Trackmaster has been updated to Unity 6, which brings major performance improvements, especially for large maps. The physics engine has been updated and the car handling tweaked for better stability at high speed and on moving blocks.
A new coop gamemode has been added, where the player cars are chained together by ropes and have to finish the track together. More blocks and variations have been added, the user interface has been polished and many bugs fixed.
Trackmaster will participate in Steam Racing Fest with a discount, July 28 to August 4.
Hi hello, its finally time. The 0.2 Update is finally here! It took.. "a bit" longer than I had hoped but still in time before the next devlog. This Update really is BIG and I hope you enjoy it. Along with it, there is also a new trailer:
Like always, this is a PLAYTEST, so please join the discord and fill out the new feedback form for an exclusive role.
The changelog is very long so here is a quick TL;DR version:
Level 2
New Achievements & Music
Lots of Polish
Movement overhaul
Music overhaul
Optimisation
Terminal codes dont reset after dying or quitting and continuing a session anymore
PLIMBO
Now, here is the full changelog:
Level 2
Wallrunning & Moving Platforms
3 New Achievements
4 New Music tracks
1 New Radio Tracks
Interactable & Breakable Radios (you can start / stop the music playing)
Added checkpoint saving UI, overhauled loading UI
New "checkpoint" system. These "checkpoints" arent really full checkpoints since they dont have a leaderboard, you cannot spawn on them from the level selector and they must always be bound to a parent checkpoint. They are meant to ease up gameplay and make it less frustrating.
The codes for the computers are now playthrough persistant, meaning that if you die or quit and the continue your session you will get the same codes. They reset when starting a new game or loading a specific checkpoint.
CCTV cameras (can be broken by player)
Tons of new secret commandline commands (easter eggs)
New commandline commands:
showspeed (shows a GUI with a live updating player speed)
showpos (shows a GUI with a live updating player position and rotation)
LoadLevelCommand (Load specific level, checkpoint, savepoint)
PLIMBO
Crouching is less "slidy now
You can look around when vaulting now
Added "slow walking" option
Improved Vaulting
Jumping and Moving weaker in general, along with a movement rework
Changed/Updated tracks:
The Megastructure
Breathing Metal
Beyond This World
CrYoPod
Replaced Decay with Stacks
Removed 40AA
5 New random Ambient sounds
Reworked all old random ambient sounds
Added light buzz
SFX overhaul for elevator in "The Megastructure"
Lots of new ambient & drone sounds
Changed force field sfx
Changed pitch of all object collisions to be unique to the object
Adjusted sound levels / mastering
New wind SFX in "The Megastructure.
Most sounds are now stereo instead of mono, improving sound quality
Renamed some areas and checkpoints
leaves in "The Megastructure" move stronger with the wind now
Megastructure Title card now triggers late
More wind FX in "The Megastructure"
VFX overhaul for elevator in "The Megastructure"
Post Processing Overhaul: there is area specific post processing now. "Archive?", "Offices?" and "Containers?" has some, although its more noticable in level 2
Camera shake falling rework
New Falling indicator UI
UI changes to crosshair and restart slider
Leaderboard Loading indicator
Faster main menu navigation
New main menu sfx
New main menu credits
Your own entry in the ingame leaderboard is now highlighted with an underscore.
Some notes have different fonts now
Less "guiding signs"
Improved visibility in some areas
Fan in "Ventilation Shaft 13." will have the correct state depending where you spawn. (if you spawn behind it, it will be turned off - similar to the elevator)
Gameplay changes to entire level 1.
Signs are now interactable
there is no more FOV change when falling fast
Moved some checkpoints
RevelOS more readable
RevelOS error sound
RevelOS now accepts W A S D input
RevelOS now accepts space as alternative to enter
RevelOS code/password/username fields no longer allow spaces (as character).
When using a RevelOS input field, you can now "exit" it by pressing space or enter (will try to validate your input and switch to the next button if its wrong)
RevelOS tutorial rework
Font now supports "Ä, Ö, Ü... etc"
Font is now a bit clearer to read
Various decoration changes across all scenes inlcuding new secret and small vfx
Also polish with lightmaps, lighprobes, reverb accross the first level
Better ambient occlusion.
Lighting changes across all scenes
Megastructure background light no longer affected by fog
Changes to multiple materials & textures adding secondary detail textures
Various other smaller changes / polish
New optimisation tools for foliage system reducing overdraw and face count
Minor optimisation for physics objects
Reworked background in ("The Megastructure")
Optimisation for lightprobes (mainly relevant in "The Megastructure")
Big optimisation with fan volumetric lights in "The Megastructure"
Optimisation changes to "Offices
Volumetric lights shadow optimisation
Face count reduction for various meshes (most notably Containers and pipes)
Major optimisation across all areas of the first level
Smaller lightmap sizes
Added mipmap streaming for smaller memory usage
Other optimisation with lightprobes and shadows
FIxed glitched level unloading order in "Offices?" where you previously glitch out of the world.
Fixed view glitches
Screen in main menu fades to black properly when loading a level now
Fixed object collision particles
Added missing font in "Containers?"
Added missing computers in "Office?"
