Hollow Floor has released. Play it now and thank you for the support!
2.1.3
Fixed an alert from showing in the Community Gallery when you open a room with locked items.
Loading Outdoor Mode will now happen gracefully from any page opposed to just the Catalog page.
Updated demo to latest build (2.1.3).
Temporarily disabled the Ghost hiding player items to fix a bug where items would remain floating in the air and become non-interactable.
Vultures,
The final day of the playtest is here, Day 3 of the Black Vultures Steam Alpha Playtest has officially begun!
To help you make the most of our final session, we’ve prepared a special supply drop packed with everything you need. Check your in-game mailbox now to claim it.
All participants in the playtest have been sent a bundle packed with valuable resources, weapon attachments, and most importantly, special weapons that are difficult to obtain but powerful enough to shift the tide of battle.
Use this supply drop to test out powerful gear you may not have experienced over the past two days. The creative ways you use them on the battlefield will be the greatest gift you can give to help us improve Black Vultures!
Servers will be open today for 6 hours, from 19:00 to 01:00 (UTC-4).
It’s time to deploy, Vultures. Join the test, explore, and help shape the future of the game.
We’ll see you on the battlefield.
▸ The Black Vultures Team
Hello everyone.
Rise for the Fight is almost ready for pre-beta.
I mentioned a while ago that the game was being worked on to be prepared for beta, which is still the case. However, the game is far from ready to go into beta. There are several things that need to be done before it goes into beta. Those things include the following:
- Add More settings, such as brightness, keybinds, etc.
- Add Social features, and update Matchmaking system.
- Update player Customization, such as adding more pieces and options, and updating the UI.
- Several other things I cannot mention.
Meanwhile, the game will be going into pre-beta. Here's what you can expect in it when it's released 8/1/25:
Overhauled multiplayer and singleplayer experience
Significantly improved lighting system
New Sandbox and Map Content
Sandbox Rebalancing
Much, Much more.
With that said, the beta should be ready by next year. I hope to have a roadmap ready for then.
If you would like to try the Pre-Beta before it releases, make sure to set your beta participation to "playtest".
See you August 1st.
-Reece
Added a new helicopter: the bulker \[EXPERIMENTAL] "known for its armor, its nearly impossible to take down, with explosive rounds barely making dents, and with its high damaged rounds, described as an explosive
Revamped most of the "Bedroom" map
Added a more detailed model and texuter to the "Jimbo" model, rig, and material
Hid some small toy soldiers around some maps
Added more props to "The Trenches"
Changed the sky box for a number of reasons
Fixed helicopters only spawning once (I think)
- Gave the "Support" Helicopter more proper collisions
- Fixed "The Trenches" randomly getting lower quality
I know its a small update but I didnt have much to go off of, so if you have any ideas, you should leave them in the discord. and the first person to post ALL the toy soldier bases in the discord will get something
We want to show what we are working on! We will be updating our roadmap as time moves on! Our next update is going to V0.2! We have taken the feedback we gotten our discord in-order to come up with this next update. We want to create a more polished experience for the player and do some general overhauls to make the player experience more complete. We are super excited to release it :)