1,001 Wishlists – Thank You!
Thank you to everyone supporting Catjinni Survivors.
And it hasn’t even been 1,001 nights yet. ːsteamhappyː
I’ve been working on major changes and gathering playtesting feedback and so far, things are going very well.
This is just the beginning. I’m continuing to improve the game and experiment based on your ideas and input. Got suggestions or feedback? Drop them in the comments or join the Discord. I read everything.
Thanks again.
Francis, Sushi, Fluppy and Flocki would be proud.
We hope you enjoy the brick-breaking arcade action. If you do, please consider leaving a review – they can really help other players discover the game! And if you encounter any bugs or issues, you can leave a comment in this thread.
Big thanks to Module for providing such an amazing soundtrack, all playtesters for the valuable feedback, and to anyone who wishlisted or supported Cosmic Waves on its journey so far. Thank you!
Welcome back to another PowerWash Simulator 2 DevLog! This time around we’ll be taking a look into an early level, the Public Facility and seeing how the multistage level mechanic works.
We’ve taken a little look into this level on our livestreams. If you haven’t checked them out yet, we stream Friday afternoons over on https://htts:/www.twitch.tv/FuturLab
This job starts off simple. Sunny day, cats relaxing on the benches (yes, you can pet them here as well!) and a little bit of dirt in front of you to wash away and then you’re ready to move on, right?
Not quite yet! This is just the first stage of grime busting.
After completing stage one, you guessed it, it’s time for stage 2!
Upon completion, our Public Facility will rise up out of the ground to reveal more dirt for you to clear away. This time it looks a bit thicker than before, but equally as satisfying to rinse down!
For this part of the job you’ll need to tick off every item on your wash list to gain access to what is hiding on the inside.
Ding away the dirt, piece by piece and the door will unlock. It’s time to go inside!
Now the real work starts as you get into every corner to make this level sparkle and shine like never before. Mud, moss, dust and more awaits your washer...
Not every level of the 38 job career coming to PowerWash Simulator 2 will have multiple stages, but they’ll be sprinkled in there for you to enjoy!
You’ll be able to ding your way to satisfaction later this year when PowerWash Simulator 2 releases!
To keep up with all PowerWash Sim 2 news, you can wishlist it here ⬇️
https://store.steampowered.com/app/2968420/PowerWash_Simulator_2/
There we have it, a closer look at the Public Facility, and we didn’t make a single poop joke (... heh heh poop 💩)
That’s all for today! See you in the next one, Washers 💦
Follow our Socials here:
Discord: https://discord.com/invite/powerwashsimulator
BlueSky: https://bsky.app/profile/powerwashsimulator.co.uk
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PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
PWS Reddit: https://www.reddit.com/r/PowerWashSimulator/
Hello!
Artists are working on their tasks. Snow hare mommy already got her scene. You can check out the preview here. We have steady progress on all girls and their scenes, including extra stuff for titwolf’s fan service mini-story. Stay tuned for previews!
I’ve prepared most of the narrative part for the main quest that will feature the end for the current mini-arc with Yoshi and the competition. Need to switch my attention over to other stuff before re-checking and editing. Namely:
Cordelia’s optional adventure will get a big update in the upcoming update. This will include not only it will bring a new step in the story and a new puzzle, but enchanted shell upgrades and their own skills. That’s right, we are expanding skill learning to charms too. Cordelia’s shells will be the first batch. Skills will feature stuff connected to special characters from mermaid history and use already familiar learning mechanics though encounters.
This will require a lot of time, but it’s fine since it will be one of the focus points for MonGirl Conquest v0.6.
Also, I plan to make a new feedback poll for a feature I’m planning to see if the players are interested in it. Right now, the gallery has all H scenes in the order that they were added into the game. So, it may feel kinda random. I want to see if the players would like to see a more grouped up structure. There are several ways to do this. For example, either group H scenes by girls or by scene types. First option will have all scenes of a specific girl in grouped up in one place. The second option will have all H scene types in separate groups, regardless of girls. The feedback poll should be up with the next game release around August 16th-17th if all goes well with the release.
There’s a fan service poll active right now. You can participate here. This time it’s all about girls from the sand island. If you have a favorite there – don’t forget to vote!
As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^
Please welcome: 60 Seconds! Souper Scavenger, our newest title, designed in-house from scratch and fully powered by the Godot Engine. It’s quick, it’s chaotic, and it’s our first complete step into a brand-new production pipeline.
But while you scavenge, remember this: two new games are already deep in development. Two!
You haven’t seen the main event. Not yet.
Attention survivors!
You’ve seen 60 Seconds! Souper Scavenger burst onto the scene - wild, weird, and full of radiation. But here’s the real headline:
It’s the first Robot Gentleman game developed entirely in Godot Engine.
A new engine. A new step. A taste of what’s to come.
What about those main projects you’ve been waiting for?
Still deep in development. Even two of them. That's twice as nice.
This is just the warm-up.
The sirens haven’t even started.
Transmission begins:
60 Seconds! Souper Scavenger is coming - our first game powered entirely by Godot Engine.
A signal flare.
A systems test.
A cosmic appetizer.
Meanwhile, two major projects continue under classified protocols. But that's above my clearance level.
End transmission. Next wave: incoming.
1. Achievements and Missions
We've implemented an achievement system. You can earn achievements by completing in-game missions.
You can also obtain in-game currency and items at the same time.
2. 3P Animation
Currently there is only one H object, but we plan to add more in the future.
3. Outfit Sets
You can now purchase outfits as sets and dress up characters.
4. New Items
We've implemented items that give experience points to maids, increase rarity, and reset skills.
These can be obtained through missions and other means.
5. New Furniture
6. New Outfits
7. Player Character Auto-Operation
Like other maids, player characters can now work automatically.
8. Previous Version Save Data Cannot Be Used
We sincerely apologize, but due to the implementation of the achievement feature, save data from previous versions can no longer be used.
(In future updates, you will be able to continue using your save data)
9. About Future Updates
System development is complete with this update. Next, we will add animations and costumes as we work toward the official release.