels like we’ve released the game just a week ago and here we are - two major patches and a few more updates and hotfixes already behind us.
We’ve been closely watching and discussing with you the state of the game since day zero. We’ve gathered a lot of feedback, constructive criticism and a lot of words of encouragement since. We sincerely thank you for all the support! For now, let’s do a little deep dive on how much has changed:
Yes, we know there’s still space for improvement here and we are continuing to work on further optimization advancements, however since launch we minimized stuttering, added basic FSR support, added additional graphical settings and removed or added an ON/OFF option for a few settings based on your feedback.
The most recent addition to the game. You said that driving on a wheel is far from ideal and we were inclined to agree, hence a full rework of Force Feedback and additional changes done to global physics. We’ve also reworked the Arcade and Simcade models a bit, pushing them further apart from each other - now, both fully represent the style of play associated with their names. To learn more about those changes, visit our devlog HERE.
We were fiddling with AI improvements since the game launched and now we’re finally happy to say it’s in a good spot. We’ve reworked traffic to behave more realistically, as well as improved its general behaviour on tight mountain roads and on highways. AI opponents have also been revamped - actively seeking new best paths during the race and being more aware of other cars on the road, including the player’s.
For those less tuning savvy, we’ve prepared an auto Car Setup feature. If you go into the Car Setup menu now, you will see three different setting options: stock, drift and grip. Selecting any of them will automatically set the car for that activity. Of course you can change those settings at any time you visit the Car Setup menu. Nothing stands in your way to swap a grip setup for a drift setup between events, using the same car. You can also go into manual settings and improve or change whatever feels better for you.
By popular demand we’ve implemented a fully fleshed out Photo Mode, which you can activate at any time by going into the Pause Menu. To make the use of the mode more fun and engaging we have added a Landmarks activity to the game - find the landmark spots in the game and take a photo there using the Photo Mode to get extra car experience and an awesome screenshot to your collection. You can find and unlock those spots for every single car, so that your roaming across Guntama Prefecture never gets old. You can read up more about this feature HERE.
From a 9 mission long side story of Scorpion, through two new and completely free of charge cars, to additional new locations and side missions. Our plan is to continue expanding the world of JDM, so expect more and more content finding its way to the game.
Obviously the list of changes, updates and fixes is far longer than the above mentions, however we’re already at the ‘beefy’ size of this devlog, so let’s stop here.
JDM: Japanese Drift Master is and always was a passion project for us. We’re trying to create the best possible racing experience and we need to do it alongside you and your feedback.
Celebrate the evolution of JDM with us during the Steam’s Racing Fest!
See you on Guntama roads!
let’s Drift!
The Gaming Factory Team
We're not only a developer but also a publisher. If you like JDM, take a look at what other titles we have gearing up for launch. Who knows, maybe you'll come to love them, as much as we do!
Thanks!
https://store.steampowered.com/app/1385290/Pizza_Slice/https://store.steampowered.com/app/2708880/Ghost_Keeper/
Added splash effects when a fish bites your bait and when you have a fish on
Added version checking logic to prevent version mismatch errors- Because of how the logic is set up, this will not work until the next patch
Added loading screen when players are loading a save. There was a bug where if a player picked up an item before their inventory was restored from the save, their inventory would never get restored.
Added loading screen for the state of a player loads into the map but the world has not finished loading
Updated lightning strikes player event (you will go flying)
Fixed: bug where trees on jungle map would be blocking bridge upon loading a saved game
Fixed: collision issue on jungle map that allowed players to walk under the ocean…
Fixed: bug where spider infestation event on jungle map would spawn in the wrong location
Fixed: bug where the gamblig pool could cause fps drops
Hey everyone,
I'm super excited to announce my next game: Hear The Bell Toll!
A roguelike city-building game focused on short satisfying runs. Buy unique buildings from a shop, place them strategically and manage class synergies and statuses carefully to meet the tribute requirements and survive for 25 years!
Coming 2025!
The demo is coming soon as well!