Fixed dissapearing objectss in "Offices?"
Entering lots of commandline messages wont have weird scaling problems anymore
Fixed revelOS tutorial button scalings
Fixed reverb zones getting messed up and stuck
Lots of other fixes
-Stefaaan !!
THANK YOU
Hi hello again. To anyone who has been waiting to join the playtest: Thank you for your patience! After a long wait, its finally time to open the Playtest again! Everyone who already signed up has been accepteded into the Playtest and can now download the game, and anybody else can sign up and get access immidately!
Remeber: this is just a playtest, so please join the discord and fill out the feedback form to help improve the game!
Also: Trailer 2 is out NOW
This week, we've focused on giving a twist to the story, the Moon character, and her relationship with Omi.
The most noticeable change is that the character "the light behind the tree", who used to comment on the tutorials, has been replaced by the Moon herself. From now on, the Moon will be the one guiding us through our entire adventure.
Also, at the beginning of each night, there's a chance the Moon will share more information about the world.
We've added a counter to keep track of how many nights have passed since the beginning of our adventure.
[carousel]Other changes
Language can now be set from the Steam settings.
Redesign of the language selection, info, and data analysis screens.
If it's the first time launching the game, a new game will automatically start.
Fixed the bug in the second tutorial where fruits were picked up instead of eaten.
Fixed the bug that prevented picking up objects in the third tutorial.
Fixed the button prompt for changing chomp style in the tutorial.
Fixed misplaced tiles in tutorial 1 and in the dungeon entrance screen.
Localization corrections.
-Hector
This week, we've focused on giving a twist to the story, the Moon character, and her relationship with Omi.
The most noticeable change is that the character "the light behind the tree", who used to comment on the tutorials, has been replaced by the Moon herself. From now on, the Moon will be the one guiding us through our entire adventure.
Also, at the beginning of each night, there's a chance the Moon will share more information about the world.
We've added a counter to keep track of how many nights have passed since the beginning of our adventure.
[carousel]Other changes
Language can now be set from the Steam settings.
Redesign of the language selection, info, and data analysis screens.
If it's the first time launching the game, a new game will automatically start.
Fixed the bug in the second tutorial where fruits were picked up instead of eaten.
Fixed the bug that prevented picking up objects in the third tutorial.
Fixed the button prompt for changing chomp style in the tutorial.
Fixed misplaced tiles in tutorial 1 and in the dungeon entrance screen.
Localization corrections.
-Hector
Knightly Passions and both of its DLCs are currently available at a discount on Steam:
Knightly Passions – 25% off:
https://store.steampowered.com/app/1554260/
DLC Between Life and Death – 20% off:
https://store.steampowered.com/app/2919800/
DLC In the Grip of Ice – 15% off:
Endless Revamp Patch (v1.3.3)
The title was not a typo. The latest patch focuses on completely reworking and overhauling endless mode. Not only is endless mode harder, it’s also been transformed from a mindless infinity grind to a fully featured addition containing 50 new events! Some of which will be quite surprising…
Additionally both the Chinese (zh-Hanz) and Chinese (zh-TW) have been re-translated. Hopefully they’re nicer to read now.
Full Change Log
Chinese (zh-Hanz) has been re-translated
Chinese (zh-TW) has been re-translated
Added 50 new events
An Unspoken Return
The Earl of Ruin
Shadow of the Crow
Harvest's End
Corrosion's Caw
The Silent Flock
Stolen Luster
The Mad Feast
Infernal Invitation
Price of Knowing
Lesson in Emptiness
Prince's Edict
Revelation of Rust
Worthless Truth
Cacophony of Thought
Cacophonous Duke
Composer's Silence
Undead Dirge
The Duke's Mad Dance
Shattering Aria
Hymn to Rot
Anthem of Unmaking
Captain of Manslaughter
The Unwritten Census
President's Tithe
Spirit Siphon
The Author's Rebuke
Silent Procession
The Making Of Pig Iron
Duke of Dust and Gold
The Gilded Curse
Dead Man's Tithe
Command of Dust
Eloquent Chorus
The Duke's Dismissal
A Toll on Body and Soul
The Maker's Wrath
The Architect's Mark
Unstable Foundations
A Sudden Burial
A Murder of Crows
The Hollow Blueprint
Flesh and Iron
Choking of the Land
Salt the Earth
Silence of Prayers
The Encroachment of Void
Shack Left Bare
Parting Ways
Vanished!
Added 6 new relics
Mark of Stolas
Mark of Amdusias
Mark of Raum
Mark of Glasya Labolas
Mark of Bune
Mark of Malphas
Tweaks
Buffed endless mode
Internal refactoring
Events from 1.3 onwards now count towards the "Killed Villagers" stat
Event "Passing Wizard" is now exclusive to week 3
Updated ritual level graphics
The font of the text popups in combat now matches the rest of the game
Bug Fixes
Fixed a crash that occurs when spell casting demons try targeting zombies that don't exist
Fixed a crash that occurs when zombies trigger an ‘OnDodge’ relic after there are no more enemies to dodge
Events from 1.3 onwards now trigger relics
Endless mode demons can now receive buffs to combat exclusive stats (armor, regen, etc)