TOGETHER BnB - AURORAGAMES

Hello everyone, we're back.
Since our last update, we've gone through many challenges and turning points.
But throughout this long journey, we never gave up, never stopped moving forward, and we’ve never forgotten every one of you who once looked forward to this game.

We're excited to announce that Together BnB will officially update on July 29, 2025 at 8:00 PM (UTC+8).

This time, we've finally completed the full main story for our heroine, Emily.
And beyond Emily, new interactions, emotions, and stories have also been added for Nana, Vera, Isabel, and the new character Flora — each one worth experiencing firsthand.

Content Now Available

Full main story for Emily is now playable
New stories and interactions for Nana, Vera, Isabel, and Flora


Doubled interaction system, fully upgraded with both English and Chinese voiceovers

Train and vehicle systems are now stable, with expanded environments for a richer exploration experience

Work Still in Progress

Outfit and companion travel systems

Basic features are live, optimizations are ongoing

Train romance & onboard interactions

Core system is in place with random NPCs, interaction gameplay, and relationship events, but many details are still being refined

English voiceovers

Interaction lines are fully voiced; main story voiceovers are still in production

DLC branching stories and new character side quests

In development and planned for future release

We've been lucky to have new teammates join us, and others move on to new journeys.
But those who have been with this game from the very beginning — they never left.
We still remember our original promise, and we've never given up on completing this world.

We're not a big studio. We don’t have vast resources or a large marketing team.
Through all this time, it’s been just a handful of us holding up the entire development, but our determination has never wavered — we just want to create something that belongs uniquely to Together BnB.

This update is the result of all the effort we could give at this stage.
We know it’s not yet perfect, but we will keep working, keep updating, and do our best to make it closer to the experience you imagined in your heart.

If you still remember this game and are willing to step back into its world to see what we’ve built during this time,
that, to us, would be the most genuine and powerful encouragement.

And if, after seeing our efforts, you choose to support us —
then for a small team like ours, that truly means the world.

Thank you for your patience, your trust, and your support.
We will continue to give it our all, and we won’t let down those who believe in us.
We hope this update will help you fall in love with Together BnB all over again.

— The Together BnB Development Team

Hunt: Showdown 1896 - CRY_IM


Round 1 ends. The Pale Judge reigns!

Team Judge has emerged victorious, claiming 367,428 kills over Team Fool’s 182,769.

Your reward? A piece of The Pale Judge’s story now lies unveiled…but the shadows whisper more.

For the next week, enjoy an 85% discount on Creeping Night (Centennial Shorty Silencer), which is available to the whole community!

Round 2 approaches. Stay sharp.

***

CRIMINAL DISTRICT COURT OF MOBY WINNEFORD 
PARISH OF ORLEANS 
STATE OF LOUISIANA 

STATE OF LOUISIANA  
VERSUS 
DOC REDMARTIN 

APPEARANCES: 
REPRESENTING THE STATE OF LOUISIANA:  
Gregory Templeton, Esq. 
PROSECUTING ATTORNEY FOR JUDGE MOBY WINNEFORD 

REPRESENTING THE DEFENDANT: 
Juniper Hawkins, Esq. 
ORLEANS PUBLIC DEFENDER 

REPORTED BY: 
Devan Anne Jacobson, CCR, RPR 
OFFICIAL COURT REPORTER  


LEIGH SWENSON, Citizen of DeSalle, after having been first duly sworn in, did testify as follows: 

Templeton: Miss Swenson, how did your family die?  

Swenson: It was Redmartin’s All-Cure. Mama didn't want us to take it. She said it made the neighbor sick as a dog. 

Hawkins: Objection. Speculation and perjury. The coroner’s inquest records causes of death as smoke inhalation and respiratory damage.

Templeton: I think you will find the details of Miss Swenson’s story highly relevant to the question of Mr. Redmartin’s guilt.

Judge Winneford: The Court will permit it.

Templeton: Now. If your Mama believed Redmartin’s All-Cure made people sick, why still take it?

