This new mode introduces a variety of new challenges and mechanics that will keep you on your toes. We will get into more detail on release but just know that falling is no longer the only thing you have to worry about.
Prowler now has a driver's license
Added new items:
Machete (One-Handed bladed melee weapon)
Added new animations and effects to the Prowler reflective of their affliction
Enemies now have a slightly reaction delay when peaking a corner with a gun
Updated gore impact sounds
A kick can no longer be started unless a valid door can be hit
Changed the Prowler's blood color to the correct color
Fixed rook gaining nuclear punches if you held down the punch button before grabbing an enemy from the ground
Fixed kicking doors through walls
Potential fix for UI blurring on certain resolutions
Fixed sub-pixel blurring errors in UI layer
Fixed states not intended to persist across saves if the load happened before it was deleted
Fixed character icons now appearing on their respective buttons in the diner
Fixed Prowler's tail not effecting their movement correctly
Fixed Prowler's movement mechanics preventing cars from functioning correctly
We’re really sorry, but this demo will be removed on August 4th. We understand this might feel unfair to players who just discovered the game and were hoping to try it out. However, the current demo still has many issues, and taking it offline will help us focus fully on developing the next milestone.
We’re planning to bring the demo back on October 16th, during the Steam Next Fest.
Multiplayer is currently in beta and still quite unstable. If you still want to give it a try, please make sure to check "Multiplayer" (not "LAN") when loading a save or launching a new game, and invite your friends via Steam Overlay.
If the connection fails, try verifying the game data or switching to a different person as the host.
Unfortunately, LAN is currently unavailable at the moment, and we apologize for the inconvenience.
Right now, we only support English and Chinese. If your system language is something else, the game will default to Chinese. We'll find a way to make English as the default. Right now you can switch the language by clicking the “A” button at the bottom of the main menu.
We plan to support more languages in future updates. Thank you for your patience!
You can unlock it via the Upgrade Panel. Just press Z and switch to the Upgrade tab in the top-left corner.
Via throwing devices like catapults.
We’d love to hear your thoughts! You can share your feedback by filling out our Google Form:https://forms.gle/a53naMyVzFLi2jFr8
This version includes a new Inventory system. You can press Tab to open your inventory.
(Note that the UI is just a placeholder and will likely be improved in the future)
Added new Inventory System
Added support for Super Ultrawide Monitors (Note: Some of the placeholder UI still looks a bit strange)
Added new "Unstuck" button in the pause menu
Added "Crouch" and "Sprint" to the list of controls in the settings menu (not rebindable yet)
Fixed bug where items in your hotbar would get rearranged when loading a save file
The demo is getting closer to being finished, so I started prototyping this Grabbing Arm Machine.
It's unlikely to come to the demo, instead, it'll likely be included in the Early Access release (or possibly an early playtest)
There's still a few things we want to finish for the demo, mainly:
Shop Rework
Better Menus & UI
Building System Improvements
New Sounds & Animations
Rebindable Controls / Updated Settings Menu
Bug Fixes
After these are complete, we'll likely transition fully to working on the Early Access version!
Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.
-add moveable bomb (to break wall)
-fix bugs: Background expand,Hidden room conflict.
This update fixes the following issues:
You can load saves from 1.2.0 now.
The following issues are known but not fixed in this build:
One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.
One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.
For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.
If you have any problems with this build, please report the issue on the forum. In the meantime, you can roll back to a previous build by selecting a beta branch with the version you want to play.
The DEMO for our new game "MilkwaySubway" is officially live!!!!
Genre: Hardcore Sci-Fi × Space Opera × Light Yuri (Girls' Love)
DEMO:https://store.steampowered.com/app/2953010/Demo/
Welcome aboard, commanders!!! Discover coffee shop easter eggs hidden throughout!!!! >< Can you find them all?
Happy exploring!!!!!