Includes Upscaling and Volumetric Godrays
- Supports for DLSS 4 and DLAA
- FSR 3.1.4 with supports to FSR 4 via Optiscaler
- 100% Scale resolution added in FSR AA and DLAA
- Volumetric GodRays with Lumen Support.
Hello employees!
Now that the Amalgamation is out and disrupting Saxon’s operations, we’re hard at work on our next balance update. For this (and for future updates), we’re introducing an experimental beta branch, so you can help shape the game by giving feedback on changes before they go live to everyone!
This branch will be our playground, and possibly unstable and often broken. But it won’t be boring.
To join the beta, right click on Mycopunk in your steam library, go to properties > betas, and input the code ‘OysterAttack’ to unlock the beta branch.
Please keep in mind that opting in to the experimental beta means you will only be able to play with other participating players, which may result in a smaller number of servers for you to join.
In the unexpected case of your save files being affected by the experimental nature of the beta build, we encourage you to back up your progress by doing the following:
Navigate to C:\\Users\\\[username]\\AppData\\LocalLow\\Pigeons at Play\\Mycopunk\\Profiles
Copy the ‘default’ folder to wherever you want to back up your save
If you ever need to restore your save data, just replace the default folder in profiles with your backed up folder
Now that we got this out of the way, it’s time to try some of these new changes! For this first beta, we’ve been focusing on buffing underperforming upgrades (especially for the Trident) and improving upgrade duplicate protection.
Please share any thoughts from the beta with us! And no, Roachard is not interested in a relationship right now. Here are the patch notes for BETA 1.1.2:
Upgrades now have a 75% chance to drop as a non-duplicate
Exotic upgrades are guaranteed to be unique until you’ve collected all available exotics
We’ve heard your feedback about getting too many duplicate drops so we hope this change makes it a lot easier to collect all of the upgrades
You can now spend Saxonite to craft upgrades that haven’t yet been discovered
Increased resource inventory caps:
Scrap: 99 → 300
Self-Replicating Acid Glob: 20 → 50
Premium Loot License: 5 → 15
Personal Access Token: 5 → 15
Bootleg Replicator: 5 → 10
Gear XP is now calculated based on damage dealt rather than kills
Dealing damage with a weapon now generates 25% less ammo for your other weapon
Hold Onto Your Hats
Increased slide speed by 50%
Now shows an indicator on the left side of your screen when this effect is active
Slingshot
Now shows an indicator on the left side of your screen when this effect is active
Ammo Continuity
Decreased upgrade size to 3 cells
Charge Thief
Decreased upgrade size to 3 cells
Hornet Interference
Decreased upgrade size to 2 cells
Splash Zone
Decreased upgrade size to 3 cells
Blast Chamber
Decreased upgrade size to 3 cells
One For All
Decreased upgrade size to 3 cells
With Me
Decreased upgrade size to 3 cells
Knee Dive
Increased Nose Dive damage by 30%
Feedback Relay
Decreased upgrade size to 3 cells
Increased charge by 50%
Upset Stomach
Now has a flat cooldown of 5 seconds (down from 30-50 seconds)
Increased range by 30%
Glider no longer drifts downward when flying horizontally
Battery Siphon
Increased move speed by 50%
Course Correction
Increased dodge force
Min: Increased by 100%
Max: Increased by 50%
Decreased spread by 20%
Hornet Hunting
Decreased upgrade size to 2 cells
Shredify
Now increases ammo capacity & magazine size by 30
Increased fire rate multiplier
Min: 1.9x → 2.77x
Max: 2.12x → 3.33x
Increased damage multiplier
Min: 0.77x → 0.8x
Max: 0.8x → 0.83x
Bailing Water
Targets that are soaked in water now also take an additional 25% damage from being electrocuted
Fire in the Hold
Increased duration of high fire rate
Min: 0.8s → 0.95s
Max: 1.2s → 1.35s
Cross-Deck
Decreased upgrade size to 3 cells
Increased slide duration
Min: 1.6s → 2s
Max: 2.4x → 2.7s
Increased slide speed by 40%
Thrill of the Fight
Decreased upgrade size to 5 cells
Now grants charge to your ability that’s closest to full charge, even when not all abilities are on cooldown.
