The Emperor and State has now been updated to version 0.48. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.
The Emperor's character portrait has been implemented.
30 new harem character illustrations have been added.
24 new named concubines have been introduced. (Provided by Grand Scholar of the Bujige Pavilion)
20 historical ministers from the Five Dynasties period have been added. (Provided by Grand Scholar of the Bujige Pavilion)
4 fictional named ministers have been added.
A mod containing 6 event templates has been added to the Steam Workshop. Feel free to subscribe and use it.
* All new content (except the 24 named concubines) is compatible with existing save files.
When zooming out on the imperial palace map, the scale has been adjusted from 85% to 80%.
The Emperor's profile image in the intel panel now reflects both childhood and adulthood stages instead of a generic youth portrait.
Further improvements have been made to the event editor's functionality.
Other minor tweaks and optimizations.
Fixed a bug where the game could not start properly after the initial setup under certain conditions.
Fixed multiple known issues in the event editor.
Fixed several other minor bugs.
Dear Hollow Miners! Eventually the 0.9 demo version release is here now available! I hope you going to like it. It's the last major release before the final 1.0 full version release.
The update includes new NPC's, playable characters, new weapons, achievements, UI improvements. These changes are mostly part of polishing the game before the 1.0.
In addition the demo will change, player will be able to experience the Forest Biome with simplified item pool and interactions with NPC's.
Highlights:
Miner NPC
Mysterious Mage NPC
UI Improvements
New controls binding option in settings
Changelog: *Some features will be available only after the 1.0 full game release.
Changed 400x225 -> 480x270 base resolution for better Full HD and Pixel Perfect
Added mysterious mage NPC selling magic scrolls
Introduced new characters: Assassin, Lost Boy, Paladin, Alchemist, and Baron
Added unique abilities for characters (e.g., Blood Thirsty, Critical Hit Boost, Free Reroll, Heavenly Touch)
Implemented new bosses: Skeleton King, Fire Crystal Ball, Crystal Golem
Added bloody pickaxe weapon
Added mining achievements and new character unlock achievements
Added miner NPC with conversations and end-game spawn logic
Improved forest biome: bigger rooms, better camp layout, visual tweaks
Added stream attack for skeleton archers
Introduced hell forge end-game sequence: portals, ring destruction animation, and themed visuals
Expanded intro and endgame with cutscenes, lore, and victory paths
Improved enemy attack patterns: fireman, wizard, goblin, Boruta, forest enemies
Added on-fire damage over time effect
Made waypoints and portals activate on hold action
Enabled control rebinding and saving in settings
Improved crosshair position for gamepad users
Added tears projectile weapon
Overhauled ability picker, quickbar, crafting, game over, and window UIs
Improved intro screen texts and animations
Enhanced credits and end screen visuals
Improved text readability, spacing, and translations
Made demo-locked characters clearly visible in picker
Adjusted canvas resolution for pixel-perfect visuals
Added icons for mining and character achievements
Enabled weapon upgrade/repair back button flow
Introduced skip option to intro scenes
Improved menu image scaling and navigation logic
Renamed herbs to clearer fantasy names
Demo version limited to three playable characters: Warrior, Ranger, and Mage
Demo restricted to a single Forest biome
Demo features reduced to less lore and NPC interactions
Demo restricted to simpler item pool
This is it! I hope you going to like this update!
Demo is now live with 0.9 version - feel free to try it!
Cheers!
Michal Parysz
Fixed an issue where cards with "Sequencer" effect failed to reliably recycle into the deck after combat when their value exceeded certain thresholds.
We encountered many difficulties before the official release of our game.
However, we have completed the development of the essential game mode for the official release
of this game.
story (stagemode clear / challenage mode clear)
infinite mode
Game fixed bug and polishing
We are finally ready to officially launch it.
And we will continue to make gradual updates to improve the quality of the game. However, this process will be slow because I'm a solo game developer.
We are very grateful for your love for our game.
Thank you. See you again soon!
Look up your ID on the credit.