Please Wishlist now: https://store.steampowered.com/app/3903610/Hear_The_Bell_Toll/
Stay tuned for more updates soon!
See you all soon,
- Shaun (dev)
Take your skills to the sky with FPV.SkyDive, now with up to 60% OFF on all DLC's during Steam Racing Fest 2025!
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Hurry before you miss your chance for these crazy offers!
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We invite you to join our passionate community on Discord. Connect with fellow FPV enthusiasts, share your experiences, and stay updated on all the latest news and announcements. Our Discord community is the perfect place to meet like-minded individuals, exchange tips and tricks, and build lasting friendships. Don't miss out on the chance to be a part of our growing FPV.SkyDive family. Join us on Discord today and be part of the excitement!
Heads up, legends: at 11 am PT, we'll be starting a matchmaking test in Apex Legends that restricts Masters and Predators to be matched with Diamond 1 and above.
The goal of this test is to improve the skill distribution across Ranked matches. We've chosen to run this test towards the end of the season so that we have a healthy population of Masters and Predator players in Ranked queues.
This is one of the most commonly requested changes to Ranked, so this test will be run across all regions and platforms simultaneously. We'll keep a close eye on your feedback and our internal data to see how it progresses.
This may result in longer queue times for Ranked matches at the higher ranks. If we feel the queue times are negatively impacting the player experience, then we may end the test early.
Make sure to hop in the game and let us know how the changes feel! We look forward to hearing your feedback. After the test concludes, we'll review the data and share a follow-up with the results and any next steps we plan on taking.
Hello Skibidi's, new update for Brainrot Kart
There is now a lobby list browser meaning you can find public lobbies that are available (if you don't see any, try changing your server region)
There are 3 new items in the game:
Eye Of Rah
Property in egypt
Locked In Alien
All items sounds now play correctly
Flashbang item now works (it will flash all other players)
You can now throw projectiles backwards by looking behind you (default key: alt) and then using item.
Projectiles are now faster
Timers are now in the races and shows times for each lap.
Sorry for the delayed update, we just had to get the matchmaking system up and running again.
Please join the discord and follow socials below
I’ve teamed up with Marcin Mielczarek - who’s now reworking my helicopter – or better yet, totally redesigning it from scratch 😄 The new one’s gonna be sleek, futuristic, and just plain cool. Find out the sketches bellow.
Marcin has been in game-dev business for a long time, so definitely check out his portfolio at https://www.mielczarekart.com.
Due to major visual changes and new models being worked on, the game’s release has been pushed to October 1st 2025. Yeah, yeah – I know, I just broke a few hearts out there 😅 But hey, good things are worth waiting an extra month or two, right?
Hang in there, pilots – it's gonna be worth it!
We're Almost There: Steam Release Roadmap
Just a few things remain before we're ready for the Steam release!
⚠️ Disclaimer: This roadmap is not final. We're still learning, and plans may change frequently. However, here's a broad overview of what we aim to include before launch:
Endless Mode (Done ✔️)
The endless mode is already complete and fully functional
A new ant unit, Dagger, has been added
A new tutorial location, The Field, is now available
Episodes System
With this update, each area will be split into 2-4 shorter levels
This will allow us to teach mechanics gradually, increase difficulty step by step, and help players avoid getting stuck and grinding too much
Players will be rewarded for collecting stars, and we'll use this to smoothly introduce new mechanics through bonus rewards
New Locations
The game currently has only 7 levels, but we’re expanding!
We’re adding new enemies, mechanics, and challenges
While it’s too early to say which specific locations will make it to release, we’ve selected our favorite concepts to work on for the roadmap
Festivals
We plan to take part in at least two Steam festivals to boost wishlist visibility and improve our launch
At the moment, the lineup of 2026 festivals is still unknown, so we’re unsure when we’ll be able to join the next Steam Next Fest 26
Our target release window is Q1 2026, but the exact date is still TBA
Technical
We'll also need some time to implement Cloud Saves, Achievments and Controller Support. Its not done yet