Swenson: On account of Daddy. He was angry at her for doubting. He said Redmartin’s reputation was pristine. She disagreed. But Daddy was sure it would keep us all safe. Started yelling and doubled down. Gave everyone three times as much as what it said on the back of the bottle.  

Templeton: Can you describe exactly what happened? 

Swenson: They took theirs first, then gave it to the little ones. But before she could prepare mine, Mama’s eyes went funny and she started sweating really bad, just like when she gave birth to Remy. She was smiling bigger than I ever seen. But then she dropped the bottle and it smashed and made a big mess. She got upset and started moaning, trying to clean up the glass with her hands. She cut herself pretty badly and Daddy started howling like an animal at the sight of the blood. It scared the little ones and made them cry, but they were smiling too, smiling big just like Mama. (Long pause)

Templeton: There’s a kerchief there. Take your time. 

Swenson: Thank you. (Long pause) I’m sorry. Well. That’s when Daddy took the carving knife. He said it was time to take off our masks, but nobody was wearing a mask. He started on Polly and he cut up her face. I could see what he meant about the masks then. Then he did it to the others. They didn’t even try to fight him off. And then Mama rang the dinner bell and she... (Long pause)

Templeton: What did your Mama do, Miss Swenson?

Swenson: Mama walked over to Remy, and she knelt down and she... She...fed. I don’t know if they were dead or alive after that. When she looked up at me, she had blood all over her face. I think I started screaming then. I don’t know. All I remember thinking was that it had to stop. I had to stop them. Then I remember smashing the lantern and flames licking the floor. Then running while the house burned to the ground behind me.
Uh Oh Airlines Playtest - HoonShuber

✈️ **General**

- removed delay from tutorial steps so now it shifts to next tutorial event immediately

🐛**Bug Fixes**

- fixed a bug where the first hot water would go to 0,0,0

- fixed a bug where you could put an empty hot water container in the oven and it would come out full

- actually disabled points tick sound this time

👁️**Visual**

- updated meal icon in endless mode

⚖️ **Balance**

- adjusted points necessary for some medals

NewMe NuMe LuMe: Alien Wars - Ho RaBii

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.



Hello!



Since the early July update, it’s already the end of the month!

How have you all been over the past few weeks?



As July comes to a close and we enter the second half of the year,

I sincerely hope everything goes well for you during the remaining months of 2025!



Anyway, today’s announcement includes two main points:


1. System patch including additional (epilogue) stage updates
2. Current development progress




Please check the details below!








\[1. Patch: Additional (Epilogue) Stage and System Updates]

Earlier this month, I made a small difficulty adjustment to the final (epilogue) stage,

but I still felt it was too difficult — so I’ve made the following changes:




1. \[Coin Bonus System]

  • The trigger conditions and reset threshold for the Coin Bonus have been slightly relaxed,
    allowing you to collect coins more easily from now on!

This should help you buy items from the shop or enjoy a smoother experience
when playing the additional (epilogue) stages with Ryong Ryong!


2. \[Player-Specific Changes in Epilogue Stages]



1-1. Ryong Ryong

  • Ryong Ryong’s play style consumes coins to attack.
    Once the coins are all used up, she can’t perform her main attacks anymore.

Previously, during the final field battle of the additional (epilogue) stage,
there was no coin supply except for the enemy kill bonus.

While I initially thought that managing coins under pressure would add tension,
in reality, running out of coins meant you simply couldn’t proceed anymore which made the experience frustrating rather than fun.

So now, the coin bonus for defeating enemies in the final field battle has been increased
from 100 → 300 coins!




1-2. Kim Ttolttol

  • Kim Ttolttol’s play style in the additional stage is a high-risk, high-reward type:
    his performance heavily depends on whether he gets hit.

However, I realized that avoiding damage entirely is extremely difficult in this stage,
and that this design posed problems.



