Miscellaneous Combat Changes
Fixed an issue where the Gamma Gun Deep Dish mod projectile didn't deal Radiation damage.
Addressed some inconsistencies with how Pipe Syringer mods changed the weapon's range.
Increased the speed of the Plasma Caster projectile by 30%
Increased the speed of the Alien Disintegrator High-Powered Receiver projectile by 100%
Re-implemented fix for Crossbow Prime Receiver range
Fixed a missing damage increase for the Flamer (32 -> 42)
Fixed an issue with Laser Splitter mods where they increased damage more than intended.
Hellstorm Missile Launcher Damage Increase
Standard Payload: 206 Impact, 206 Explosion -> 379 Impact, 379 Explosion
Cryo Payload: 206 Impact, 107 Cryo Explosion -> 379 Impact, 194 Cryo Explosion
Napalm Payload: 206 Impact, 107 Fire Explosion, 25 Fire Damage per second for 7 seconds -> 379 Impact, 194 Fire Explosion, 25 Fire Damage per second for 7 seconds
Plasma Payload: 206 Impact, 178 Energy Explosion -> 379 Impact, 330 Energy Explosion
Weapon Mod Range Updates
All weapons have increased base range (see below). The end result of this change is that there's slightly less contrast between Stub, Short, Medium, Long, and Sniper barrels. In particular, this helps Short and especially Stub barrels more easily compete with Long barrels. Not all range/barrel mods follow the Stub/Short/Medium/Long/Sniper naming convention, but most mods which adjust weapons' range will be adjusted similarly.
Medium Barrel Range: +35% -> +25%
Long Barrel Range: +75% -> +50%
Sniper Barrel Range: +110% -> +75%
Increased the Base Range of the Following Weapons
This includes unique/named/legendary variants of these weapons, which will have the same range increase as their base weapons.
44 Revolver: 106 -> 139
.50 Cal Machine Gun: 144 -> 182
10mm Submachine Gun: 95 -> 120
10mm: 99 -> 119
Alien Blaster: 99 -> 143
Alien Disintegrator: 148 -> 214
Assault Rifle: 148 -> 178
Auto Grenade Launcher: 182 -> 219
Black Powder Blunderbuss: 99 -> 148
Black Powder Pistol: 99 -> 148
Black Powder Rifle: 161 -> 241
Bow: 154 -> 259
Broadsider: 172 -> 206
Circuit Breaker: 94 -> 123
Cold Shoulder: 56 -> 67
Combat Rifle: 165 -> 198
Combat Shotgun: 79 -> 95
Compound Bow: 172 -> 288
Cremator: 150 -> 180
Crossbow: 146 -> 245
Crusader Pistol: 110 -> 139
Cryolator: 51 -> 62
Double-Barrel Shotgun: 56 -> 67
Enclave Plasma: 94 -> 160
Fat Man: 172 -> 257
Flamer: 51 -> 62
Flare Gun: 214 -> 296
Gamma Gun: 88 -> 137
Gatling Gun: 191 -> 252
Gatling Laser: 132 -> 198
Gatling Plasma: 118 -> 169
Gauss Minigun: 175 -> 252
Gauss Pistol: 132 -> 174
Gauss Rifle: 214 -> 257
Gauss Shotgun: 94 -> 112
Handmade Rifle: 124 -> 148
Harpoon Gun: 172 -> 237
Hellstorm Missile Launcher: 193 -> 266
Hunting Rifle: 204 -> 245
Laser: 110 -> 145
Lever Action Rifle: 182 -> 219
Light Machine Gun: 185 -> 224
M79 Grenade Launcher: 161 -> 193
Minigun: 175 -> 241
Missile Launcher: 204 -> 245
Paddle Ball: 22 -> 26
Pepper Shaker: 88 -> 127
Pipe Bolt-Action: 145 -> 183
Pipe Revolver: 99 -> 131
Pipe: 83 -> 105
Plasma Caster: 132 -> 206
Plasma: 88 -> 151
Pump Action Shotgun: 89 -> 107
Radium: 132 -> 158
Railway: 116 -> 159
Salvaged Assaultron Head: 125 -> 218
Single Action Revolver: 99 -> 154
Submachine Gun: 152 -> 183
Syringer: 161 -> 261
Tesla Cannon: 182 -> 252
Tesla: 124 -> 186
The Dragon: 139 -> 209
The Fixer: 165 -> 198
Ultracite Gatling Laser: 132 -> 198
Ultracite Laser: 110 -> 152
V63 Laser Carbine: 136 -> 196
Western Revolver: 132 -> 151
Two new toggles have been added to the Item Locking feature:
Players can now choose if consumables (Food, Aid, Plans) can be used when locked
Players can now choose whether locked items can be moved between their stash and inventory
Known Issue: Players may run into issues with the toggle that allows consumables to be used when locked. Next week's PTS update will address those issues.
