Hello everyone, we're back.
Since our last update, we've gone through many challenges and turning points.
But throughout this long journey, we never gave up, never stopped moving forward, and we’ve never forgotten every one of you who once looked forward to this game.
We're excited to announce that Together BnB will officially update on July 29, 2025 at 8:00 PM (UTC+8).
This time, we've finally completed the full main story for our heroine, Emily.
And beyond Emily, new interactions, emotions, and stories have also been added for Nana, Vera, Isabel, and the new character Flora — each one worth experiencing firsthand.
Basic features are live, optimizations are ongoing
Core system is in place with random NPCs, interaction gameplay, and relationship events, but many details are still being refined
Interaction lines are fully voiced; main story voiceovers are still in production
In development and planned for future release
We've been lucky to have new teammates join us, and others move on to new journeys.
But those who have been with this game from the very beginning — they never left.
We still remember our original promise, and we've never given up on completing this world.
We're not a big studio. We don’t have vast resources or a large marketing team.
Through all this time, it’s been just a handful of us holding up the entire development, but our determination has never wavered — we just want to create something that belongs uniquely to Together BnB.
This update is the result of all the effort we could give at this stage.
We know it’s not yet perfect, but we will keep working, keep updating, and do our best to make it closer to the experience you imagined in your heart.
If you still remember this game and are willing to step back into its world to see what we’ve built during this time,
that, to us, would be the most genuine and powerful encouragement.
And if, after seeing our efforts, you choose to support us —
then for a small team like ours, that truly means the world.
Thank you for your patience, your trust, and your support.
We will continue to give it our all, and we won’t let down those who believe in us.
We hope this update will help you fall in love with Together BnB all over again.
— The Together BnB Development Team
✈️ **General**
- removed delay from tutorial steps so now it shifts to next tutorial event immediately
🐛**Bug Fixes**
- fixed a bug where the first hot water would go to 0,0,0
- fixed a bug where you could put an empty hot water container in the oven and it would come out full
- actually disabled points tick sound this time
👁️**Visual**
- updated meal icon in endless mode
⚖️ **Balance**
- adjusted points necessary for some medals
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.Hello!
Since the early July update, it’s already the end of the month!
How have you all been over the past few weeks?
As July comes to a close and we enter the second half of the year,
I sincerely hope everything goes well for you during the remaining months of 2025!
Anyway, today’s announcement includes two main points:
1. System patch including additional (epilogue) stage updates
2. Current development progress
Please check the details below!
\[1. Patch: Additional (Epilogue) Stage and System Updates]Earlier this month, I made a small difficulty adjustment to the final (epilogue) stage,
but I still felt it was too difficult — so I’ve made the following changes:
1. \[Coin Bonus System]
The trigger conditions and reset threshold for the Coin Bonus have been slightly relaxed,
allowing you to collect coins more easily from now on!
This should help you buy items from the shop or enjoy a smoother experience
when playing the additional (epilogue) stages with Ryong Ryong!
2. \[Player-Specific Changes in Epilogue Stages]
1-1. Ryong Ryong
Ryong Ryong’s play style consumes coins to attack.
Once the coins are all used up, she can’t perform her main attacks anymore.
Previously, during the final field battle of the additional (epilogue) stage,
there was no coin supply except for the enemy kill bonus.
While I initially thought that managing coins under pressure would add tension,
in reality, running out of coins meant you simply couldn’t proceed anymore which made the experience frustrating rather than fun.
So now, the coin bonus for defeating enemies in the final field battle has been increased
from 100 → 300 coins!
1-2. Kim Ttolttol
Kim Ttolttol’s play style in the additional stage is a high-risk, high-reward type:
his performance heavily depends on whether he gets hit.
However, I realized that avoiding damage entirely is extremely difficult in this stage,
and that this design posed problems.
As a result, I’ve significantly reduced the price of the upgrade
that increases the minimum number of dolls you can hold:
Stage 7 Shop: 900 → 450
Stage 8 Shop: 1000 → 550
1-3. OcherFrog
https://steamcommunity.com/games/2855660/announcements/detail/529850584204841361
In the last difficulty patch, I reduced the stats of the gargoyle enemies
and increased the mid-boss’s HP slightly.
But then I realized I had forgotten to consider OcherFrog’s play style,
which relies on ammo supplies for his weapon attacks!
To address this, I’ve added support from a bee ally that fires grenade rounds
in addition to the regular bullet attack!
\[2. Current Development Progress]
Right now, I’m working on the final boss of the additional (epilogue) stages!
I’m planning to give it around 6–7 attack patterns,
and currently working on its pixel animations.
So far, I’ve finished about 3–4 pixel animations as shown above,
and I expect to complete the remaining 3 animations and patterns sometime next month.
By the way — this boss has a much larger hitbox, so I made it physically larger, too.
I tried to put a lot of effort into making it look good…
But with a height about 2.5 times that of the player character,
it somehow feels a bit... off. Hahaha...
This is where I'll end this announcement.
If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!
https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/
Thank you very much for your interest in the game I developed!
+) I also uploaded a video showing the process of drawing this announcement’s thumbnail. Haha!
This update focuses on optimizing the game for better performance.
We've especially improved performance issues that caused significant lag in countries using specific languages.
Fubuki Shirakami, Ayame Nakiri, Mio Oogami, and Sakura Miko
Choco Yuzuki and Lui Takamine are making a big splash in a stop-motion animation!
Please check out the cute and lively hololive members in action! ✨
The stop-motion animation was produced by STUDIO UGAJIN, who served as director of photography for the Netflix series “My Melody & Kuromi.” 🎥
●Release Date
July 30, 2025, AM 8:00 (PDT)
●Price
$24.99 *10% off the retail price for the first two weeks after release
We’re happy to announce that Spanish and Portuguese languages have been added to Lost Infinity.
Features:
Moved HUD model.
The HUD model is now affected by scene lights.
Grappling hook is now attached to the left arm.
Added in game chat.
Added ammo system.
Improved throwing abilities.
Added a new map "map_towers".
Added map selection in private games.
Camouflage now also camouflages the player's arms.
Added falling animation.
Added a new weapon.
Added arms menu.
Made the slug's display larger.
Weapons no longer prevent the player from missing.
Changed favorite color selector to a hue slider.
The favorite color is now sent and applied in game.
Made sliders sound less harsh.
Made settings saving and loading a lot more stable.
Added better hitboxes.
Bugfixes:
Fixed jump buffer being infinitely long.
Fixed buffered explosions.
Fixed camouflage changing the weapon's texture.
Fixed the player's steam avatar sometimes being visible in the first person.
Fixed settings not saving when changed in game.
Fixed hitboxes not following animations.
Balancing:
Double jump now only boosts height on the second jump, but the boost is much stronger.
Changed explosions scaling.
Drastically increased shooting speed.
Camouflage is now less visible.
Shortened dash.
From the creators of The Mooseman and Black Book — The Likho has awoken!
Step into the Slavic dark and face the one-eyed horror. Now available on Steam.