Jul 27
DOLL INC - DaViCyYo
Thank you all for continuing to play Doll Inc! A few days ago, several bugs were reported to me that I couldn’t fix at the time because I was working on this update. This should fix all of them. Please use the official channels like Discord to report any issues.

  • Feature: Auto-reason upgrade
  • Feature: New Extra Only dispatches (You can select: Robots, cases, dolls)
  • Feature: New Extra Only returns
  • Feature: New Extra Only orders (You can select: Robots, cases, dolls, storage machines and case name)
  • Feature: Halloween event added
  • Feature: Christmas event added
  • Feature: Doll Impostor Screamers added on dispatches and Storage
  • Feature: Added a button to enable/disable Jumpscares (On Exit door)
  • Fixed: Can pick the doll before the system
  • Fixed: When load a game it not works (It's like worker but bugged)

That said, if you enjoy Doll Inc, please leave us a positive review! It really helps us continue developing the game!











AshBall - yaEiji 海 人

While testing the game, I found a way to hold the ball in my hands for way too long...

And let's say I fixed that up nicely. 😈 And trust me, it won't let you slip away from this bug.

This patch brings new pressure, more chaos, and a constantly rising tempo.

We’re still working to make AshBall even more fun, intense, and unpredictable than what you saw in the trailer.

Also — i currently looking for a passionate 2D artist to collaborate with me!

If you love creating UI art or character designs and want to be part of something wild (and awesome), feel free to reach out: 8kyaoo@gmail.com

Let’s make cool stuff together. ⚡

If you're still up after this... I'm just getting started, yeeeeee!!!

Open Fortress - Get Psyched Games

As you know, we’ve been hard at work retro-fitting Open Fortress to newfangled ‘Steam Power’. We’re pleased to announce the game is now fully ported to the official TF2 SDK, meaning the new build of Open Fortress can be uploaded to the Steam storefront!

And it will be. Soon. But not yet.

Now that the titanic effort of getting Open Fortress SDK-compatible is over, we’re continuing production to search for the holy grail of game development: ‘Version 1.0’. 

Consider this update both a look ahead (a sneak peek, perhaps?) and a victory lap. Kate, Erem2k, and Fraeven have accomplished something really amazing with their work on the port. To explain the task in non-coding terms, it’s like if they took apart a go-kart and rebuilt it as a steam-powered motorcycle.  Impressive, right? It’s okay to let them know you’re impressed. We’re impressed: we think Fraeven may be some kind of ‘enlightened being’.

In case it’s still hard for you to visualize what we’ve been up to, here are some visuals. Arsen’s updated some iconic weapons in the Open Fortress Arsen-al, and the comparisons speak for themselves.

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These three images are worth a thousand words each, but here’s twenty-five more:

Literally every part of the game is getting this treatment.

If you can think of an asset, it’s probably being polished.

Yes, even that one.

When we talk about making Open Fortress the best arena FPS of all time, we’re very serious. No jokes here: just a blazing passion to make really, really good video games. That means we’re doing more than just making the game pretty. Elliot (A.K.A ‘Mr. Skill’), has laid out a clear vision for the best version of Open Fortress, and spent countless hours directing workflow pipelines that produce Hot Stuff.

In line with our focus on quality, the 1.0 release will feature a tight, highly refined map pool, curated for excellent gameplay loops and variety in map geometry. They’re pretty, too, of course. We can prove it.

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Note the changes in elevation, intersecting paths, and cool potential routes in each of these gorgeous maps. Also, they play good - we checked. Our core map pool will give new and returning players alike a great place to master Open Fortress 1.0’s refined and rebalanced game systems in anticipation of our first tournaments on Steam.

Visible things are the easiest to show you, but they’re not all that goes into a great game. ‘Audio’, which may sound familiar, is getting a remaster of its own. Stachekip has, with help from Omniary, remade and remastered more or less every sound in the game. The Open Fortress soundscape is being brought up to professional standards, with a ton of new voicelines, besides: Stache is making sure you’ll get to know the Merc better than ever.

That effort goes beyond the recording booth. Elliot and Stachekip, our project leads, have been worldbuilding in ways that’ll fuel all sorts of creativity in years to come. They’re working with our writing team, Sloofy and Vera (who enjoys referring to herself in the third person), to cook up some really cool surprises. The team’s all fired up to bring you what we hope will be one of your favorite games. 

  • Get Psyched! 

P.S. - P.S. stands for ‘Pretty Subtle’, which is why it’s used to ram extra little secrets in post-script. You know, just in case your equally subtle (and very clever) foreshadowing didn’t get the hint across to your reader. 

Big thanks to Extra Ram for this mysterious blueprint, depicting the schematics for a device that looks like it can be legally owned in all US states but Maryland.

Jul 27
The Conquest of Go - Wolfey Studios
Enabled the ability to start automated AI reviews for imported matches within the Learning Center's Imported Content section.
Paddle Paddle Paddle - zorodev18
Here are the next Bug Fixes! Im sorry for all the problems that came up with the Online Multiplayer! Please report the Bugs with the Feedback Form in the Home Menu!

-> The Ships are now properly Spawning in the City

-> A lot of smaller problems were fixed and balanced

I hope that you have fun with the Game regardless of the Bugs and Im sorry once again!

Best regards,
Mateo
Oil Sheik - Reliq
This update includes a quality-of-life improvement and a bug fix based on recent player feedback.

  • The mission selection screen now automatically highlights the next available sub-mission. Previously, it always defaulted to the main chapter overview, which could make it seem as if progress wasn't being saved.
  • The 'End Turn' button is now correctly highlighted when it becomes the only valid action for a player (for example, after placing a tile when no stocks are available to purchase).


Thank you for your feedback! Please continue to report any bugs or share your thoughts so they can be addressed.

Email: oilsheikgame@gmail.com
Discord: https://discord.gg/zQC4H3RbZ7
General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
General War Memories - jtggame
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.




*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.


Monthly Bonus


Best regards, JTGGame Team!
General War Memories - jtggame


When you cosume a certain amount of gold in Improvement, you will get rich rewards accordingly. *Gold spent in other fields IS NOT couted.



Improve your troop, become stronger and get many rewards.




Good Luck. Best regards, JTGGame Team!
Jul 27
General War Memories - jtggame


Officers!

It's time to level up the HQ, as this will allow you to earn rewards in the event.
Stay on top places of the event and get rewards!


Best regards, JTGGame Team
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