GÖREV - Falcon
.
The Emperor and State - Liac

The Emperor and State has now been updated to version 0.48. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

New Content
  • The Emperor's character portrait has been implemented.

  • 30 new harem character illustrations have been added.

  • 24 new named concubines have been introduced. (Provided by Grand Scholar of the Bujige Pavilion)

  • 20 historical ministers from the Five Dynasties period have been added. (Provided by Grand Scholar of the Bujige Pavilion)

  • 4 fictional named ministers have been added.

  • A mod containing 6 event templates has been added to the Steam Workshop. Feel free to subscribe and use it.
    * All new content (except the 24 named concubines) is compatible with existing save files.

Improving
  • When zooming out on the imperial palace map, the scale has been adjusted from 85% to 80%.

  • The Emperor's profile image in the intel panel now reflects both childhood and adulthood stages instead of a generic youth portrait.

  • Further improvements have been made to the event editor's functionality.

  • Other minor tweaks and optimizations.

Bug Fixes
  • Fixed a bug where the game could not start properly after the initial setup under certain conditions.

  • Fixed multiple known issues in the event editor.

  • Fixed several other minor bugs.

Hollow Mine - Michal Parysz

Dear Hollow Miners! Eventually the 0.9 demo version release is here now available! I hope you going to like it. It's the last major release before the final 1.0 full version release.

The update includes new NPC's, playable characters, new weapons, achievements, UI improvements. These changes are mostly part of polishing the game before the 1.0.

In addition the demo will change, player will be able to experience the Forest Biome with simplified item pool and interactions with NPC's.

Highlights:

Miner NPC

Mysterious Mage NPC

UI Improvements

New controls binding option in settings

Changelog: *Some features will be available only after the 1.0 full game release.

  • Changed 400x225 -> 480x270 base resolution for better Full HD and Pixel Perfect

  • Added mysterious mage NPC selling magic scrolls

  • Introduced new characters: Assassin, Lost Boy, Paladin, Alchemist, and Baron

  • Added unique abilities for characters (e.g., Blood Thirsty, Critical Hit Boost, Free Reroll, Heavenly Touch)

  • Implemented new bosses: Skeleton King, Fire Crystal Ball, Crystal Golem

  • Added bloody pickaxe weapon

  • Added mining achievements and new character unlock achievements

  • Added miner NPC with conversations and end-game spawn logic

  • Improved forest biome: bigger rooms, better camp layout, visual tweaks

  • Added stream attack for skeleton archers

  • Introduced hell forge end-game sequence: portals, ring destruction animation, and themed visuals

  • Expanded intro and endgame with cutscenes, lore, and victory paths

  • Improved enemy attack patterns: fireman, wizard, goblin, Boruta, forest enemies

  • Added on-fire damage over time effect

  • Made waypoints and portals activate on hold action

  • Enabled control rebinding and saving in settings

  • Improved crosshair position for gamepad users

  • Added tears projectile weapon

  • Overhauled ability picker, quickbar, crafting, game over, and window UIs

  • Improved intro screen texts and animations

  • Enhanced credits and end screen visuals

  • Improved text readability, spacing, and translations

  • Made demo-locked characters clearly visible in picker

  • Adjusted canvas resolution for pixel-perfect visuals

  • Added icons for mining and character achievements

  • Enabled weapon upgrade/repair back button flow

  • Introduced skip option to intro scenes

  • Improved menu image scaling and navigation logic

  • Renamed herbs to clearer fantasy names

  • Demo version limited to three playable characters: Warrior, Ranger, and Mage

  • Demo restricted to a single Forest biome

  • Demo features reduced to less lore and NPC interactions

  • Demo restricted to simpler item pool

This is it! I hope you going to like this update!

Demo is now live with 0.9 version - feel free to try it!

Cheers!

Michal Parysz

MagFighter - Tsunamisukoto
some support stuff that makes UI toolkit the basis for all in game hp bars etc. This makes it all more supportable long term
A few minor art tweaks :)
Jul 27
Simple Cursor Maker - 框
Update Log
The default DPI scaling of the application has been removed, making the visual effects of the application clearer now.
Added three new application scaling ratios: 1.25, 1.5, and 1.75.
Added pages for file reading and storage.
Added a bat installation format for zip exports.
Added cursor size adjustment. Now, if the installer uses the bat or exe installation format, the cursor size of the installer can be adjusted.
Added cursor effect preview, allowing you to preview the effect after cursor installation.
Notes
When the cursor sizes in the cursor object are inconsistent, the automatic scaling (cursor size adjustment function) cannot be enabled because the reference value of the cursor size cannot be confirmed.
Due to unknown reasons, the preview effect may be inconsistent with the actual effect. Tests have shown that on the development machine (Windows 11 Home Edition 24H2 26100.4061), the preview is consistent with the actual effect under any application scaling. On other Windows systems, the preview is consistent with the actual effect when the application scaling in system settings is set to 100%.
P.R.D.A. - nullptr

Fixed an issue where cards with "Sequencer" effect failed to reliably recycle into the deck after combat when their value exceeded certain thresholds.

Star Rabbits - 0to10b_creative

We encountered many difficulties before the official release of our game.

However, we have completed the development of the essential game mode for the official release

of this game.

  • story (stagemode clear / challenage mode clear)

  • infinite mode

  • Game fixed bug and polishing

We are finally ready to officially launch it.

And we will continue to make gradual updates to improve the quality of the game. However, this process will be slow because I'm a solo game developer.

We are very grateful for your love for our game.

Thank you. See you again soon!

  • Look up your ID on the credit.

VoidBound - Shades
  • Fixed a various grammar issues in the intro sequence of the game,
  • updated lighting plugin for better performance,
  • Fixed enemies getting stuck when walking up during combat,
  • Fixed 3 locations where standing art stayed after dialogue,
  • Fixed a few minor bugs
Runway 66 - Nebula Nova Games
We’ve just pushed a small patch that fixes an issue with the Brave/Coward ending achievement not triggering properly under certain conditions, especially if you used both portals. 🌀
If you were stuck at 99%... we see you. You can now unlock it as intended! 🎉

Thanks so much for your patience and for pointing it out 💙
Myths and Legends - artificialworldsltd
- Spanish translation added.

Thank you for all your support and for purchasing the game.
Thanks to you, we're able to increase the quality and scale of our game.
...