Dear early Tennis Life players,
Thank you so much for your support of Tennis Life. As the full version of the game—featuring player development and club management elements—is approaching release, we are planning to change the game’s pricing model to Free to Play.
This change will take place after the “Racing Fest” event ends next week.
For our existing players, your access and gameplay rights will remain completely unaffected. The SenseDevil team is sincerely grateful for your early support!
This update fixes the following issues:
An input bug with one of the cutscenes.
The following issues are known but not fixed in this build:
One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.
One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.
For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.
If you have any problems with this build, please report the issue on the forums. If you need to, you can roll back to a previous build by selecting a beta branch with the version you want to play.
Hello!
We have updated the version to resolve several issues found in the previous version. We apologize for any inconvenience caused.
(1) Fixed Font Error
Fixed an issue where some characters were not displayed properly when running in Chinese.
(2) Fixed UI Error - Adventurer’s Side Stories
Fixed an error where the 2nd/3rd Side Stories would be displayed when events with each master adventurer had not been completed.
(3) Fixed An Error That Prevented Progress In Endless Mode
During the Heat Wave Week, it is nearly impossible to complete quests that require expert/master adventurers to visit. Therefore, we have fixed the issue so that quests requiring visits from expert/master adventurers do not occur during the heatwave week.
(4) Etc.
We have fixed bugs that caused inconvenience in some controls.
We have improved some translations.
Hi Fans,
We've been working hard to present Upin & Ipin Universe to the world and we're glad that it's finally here. It’s been a week since launch, and we wanted to give you an update on why we’ve been a bit quiet. We’ve been heads down, reading your feedback, squashing bugs, and working hard to improve the game experience.
We want to address two major concerns: Pricing & Demonetization of Streamers:
Our team has invested a tremendous amount of time and effort to create an experience that meets the expectations of Upin & Ipin fans around the world. We believe the current pricing reflects the quality and value of the game. Please know that more content is on the way, content that will expand and enrich the universe, but it takes time to develop and release properly. We truly appreciate your patience and support as we continue building.
We’re aware that some streamers have been demonetized due to copyright flags. We are working on a solution, like a Streamer Mode, but need more time. Please be aware that all in-game music is copyrighted and may be automatically flagged by streaming platforms. To avoid this, we recommend muting the music while streaming. The best approach is to always follow the guidelines of the platform you’re using to stay safe.
Last weekend, we released our first major patch. This weekend, we’ll be rolling out another update focused on additional fixes and quality-of-life improvements.
Open world games are challenging to launch, and we also experienced our fair share of surprises. Several critical issues surfaced which we will be tackling over the coming weeks as patches regularly roll out. Key concerns voiced by the community are 2-player camera, bike and rendering issues on PS4 & Switch in particular.
For the full list of updates and what’s coming next, be sure to join our Discord community. You’ll be the first to hear about new features, patch notes, and ongoing support. We’re incredibly grateful to everyone who’s taken the time to share constructive feedback and support the team. This game has been a labor of love for years, and we’re just getting started.
Soon, we’ll be sharing our roadmap and how we plan to continue supporting and expanding the game.
Most importantly, we want to keep building with you, the longtime fans of Upin & Ipin, and the new fans discovering the twins for the first time. As more players join from around the world, we welcome your questions about the game, the culture, and anything you’re curious about. This is our way of sharing a little piece of Malaysia with the world, and celebrating all the amazing things the region has to offer.
So get ready. The journey’s just beginning.
Thank you for being part of it, and let’s keep playing!
Yes, Yes, Yes!
— Dev Team @ Streamline Studios / Les' Copaque
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Salam hormat buat komuniti Upin & Ipin Universe,
Kami sangat teruja dapat memperkenalkan Upin & Ipin Universe kepada dunia! Terima kasih atas sokongan, maklum balas dan kesabaran anda. Sepanjang minggu ini, pasukan kami fokus sepenuhnya pada penambahbaikan permainan termasuk pembetulan bug dan penyesuaian berdasarkan komen anda semua.
2 isu utama yang ingin kami sentuh:
Pasukan kami telah melaburkan masa dan usaha yang besar untuk membina pengalaman yang memenuhi jangkaan peminat Upin & Ipin dari seluruh dunia. Harga semasa mencerminkan kualiti dan nilai permainan ini. Kami ingin anda tahu bahawa lebih banyak kandungan akan datang yang akan mengembangkan lagi dunia ini. Tapi semua itu perlukan masa untuk dibangunkan dan dilancar dengan baik. Kami sangat hargai kesabaran dan sokongan anda sepanjang proses ini.
Kami juga sedar ada penstrim (streamer) yang menghadapi isu disebabkan tanda hak cipta pada muzik dalam permainan. Kami sedang usahakan penyelesaian seperti Streamer Mode, namun ia akan ambil sedikit masa. Buat masa ini, muzik dalam permainan mungkin ditandakan (flag) secara automatik oleh platform penstriman. Untuk elak masalah ini, kami cadangkan agar muzik dimatikan semasa penstriman dan sentiasa ikut garis panduan platform yang digunakan.
Pada hujung minggu lalu, kami telah melancarkan patch pertama. Hujung minggu ini, satu lagi kemas kini akan diperkenalkan, dengan fokus kepada pembetulan tambahan serta penambahbaikan kualiti pengalaman bermain.