Mischief Night is back and will be running at the top hour during the PTS. Located at Rapidan Camp, we hope you enjoy this refreshed take on the fun and chaotic event.
Known Issue: Melee enemies around Appalachia may appear a little lost when attempting to path towards players. During Mischief Night this will be more apparent as The Lost will now look lost when trying to hit you.
Thanks to community feedback we've decided to flip the Press (currently set to Ping in the live game) and Press and Hold (currently set to bring up the Emote wheel in the live game) command for Ping and Emote.
With this update, when playing with a controller, Ping can be activated by Pressing and Holding the Down D-Pad button. Emote is now set to Press on the Down D-Pad button.
Knee-Capper
Removed Blunt requirement. Reduced bonus damage from 100% to 50%.
Heavy Hitter
Removed Blunt requirement. Reduced bonus damage from 50% to 25%. Reduced cost to 2 perk points
Meat Mincer
Changed effect to “Reduce incoming stagger by 25%.”
Bullet Storm
Fixed ranks 2 and 3 not providing a bonus
Updated description and added a help menu entry
Fixed the ammo counter not increasing for weapons such as Cremator
Now increments the ammo counter for additional projectiles fired
Increased the amount needed per stack from 25 to 30
Tightly Wound
Removed placeholder text and added the spin up faster effect -Tank Killer
Reduced to two ranks. Removed the stagger effect and now works with all ranged weapons.
Stabilized
Changed effect to “Big guns gain 30% accuracy. Double in Power Armor.”
Homebody
Added the HP and limb regen while in camps back
Psychopath
Reduced to a 2 point single rank card
Bloody Mess
Removed ranks 2 and 3
Grim Reapers Sprint
Now a single rank that scales with luck. The effect now always restores AP on kill in VATS. The amount restored is based on your Luck and Max AP.
Lockpick and Hacking perks have had the Expert and Master prefix moved to be a suffix so that they sort next to each other alphabetically
Fixed display issue for explosive weapons that shot multiple projectiles
Ammo crafting categories are now sorted together
General Fixes
Fixed a bug that allowed scrapping when no item was selected.
Resolved inconsistencies when selecting blueprints in the workshop.
Fixed a bug where switching categories using LB/RB didn’t reset the selector to History or Dwellers as expected.
Removed background elements from Blueprint Workshop icons to match the visual style of other workshop icons.
Flyout text now updates correctly when toggling between “Vertical Movement” and “Object Rotation” for clearer control feedback.
Fixed issues to now display Red Text for Insufficient Power.
Removed Free Cam toggle and fixed the Exit Hold button behavior while the Blueprint Save Widget is open.
Disabled subcategory entry when filters result in an empty subcategory.
Workshop Organization Updates
Moved Porch Railing to the Porch sub-menu (now only snaps to porches).
Moved Poisoned Earth Well to the Producers category.
Grouped the Thrasher with other mounted heads for better organization.
Controller / Keyboard & Mouse Update
In Modify Mode:
LT (controller) / F (keyboard) now always jumps to Edit.
RT (controller) / G (keyboard) jumps to the next enabled sub mode.
In Build Mode:
LT / F jumps to the first subcategory (even if grayed out).
RT / G jumps to the next enabled subcategory.
Swapped controller bindings for Switch Mode and More Options
Xbox Controller:
Press LS to switch between Build/Modify mode.
Press Menu to open/close the Options widget.
PlayStation Controller:
Press LS to switch between Build/Modify mode.
Press Touchpad to open/close the Options widget.