Increased charge gained on kill
Min: 1s → 2.1s
Max: 2.2s → 2.7s
Heaven’s Fury
Lightning now triggers when dealing damage rather than on kill
Decreased lightning chance (since you damage targets way more often than you kill them)
Min: 40% → 21%
Max: 56% → 25.2%
Lightning strikes may trigger additional lightning when damaging a target
Pummeler
Decreased charge speed by 16%
Charge speed now slightly decreases as the magazine size increases above 8
Delicious Cores
Decreased upgrade size to 6 cells
All Powdered Up
Increased knockback force by 20%
Pesticide
Decreased upgrade size to 6 cells
Mag Extender
Decreased upgrade size to 3 cells
Lucky Bastard
1 ammo from your reserves is consumed when a bullet is refunded
The Lead Flinger has some broken high-damage combos that we’ll probably need to address at some point but for now we’re just making Lucky Bastard consume reserve ammo so that you at least need to switch weapons occasionally
Unnatural Focus
Decreased upgrade size to 4 cells
Corrode Siphon
Decreased upgrade size to 7 cells
Shock Recursion
Decreased upgrade size to 7 cells
Violent Ignition
Decreased upgrade size to 8 cells
Nice Catch
Fixed an issue that could cause the speed boost to stack on top of itself every time the inventory was closed
Fencing Construction
Decreased upgrade size to 5 cells
Ammo is now loaded at the correct time during the Carver’s reload animation
Blood Efficiency
Increased the amount of blood gained per kill
Min: Increased by 15.3%
Max: Increased by 14.2%
Blood Bucket
Increased max blood stacks
Min: Increased by 2.8% (Max blood is now 54.5)
Max: Increased by 3.5% (Max blood is now 58.5)
Blood Coating
Increased damage resistance
Min: Increased by 25%
Max: Increased by 7%
We don’t want to buff Blood Coating too much since its damage resistance at max blood stacks is already really high, but we’ve increased it a bit and brought the lower rolled values closer to the max value.
Rush
Decreased additional damage taken by 66%
Increased move speed
Min: Increased by 32.3%
Max: Increased by 3%
Swinging Technique
Fixed missing description
Sharing Lunch
Decreased upgrade size to 3 cells
Hot Swap
Decreased upgrade size to 7 cells
Corrosive Laser
Decreased upgrade size to 4 cells
Incendiary Laser
Decreased upgrade size to 4 cells
Shocking Laser
Decreased upgrade size to 4 cells
Tainted Exhaust
Decreased upgrade size to 4 cells
Crop Duster
Fixed an issue where this upgrade could stop you from firing while airborne
Tinderbox
Spontaneous combustion can no longer trigger when you aren’t mashing reload
Volatile Explosives
Decreased upgrade size to 6 cells
Flash Storm
Decreased upgrade size to 7 cells
Thunder Pressure
Decreased upgrade size to 4 cells
Connected Systems
Decreased upgrade size to 4 cells
Lightspeed Material Transfer
Decreased upgrade size to 4 cells
Gas Valves
Recharge speed while standing in an acid puddle now partially scales with base cooldown duration, making this upgrade more effective with other upgrades that increase the grenade’s cooldown
Magboots
Decreased upgrade size to 4 cells
Blink
Decreased upgrade size to 5 cells
You can now change your local content filtering settings for gifs in the gameplay options
Anyone who played the demo and hasn’t gotten their Roachard gun crab should receive it now
Roachard gun crab can no longer be scrapped
Fixed an issue where some upgrades that increased range weren’t showing their stats
Fixed an issue that would sometimes cause the Drop Pod to play an insanely loud sound after returning to the HUB
Lobbies now refresh immediately when changing the threat level filter
Fixed a rare issue that could wipe save data on startup
We’ve seen some reports of rockets flying overhead causing performance issues on low-end systems. As a temporary fix, we’ve disabled flyover rocket smoke when particle quality is set to 1.
Fixed an issue where shock mushrooms could trigger lightning infinitely, causing a crash (at least we hope we fixed it…)
Hello travelers,
Patch 0.5.2 is live and many critical issues have already been resolved. More fixes are in progress, and patch 0.5.3 is on its way within the next few hours.
We're staying focused and will continue systematically addressing the problems affecting your experience.
Every bug report sent through Discord or email (support@ancientforgestudio,com), especially with Player.log files and your game save, helps us deliver fixes faster. Thank you for your support. We're heading back to work on the next update!
Fixed a bug where item‑processor tabs wouldn’t switch correctly.
Fixed cases where guest dialogue would persist after they left (more quest‑related fixes coming).
Fixed numerous missing item icons, localization errors, and broken interactions.
Fixed various issues with ghost task markers.
Fixed several problems with ghost guests.
Fixed Pouncy Paw’s ship refusing to depart.
Fixed overlapping task scenarios that could block progression.
Fixed multiple game‑breaking cooking bugs.
Fixed backpack unload failures when no storage was available.
Fixed edge cases around unequipping backpacks during unload orders.
Fixed save/load issues with kitchen hubs and equipped gear.
Fixed a few remaining cases of missing items.
Multiple smaller fixes and tweaks
Removed the problematic “kick out” interaction when guests leave.
“Take order” is now the first interaction option when talking to guests.
Repair interactions no longer reappear after reload.
Bentos now process faster.
Capacity bars now accurately display current quantities.
Laundry: deposits now correctly detect items, and laundry tasks survive reloads.
Scheduled objectives now persist correctly after reload (resolves ghost objectives on Abandoned Island).
