DEATHGRIP - FifthHorsemaN

It's been over a year since our last update. We've both had to step away a bit to focus on family and IRL matters, but we're excited to circle back (finally) with an update!

A large part of the feedback we've received previously has been related to audio being lackluster. As we'll admit, neither of us specialize in this field so it's been on the backburner. Over the course of the past year, however, we've been working with a sound designer who does! We've been able to overhaul our previous implementation and while we're still experimenting with different sounds, races already feel substantially more satisfying and intense. There are now unique sounds for the racers, audible feedback when drifting, reverb and passby effects, combat additions, and more. We're excited to have you listen!

Apart from audio, we've also made several quality of life changes with optimization, more vfx, gameplay balancing, and visual updates for the menu/UI, and some bug fixes.

Thanks for checking in and for your patience. We hope you enjoy the demo!

Jul 28
Kardashev Playtest - VinylStudios

New interaction method

  • Ability to look past non-full sized cubes for interactions. This allows binds to target full sized blocks behind say transporters/inserters.

  • Popup indicator of possible actions when mousing over a block - helpful for newer players when learning hotkeys.

Other:

  • Omnidirectional pipes (this was in the last release but no patch notes were written) (mesh is still bugged, but we will fix that soon)

  • Text size increased temporarily until we develop an integrated text scaling approach.

Bug fixes:

  • Filter inserters not work correctly, and no longer crash the game

  • Splitter state is now saved properly

  • Fuel Research Lab no correctly takes fuel from pipes

  • Other misc fixes

This update will break save-games, apologies for that

Robert on Earth - MISCHIEF

Hello everyone,

The story-driven farm simulation management game "Robert on Earth" is confirmed to be released on August 15th. Don’t forget to add it to your wishlist!

In a future where machines replaced all life, a small robot named Robert awakens. Manage an underground farm, grow strange crops, mine, fish, explore, and befriend robotic allies as you uncover the secrets of a forgotten world.

Join our discord channel to chat and exchange ideas with more players.

Paddle Paddle Paddle - zorodev18
And one more problem is fixed now!

-> When loading a saved game, the Guest Player now also receives the correct stats (Deaths, Timer etc)

Thank you and have a great day!

Best regards,
Mateo
Myths and Legends - artificialworldsltd
- Spartan Hoplites, Myrmidons, Lochagos, and Immortals now have the Shield Wall ability.
- Cavalry now has an additional charge ability.
Stash: A Card Looter - Jowhee13

We have been quiet the last 3 months, but only because we have been focusing on making Stash: A Card Looter the best game possible. So much has happened since our last Demo and we hope you are looking forward to:

  • A new direction

  • Lots of new cards and mechanics

  • A new world to explore

  • A complete story art, presented to the player in a non-linear fashion

  • And so much more!

We hope you will join as for the launch of Stash and its first season on September 27th, 2025.
Will you be there to claim the first crown of our beasty lands?

Guidus Zero - C2H_H


Hello, this is Guidus Zero.
The Control Improvement Playtest has ended as of Jul. 28, 12:00 AM PDT.

This Playtest was held to gather valuable feedback from our players before implementing the upcoming control improvement update into the main game.
Despite the short testing period, many of you actively participated and provided thoughtful, heartfelt feedback. We truly appreciate your support.

Your input has been invaluable to our development team and will serve as a key reference as we refine the control system in the right direction.
Based on the feedback collected, we are already working on improvements and will continue polishing the experience to deliver a better update soon.

Please continue to share your thoughts and bug reports freely through the Steam Discussions board.
Your voices are the most essential driving force behind making Guidus Zero a better game.


Once again, thank you to everyone who took part in the Playtest.
We’ll continue to listen and grow together with our players.

Thank you.
NIDANA - PLAYISM_SS


NIDANA is out now!

She continues to dream.

A first-person dream simulator where you explore fragments of "her" dream.
Immerse yourself in a text-free journey through a surreal geometric realm.
Navigate an abstract dreamscape and uncover its hidden mysteries, all without a single line of text.

PLAYISM
X (formerly Twitter)
Bluesky
Facebook
PLAYISM Official Site
PLAYISM Publisher Page
Official PLAYISM Discord
Amazing Curves Racing - jcs
  • 6 New Tracks

  • Refined Car Setups

  • New Scenario System for saving your favorite race setups

  • Racing Line which also shows curvature

  • Monoclass Racing Mode - all cars have same specs

  • Last to First (L2F) Racing Mode - start at the back and race until first place

  • Dynamic Balance of Power (BOP) - cars behind the leader are given more max torque, higher max RPM, and less drag

  • Improved Drafting

  • 3 Tracks which allow driving on smooth circular walls ("Arc" tracks)

  • 3-axis G-meter shows lateral & longitudinal as well as vertical G-forces

  • High downforce cars can drive upside down with realistic physics. Driving on the smooth Arcs feels like flying

  • Low downforce cars can briefly drive upside down using centrifugal force by doing a Barrel Roll

  • Dynamic BOP will be adjusted shortly to integrate this new driving mode to keep races close

HU-man Dungeons - Tag4424
Ha, it's still technically the weekend where I'm at!

  • Fixed a Unity shader bug... ARGH
  • Other stuff I'm too tired to remember
...