Most props are now "furniture". Furniture can be easily moved by grabbing and moving with WASD in order to make makeshift barricades. Furniture is sturdy and can only be moved by grabbing.
Doors have been re-enabled and must be grabbed similar to furniture to be moved, ramming into them with your body no longer required.
Doors now have 5 levels of destruction. Shooting/exploding them will change the model to look more and more tattered, with holes to shoot through.
Added gas grenades that are SMOG exclusive in hostage mode. Deals light damage to the body and quickly knocks people unconscious.
Grabbing has been re-enabled in a more basic form.
Voice chat has been re-enabled, though may still have issues. Proceed with caution...
Made various improvements to networking.
Lowered HUD opacity when aiming down sights.
Changed how cash lost/gained mid-game is displayed.
Beautified/clarified some menus.
Fixed fall damage not working.
Fixed floating while missing legs, now forces you to crawl.
Fixed corpses contorting after dying while still conscious.
Fixed human cosmetics being invisible in some cases (will default to hostage cosmetics).
Fixed various internal errors.
Fixed lobby list data not updating (player count, lobby name).
Fixed bug where people in debt couldn't buy free items.
Fixed items floating when dropped after death.
Fixed a bunch of other random stuff.
Patch Notes:
Fixed a rare bug where players could move and lock themselves out of progression during the cutscene after examining an object in Will's parents' room.
That moment when... you finally reach a point you've wanted to be at, for WEEKS!
At last, Robot with a Ram Cannon has its own public spot on Steam!
It's really exciting to hit this lifetime first of having published a Steam page.
I'm stoked to have this on here for you, fellow players. I hope you'll join for this journey of game development on the path to its release. I've learned a lot on this game development path. Not just coding and technical concepts, but marketing, business, and how to work in a pragmatic way.
And I'm sure I'll be learning more over time.
Robot with a Ram Cannon is a project I really feel led to tackle, and I can't wait for more of it to be created, and to share more of it with you!
PEACE OUT!
-RecklessPancake
First off, thanks to everyone who’s been playing Isle of the Night and sharing feedback—it really helps shape the game! Now, let’s dive into what’s new: 9 New Achievements
Achievements are finally here! This is the first batch of basic achievements, covering core milestones like surviving multiple nights and progressing through the game. More will come in future updates!
New Upgrades & Powerups
I’ve added several new upgrades and powerups to keep things fresh and give you more build options during your runs. Experiment and see what crazy combos you can pull off!
Bug Fixes & Improvements
As always, I’ve squashed a bunch of bugs and made some balancing tweaks for a smoother experience.
That’s it for this update—short and sweet, but the achievements alone should give you a little extra motivation to keep pushing forward. As always, let me know what you think, and happy surviving!