Steel Swarm: APOCALYPSE - ct_eng_team
The Rank System has been added to the game
Rank Tiers:
  1. Rookie – I · II · III · IV · V

  2. Pilot – I · II · III · IV · V

  3. Captain – I · II · III · IV · V

  4. Elite – I · II · III · IV · V

  5. Ace – I · II · III · IV · V

  6. Hero – I · II · III · IV · V

  7. Conqueror +

New XBT: Obelisk has entered the battlefield
Hero Info Panel has been added you can now view your stats:
  • Can be opened via top avatars, stats panel avatars, or your own avatar

  • You can view visible enemy XBT info

  • In-game, hovering over your character icon will display your stats in the info panel

Skill Info Panel has also been added
  • You can only view your own skills

Fixes & Improvements
  • Fixed an issue where some XBTs were visible when they shouldn’t be

  • Fixed incorrect range template caused by a talent on Khan

  • Minimum value for calculated attack and defense power during hit tests is now set to 0

  • Sphinx Talent 1A’s E skill now grants 5% speed buff instead of 20%

  • A driving mode toggle key has been added (KBM): Press Shift + M to switch between Tank Mode and Assisted Drive

  • In-game ping keybinds have been added to the launcher settings

Bots & Gameplay
  • Easy and Medium bots now play slightly worse for better balance

Audio Updates
  • Added Fireburst and Xalium Bullet VFX sounds for Insolence Roland skin

  • Added SFX for skin selection in the hero selection screen

  • New hit SFX when a player is hit

  • New hit SFX when a unit is hit

  • New backstab SFX added

Visual Improvements
  • Death post-process effects improved

  • Khan post-process effects improved

  • New post-process effect added for when the player takes damage

SSA TEAM

LHEA and the Word Spirit - soulfuelgames

Hello everyone!

We've been running a playtest on Android platform with 37 testers at the moment and are receiving extremely valuable feedback!

Most of it is super positive. Some of the points are also very interesting design challenges and we already have fun ideas to address these feedbacks!

Once this playtest is over, we want to wrap up all the new iterations into a second playtest, but this time for iPhones and iPad.

It is important for us to simultaneous launch the game on all three platforms - and to take the time to read and address important feedback.

Therefore we are taking an extra month to finish up the 1.0 version of LHEA! We are aiming for September 22nd at the moment. Only two months away!


Stay tuned for a lot more updates in the upcoming weeks - things are moving quite fast!

Jo @ Soul Fuel Games

Back in the Swamp - CryoSwamp

I'm excited to announce a new feature in the game demo! Both navigation methods are always available, and you can use either to travel between scenes:

  • Mouse Clicks: Click on the appearing arrows to move to a different scene.

  • Keyboard Controls: Use the WASD keys (remappable in settings) to navigate to other scenes.

Both methods perform the same function, so you can choose whichever you prefer each time you want to switch scenes.

Update the demo now and explore using your preferred control method! 

Bespoke - wmbsns

Bespoke now has a Discord!

If you're curious about Bespoke, or simply wish to chat with arcade racing enthusiasts, feel free to join the Discord and go behind the scenes to see the course of Bespoke's development, future plans, WIP dev footage, and more.

This Steam page will continue to be maintained and updated with news and important announcements, but expect much more frequent updates, and development-centered posts in the Discord server.

https://discord.gg/HWKMhKSuzs

Looking forward to seeing you in the Discord!

/ocelot

Starborne: Frontiers - Branx
On Friday, August 1st, a fresh Abyss Season will start,
and along with the that next Battle Pass featuring Hermes.


Hermes is a Legendary Everliving Thermal Supporter

Hermes can help keep your team alive by providing massive amounts of repair, can provide cheat death in the right circumstances, and can even add extra charge to his allies.

Don't miss the chance to add one of the strongest supporters to your fleet!

Rock Hoppers - stately

We've put up a highlight reel of our recent live stream. Or maybe it's more of a blooper reel. Either way, it's six minutes of your life you'll never get back.

Titan Force Playtest - ThePlagueMaster
TitanForce Patch Notes – July End 2025
Bug Fixes & Stability
- Multiplayer: Squashed numerous multiplayer bugs for smoother co-op and PvP sessions.
- Perspective Switching: Fixed issues when toggling between 1st and 3rd person views.
- Stamina System: Resolved a stamina bug affecting player movement and recovery.
- AI Targeting: Fixed AI behavior where enemies would lose track of players mid-combat.
- Mech UI: Mech interface now displays correctly across all modules.
- Map Markers: Fixed missing UI markers and corrected strange placement issues.

Audio & UI Improvements
- Sound Pass: Completed an overall sound pass for better immersion and clarity.
- UI Pass: Basic UI improvements implemented—full overhaul coming soon!

World & Gameplay Balance
- Open World Spawners: Fixed issues with enemy and loot spawns in open world zones.
- Mutant Damage: Reduced mutant attack damage to improve survivability.
- Health Regen: Increased base regeneration rate for all players.

Mech Enhancements
- General Improvements: Mechs should now feel more responsive and powerful.
- Numerous under-the-hood fixes applied to improve mech combat and traversal.

Building System
- New Prefab Added: Introduced a Light prefab to the building menu for better nighttime visibility and ambiance.


Thanks for all your wonderful feedback please keep it coming!
Dragon Khan - Aimy

Something is rising in Ithannar...
And you won’t want to miss it.

⚔️ Follow us on X:

— With honor, The Dragon Khan Team.

The Horde Wants You Dead - Bunkins

Hey Squad,

Another round of bug fixes this week, as well as a change in the way we find open squads so that AFK people hosting a squad don't inadvertently block other players from finding an active squad.

Thank you again for all the bug reports and feedback!

Feature Changes
  • When finding open squads, try and avoid entering the same lobby repeatedly if multiple are available.

Bug Fixes
  • Fixed issue with music not playing when you start the game.

  • Fixed issue with animation events sometimes playing on dead enemies.

  • Fixed issue that can occur when waiting for players after picking an upgrade card.

Bytebond - Feanen_AP
A brand new Gameplay Trailer for Bytebond is here!

Ever wondered what it’s like inside your PC? In Bytebond, you and your friends become adorable droids on a co-op puzzle adventure through neon circuits, CPU pathways, and all sorts of digital wonders. Teamwork is your ultimate weapon as you collect energy, dodge digital foes, and tackle unique challenges together!

Every corner of Bytebond is packed with surprises and obstacles that will test your quick thinking and cooperation. You’re not just any antivirus—you’re a cute, chubby droid on a mission!

Curious? Check out the trailer to see Bytebond in action, and don’t forget to wishlist us on Steam. Get ready to solve some puzzles together!

https://store.steampowered.com/app/1952690/Bytebond/Until next time!

Bleep & Bloop OUT! ⚡

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