Trackmaster - DrKrilleMaster

Trackmaster has been updated to Unity 6, which brings major performance improvements, especially for large maps. The physics engine has been updated and the car handling tweaked for better stability at high speed and on moving blocks.

A new coop gamemode has been added, where the player cars are chained together by ropes and have to finish the track together. More blocks and variations have been added, the user interface has been polished and many bugs fixed.

Trackmaster will participate in Steam Racing Fest with a discount, July 28 to August 4.

Mik Playtest - Stefaaan06

Hi hello, its finally time. The 0.2 Update is finally here! It took.. "a bit" longer than I had hoped but still in time before the next devlog. This Update really is BIG and I hope you enjoy it. Along with it, there is also a new trailer:

Like always, this is a PLAYTEST, so please join the discord and fill out the new feedback form for an exclusive role.

The changelog is very long so here is a quick TL;DR version:

  • Level 2

  • New Achievements & Music

  • Lots of Polish

  • Movement overhaul

  • Music overhaul

  • Optimisation

  • Terminal codes dont reset after dying or quitting and continuing a session anymore

  • PLIMBO

Now, here is the full changelog:

New Content
  • Level 2

  • Wallrunning & Moving Platforms

  • 3 New Achievements

  • 4 New Music tracks

  • 1 New Radio Tracks

New Features
  • Interactable & Breakable Radios (you can start / stop the music playing)

  • Added checkpoint saving UI, overhauled loading UI

  • New "checkpoint" system. These "checkpoints" arent really full checkpoints since they dont have a leaderboard, you cannot spawn on them from the level selector and they must always be bound to a parent checkpoint. They are meant to ease up gameplay and make it less frustrating.

  • The codes for the computers are now playthrough persistant, meaning that if you die or quit and the continue your session you will get the same codes. They reset when starting a new game or loading a specific checkpoint.

  • CCTV cameras (can be broken by player)

  • Tons of new secret commandline commands (easter eggs)

  • New commandline commands:

    • showspeed (shows a GUI with a live updating player speed)

    • showpos (shows a GUI with a live updating player position and rotation)

    • LoadLevelCommand (Load specific level, checkpoint, savepoint)

  • PLIMBO

Movement Changes / Fixes:
  • Crouching is less "slidy now

  • You can look around when vaulting now

  • Added "slow walking" option

  • Improved Vaulting

  • Jumping and Moving weaker in general, along with a movement rework

Music/SFX Changes:
  • Changed/Updated tracks:

    • The Megastructure

    • Breathing Metal

    • Beyond This World

    • CrYoPod

  • Replaced Decay with Stacks

  • Removed 40AA

  • 5 New random Ambient sounds

  • Reworked all old random ambient sounds

  • Added light buzz

  • SFX overhaul for elevator in "The Megastructure"

  • Lots of new ambient & drone sounds

  • Changed force field sfx

  • Changed pitch of all object collisions to be unique to the object

  • Adjusted sound levels / mastering

  • New wind SFX in "The Megastructure.

  • Most sounds are now stereo instead of mono, improving sound quality

Changes:
  • Renamed some areas and checkpoints

  • leaves in "The Megastructure" move stronger with the wind now

  • Megastructure Title card now triggers late

  • More wind FX in "The Megastructure"

  • VFX overhaul for elevator in "The Megastructure"

  • Post Processing Overhaul: there is area specific post processing now. "Archive?", "Offices?" and "Containers?" has some, although its more noticable in level 2

  • Camera shake falling rework

  • New Falling indicator UI

  • UI changes to crosshair and restart slider

  • Leaderboard Loading indicator

  • Faster main menu navigation

  • New main menu sfx

  • New main menu credits

  • Your own entry in the ingame leaderboard is now highlighted with an underscore.

  • Some notes have different fonts now

  • Less "guiding signs"

  • Improved visibility in some areas

  • Fan in "Ventilation Shaft 13." will have the correct state depending where you spawn. (if you spawn behind it, it will be turned off - similar to the elevator)

  • Gameplay changes to entire level 1.

  • Signs are now interactable

  • there is no more FOV change when falling fast

  • Moved some checkpoints

  • RevelOS more readable

  • RevelOS error sound

  • RevelOS now accepts W A S D input

  • RevelOS now accepts space as alternative to enter

  • RevelOS code/password/username fields no longer allow spaces (as character).

  • When using a RevelOS input field, you can now "exit" it by pressing space or enter (will try to validate your input and switch to the next button if its wrong)

  • RevelOS tutorial rework

  • Font now supports "Ä, Ö, Ü... etc"

  • Font is now a bit clearer to read

  • Various decoration changes across all scenes inlcuding new secret and small vfx

  • Also polish with lightmaps, lighprobes, reverb accross the first level

  • Better ambient occlusion.

