Class-Related:
New assassin mercenary class is available for recruitment.
New assassin skill mechanisms (The duration of the assassin's energy-gathering skill will also increase with the skill level).
Added new assassin-related weapons and equipment.
Reduced the number of animation frames for Amazon's melee actions.
Reduced the number of animation frames for the sorcerer's spell-casting actions.
UI/Display Updates:
Added full-screen mode(Please note the "Always on Top" option in the settings).
Mercenary-related:
Added a function to reduce the town rest time by increasing the mercenary's salary (excluding portal travel time).
The default salary of mercenaries above purple quality is reduced.
Blue-quality mercenaries are now unlocked after clearing level 10.
Initial mercenaries can now upgrade their quality as the player grows (It will regenerate high-quality fixed skills).
Feature Adjustments:
A new batch of Runewords has been added. The newly added Runewords include some new effects.
a) Reduced/Increased Hatred (can reduce/increase the probability of being targeted by enemies)
b) Attribute bonuses for summoned creatures
c) Increased skill levels and values for summoned creatures
The Abyssal Invasion Portal has added a mechanism to select levels by consuming gold.
Resistance detailed attributes are now displayed.
The price shown in item tooltips has been adjusted to the selling price.
The waiting time after a battle failure has been reduced by 20 seconds.
The monster combinations in early levels have been optimized.
New games now start with 500 gold by default.
When unlocking the tavern for the first time, 100 recruitment tokens are now provided by default.
When the computer disk is full, a new prompt indicating that the game cannot be saved has been added when exiting.
Buff duration has been optimized. The following skill durations now increase with the skill level: Vision
Hunting Call
Taunt
Howl
Combat Command
Enchant
Frozen Armor
Decrepify
Lower Resist
Amplify Damage
Artistic Presentation:
Intangible equipment now features a semi-transparent effect.
Bug Fixes:
Fixed the issue of abnormal probability for item socketing;
Fixed the issue where the tavern's initial unlock limit was defaulting to 0;
Fixed the issue where torches could be obtained infinitely under certain conditions;
Fixed the issue of frequent loss of level progress under certain conditions;
Fixed the issue where amulets could enter the Lost Treasury under certain conditions;
Fixed various multi-language display issues.
Contact us: Email - send your problem to https://feedback@gleamerstudio.com, we will solve it ASAP. Discord - Join our community Discord Steam community - Join Steam community
Time to suit up – the Police DLC is now officially available for Car Mechanic Simulator 2021!
This brand-new content pack adds 6 police cars inspired by real-world counterparts from around the globe.
https://store.steampowered.com/app/3660210/Car_Mechanic_Simulator_2021__Police_DLC/
6 new vehicles:
- Bolt Sunrise
- Bolt Ranger
- Emden Saxon
- Vallsen 850
- Autotutto Liveccio
- Morena Frizione
Unique police-themed liveries
Some models include bumpers, radios.
Please note: This DLC does not include new missions, gameplay modes, or functional flashing lights. It’s all about adding fresh builds to your garage!
Whew, it's been a while! I wanted to get a few QoL fixes and a fresh build out of the door as there's been some big architectural and engine changes under-the-hood.
The headline feature is replay viewing, allowing the player to switch to a live ghost and see how they played from their perspective. This was significantly more complicated than it sounds due to maths.
Anyway, there are a few other changes and fixes detailed in the patch notes below.
Hopefully a little less time before the next update, eh?
- Juki
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New spectate functionality - when the game is running with active ghosts, a panel in the pause menu allows the camera to swap to a ghost
Added current score + medals panel with leaderboard button to start of map
Added leaderboard button to pause menu
Added a red planet environment and updated Fresh Hell to use it
Added the amount of redirect-able thrust to the dev flight parameters menu
Ghost flight parameters are now correctly loaded (thank you Carda!)
External level loading support (Thank you, 74oshua! PR #267)
"Ballistic booster support", a non-default mode of booster operation which allows for un-capped or otherwise absurd ship physics configurations (Thank you Carda and 74oshua! PR #264)
Debug flag for input inspection
Cockpit HUD elements now have an emissive glow
Lateral thrust redirection under boost from pulling back on the throttle now applies to using the velocity limiter too (limiter is functionally like pulling back on the throttle for enhancing vertical + horizontal thrusters)
Incorrectly loaded the last-used ghosts from regular maps when loading a community map (Thank you Carda! PR #259)
Binding issue caused by clearing bindings
Oh god Apple Silicon fixes, why does Apple hate me so much
Fixed station rotation being exploitable (started turning before manually-triggered countdown)
Incorrect UI span on results screen / leaderboard panel on ultra-wide displays etc.
Camera offset stutter during CPU-intensive (e.g. terrain gen) moments
Fixed non-standard level thumbnails from over-drawing the medal info (Thank you 74oshua! PR #269)