Kami sedar bahawa pelancaran permainan dunia terbuka datang dengan cabarannya tersendiri dan kami juga tidak terkecuali. Beberapa isu kritikal telah dikenal pasti dan akan ditangani secara berperingkat melalui patch yang dijadualkan dalam minggu-minggu akan datang. Antara isu utama yang dibangkitkan oleh komuniti termasuk kamera dua pemain, basikal, serta masalah rendering, khususnya pada platform PS4 dan Switch akan diperbaiki segera.
Untuk maklumat terkini serta ciri-ciri baharu yang akan datang, jangan lupa sertai komuniti Discord kami!
Anda akan menjadi antara yang pertama mengetahui tentang kemas kini, nota patch, dan pelan penambahbaikan yang sedang dirancang.
Kami amat menghargai setiap maklum balas membina dan sokongan berterusan daripada anda semua.
Permainan ini merupakan hasil usaha penuh dedikasi dan komitmen selama bertahun-tahun dan ini
hanyalah permulaan.
Dalam masa terdekat, kami akan berkongsi hala tuju permainan ini serta rancangan kami untuk terus
menyokong dan mengembangkannya.
Paling utama, kami ingin terus membina dunia ini bersama anda peminat setia Upin & Ipin, serta pemain baharu yang baru mengenali pasangan kembar ini. Dengan semakin ramai pemain dari seluruh dunia menyertai komuniti ini, kami mengalu-alukan segala pertanyaan anda sama ada tentang permainan, budaya, atau apa sahaja yang ingin anda ketahui. Inilah cara kami berkongsi sebahagian kecil keunikan Malaysia dengan dunia, sambil meraikan keindahan rantau ini bersama-sama.
Geng, pengembaraan baru bermula dan yang luarbiasa masih menanti!
Terima kasih kerana bersama kami. Teruskan bermain, teruskan menjelajah dunia Upin & Ipin Universe!
Betul, betul, betul!
— Pasukan Pembangunan Upin & Ipin Universe
@ Streamline Studios / Les’ Copaque
I've heard your complaints loud and clear about the cheater problem, so I've been working closely with another developer for the past 5 months to bring a custom Anti-Cheat (Enforcer) to Redmatch 2.
Please bear with us as we fix bugs and issues while we roll it out fully! This is the first time this Anti-Cheat has been used in a game, as it was created for Redmatch 2. If you encounter any issues with the Anti-Cheat, please contact me or the Anti-Cheat developer (@Lewis) on our Discord server so that we can quickly work to fix them.
Is it a kernel Anti-Cheat?
It is not kernel level, and operates in user-mode.
Does it impact performance?
We aim to have minimal to no impact on performance. We've held many beta tests before the public release to smooth out as many issues as possible. If you encounter performance issues, please report them to the Anti-Cheat developer (@Lewis) on our Discord server and we'll work to fix them.
What about platforms other than 64 bit Windows?
Redmatch 2 doesn't officially support any platforms except 64 bit Windows. However, I recognize that people play the game on Linux using Proton. The Anti-Cheat is not guaranteed to work with Proton, but if you are unable to use it you will still be able to create and join matches not protected by the Anti-Cheat.
Why can't you just do server-side checks for cheating?
Redmatch 2 is a peer to peer game, which makes server side checks inherently difficult. However, Redmatch 2 already has clients validate each other based on various suspicion metrics, and automatically remove players from matches when they reach a certain threshold. As we've seen from the issues the game still has with cheaters, this isn't enough. A client-side anti cheat is necessary to bring the cheating issues to a minimum.
First and foremost, thank you all for your long patience!!!! <3
Since our last demo release, we've received extensive feedback from players and have implemented comprehensive optimizations based on your suggestions. ><
This update represents countless hours of our developers' dedication. It covers narrative text, sound effects, tutorials, UI interactions, user experience, and BUG fixes – all aimed at delivering a significantly improved player experience.
We invite everyone to try the DEMO, leave a Steam review, and wishlist the game!
To report BUGs or join closed testing, please join our player QQ group: 8662058063
DEMO: https://store.steampowered.com/app/2953010/Demo/ Full Version (Available for wishlisting!!):https://store.steampowered.com/app/2745440/_/
Below are the detailed update notes:
Major optimization of narrative text/story pacing for deeper immersion and smoother progression
Replaced numerous sound effects with original creations
Added several voice acting segments
Added two new CGs and replaced select art assets
Optimized UI and tutorials; added quest log functionality
Added fullscreen option for enhanced immersion
Fixed various BUGs (including font library issues)
Happy gaming!
Finally I found the correct tool and correct way to fix all (almost) the camera problems!
1, Aiming mechanic changed. There are not dead angle any more when aiming left side, because the whole body will move.
2, Smoother camera control, and the camera will not go through the wall. (Most situations. If too fast it will still go through) It will shrink the distance like many other 3rd person games.
3, If you are using mouse keyboard, the mouse control is much better.
4, Camera FOV increased a little.
5,Critical stab mechanic changed, it will delay a little bit, makes more tense. Just follow the hint you will make it.
6, Footstep sound added.