Lots of cool stuff including a proper main menu finally and lobby listings. Everything is subject to change but it looks good IMO.
Great news! Playtest players can now join matches with both Lite and Full game users. 🎮 This opens up more multiplayer possibilities and helps us test cross-version compatibility.
⚠️ Limitations apply: Some features and content may be restricted depending on the version you're using. We're working to smooth out the experience across all builds.
Thanks for helping us test and improve the game—your feedback is invaluable! Don’t forget to press F12 to report any bugs you encounter.
I have a new update for you. It has a few things you have been asking for, as well as a couple bug fixes I could fit in. I want to thank those of you who have stuck around and are still playing and interacting with it! I always like it when you reach out, make discussion posts, or leave reviews. I read all of it and it brings me a lot of joy and thought.
Leaderboard! - One of my favorite parts of online games is the ability to compete with others for high scores, and it was a feature that I've wanted to add ever since release.
Achievements! - Key milestones, secrets... There's a couple of things I've hidden in the game, though I won't reveal much more...
NOTE: Due to how Steam handles adding achievements, I cannot test them until I set them to public. You will have to bear with the possibility that they might require an emergency patch later.
Some smaller bug fixes/additions:
Blocked off an escape route from endless arena
Removed bricks
Additional parkour section in lobby area
Invert mouse X/Y has been added to settings
Fixed bug where you could press TAB to access post-processing on/off while outside menu
The game is going on sale for this update! If you have a friend or know someone who has thought about buying it, here's an opportunity to grab it for a better deal!
The game's soundtrack getting published has been put off until now, as this update contains one new music track... Stay tuned...
After this update, I will be taking some time off from this game to take a break for the rest of summer. It's been really cool seeing you all interact with my art, and I hope to give you more to indulge, but for that I need to be well-rested ːespressoː
Stay cool,
bonitaka
Salam alaikum batyrs and jigitki. 😎
We’re getting ready to launch our new game, RESTORER — polishing it to perfection. Meanwhile, you’re probably polishing your… one-eyed snake.
But hey, your other hand’s free, right? Use it to grab a chance at winning a free Steam key!
We’re giving away 10 Steam keys for RESTORER before launch — and there’s a mega giveaway coming soon too.
Also, our Telegram channel is where we spill the beans on all our upcoming games. Maybe even Fuck You Witch 2… but no promises. (Or are we promising? 👀)
So if you want to stay in the loop, smash that follow:
👉 https://t.me/beshbarmakgames
And if you want to snag a free key, head to our Telegram bot — all the details are there:
👉 https://t.me/BonusKeysBot?start=restorer
The requirements are absolutely brutal: Click three times and wait. Total madness. Impossible odds. Peak gamer endurance.
Good luck — and may your snake remain well-polished.
3.566×10^80m³ - Apo11o program vs. Ice ft.朧-oboro-
With the game's core gameplay loop defined, and the elements that give it depth in place, it's time to focus a on adding some missing systems, fixing bugs and improving the polish and "feel" of the game.
Giants now collide with buildings and players when they are roaming. They do 250 damage per collision.
You can now hear giants! Giants now make stomping noises when they move. It also shakes the ground. They also roar sometimes.
Hitting an enemy with a weapon now pauses the animation for 0.5sec and shakes the camera a bit.
Changed the bottom right UI icons for the menu, inventory etc...
Increased iron density in moutain biome
Campfire now regens 1hp + 1% maxhp every second
You now respawn in the last bed you claimed.
You can not longer place beds on your core
Reduced experience gains after lvl 5
You now always spawn on a "Four statues Monument" when you take the teleporter to leave the Lost portal
Bugs/Issues:
Fixed a performance issue in mushoom biome where the dust motes emitters would accumulate.
Fixed a bug where attacking an enemy would not register in the right position
Fixed an issue where npcs would not spawn unless you would be very close to them
Начало трансляции в 13:30 по МСК
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контейнер «Тактический».
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5000 дублонов,
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Линкор 8 уровня Gascogne, Крейсер 8 уровня Schill или эсминец 8 уровня Orkan.
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До встречи на трансляциях!