  • Lighting changes across all scenes

  • Megastructure background light no longer affected by fog

  • Changes to multiple materials & textures adding secondary detail textures

  • Various other smaller changes / polish

Optimisation:
  • New optimisation tools for foliage system reducing overdraw and face count

  • Minor optimisation for physics objects

  • Reworked background in ("The Megastructure")

  • Optimisation for lightprobes (mainly relevant in "The Megastructure")

  • Big optimisation with fan volumetric lights in "The Megastructure"

  • Optimisation changes to "Offices

  • Volumetric lights shadow optimisation

  • Face count reduction for various meshes (most notably Containers and pipes)

  • Major optimisation across all areas of the first level

  • Smaller lightmap sizes

  • Added mipmap streaming for smaller memory usage

  • Other optimisation with lightprobes and shadows

Bugfixes:
  • FIxed glitched level unloading order in "Offices?" where you previously glitch out of the world.

  • Fixed view glitches

  • Screen in main menu fades to black properly when loading a level now

  • Fixed object collision particles

  • Added missing font in "Containers?"

  • Added missing computers in "Office?"

  • Fixed dissapearing objectss in "Offices?"

  • Entering lots of commandline messages wont have weird scaling problems anymore

  • Fixed revelOS tutorial button scalings

  • Fixed reverb zones getting messed up and stuck

  • Lots of other fixes

-Stefaaan !!

THANK YOU

Mik - Stefaaan06

Hi hello again. To anyone who has been waiting to join the playtest: Thank you for your patience! After a long wait, its finally time to open the Playtest again! Everyone who already signed up has been accepteded into the Playtest and can now download the game, and anybody else can sign up and get access immidately!
Remeber: this is just a playtest, so please join the discord and fill out the feedback form to help improve the game!

Also: Trailer 2 is out NOW

Arthur Owl's Word Block - CMU
  • 70 new puzzles in User Pack 13
  • 30 new puzzles in Brent Pack 02
  • 45 new puzzles in Xabi Pack 01
  • Fixed rare but important bug in puzzle creator
Onychomp : Lush journey - howlstudios
Hello everyone!

This week, we've focused on giving a twist to the story, the Moon character, and her relationship with Omi.

The most noticeable change is that the character "the light behind the tree", who used to comment on the tutorials, has been replaced by the Moon herself. From now on, the Moon will be the one guiding us through our entire adventure.

Also, at the beginning of each night, there's a chance the Moon will share more information about the world.

We've added a counter to keep track of how many nights have passed since the beginning of our adventure.

[carousel][/carousel]

Other changes

  • Language can now be set from the Steam settings.

  • Redesign of the language selection, info, and data analysis screens.

  • If it's the first time launching the game, a new game will automatically start.

  • Fixed the bug in the second tutorial where fruits were picked up instead of eaten.

  • Fixed the bug that prevented picking up objects in the third tutorial.

  • Fixed the button prompt for changing chomp style in the tutorial.

  • Fixed misplaced tiles in tutorial 1 and in the dungeon entrance screen.

  • Localization corrections.

-Hector

Pip My Dice - Diving Swan Games
- Fixed that there were duplicate versions of the daily run leaderboards not including all the players
Onychomp : Lush journey Playtest - howlstudios
Hello everyone!

This week, we've focused on giving a twist to the story, the Moon character, and her relationship with Omi.

The most noticeable change is that the character "the light behind the tree", who used to comment on the tutorials, has been replaced by the Moon herself. From now on, the Moon will be the one guiding us through our entire adventure.

Also, at the beginning of each night, there's a chance the Moon will share more information about the world.

We've added a counter to keep track of how many nights have passed since the beginning of our adventure.

[carousel][/carousel]

Other changes

  • Language can now be set from the Steam settings.

  • Redesign of the language selection, info, and data analysis screens.

  • If it's the first time launching the game, a new game will automatically start.

  • Fixed the bug in the second tutorial where fruits were picked up instead of eaten.

  • Fixed the bug that prevented picking up objects in the third tutorial.

  • Fixed the button prompt for changing chomp style in the tutorial.

  • Fixed misplaced tiles in tutorial 1 and in the dungeon entrance screen.

  • Localization corrections.

-Hector

DeadHex Playtest - electrumlabs
General
• Added Total Weapon DPS and Headshot Multiplier on Armory.