Added a shimmer VFX to backpacks, hats, and outfits.
Processor category names now appear in the learn‑interaction UI.
Polished the “Law Is Law” cutscene.
Added an option to skip the cinematic intro.
Addressed radio placement and furniture‑lighting glitches.
Thank You,
Ancient Forge Team
Hey everyone,
We know it’s been a while, and we really appreciate your patience. This update took longer than usual, but we wanted to make sure v0.9 is absolutely packed with content. We’re not just pushing a small patch, we’re giving you a full feast worthy of the gods.
What’s New in v0.9?
750+ New Renders – Our biggest visual update yet.
80+ Animations – Smooth, dynamic, and steamy.
20 New Events –
Seduce events for Freya, Tove, and Kai.
Full sex scenes for Tove and Freya (each one with 150+ renders and dozens of animations!)
A hot new lesbian event for Astrid!
Major story and quest progression!
50+ New Sound Effects & Music – The world feels more alive than ever.
Voice Acting Debut! – We're testing VO with Yrsa. All her events now feature full voiceover! Let us know what you think; your feedback will shape future updates.
60 FPS Upscale for All Previous Animations – Everything looks smoother, more fluid, and easier on the eyes.
❤️ Thank You For Sticking With Us
This update was a beast and we wanted it to be worth the wait. Your support, patience, and passion mean the world to us. Please dive in, enjoy the new content, and let us know what you think, especially about the voice acting! If you enjoy it, we'll try expanding it to the other women!
We’re already hard at work on the next version, and now that the heavy lifting is done, things will move faster.
Skål!
We’re thrilled to announce that the official demo of Furryville is now live on Steam – and it’s completely free to download and play!
🌆 Step into Furryville, a vibrant, emotional, and flirty visual novel where anthropomorphic characters meet second chances, unlikely romance, and branching choices that matter. In this free demo, you’ll experience the opening hours of the game, meet key characters, and get a taste of the story we’re building—with your help.
💫 What to Expect:
A first look at the world of Furryville
Charming characters and voice-rich dialogue
Drama, tension, and sparks of romance
Beautiful art, suggestive moments, and meaningful choices
💖 Like what you see? Add Furryville to your Wishlist!
By wishlisting the game, you’ll:
✅ Get notified the moment new content or updates drop
✅ Never miss the full release or major news
✅ Directly support the game’s development and visibility
✅ Help us grow the community and keep making furry magic!
📥 Click "Download Demo" to start playing right now.
💫 Click "Add to Wishlist" to be part of the journey.
Thank you for being part of this story. Your support means the world to us.
ver3.0.0 アップデートのお知らせです。
・波形メモリPCM機能が追加されました
短い時間だけ、波形メモリチャンネルでインポートしたWAVファイルを再生できます。
・譜面設定のアップデートを行いました。
・GB互換ハードウェアへのROM書き出し機能を追加しました。
・エディタウィンドウでたまに画面が荒ぶるバグを修正しました。
This isn't the second half of the tutorial update like I said would be coming in the last update, as I was having a little trouble getting the final missing tutorial level to a standard that I'm happy with. I do have a couple of new levels ready however, and I wanted to get them out to you guys before the Steam Racing Fest started!
We have two new levels for you guys in this update; One easy and one hard, and both inspired by levels from Marble Blast Ultra, but with a Lost Marbles twist of course... The levels both bare the same name as their MBU counterpart for now, but this is likely to change once I come up with more appropriate names. If you have any suggestions, let me know! :)
Platform Party
As the name suggests, this level was inspired by the level "Platform Party" from Marble Blast Ultra. Naturally, I didn't just rip the level completely from that game; I added a few twists to make it my own. Some say it no longer resembled the aforementioned level at all, but I'm not sure I agree...
Hazardous Climb
Like above, this level was inspired by the level "Hazardous Climb" from Marble Blast Ultra. Unlike the above, this level merely resembles the level in the fact that I started with a basic outline of the MBU level, and then changed absolutely everything about it...
Two new achievements this time around. These achievements a of the more generic variety and don't require any specific level to achieve.
Icon
Name
Description
Persistence Is Key
You can't beat the level if you don't keep trying...
This One's My Fave'
Complete any level 100 times
Additionally, The "Curiosity Killed The Cat" achievement from the previous update has been fixed and should now unlock correctly.
"Bouncer" has been moved into the Remix category, and can now be unlocked by finding a hidden white gem on "The Bounce Trials"
Fixed an issue with the remix levels "Rocky Road" and "1/3rd Times The Charm" not loading correctly
More checkpoints have been added to "Space Race" as to make it fit more correctly into the easy difficulty category
Tutorial hints have been added to the black tiles surrounding the tutorial levels, so that new players are no longer confused when they land on one and aren't able to jump
Some new skins / skin variations have been added to the game, but expect these to get locked away as unlockable skins soon. Feel free to use them in the meantime though...