ReTrime - DoubleSystem
New enemy:
Spectre
  • Spawns on the Meteorites.
  • Floats far from the ground, slowly moving towards the player.
  • Occasionally fires spectral swords towards the player.

New items:
Spectral Swords
Dropped by Spectres.
  • Spell cooldown: 5s.
  • Toss 5 swords upwards, they then retarget towards where you are facing before firing forward.
  • Upon hitting terrain, the swords stick to it, damaging enemies that contact them.
Blade Bloom
Recipe: Spin Plant + Spectral Swords.
  • Fire1 Create up to 5 spinning blades that float in front of you before flying off. Release to fire all at once.
  • Blades float steadily, travel faster, and their velocity while floating does not carry over once fired.
Sky Sword
Recipe: Umbrella + Spectral Swords.
  • Fire1 Summon a line of 8 giant swords that fall in front of you, sticking to the ground.
Meteorite
Recipe: Airstrike Call + Body Shard + Body Shard.
  • Spell cooldown: 16s.
  • Summons a massive meteorite which falls in front of you.
  • Enemies hit by the meteorite receive Earthbound, suffering increased gravity.
  • Upon hitting the ground, the meteorite causes a huge shockwave that covers the area in flames which apply Meteor Burn.
Abyss
Recipe: Void + Ink Shooter + Soul Shard.
  • Spell cooldown: 10s.
  • Summon tentacles on the ground beneath up to 4 nearby enemies.
  • Tentacles grab enemies, dealing damage, applying Ink and holding them in place.
Harpoon Layer
Recipe: Mine Layer + Harpoon.
  • Fire1 Fire a harpoon mine that travels in an arc, arming itself on impact or after one second.
  • Upon detonation, these mines fire a harpoon towards the nearest enemy, damaging and pulling them for 5 seconds.
Black Blade
Recipe: Knight + Aether.
  • Fire1 Swing the sword, firing a piercing, medium-ranged slash.
  • Fire2 Hold to block with the sword for up to 4 seconds, becoming invincible, gaining Speed and being able to fly.
  • Passing through enemies while blocking summons a hovering blade over them. Once you stop blocking, all blades fall.
Shoe Blade
Recipe: Talon Sandals + Sky Orb + Katana.
  • Passive.
  • While swapping weapons, perform a powerful kick that pushes you forward.

Other changes:
  • Added a save indicator animation to the bottom right corner of the screen.
  • Eternal items can count as multiple copies for recipes that require them.
  • Gargoyles and Harpies now ragdoll.
  • Fixed inventory sorting performance issues.
  • Fixed the Bait inventory's slider not being able to be dragged.
  • Fixed certain objects not teleporting with the player.
  • Fixed Sticky-Bomb Ballista projectiles not detonating if the target they were attached to got destroyed, and improved its weakspot hit detection.
Pixel Puzzles Illustrations & Anime Jigsaw Puzzles - Rōnin浪人
Death Ring: Second Impact - Agent_7

Hi Commander! A hotfix (v0.4.7) has been released. The main content is as follows:

  • Fixed a freezing issue caused by incorrect summon logic

  • Fixed the issue with the incorrect display of event duration

If you encounter any further issues after this update, please don’t hesitate to contact us through the Discussions or community channels. Thank you again for your support and trust, Commander.

Abyss: New Dawn - Aloya Games

Hey everyone!

We’re thrilled to finally unveil the official trailer for Abyss: New Dawn!

After nearly 2 years of passionate development as a small family team, we’re proud to show you a deeper look into the world we’ve built - from cozy forest farming to dangerous dives into the mysterious Abyss below.

👉 Watch the trailer here:

🧭 Abyss: New Dawn blends survival, exploration, farming, combat, and gliding into one seamless adventure - where you choose how to progress: build a peaceful life, uncover ancient relics, or challenge the monsters lurking in the dark.

Whether you're a new adventurer or have been following us for a while - we’d love for you to wishlist the game!

Thank you for all your support so far. This journey wouldn't be possible without you. ❤️

- Aloya Games Team

Motor Assailant - DSW Games
Hi everyone,

It’s been a while! An update for Motor Assailant just went live, focused on polishing up one of the game’s rougher edges.

All mission briefing voice lines have been re-recorded with much better audio quality. The originals had their charm, but the new versions should be clearer and more enjoyable to listen to.

There’s also been some behind-the-scenes work laying the foundation for a possible future update. Nothing to announce just yet, but the wheels are turning.

Thanks for playing, and for your continued support!
Dawnfolk - Darenn Keller

Dawnfolk just hit 400 reviews, and it's still holding strong at 95% positive! Huge thanks to everyone who took the time to leave a review. Whether short or detailed, every one helps massively with the game's visibility. Now onward to 500 reviews! If we can keep that 95% average, Dawnfolk will earn the legendary "Overwhelmingly Positive" rating.

Take care,

- Darenn

Short Snow - M6riz

🎮🚗 Announcing: Toll Booth Simulator: Schedule of Chaos! 🚗🎮

Manage a Toll Booth on a desert highway. Check passports, take payments, and decide who gets through. Grow fruit, mix cocktails, sell drinks, and dodge the cops, all while the chaos spirals out of control

It's time to dive into the madness. Wishlist it now and stay tuned for more updates as we get closer to launch! Don’t miss out on your chance to step into the most chaotic toll booth you'll ever manage!

Wishlist Now

Jul 27
A Solitaire Mystery - Hempuli

- You can hold middle mouse button or D to spread cards temporarily to more easily see what's in each stack

- Fixed Double-sided Solitaire having bugs with the new card highlighting feature

Co-Ape : Rise Of The Monke - depthinvision
  • New heights have been added to the game.

  • Climbing issues at certain points have been fixed.

  • Connection systems with Steam Cloud have been improved.

4th Era - The RuneChild - J.C. SpringBourne
You are the RuneChild, and now you have Rune Power...
Select from 12 different powers, that grows as you use them.
Six offensive and six defensive powers.

Actually I ran out of line on the paper, so I just need to make an update... Before turn over the paper.

Added a load scene, when you enter new maps.
Added World Portal in the center of each map, so you can travel faster between maps.

Added Armour for the legs, and that you can take off the amour.
Added a compendium, where you can see Spells, Alchemy and Message Log.

Added a skill for the Rogue to find stuff, like containers, weapons Etc.
Change the colour of the Friendly summons and the enemies, so it is easier to see.

Icons on the top bar for NPC's and Servants, so it is easier to find them.
Added some trade mission, so you can earn money. (Yellow Balls over NPCs)

Cold damage now makes enemies move slower.
Slow-Mo now makes enemies moves slower, the strong the skill.
New spells for Enemies. Pin the Player, Enlarge the Enemy, and they upgrade after the player level.
...