Weapons
Zipper
• Base damage decreased from 7 to 6.
• Headshot percentage decreased from 1.1 to 0.8.
• Range decreased from 8192 to 5406.

Breachr
• Range decreased from 8192 to 5406.

Hand Cannon
• Base Damage increased from 10 to 12.
• Damage percentage increased from 0.9 to 1.0.

Light Rifle
• Range decreased from 8192 to 6144.

Military Rifle
• Recoil Y Modifier decreased from 600 to 550.

Maps
NP_Ballroom
• Added Roofs to the Medium Camp on the second floor and the Bazaar.
• Changed rotation of all camps to face more appropriate entrances (to minimize paid actors).

Items
Cloak of Toph
• Now blocks Minion health bars.
• Blocks Minion paths again.

Smoke Pearl
• Now blocks Minion health bars.

Toy Cannon
• Added hitmarker cue on hit.

Cursed Grimoire
• Added hitmarker cue on hit.

Comet
• Added hitmarker cue on hit.

Violet Urn
• Added hitmarker cue on hit.

Bug Fixes
• Fixed a bug where if a spell with a cast-indicator was cast during packet lost, the spell would go on cooldown without being cast.
• Fixed a bug where players would have floating numbers for damage appear for Venomous Charm, even without line of sight.
• Fixed a bug where Renewal Mechanism did not properly have the Regen tag.
Knightly Passions - FEYADA

Knightly Passions and both of its DLCs are currently available at a discount on Steam:

Knightly Passions – 25% off:

https://store.steampowered.com/app/1554260/

DLC Between Life and Death – 20% off:

https://store.steampowered.com/app/2919800/

DLC In the Grip of Ice – 15% off:

https://store.steampowered.com/app/3163410/

Praise Dead - IntrepidMarmot

Endless Revamp Patch (v1.3.3)

The title was not a typo. The latest patch focuses on completely reworking and overhauling endless mode. Not only is endless mode harder, it’s also been transformed from a mindless infinity grind to a fully featured addition containing 50 new events! Some of which will be quite surprising…

Additionally both the Chinese (zh-Hanz) and Chinese (zh-TW) have been re-translated. Hopefully they’re nicer to read now.

Full Change Log

  • Chinese (zh-Hanz) has been re-translated

  • Chinese (zh-TW) has been re-translated

  • Added 50 new events

    • An Unspoken Return

    • The Earl of Ruin

    • Shadow of the Crow

    • Harvest's End

    • Corrosion's Caw

    • The Silent Flock

    • Stolen Luster

    • The Mad Feast

    • Infernal Invitation

    • Price of Knowing

    • Lesson in Emptiness

    • Prince's Edict

    • Revelation of Rust

    • Worthless Truth

    • Cacophony of Thought

    • Cacophonous Duke

    • Composer's Silence

    • Undead Dirge

    • The Duke's Mad Dance

    • Shattering Aria

    • Hymn to Rot

    • Anthem of Unmaking

    • Captain of Manslaughter

    • The Unwritten Census

    • President's Tithe

    • Spirit Siphon

    • The Author's Rebuke

    • Silent Procession

    • The Making Of Pig Iron

    • Duke of Dust and Gold

    • The Gilded Curse

    • Dead Man's Tithe

    • Command of Dust

    • Eloquent Chorus

    • The Duke's Dismissal

    • A Toll on Body and Soul

    • The Maker's Wrath

    • The Architect's Mark

    • Unstable Foundations

    • A Sudden Burial

    • A Murder of Crows

    • The Hollow Blueprint

    • Flesh and Iron

    • Choking of the Land

    • Salt the Earth

    • Silence of Prayers

    • The Encroachment of Void

    • Shack Left Bare

    • Parting Ways

    • Vanished!

  • Added 6 new relics

    • Mark of Stolas

    • Mark of Amdusias

    • Mark of Raum

    • Mark of Glasya Labolas

    • Mark of Bune

    • Mark of Malphas

  • Tweaks

    • Buffed endless mode

    • Internal refactoring

    • Events from 1.3 onwards now count towards the "Killed Villagers" stat

    • Event "Passing Wizard" is now exclusive to week 3

    • Updated ritual level graphics

    • The font of the text popups in combat now matches the rest of the game

  • Bug Fixes

    • Fixed a crash that occurs when spell casting demons try targeting zombies that don't exist

    • Fixed a crash that occurs when zombies trigger an ‘OnDodge’ relic after there are no more enemies to dodge

    • Events from 1.3 onwards now trigger relics

    • Endless mode demons can now receive buffs to combat exclusive stats (armor, regen, etc)

...