As a result, I’ve significantly reduced the price of the upgrade
that increases the minimum number of dolls you can hold:

  • Stage 7 Shop: 900 → 450

  • Stage 8 Shop: 1000 → 550

1-3. OcherFrog

https://steamcommunity.com/games/2855660/announcements/detail/529850584204841361

In the last difficulty patch, I reduced the stats of the gargoyle enemies

and increased the mid-boss’s HP slightly.

But then I realized I had forgotten to consider OcherFrog’s play style,

which relies on ammo supplies for his weapon attacks!

To address this, I’ve added support from a bee ally that fires grenade rounds

in addition to the regular bullet attack!









\[2. Current Development Progress]

Right now, I’m working on the final boss of the additional (epilogue) stages!

I’m planning to give it around 6–7 attack patterns,
and currently working on its pixel animations.


So far, I’ve finished about 3–4 pixel animations as shown above,
and I expect to complete the remaining 3 animations and patterns sometime next month.

By the way — this boss has a much larger hitbox, so I made it physically larger, too.
I tried to put a lot of effort into making it look good…

But with a height about 2.5 times that of the player character,
it somehow feels a bit... off. Hahaha...





This is where I'll end this announcement.

If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!

https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/











Thank you very much for your interest in the game I developed!






+) I also uploaded a video showing the process of drawing this announcement’s thumbnail. Haha!

Legacy of Defense - 지둥이
Hello, Heroes!

This update focuses on optimizing the game for better performance.
We've especially improved performance issues that caused significant lag in countries using specific languages.

Thank you for your support!


Also, our Patreon page is now live — we’d love your support and interest!
Enter the Game | Patreon
hololive Holo's Hanafuda - Gemdrops
■Holo's Hanafuda opening revealed!

Fubuki Shirakami, Ayame Nakiri, Mio Oogami, and Sakura Miko

Choco Yuzuki and Lui Takamine are making a big splash in a stop-motion animation!

Please check out the cute and lively hololive members in action! ✨

The stop-motion animation was produced by STUDIO UGAJIN, who served as director of photography for the Netflix series “My Melody & Kuromi.” 🎥

■Release Date and Price

●Release Date

July 30, 2025, AM 8:00 (PDT)

●Price

$24.99 *10% off the retail price for the first two weeks after release

Lost Infinity - Kuredo

We’re happy to announce that Spanish and Portuguese languages have been added to Lost Infinity.

Jul 28
Community Announcements - Twig

Features:

  • Moved HUD model.

  • The HUD model is now affected by scene lights.

  • Grappling hook is now attached to the left arm.

  • Added in game chat.

  • Added ammo system.

  • Improved throwing abilities.

  • Added a new map "map_towers".

  • Added map selection in private games.

  • Camouflage now also camouflages the player's arms.

  • Added falling animation.

  • Added a new weapon.

  • Added arms menu.

  • Made the slug's display larger.

  • Weapons no longer prevent the player from missing.

  • Changed favorite color selector to a hue slider.

  • The favorite color is now sent and applied in game.

  • Made sliders sound less harsh.

  • Made settings saving and loading a lot more stable.

  • Added better hitboxes.

Bugfixes:

  • Fixed jump buffer being infinitely long.

  • Fixed buffered explosions.

  • Fixed camouflage changing the weapon's texture.

  • Fixed the player's steam avatar sometimes being visible in the first person.

  • Fixed settings not saving when changed in game.

  • Fixed hitboxes not following animations.

Balancing:

  • Double jump now only boosts height on the second jump, but the boost is much stronger.

  • Changed explosions scaling.

  • Drastically increased shooting speed.

  • Camouflage is now less visible.

  • Shortened dash.

Black Book: Prologue - Vladimir Beletsky

From the creators of The Mooseman and Black BookThe Likho has awoken!

Step into the Slavic dark and face the one-eyed horror. Now available on Steam.

https://store.steampowered.com/app/2346840/OneEyed_Likho/

Star Racer - Whatnot Games
  • Made capsule lock reset at the beginning of each race.
...