Faster Scrolling
Holding bumpers (controller) or Z/C (keyboard) now scrolls through lists faster.
Filters
Filters are now resetting when players move outside the building area.
First-Time User Help
Added a tutorial message box to guide new players through their first experience.
Replace Feature
We’ve added the new Replace functionality to the game, but it’s still a work in progress. You may notice some bugs or incomplete behavior. The team is actively working on improvements and fixes.
Hello racers!
We are very happy to announce a new, major update to Moorhuhn Kart 4, which adds a whole new game mode:
Have a go at cracking the current track record by going against players from all over the world. Stay on the heels of the current best players by pursuing their ghost and learn new shortcuts, tricks and tactics.
Your time will be up there for all to see on the Online Leaderboards. Check how your friends are doing, or even tackle the top players by setting a new all-time record.
Right now, the leaderboards have all been wiped clean from the beta tests, so you can be one of the first to enter the challenge and submit your times!
In preparation for this update, we also had a long look at the current kart parts and chose to rebalance some stats, to make some part combinations more viable for competetive gameplay.
Added Time Trials mode
Result screen now shows which Kart Parts were unlocked
Added Cross-Platform Play toggle in Settings & Matchmaking menu
Increased Room Code length from 6 to 8 to support better error feedback on connection failures
Added player reporting options in the Lobby screen and in-game Pause Menu
Added platform icons to player names in Online mode
Online Terms of Service now shown when entering Online Mode the first time
Touched up singleplayer mode icons
Added new background to Credits screen
Fixed blinking animation of various characters (especially the sheep in Sven’s meadow)
Fixed missing characters in font display
Increased top speed & top boost speed for underperforming Kart Parts to better align them with their counterparts
There is no shame in this galaxy—only flesh, filth, and girls who’ll raise you just to ride you.
The Necromancers have arrived, moaning and summoning hard-ons from the afterlife. They whisper dark rites between your legs and bind you with wet desire. Don't look into their eyes—unless you’re ready to die happy.
The Sluts 40.000 event begins July 26 at 00:00 GMT.
Today, as part of our daily posts until launch, we'll talk about one stickman: Silver!
Silver is a bright cyan-colored figure, resembling a rudimentary human form.
It has a simple, rounded head with two small, circular eyes.
The body is a single, vertical line, from which extend two curved arms and two slightly diverging legs, creating a simplistic yet recognizable humanoid shape.
Silver is what one would call.....a masterpiece of design and production.
It took stickman's bistro many years to design Silver.
But after hard work, sweat, murders, blood and tears, Silver was finally created!
Such a cute little stickman!, So CUTE he will rip your ligments kindly!
In 4 days, summer vibes will arrive in House Flipper 2 - with some custom pools, and things to throw a nice Pool Party in-game!
No more upsiding Pools!
Water gun! 💦
You can throw almost everything! - not only a Party 😎
Fixes and more!
Be ready on 29.07 🌞
If you have any questions aboutthe game, us, future DLC or tournaments in House Flipper or Jerma – write them down, we will collect questions and answer them on Stream 😄
Save the date for August 1st
Congratulations to all! 🎉
All the projects were truly amazing and melted our hearts - we didn’t expect so much love for House Flipper ❤.
We’ve made a small change: instead of choosing seven winners, we decided to pick one more, so there are eight winners in this contest. Just a little gift from us to you ^^
Vick84 - https://mod.io/g/hf2/m/the-seven#description
ravenwh0 - https://mod.io/g/hf2/m/seventh-heaven#description
jessfess27 - https://mod.io/g/hf2/m/princess-bessie-and-the-7-frogs-contest-game#description
Vixeyvixen2078 - https://mod.io/g/hf2/m/7th-birthday-party#discussion
Tari43 - https://mod.io/g/hf2/m/the-journey-so-far#description
The-amazing-nightcramler - https://mod.io/g/hf2/m/barrys-very-normal-birthday-party#description
MovingTarget17 - https://mod.io/g/hf2/m/birthday-island#discussion
RoooseGarden - https://mod.io/g/hf2/m/7-street#description
In the next Contest, we will break the fourth wall... 👀
Stay Tuned! ^^
~Kiki ❤ - please remember to drink water in these hot days!